Commit Graph

402 Commits

Author SHA1 Message Date
shadowbeat070 9f25e3c23e shader: support partial SDWA multiply and byte-source moves 2026-10-08 01:10:49 +04:00
shadowbeat070 7881c69a54 shader: decode v_cmp_class_f16 2026-10-08 01:10:49 +04:00
shadowbeat070 9e666e4dd2 shader: support scalar byte sign extension 2026-10-08 01:10:49 +04:00
nmzik 190f838ea4 shader: preserve workgroup bounds for scalar image descriptor tables 2026-10-07 21:25:53 +04:00
Claxten 5297abb7ac shader: run non-amplifying NGG programs in mesh workgroups 2026-10-07 21:17:35 +04:00
Claxten a8beac190f shader: evaluate scalar branch decisions across the complete guest wave 2026-10-07 21:17:35 +04:00
Claxten b96871e2bf shader: unpack compressed SNORM16 color exports as normalized signed values 2026-10-07 21:17:35 +04:00
Claxten 21a1346e27 graphics: route compact color exports through CB_SHADER_MASK 2026-10-07 21:17:35 +04:00
Claxten 3ba6ebae81 shader: initialize perspective sample barycentrics at SampleId 2026-10-07 20:44:46 +04:00
nmzik 96eb681b90 shader: add V_MIN3_U16 opcode 2026-10-07 16:22:30 +04:00
nmzik 26cce9909a shader: add BUFFER_LOAD_FORMAT_D16_X opcode 2026-10-07 16:22:30 +04:00
nmzik 5af370c257 shader: add BUFFER_STORE_FORMAT_D16_X opcode 2026-10-07 16:22:30 +04:00
nmzik bb98f26433 shader: add missing I64/U64 compare variants 2026-10-07 05:03:09 +04:00
NeySlim 7492cb9577 shader: emulate DS_ORDERED_COUNT as a GDS atomic (#1117)
* feat(shader): emulate DS_ORDERED_COUNT as a GDS atomic

* fix(shader): issue one ordered-count atomic per wave

* shader: correct ordered-count addressing and wave results

Use the M0 base and pixel packer offset for the GDS counter. Broadcast the
previous value to every lane and preserve the counter when EXEC is empty.

Add GPU regressions for add/exchange with full, partial, and empty EXEC in
wave32 and wave64. The targeted DS and buffer atomic suite passes 63 cases.

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-07 01:45:37 +04:00
NeySlim 60e53a39cc decoder: accept clamp on V_MIN3/MAX3/MED3_F16 (#1116)
fix(decoder): accept clamp on V_MIN3/MAX3/MED3_F16
2026-10-07 01:24:18 +04:00
NeySlim 1195af2510 decoder: add V_CMPX_U_F32 (#1120)
feat(decoder): add V_CMPX_U_F32
2026-10-07 01:16:23 +04:00
nmzik b929bbe3e0 shader: limit broad image tables to compatible views 2026-10-06 14:59:05 +04:00
nmzik ae1e92621d shader: sample mixed bindless images through contiguous native arrays 2026-10-06 14:53:17 +04:00
nmzik 5a491abbda shader: remove redundant descriptor sorting and stale null check 2026-10-06 14:53:17 +04:00
Claxten 5601861d67 shader: implement RDNA2 scalar 16-bit sign extension 2026-10-06 14:53:17 +04:00
Claxten cd06601022 shader: replace CPU selector chains with direct image-table lookup 2026-10-06 14:53:17 +04:00
nmzik c23de62184 shader: resolve nested descriptor selector tables with exact scalar offsets 2026-10-06 14:53:17 +04:00
Claxten 9caec9f2c8 shader: preserve RDNA2 DLC coherence for flat address loads 2026-10-06 14:53:17 +04:00
nmzik 5b826c6e4a shader: emit native 64-bit operations where compatible 2026-10-05 20:41:03 +04:00
nmzik 77d7722173 shader: disable explicit MAD denormal checks for performance testing
Comment out the five explicit flush checks and record the substantial 3DMiniGolf menu FPS drop on NVIDIA RTX 5080 Laptop GPU. Preserve separate multiply/add rounding and both NoContraction decorations.

The matched runs used silent logging, no debugger, no Vulkan validation, and the cd9fc6ff revert on both revisions. Native denormal behavior remains GPU-dependent.
2026-10-05 18:39:31 +04:00
nmzik 266c12cec6 Revert "shader: keep scalar data native and preserve raw addresses"
This reverts commit cd9fc6ff2d.
2026-10-05 18:39:31 +04:00
nmzik 7a0e1dafd7 shader: classify native half values with shared operand decoding 2026-10-05 18:39:31 +04:00
nmzik 1d41ddb378 shader: allow RDNA2 SDWA partial destinations for i24 multiply 2026-10-05 18:39:31 +04:00
nmzik 5c83060481 shader: resolve masked image keys in strided descriptor records 2026-10-05 14:43:21 +04:00
fxpw 1d55272467 shader: support V_CMPX_NE_U16 2026-10-05 09:25:19 +04:00
nmzik 2b1b7ed0e4 shader: FLAT opcode=0x24 2026-10-05 08:48:20 +04:00
nmzik af3011cd69 shader: add missing 64-bit integer image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-05 04:12:06 +04:00
nmzik de9c15fa79 shader: encode SNORM and scaled formatted buffer stores
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-05 04:11:48 +04:00
nmzik e85279ea7b shader: correct DS float min/max operands and special values
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-05 04:11:48 +04:00
nmzik d8be245c22 shader: separate legacy FP32 MAD rounding from fused FMA
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-05 04:11:48 +04:00
Çağatay Güçlü b27b89f513 shader: fix VOP2 DPP8 decoding 2026-10-05 02:24:51 +04:00
nmzik 94e7d239dd gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik 8274e517b2 shader: add FP64 min, max and rounding
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik b7d3c572c1 shader: clear unused sampler bits after constant folding
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik b0bbaef1eb gpu: store large compute shared memory in device buffers 2026-10-05 02:24:51 +04:00
nmzik 0ee8800905 shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik 0bef3fc0d3 gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik 07c84876a1 shader: fix constant types in converted image gathers 2026-10-05 02:24:51 +04:00
nmzik 96c067d0fb shader: fix filtering for scaled 8-bit textures
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik 39248a1f87 shader: emit per-vertex mesh clip and cull distances
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-04 18:39:34 +04:00
nmzik 98557a83b6 shader: implement RDNA2 DS masked OR through shared atomic updates
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-04 18:39:34 +04:00
nmzik c3f4962715 shader: use native narrow storage for byte-aligned PS5 buffers
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
2026-10-04 18:39:34 +04:00
nmzik efbaa17f71 shader: preserve raw EXEC and VCC bits in 64-bit scalar selects 2026-10-04 18:39:34 +04:00
nmzik dbf66b7f4f shader: support RDNA2 BVH64 ray intersections with shared traversal 2026-10-04 18:39:34 +04:00
nmzik 3ba0e971e9 shader: materialize exact buffer capacity through shared clean reads
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-04 18:39:34 +04:00