Commit Graph

650 Commits

Author SHA1 Message Date
nmzik 8639e0de81 shader: share indirect image accesses by type and guard emitted size 2026-10-18 20:16:49 +02:00
Santiago Paquete 4059179e9d graphics: write proven compute buffer fills to guest memory (#1628)
Avoid readbacks for compute metadata fills

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-18 05:42:14 +02:00
nmzik fe3857a171 graphics: materialize CMASK clears for multisampled targets (PPSA13794) 2026-10-18 02:37:56 +02:00
nmzik c3e7ec8285 graphics: fix Jusant regression from d8c4a9af3 2026-10-18 01:03:37 +02:00
nmzik 763d3be3a9 graphics: add opt-in ZMask support and launcher rendering options 2026-10-17 17:50:02 +02:00
nmzik d8c4a9af38 graphics: preserve HTILE metadata across native image replacement 2026-10-17 17:31:25 +02:00
nmzik 9f88043ebe shader: use compact integer RTZ half conversion 2026-10-17 12:23:12 +02:00
nmzik 5bf37f52ad renderer: clear compressed stencil with pending depth metadata 2026-10-17 09:50:11 +02:00
nmzik 57791645e4 renderer: track attachment load clears by image aspect 2026-10-17 09:34:51 +02:00
nmzik d1fe1324c8 shader: keep coherent 64bit atomic 2026-10-17 07:52:20 +02:00
Nawid3333 b82512be06 shader: read float inline constants on 64-bit operands as f64 bits (#1576)
A float inline constant (240-248) read by a 64-bit operand is the f64 bit
pattern for integer B64 opcodes too: AMD's compilers emit
v_lshrrev_b64 v[4:5], v0, 1.0 for 0x3ff0000000000000 >> lane. ReadU32Pair
returned {f32 bits, 0}, so only F64-typed reads had the right value.

Based on TheCruZ's 284deab28 (closed #1219).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 05:21:06 +02:00
Nawid3333 ba8b0c85b8 shader: keep quiet NaNs with payload bits out of the packed f16 min/max sNaN path (#1579)
V_PK_MIN_F16 and V_PK_MAX_F16 return the quieted NaN for a signaling NaN
operand and the other operand for a quiet one (per half, as V_MIN_F16 and
V_MAX_F16 do). The signaling test masked the half with 0x7c00 and checked
for a nonzero payload, so a quiet NaN with payload bits such as 0x7e01 was
taken as signaling and returned. Mask with 0x7e00 so the quiet bit must be
clear.

Two more vectors in PackedMinMaxF16NanAndSignedZeroEdges cover it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 05:12:37 +02:00
Nawid3333 e93b4b0378 shader: support returning 32-bit LDS compare-exchange (DS_CMPST_RTN_B32) (#1578)
* shader: support DS_CMPST_RTN_B32

Assassin's Creed Valhalla (PPSA01490, #281) stops on DS opcode 0x30 in a
compute shader. DS compares DATA and stores DATA2, the opposite of
BUFFER_ATOMIC_CMPSWAP, so the 32-bit atomic path swaps the two for this
opcode, as the 64-bit form does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: reject unsupported GDS compare-store variant

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-17 04:37:16 +02:00
nmzik 9202bddad2 recognize verified pattern fills
Co-authored-by: Juan Pablo Farias <juanpablo.profissional.a.f@gmail.com>
2026-10-17 04:09:54 +02:00
Çağatay Güçlü 02ead0e2e1 shader: 64-bit buffer atomic add (BUFFER_ATOMIC_ADD_X2) 2026-10-17 04:09:54 +02:00
NeySlim 4f1f3b1bb3 shader: make the f32 clamp modifier turn NaN into 0 2026-10-17 04:09:53 +02:00
nmzik d01633e18e Revert "Fix scalar buffer reads across sparse guest mappings"
This reverts commit d7974dc763.
2026-10-16 19:13:36 +02:00
nmzik d7974dc763 Fix scalar buffer reads across sparse guest mappings 2026-10-16 18:20:31 +02:00
shadowbeat070 d58aefde49 renderer: reduce synchronization and allocation overhead
Performance changes from #1495:

