Commit Graph

1482 Commits

Author SHA1 Message Date
AN0DIN 83db2efec3 shader: pack v_cvt_pkrtz_f16_f32 with the native half conversion (GTA V) (#1520)
* shader: pack v_cvt_pkrtz_f16_f32 with the native half conversion

The round-toward-zero pack was emulated with integer operations: about 20 to 30 operations
per half. GTA V uses it in 613 of its 656 pixel shaders, about 16 times in each G-buffer
pixel shader.

The pair is now packed with PackHalf2x16, unpacked again, and each half whose magnitude
exceeds its input's takes one unit off. Half signs and magnitudes are separate, so that is
the next value toward zero, whatever rounding the native conversion uses as long as it
returns one of the two neighbours. Same bits as before for every finite input and infinity;
a NaN stays a NaN. Checked against the old code on 2 million values on the CPU, and on an
Apple M5 GPU through Metal (400 000 values, subnormals included, safe and fast math).

GTA V on an Apple M5 (MoltenVK), 1080p, fixed script camera, three places, A B B A between
launches: -1.7 to -2.8 ms per frame (+4 to +6 %).

Scope: generic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: remove half-pack commentary and unused shift helper

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
KytyPS5-2026-10-16-83db2ef
2026-10-16 02:56:35 +02:00
opcod3 13e4c315b6 agc: Cleanup names so they match NIDs (#1508)
* agc: Cleanup names so they match NIDs

Simple commit tidying up libSceAgc function names so they match their
NIDs. This just a tidy-up commit that makes it more obvious what each
function is.

* agc: Preserve unknown fused shader size name
KytyPS5-2026-10-16-13e4c31
2026-10-16 02:16:19 +02:00
Felipe 4242ec5a64 Add add-on (DLC) support (#1519)
Add add-on content support

Co-authored-by: nmzik <Nmzik@mail.ru>
KytyPS5-2026-10-16-4242ec5
2026-10-16 02:09:39 +02:00
NeySlim c6b8210d7c test: fix the Linux and Windows CI test builds (#1504) KytyPS5-2026-10-15-c6b8210 2026-10-16 01:43:24 +02:00
Mr. Big Britches 6568fe9a84 Implement Missing NGS2 System Functions Lock & Unlock (#1542)
* Implement NGS2 SystemLock

* Implement NGS2 SystemUnlock

* Add guard for system_handle value of 0

* Return correct error code from system_handle guard

* Validate NGS2 system handles before locking

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-16 01:39:40 +02:00
Felipe 57c4a6ee11 Make trophy toast duration configurable (5-10s, default 6s) (#1538)
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-10-16 01:37:51 +02:00
Hector Mödinger S. 54abbf48f2 kernel: implement vectored writes for profile index saves 2026-10-16 01:27:57 +02:00
overlordxrz-source 56d3ce98f0 kernel: implement path-based truncate for replay files 2026-10-16 01:27:53 +02:00
nmzik cbe5b62947 file: keep independent Linux file handles coherent 2026-10-16 01:26:56 +02:00
nmzik f7ae86c982 kernel: optimize virtual range edits with an ordered map
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-16 00:58:57 +02:00
shadowbeat070 30a4673c60 libs: port entitlement requests and fixed-refresh VRR status 2026-10-16 00:16:01 +02:00
nmzik a5ceb48184 agc: encode acquire-memory byte ranges in standard packets 2026-10-15 23:34:42 +02:00
nmzik c8caa27936 shader: preserve folded native constants for descriptor provenance 2026-10-15 23:22:30 +02:00
nmzik e4019af522 shader: remove disabled legacy stage register checks 2026-10-15 22:31:45 +02:00
nmzik f7226ca7dc graphics: emit PS5 register object and primitive IDs to RT7 2026-10-15 22:28:01 +02:00
nmzik d172ab75ca shader: reuse selector domains proven by prior resource accesses 2026-10-15 22:28:01 +02:00
nmzik bcf13e101e shader: validate texture mip ranges and channel selectors 2026-10-15 22:28:01 +02:00
nmzik 2caf2f7e4e shader: retain runtime count bounds for finite descriptor choices 2026-10-15 22:28:01 +02:00
nmzik df92a08990 shader: report descriptor materialization rejection context 2026-10-15 22:28:01 +02:00
nmzik e291589177 shader: resolve GPU-selected parent pointers and bounded child image tables
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 2285a25182 shader: prove narrowing loop masks through shared implication analysis
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik a50e4de389 shader: recognize reversed unsigned greater-than resource bounds
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 959bee4799 graphics: checkpoint live Vulkan pipeline cache after new compilations
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 232e2f2593 shader: bound waterfall buffer descriptors with same-lane guards
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik b4406b0467 graphics: render packed 11-11-10 UNorm targets with exact rounding
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik fb213e8ae5 shader: share packed color component encoding 2026-10-15 22:28:01 +02:00
nmzik 87d938139d graphics: log complete per-target state before format resolution 2026-10-15 22:28:01 +02:00
nmzik 2a4ccaa5d5 shader: share proven selector domains for paired images and samplers 2026-10-15 22:28:01 +02:00
nmzik 9c04abacc5 shader: resolve shared selector keys once per materialization
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 5916a184cc shader: preserve affine image heap candidate domains
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik fcab4e5d0d shader: trace unsupported sampled image candidate provenance 2026-10-15 22:28:01 +02:00
nmzik fe23334ff0 shader: remove unreachable candidate diagnostic branches 2026-10-15 22:28:01 +02:00
nmzik 81169d77ea shader: materialize compact image and paired sampler tables
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 7d24972b8f shader: report rejected indirect buffer candidate context 2026-10-15 22:28:01 +02:00
nmzik 1d3fd07fe6 shader: share indirect buffer format geometry lookup 2026-10-15 22:28:01 +02:00
nmzik 28766a915b audio: decode PS5 ATRAC9 discrete multichannel streams
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 279bc95941 graphics: track HTile clears across PS5 depth array slices
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 12c522bba5 graphics: log cached GPU completion beside dispatch submission ticks 2026-10-15 22:28:01 +02:00
nmzik 65a6f30f51 shader: compare real nested descriptor pointer instructions 2026-10-15 22:28:01 +02:00
nmzik bb2d6dbeb3 shader: share scalar condition results with direct subgroup votes
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 50844badbf shader: map debug SPIR-V blocks to native RDNA2 PCs 2026-10-15 22:28:01 +02:00
nmzik c1f6838e40 shader: share repeated raw indirect buffer load bodies 2026-10-15 22:28:01 +02:00
nmzik 6455546f26 shader: admit bounded multi-component formatted buffer loads
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:00 +02:00
nmzik dcc642551f graphics: classify signed byte textures for native sampling 2026-10-15 22:28:00 +02:00
nmzik dd429ef858 shader: decode high-half formatted buffer stores
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:00 +02:00
nmzik bc2664cefa shader: decode comparison gathers with explicit LOD
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:00 +02:00
nmzik 8b81f665a2 shader: separate indirect buffer candidates from tracked root limits
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 21:19:38 +02:00
nmzik 1039c54f5d shader: share indirect buffer array access after an empty root
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 21:17:44 +02:00
nmzik b24ce3440d shader: track buffer liveness and offsets by resource count
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 21:11:14 +02:00
nmzik 2f6ee0e91d shader: support RDNA2 high-half short buffer stores
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 20:55:50 +02:00