shadowbeat070
9f25e3c23e
shader: support partial SDWA multiply and byte-source moves
2026-10-08 01:10:49 +04:00
shadowbeat070
7881c69a54
shader: decode v_cmp_class_f16
2026-10-08 01:10:49 +04:00
shadowbeat070
9e666e4dd2
shader: support scalar byte sign extension
2026-10-08 01:10:49 +04:00
nmzik
190f838ea4
shader: preserve workgroup bounds for scalar image descriptor tables
2026-10-07 21:25:53 +04:00
Claxten
5297abb7ac
shader: run non-amplifying NGG programs in mesh workgroups
2026-10-07 21:17:35 +04:00
Claxten
a8beac190f
shader: evaluate scalar branch decisions across the complete guest wave
2026-10-07 21:17:35 +04:00
Claxten
b96871e2bf
shader: unpack compressed SNORM16 color exports as normalized signed values
2026-10-07 21:17:35 +04:00
Claxten
21a1346e27
graphics: route compact color exports through CB_SHADER_MASK
2026-10-07 21:17:35 +04:00
Claxten
3ba6ebae81
shader: initialize perspective sample barycentrics at SampleId
2026-10-07 20:44:46 +04:00
nmzik
96eb681b90
shader: add V_MIN3_U16 opcode
2026-10-07 16:22:30 +04:00
nmzik
26cce9909a
shader: add BUFFER_LOAD_FORMAT_D16_X opcode
2026-10-07 16:22:30 +04:00
nmzik
5af370c257
shader: add BUFFER_STORE_FORMAT_D16_X opcode
2026-10-07 16:22:30 +04:00
nmzik
bb98f26433
shader: add missing I64/U64 compare variants
2026-10-07 05:03:09 +04:00
NeySlim
7492cb9577
shader: emulate DS_ORDERED_COUNT as a GDS atomic ( #1117 )
...
* feat(shader): emulate DS_ORDERED_COUNT as a GDS atomic
* fix(shader): issue one ordered-count atomic per wave
* shader: correct ordered-count addressing and wave results
Use the M0 base and pixel packer offset for the GDS counter. Broadcast the
previous value to every lane and preserve the counter when EXEC is empty.
Add GPU regressions for add/exchange with full, partial, and empty EXEC in
wave32 and wave64. The targeted DS and buffer atomic suite passes 63 cases.
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-07 01:45:37 +04:00
NeySlim
60e53a39cc
decoder: accept clamp on V_MIN3/MAX3/MED3_F16 ( #1116 )
...
fix(decoder): accept clamp on V_MIN3/MAX3/MED3_F16
2026-10-07 01:24:18 +04:00
NeySlim
1195af2510
decoder: add V_CMPX_U_F32 ( #1120 )
...
feat(decoder): add V_CMPX_U_F32
2026-10-07 01:16:23 +04:00
nmzik
b929bbe3e0
shader: limit broad image tables to compatible views
2026-10-06 14:59:05 +04:00
nmzik
ae1e92621d
shader: sample mixed bindless images through contiguous native arrays
2026-10-06 14:53:17 +04:00
nmzik
5a491abbda
shader: remove redundant descriptor sorting and stale null check
2026-10-06 14:53:17 +04:00
Claxten
5601861d67
shader: implement RDNA2 scalar 16-bit sign extension
2026-10-06 14:53:17 +04:00
Claxten
cd06601022
shader: replace CPU selector chains with direct image-table lookup
2026-10-06 14:53:17 +04:00
nmzik
c23de62184
shader: resolve nested descriptor selector tables with exact scalar offsets
2026-10-06 14:53:17 +04:00
Claxten
9caec9f2c8
shader: preserve RDNA2 DLC coherence for flat address loads
2026-10-06 14:53:17 +04:00
nmzik
5b826c6e4a
shader: emit native 64-bit operations where compatible
2026-10-05 20:41:03 +04:00
nmzik
77d7722173
shader: disable explicit MAD denormal checks for performance testing
...
Comment out the five explicit flush checks and record the substantial 3DMiniGolf menu FPS drop on NVIDIA RTX 5080 Laptop GPU. Preserve separate multiply/add rounding and both NoContraction decorations.
The matched runs used silent logging, no debugger, no Vulkan validation, and the cd9fc6ff revert on both revisions. Native denormal behavior remains GPU-dependent.
2026-10-05 18:39:31 +04:00
nmzik
266c12cec6
Revert "shader: keep scalar data native and preserve raw addresses"
...
This reverts commit cd9fc6ff2d .
2026-10-05 18:39:31 +04:00
nmzik
7a0e1dafd7
shader: classify native half values with shared operand decoding
2026-10-05 18:39:31 +04:00
nmzik
1d41ddb378
shader: allow RDNA2 SDWA partial destinations for i24 multiply
2026-10-05 18:39:31 +04:00
nmzik
5c83060481
shader: resolve masked image keys in strided descriptor records
2026-10-05 14:43:21 +04:00
fxpw
1d55272467
shader: support V_CMPX_NE_U16
2026-10-05 09:25:19 +04:00
nmzik
2b1b7ed0e4
shader: FLAT opcode=0x24
2026-10-05 08:48:20 +04:00
nmzik
af3011cd69
shader: add missing 64-bit integer image atomics
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-05 04:12:06 +04:00
nmzik
de9c15fa79
shader: encode SNORM and scaled formatted buffer stores
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-05 04:11:48 +04:00
nmzik
e85279ea7b
shader: correct DS float min/max operands and special values
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-05 04:11:48 +04:00
nmzik
d8be245c22
shader: separate legacy FP32 MAD rounding from fused FMA
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-05 04:11:48 +04:00
Çağatay Güçlü
b27b89f513
shader: fix VOP2 DPP8 decoding
2026-10-05 02:24:51 +04:00
nmzik
94e7d239dd
gpu: fix zero-source alpha blending on swizzled targets
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
8274e517b2
shader: add FP64 min, max and rounding
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
b7d3c572c1
shader: clear unused sampler bits after constant folding
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
b0bbaef1eb
gpu: store large compute shared memory in device buffers
2026-10-05 02:24:51 +04:00
nmzik
0ee8800905
shader: read image descriptors indexed by workgroup
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
0bef3fc0d3
gpu: fix separate alpha blending on swizzled render targets
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
07c84876a1
shader: fix constant types in converted image gathers
2026-10-05 02:24:51 +04:00
nmzik
96c067d0fb
shader: fix filtering for scaled 8-bit textures
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
39248a1f87
shader: emit per-vertex mesh clip and cull distances
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-04 18:39:34 +04:00
nmzik
98557a83b6
shader: implement RDNA2 DS masked OR through shared atomic updates
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-04 18:39:34 +04:00
nmzik
c3f4962715
shader: use native narrow storage for byte-aligned PS5 buffers
...
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
efbaa17f71
shader: preserve raw EXEC and VCC bits in 64-bit scalar selects
2026-10-04 18:39:34 +04:00
nmzik
dbf66b7f4f
shader: support RDNA2 BVH64 ray intersections with shared traversal
2026-10-04 18:39:34 +04:00
nmzik
3ba0e971e9
shader: materialize exact buffer capacity through shared clean reads
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-04 18:39:34 +04:00