nmzik
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783d9f8d6b
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shader: read descriptor dependencies from the native raw buffer source
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2026-10-04 18:39:34 +04:00 |
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nmzik
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068d7621db
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graphics: preserve stencil view layers through uploads and clears
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2026-10-04 18:39:34 +04:00 |
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nmzik
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8b0cc79acf
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Preserve native slices when PS5 volume texture depth grows
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2026-10-03 17:31:15 +04:00 |
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nmzik
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0ec3655f1c
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Clear single-mip color targets reused from cached mip chains
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2026-10-03 14:19:33 +04:00 |
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nmzik
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190608ae20
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Publish consumed color metadata without invalidating pooled images
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2026-10-03 14:19:32 +04:00 |
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nmzik
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ebe401d052
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Preserve image contents across unrelated buffer alias writes
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2026-10-03 14:19:32 +04:00 |
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BlackCAT
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0d4f993358
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Keep reused BC5 textures in their own guest layout
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2026-10-03 14:19:32 +04:00 |
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nomolao2-cell
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89792a3bca
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Improve Hades II compatibility (#964)
Fix Hades II startup and color clears
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-10-02 14:37:49 +04:00 |
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nmzik
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39e23ac92e
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Publish synchronous buffer downloads inline after ordered completion
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2026-10-02 13:24:03 +04:00 |
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nmzik
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c2f8e64f6d
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graphics: reuse texture conversion scratch buffers across uploads
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2026-10-02 00:51:15 +04:00 |
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nmzik
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18a5f04d05
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graphics: retain oversized readbacks through GPU completion
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-29 21:56:38 +04:00 |
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nmzik
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650dc1e0af
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graphics: upload streamed texture mips from sparse reservations
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2026-09-29 21:56:15 +04:00 |
|
EmK530
|
59a1760427
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sampler: clamp mipLodBias to not be greater than maxSamplerLodBias
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2026-09-29 20:06:22 +04:00 |
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nmzik
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37501b5a78
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graphics: stream clean guest buffers without backing-store lookups
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2026-09-29 13:57:32 +04:00 |
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nmzik
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8e61798bfd
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graphics: honor CPU ownership in image dirty-region queries
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2026-09-28 22:17:43 +04:00 |
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nmzik
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6ee1bf9db0
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graphics: trust image-local readback validity
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2026-09-28 22:17:43 +04:00 |
|
nmzik
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2016f8e2fe
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gpu: address extended guest memory without widening dense cache tables
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2026-09-28 18:01:49 +04:00 |
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nmzik
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0791f921f6
|
UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
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2026-09-28 16:03:05 +04:00 |
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nmzik
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9229c04ebf
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samplerCache: handle reserved sampler anisotropy ratios
Co-authored-by: EmK530 <admin@emk530.net>
Co-authored-by: Hamza Shakir <60213466+hamzashakir99@users.noreply.github.com>
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2026-09-27 15:46:25 +04:00 |
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nmzik
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0f1ff37f23
|
Graphics: materialize CMASK clears before publishing expanded metadata
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2026-09-27 15:05:46 +04:00 |
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nmzik
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da33a1c4a3
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Graphics: respect physical tile layout when resolving depth aliases
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2026-09-27 15:05:46 +04:00 |
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nmzik
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f53f0ca483
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Graphics: preserve rendered contents across 1D and 2D texture aliases
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2026-09-27 15:05:46 +04:00 |
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nmzik
|
0ec43a8d3d
|
graphics: name Vulkan images and views only on creation
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2026-09-25 16:15:05 +04:00 |
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nmzik
|
2aa0a64f63
|
materialize compressed video-out DCC clears before flip
PPSA27624
|
2026-09-23 22:50:51 +04:00 |
|
nmzik
|
9860c2bbf8
|
Associate stencil when depth is acquired
Co-authored-by: Daniil Shushakov <4shushakov@gmail.com>
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2026-09-23 15:41:02 +04:00 |
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nmzik
|
3fad77fd8b
|
Increase GPU readback staging to 64 MiB
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2026-09-23 15:41:02 +04:00 |
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nmzik
|
d8a4412498
|
Refresh stencil backing through the depth image
Co-authored-by: Daniil Shushakov <4shushakov@gmail.com>
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2026-09-23 15:41:02 +04:00 |
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nmzik
|
47957faa16
|
Match stencil associations by guest range and extent
PPSA30279
|
2026-09-17 09:01:36 +04:00 |
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nmzik
|
8589731a27
|
Preserve PS5 mip-tail views and GPU data during image expansion
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-09-16 22:33:19 +04:00 |
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nmzik
|
ea092a9472
|
Fix DCC clears through aliased image formats
Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
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2026-09-15 07:01:10 +04:00 |
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nmzik
|
437e69ef1b
|
Remove extra DCC tracking
|
2026-09-14 20:29:20 +04:00 |
|
nmzik
|
fe26c1de17
|
Share SPIR-V module creation
|
2026-09-14 20:29:20 +04:00 |
|
nmzik
|
01df42a5f3
|
Fix DCC clears after metadata writes
|
2026-09-14 20:29:20 +04:00 |
|
nmzik
|
bbebb6419b
|
graphics: preserve PS5 array mip contents during cache promotion
PPSA05975
|
2026-09-14 06:58:32 +04:00 |
|
nmzik
|
23c8a43e37
|
Simplify and batch buffer cache downloads
|
2026-09-12 14:17:00 +04:00 |
|
nmzik
|
0cd7682012
|
Rename texture transfer types and download APIs
|
2026-09-12 13:40:10 +04:00 |
|
nmzik
|
25a44371e3
|
refactor(graphics)
|
2026-09-12 13:40:10 +04:00 |
|
nmzik
|
57844a07e2
|
buffer cache: grow stream reserves toward incoming requests
|
2026-09-09 15:26:52 +04:00 |
|
nmzik
|
fde550ef66
|
graphics: simplify texture cleanup and swizzle decoding
|
2026-09-08 21:26:59 +04:00 |
|
nmzik
|
d853aba955
|
graphics: skip temporary cache lookup vectors
|
2026-09-08 21:26:59 +04:00 |
|
nmzik
|
056dcee70c
|
graphics: simplify buffer allocations
|
2026-09-07 15:00:52 +04:00 |
|
nmzik
|
d83f1f8235
|
memory: handle GPU faults at the mapped boundary
Co-authored-by: CheesyPoofs346 <jjs777406@gmail.com>
|
2026-09-06 11:08:05 +04:00 |
|
nmzik
|
6ca8201982
|
textures: handle DCC memory reused as HTile
|
2026-09-06 10:34:02 +04:00 |
|
nmzik
|
dcaf4205cb
|
render: track pages for DMA fills and copies
|
2026-09-06 10:16:27 +04:00 |
|
nmzik
|
4735359466
|
textures: invalidate stencil links on CPU writes
|
2026-09-06 09:38:22 +04:00 |
|
nmzik
|
44f982bca7
|
render: apply DCC clears before binding images
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
|
2026-09-06 08:00:59 +04:00 |
|
nmzik
|
98e7eeb72a
|
textures: keep dirty pages during image-to-buffer sync
|
2026-09-06 05:36:41 +04:00 |
|
nmzik
|
803c124136
|
textures: reuse range lookups for buffer sync
|
2026-09-06 05:07:44 +04:00 |
|
nmzik
|
13ad9f510d
|
render: clean up cache and image internals
|
2026-09-06 03:55:13 +04:00 |
|
nmzik
|
4c769dfbf9
|
render: simplify buffer and memory tracking ownership
|
2026-09-06 03:46:34 +04:00 |
|