- Sync changed BDA ranges instead of scanning all mappings.
- Let VMA suballocate BDA buffers.
- Remove the renderer lock from presentation.
- Keep compatible pipeline caches across builds.
- Fold masked shifts that always produce zero.
2026-10-16 17:18:49 +02:00
shadowbeat070 57b161019d shader: honor front-face input format 2026-10-16 12:57:27 +02:00
opcod3 13e4c315b6 agc: Cleanup names so they match NIDs (#1508)
* agc: Cleanup names so they match NIDs

Simple commit tidying up libSceAgc function names so they match their
NIDs. This just a tidy-up commit that makes it more obvious what each
function is.

* agc: Preserve unknown fused shader size name
2026-10-16 02:16:19 +02:00
NeySlim c6b8210d7c test: fix the Linux and Windows CI test builds (#1504) 2026-10-16 01:43:24 +02:00
nmzik a5ceb48184 agc: encode acquire-memory byte ranges in standard packets 2026-10-15 23:34:42 +02:00
nmzik f7226ca7dc graphics: emit PS5 register object and primitive IDs to RT7 2026-10-15 22:28:01 +02:00
nmzik 2caf2f7e4e shader: retain runtime count bounds for finite descriptor choices 2026-10-15 22:28:01 +02:00
nmzik e291589177 shader: resolve GPU-selected parent pointers and bounded child image tables
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 2285a25182 shader: prove narrowing loop masks through shared implication analysis
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik a50e4de389 shader: recognize reversed unsigned greater-than resource bounds
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 232e2f2593 shader: bound waterfall buffer descriptors with same-lane guards
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik b4406b0467 graphics: render packed 11-11-10 UNorm targets with exact rounding
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 2a4ccaa5d5 shader: share proven selector domains for paired images and samplers 2026-10-15 22:28:01 +02:00
nmzik 5916a184cc shader: preserve affine image heap candidate domains
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 81169d77ea shader: materialize compact image and paired sampler tables
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 1d3fd07fe6 shader: share indirect buffer format geometry lookup 2026-10-15 22:28:01 +02:00
nmzik 279bc95941 graphics: track HTile clears across PS5 depth array slices
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik bb2d6dbeb3 shader: share scalar condition results with direct subgroup votes
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik c1f6838e40 shader: share repeated raw indirect buffer load bodies 2026-10-15 22:28:01 +02:00
nmzik 6455546f26 shader: admit bounded multi-component formatted buffer loads
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:00 +02:00
nmzik dcc642551f graphics: classify signed byte textures for native sampling 2026-10-15 22:28:00 +02:00
nmzik dd429ef858 shader: decode high-half formatted buffer stores
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:00 +02:00
nmzik bc2664cefa shader: decode comparison gathers with explicit LOD
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:00 +02:00
nmzik 8b81f665a2 shader: separate indirect buffer candidates from tracked root limits
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 21:19:38 +02:00
nmzik 1039c54f5d shader: share indirect buffer array access after an empty root
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 21:17:44 +02:00
nmzik 2f6ee0e91d shader: support RDNA2 high-half short buffer stores
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 20:55:50 +02:00
nmzik 166b9a5eea test: dispatch null texture coverage with the intended wave size 2026-10-14 20:47:25 +02:00
nmzik 5313181ecf shader: bound workgroup selector prefixes from runtime starting indices 2026-10-14 20:39:25 +02:00
nmzik ceccd746d8 shader: resolve workgroup-selected descriptor prefixes from dispatch arguments
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 20:29:48 +02:00
nmzik 4843d8d942 shader: support packed D16 XYZW formatted buffer stores
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 19:35:08 +02:00
nmzik c914435f20 shader: plan finite GPU-selected RGBA16 buffer stores 2026-10-14 19:13:16 +02:00
nmzik b6da068313 shader: preserve typed candidates for unfiltered indirect image access
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-14 18:57:26 +02:00