Commit Graph

204 Commits

Author SHA1 Message Date
AN0DIN 83db2efec3 shader: pack v_cvt_pkrtz_f16_f32 with the native half conversion (GTA V) (#1520)
* shader: pack v_cvt_pkrtz_f16_f32 with the native half conversion

The round-toward-zero pack was emulated with integer operations: about 20 to 30 operations
per half. GTA V uses it in 613 of its 656 pixel shaders, about 16 times in each G-buffer
pixel shader.

The pair is now packed with PackHalf2x16, unpacked again, and each half whose magnitude
exceeds its input's takes one unit off. Half signs and magnitudes are separate, so that is
the next value toward zero, whatever rounding the native conversion uses as long as it
returns one of the two neighbours. Same bits as before for every finite input and infinity;
a NaN stays a NaN. Checked against the old code on 2 million values on the CPU, and on an
Apple M5 GPU through Metal (400 000 values, subnormals included, safe and fast math).

GTA V on an Apple M5 (MoltenVK), 1080p, fixed script camera, three places, A B B A between
launches: -1.7 to -2.8 ms per frame (+4 to +6 %).

Scope: generic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: remove half-pack commentary and unused shift helper

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-16 02:56:35 +02:00
nmzik f7226ca7dc graphics: emit PS5 register object and primitive IDs to RT7 2026-10-15 22:28:01 +02:00
nmzik b4406b0467 graphics: render packed 11-11-10 UNorm targets with exact rounding
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik fb213e8ae5 shader: share packed color component encoding 2026-10-15 22:28:01 +02:00
nmzik 1d3fd07fe6 shader: share indirect buffer format geometry lookup 2026-10-15 22:28:01 +02:00
nmzik bb2d6dbeb3 shader: share scalar condition results with direct subgroup votes
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 50844badbf shader: map debug SPIR-V blocks to native RDNA2 PCs 2026-10-15 22:28:01 +02:00
nmzik c1f6838e40 shader: share repeated raw indirect buffer load bodies 2026-10-15 22:28:01 +02:00
nmzik 8b81f665a2 shader: separate indirect buffer candidates from tracked root limits
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 21:19:38 +02:00
nmzik 1039c54f5d shader: share indirect buffer array access after an empty root
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 21:17:44 +02:00
nmzik b24ce3440d shader: track buffer liveness and offsets by resource count
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 21:11:14 +02:00
nmzik 4843d8d942 shader: support packed D16 XYZW formatted buffer stores
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 19:35:08 +02:00
nmzik 7468e4f60a shader: share descriptor dispatch for scalar and wide buffer stores 2026-10-14 19:01:14 +02:00
nmzik b6da068313 shader: preserve typed candidates for unfiltered indirect image access
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 18:57:26 +02:00
nmzik 127cf8d46f shader: route image stores through shared indirect descriptor access
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 18:39:40 +02:00
nmzik 302240da70 shader: lower complete wave minima for sparse fragment subgroups 2026-10-14 18:03:48 +02:00
nmzik 6d6da57a95 shader: share formatted stores for GPU-selected signed byte records 2026-10-14 17:10:02 +02:00
nmzik 487bbf95fd shader: share nested pointer-table image and sampler selection
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 16:40:15 +02:00
nmzik c88f05f7b5 graphics: share signed storage conversion and support R16 image writes
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 15:36:29 +02:00
nmzik 150bcb06a9 shader: share runtime buffer format conversion across loads 2026-10-14 14:29:40 +02:00
nmzik 26d326d1b0 shader: share bounded record descriptors for packed loads and byte stores
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 05:07:24 +02:00
nmzik 4cf5a96b79 shader: reuse prepared binding offsets and shared resource switch 2026-10-14 04:46:46 +02:00
nmzik 7bba785963 shader: load bytes and halfwords from GPU-selected buffers
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 04:35:21 +02:00
nmzik 6abfe3bbe4 shader: share formatted loads and support packed D16 XYZW buffers
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 04:09:57 +02:00
nmzik 1905b28b3c shader: decode packed UNorm image loads through shared conversion
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 03:53:32 +02:00
nmzik 9e41d8320a shader: support returning 64-bit LDS max and compare-exchange 2026-10-13 21:33:50 +00:00
nmzik 735a229236 shader: preserve native types in indirect image tables 2026-10-13 21:33:50 +00:00
nmzik 2f88a0a3b2 shader: elide bitcasts between identical physical types 2026-10-13 21:27:07 +00:00
nmzik 56738aa4e1 shader: sample packed normalized images with one bilinear gather 2026-10-13 21:27:07 +00:00
nmzik c11254a996 shader: share format conversion for packed normalized image stores 2026-10-13 21:27:07 +00:00
nmzik 9a7c54da58 shader: share formatted buffer payload reads across format conversions 2026-10-13 21:27:07 +00:00
nmzik e2c8b61de6 shader: remove unreachable mixed image specialization paths 2026-10-13 21:27:07 +00:00
nmzik f01a3750d4 shader: validate indirect image operands at each typed access 2026-10-13 21:27:07 +00:00
nmzik d692d8ee08 shader: preserve full region addresses for LDS and GDS reads and writes 2026-10-13 21:27:07 +00:00
Ali Almohaya 460a196fca shader: emit dynamic sample offsets with the enabled maintenance8 feature 2026-10-13 21:27:07 +00:00
nmzik 652154aead shader: merge typed image candidates as raw vectors with shared sampler variants 2026-10-13 21:27:07 +00:00
nmzik fd66f580b4 shader: resolve packed buffer selectors with shared indexed stores
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-13 21:27:07 +00:00
nmzik 984cfcebd1 shader: emit native texel offsets using sample execution context
Co-authored-by: netwarex <mail@pety.me>
2026-10-11 18:53:01 +02:00
netwarex 4c87dbebb2 shader: select indirect texture descriptors for image gathers 2026-10-11 18:53:01 +02:00
Bartlomiej Wolynczyk 053f5fd3cc shader: emit DPP row_share instead of an identity move 2026-10-10 04:31:55 +02:00
nmzik 59183dbfa8 shader: add missing F64 VOPC compares
Co-authored-by: Hector Mödinger S. <hectormodinger@gmail.com>
2026-10-09 21:01:51 +02:00
nmzik 8c81386568 shader: share finite descriptor planning with GPU-selected inline samplers 2026-10-09 15:06:39 +00:00
nmzik 71c7261740 shader: share indirect texture dispatch with image loads 2026-10-09 15:06:39 +00:00
nmzik 7b9997baea shader: fold exact float class masks into native NaN predicates 2026-10-09 02:54:21 +02:00
nmzik 393257eaae shader: classify float NaNs with one magnitude comparison 2026-10-09 02:54:21 +02:00
nmzik 13e3ca314c shader: unpack buffer offsets from one load per packed word 2026-10-09 02:54:21 +02:00
nmzik b4853a0e08 shader: preserve export vectors instead of rebuilding scalar components 2026-10-09 02:54:21 +02:00
nmzik ee4dd90649 shader: emit native integer operations and remove signedness casts 2026-10-09 02:54:21 +02:00
nmzik 3df456675d shader: own control flow on IR blocks with direct targets 2026-10-09 01:59:41 +02:00
nmzik 8abf99c56e shader: emit bounded SPIR-V operands without temporary vectors 2026-10-09 01:58:39 +02:00