MoltenVK requires VK_KHR_portability_enumeration and
VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR to surface
portability devices via enumeratePhysicalDevices. Without the flag
the adapter is hidden on some driver versions, causing
"Could not find suitable device" failures.
Add the instance extension and flag when available, and add
diagnostic logs for all MoltenVK fallbacks (depthClipEnable,
colorWriteEnable, depthBounds, fragmentShaderBarycentric)
so black-screen diagnostics are actionable.
On macOS the Vulkan loader comes from MoltenVK. SDL's default
probe only searches system paths, so a bundled libMoltenVK.dylib
next to the executable is invisible under the hardened runtime.
Probe it explicitly via SDL_GetBasePath() before falling back to
SDL's default search. Respect SDL_VULKAN_LIBRARY overrides and
log which loader is used. Update README to reflect that no
environment variable is required for bundled builds.
Co-Authored-By: internal-model
* graphics: report the VkResult when a submit or fence wait fails
* graphics: add a --gpu-assisted-validation flag
* graphics: imply Vulkan validation for GPU-assisted validation
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Co-authored-by: nmzik <Nmzik@mail.ru>
* window: toggle borderless fullscreen with F11 and Alt+Enter
Match the existing SDL_WINDOW_FULLSCREEN_DESKTOP startup path so testers
can switch modes at runtime. Reserve F11 in host input mappings. Fixes#217.
* window: consume fullscreen hotkey input
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Co-authored-by: nmzik <Nmzik@mail.ru>
Add compact keyboard and mouse mapping with analog-stick defaults and integrate a global remapping editor into the Qt launcher.
Based on the host input remapping work from PR #109.
Co-authored-by: DistantMyth <thetarun3@gmail.com>
* macos: POSIX platform layer (host fault handler, virtual memory)
- hostException: Mach/POSIX signal-based host fault handler mirroring the
Windows vectored handler (SIGSEGV/SIGBUS/SIGILL), behind
'#elif defined(__APPLE__)'. Windows and Linux branches are untouched.
- sysLinuxVirtual: mach_vm_region-based is_mapped (no /proc/self/maps on
macOS), PTHREAD_MUTEX_NORMAL, and a MAP_FIXED carve-in-place allocator that
never leaves an unmapped hole for dyld/Rosetta/Metal to claim. All
__APPLE__-guarded; the original Linux allocator path is preserved verbatim.
- sysLinuxDbg/sysLinuxFileIO: libgen.h for basename(), and a POSIX
opendir/readdir implementation of SysFileGetDents (previously a stub).
* macos: guest kernel backing, threads, and POSIX libs
- memory/memoryAddressSpace: anonymous shm_open backing (macOS has no
memfd_create) and re-reserve-on-unmap so a guest MAP_FIXED remap never
destroys a host mapping (__APPLE__-guarded). Drops host <sys/mman.h> MAP_*
macros so the guest's constexpr MAP_* constants compile (no-op on Windows).
- pthread: undef the host PTHREAD_STACK_MIN macro; on non-Windows, pin the
stack-switch asm's guest rsp/rbp to callee-saved r14/r15 (the template
clobbers r12/r13); __APPLE__ no-op for the absent pthread_condattr_setclock.
The Windows stack-switch asm is byte-identical.
- network: define SOCKET/INVALID_SOCKET for the non-Windows paths (were
undefined at 20+ use sites), and rename the non-Windows kernel_clock_*
helpers to the CamelCase names the callers already use. Both repair the
shared non-Windows build. Integer reinterpret_cast -> static_cast.
* loader: pin stack-switch asm operands to callee-saved registers
RunEntry switches to the guest stack with an asm template that clobbers
r12/r13 before consuming its inputs. With plain "r" constraints the compiler
may place func/guest_rsp/guest_rbp into r12/r13, so 'callq *func' jumps
through the saved host rsp -- a latent miscompile on every platform that any
unrelated codegen change can trigger. Pin the inputs to rbx/r14/r15, which the
template never touches and the SysV callee preserves.
General correctness fix (not macOS-specific); the same fix is applied to
pthread RunOnGuestStack.
* macos: Vulkan/MoltenVK graphics enablement
- pageManager: GPU write-tracking via Mach VM queries + mprotect (mprotect
cannot report the previous protection, so the expected-old check is dropped),
thread id via pthread_mach_thread_np, 4 KB page-size check -- __APPLE__-guarded.
- shaders/renderDraw/vulkanWindow: MoltenVK lacks VK_EXT_color_write_enable,
VK_EXT_depth_clip_enable and depthBounds; fall back to static color-write
masks and default depth clipping, request VK_KHR_portability_subset, and
reuse the graphics queue for present when only one queue is exposed. Non-Apple
pipeline/extension setup is unchanged.
- window: optional borderless window (KYTY_BORDERLESS) to sidestep a Rosetta
NSException in macOS window chrome.
* graphics: macOS thread identity for region tracking
Region-ownership locks resolve the current thread via GetCurrentThreadId()
on Windows and EXIT elsewhere. Use the Mach thread port on macOS (nonzero
per-thread id; 0 stays the no-owner sentinel).
* macos: marshal AppKit window operations to the main thread
The present worker thread shows the window, updates its icon and title, and
recreates a lost Vulkan surface. AppKit traps with 'Must only be used from the
main thread' when these run off the main thread. Route them through a small
task queue drained by the SDL main loop (an SDL_USEREVENT wakes the loop when
it is blocked in SDL_WaitEvent). Title updates are fire-and-forget; showing
the window and surface recreation wait for completion.
Windows and Linux call the SDL functions directly, as before.
* build: ignore the _Build output directory
_Build is the conventional out-of-tree build location (only _Build/vscode-clang
was ignored); a stray git add could sweep build artifacts into a commit.
* macos: isolate stack-switch workaround
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Co-authored-by: nmzik <Nmzik@mail.ru>
Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.