nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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2c5060e14f
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shader: remove masked-value pass and normalize ancillary fields
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2026-09-07 11:12:48 +04:00 |
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nmzik
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533176f9ff
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shader: drop inactive pixel values under whole-quad masks
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2026-09-06 14:38:32 +04:00 |
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nmzik
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b346f58b73
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shader: read sample IDs from pixel ancillary input
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2026-09-06 06:54:38 +04:00 |
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nmzik
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b96a30ed88
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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 11:43:49 +04:00 |
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nmzik
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85cf965d54
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refactor(shader): centralize typed resource metadata
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2026-08-21 03:32:47 +02:00 |
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nmzik
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6e9f162bd4
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refactor(shader): compact paired 64-bit lowering
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2026-08-21 03:32:47 +02:00 |
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nmzik
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c9e942a972
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refactor(shader): compact whole-quad mask lowering
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2026-08-21 03:32:47 +02:00 |
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nmzik
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5383972e96
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refactor(shader): preserve native wide buffer operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
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b42380ced6
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shader_recompiler: add SSA
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2026-08-18 03:53:41 +02:00 |
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