nmzik
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494467406a
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gpu: route direct shader register ranges through handlers
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2026-08-21 03:32:48 +02:00 |
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nmzik
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0966938dc8
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shader: honor RDNA2 128-bit image descriptors
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2026-08-21 03:32:48 +02:00 |
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nmzik
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d5410a93c8
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graphics: preserve FP16 inline constants
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2026-08-21 03:32:48 +02:00 |
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nmzik
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129c64235f
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graphics: implement RDNA2 D16 image packing
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2026-08-21 03:32:48 +02:00 |
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nmzik
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1190d5de7d
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graphics: honor read-only stencil targets
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2026-08-21 03:32:48 +02:00 |
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nmzik
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8021150ea2
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graphics: preserve coherent layered depth layouts
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2026-08-21 03:32:48 +02:00 |
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nmzik
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88c351f0fa
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shader: canonicalize SampleAdjust sampler scratch bits
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2026-08-21 03:32:48 +02:00 |
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nmzik
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22bdafecbb
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graphics: preserve raw D16 uint texture reads
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2026-08-21 03:32:48 +02:00 |
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nmzik
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6f9ed6ffe5
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graphics: support depth targets with read-only backing
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2026-08-21 03:32:48 +02:00 |
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nmzik
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fbdc1e8714
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shader: implement RDNA2 scalar quad-mask reduction
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2026-08-21 03:32:48 +02:00 |
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nmzik
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5ad7d0ebc2
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graphics: grow undersized render target backings
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2026-08-21 03:32:48 +02:00 |
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nmzik
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7f66a61801
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shader: reject rejoining early-exit routes
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2026-08-21 03:32:48 +02:00 |
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nmzik
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2bd9f4124f
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shader: structurize nested early-exit tails
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2026-08-21 03:32:48 +02:00 |
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nmzik
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705fc93363
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shader: initialize compute EXEC from active subgroup
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2026-08-21 03:32:48 +02:00 |
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nmzik
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77db9164b8
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graphics: continue compute on native subgroup size
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2026-08-21 03:32:48 +02:00 |
|
Senaxx
|
a42e3bb09e
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graphics: derive compute wave size from dispatch mode
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2026-08-21 03:32:48 +02:00 |
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Senaxx
|
56a15c2036
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Implement RDNA2 per-invocation scratch memory
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2026-08-21 03:32:47 +02:00 |
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nmzik
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2db0b3cfa7
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shader: fix shared-terminal selection merges
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2026-08-21 03:32:47 +02:00 |
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nmzik
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4710522e87
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shader: canonicalize CFG loop headers
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2026-08-21 03:32:47 +02:00 |
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nmzik
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85cf965d54
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refactor(shader): centralize typed resource metadata
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
87166eed94
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refactor(shader): reduce dispatcher state overhead
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
6e9f162bd4
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refactor(shader): compact paired 64-bit lowering
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2026-08-21 03:32:47 +02:00 |
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nmzik
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8063822243
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refactor(shader): preserve native scalar memory operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
|
c236ba713d
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refactor(shader): preserve native wide shared operations
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
c9e942a972
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refactor(shader): compact whole-quad mask lowering
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2026-08-21 03:32:47 +02:00 |
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nmzik
|
5383972e96
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refactor(shader): preserve native wide buffer operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
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3ea2099245
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refactor(shader): simplify buffer access emission
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2026-08-21 03:32:47 +02:00 |
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nmzik
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49145c1902
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refactor(shader): emit structured phis natively
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2026-08-21 03:32:47 +02:00 |
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nmzik
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d34e30d892
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refactor(shader): emit SPIR-V declarations on demand
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
e1bcc298a0
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refactor(shader): remove register-state compatibility paths
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2026-08-21 03:32:47 +02:00 |
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nmzik
|
33545ca6c4
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test(shader): establish SPIR-V size baselines
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2026-08-21 03:32:47 +02:00 |
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Senaxx
|
7e42513faf
|
perf(shader): cache analysis (#259)
perf(shader): cache SPIR-V requirement analysis
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-08-19 00:50:13 +02:00 |
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nmzik
|
596ecdcca0
|
Fix shader CFG structurization for nested early exits
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2026-08-19 00:14:51 +02:00 |
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nmzik
|
5d83ce82af
|
renderer: track and materialize deferred DCC clears
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-08-18 19:10:36 +02:00 |
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nmzik
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6407add888
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renderer: align texture overlap retirement
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2026-08-18 03:53:45 +02:00 |
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nmzik
|
395c34ecab
|
renderer: recreate insufficient texture cache matches
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2026-08-18 03:53:45 +02:00 |
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nmzik
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377fb8f50a
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shader: use ISA-style decoder opcode names
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2026-08-18 03:53:45 +02:00 |
|
nmzik
|
01275fb211
|
shader_recompiler: rename/clean up typed SSA SPIR-V emitter
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2026-08-18 03:53:45 +02:00 |
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nmzik
|
5970c4ef95
|
shader_recompiler: remove legacy SPIR-V emitter
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2026-08-18 03:53:44 +02:00 |
|
nmzik
|
146253afb6
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renderer&guest_gpu: minor cleanup
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2026-08-18 03:53:44 +02:00 |
|
nmzik
|
c759236ccb
|
renderer: support depth-compatible uint image views
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2026-08-18 03:53:44 +02:00 |
|
nmzik
|
ce39238210
|
renderer: preserve requested depth stencil view aspects
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
330889e50b
|
shader: implement RDNA2 frexp mantissa
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
1be9568a02
|
shader: implement RDNA2 frexp exponent
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
8ce06ccdf6
|
shader: route nested shared regions
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
1dbac4fd79
|
shader: repair nested merge structurization
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
d80fbea51d
|
shader: resolve subtractive dword SETPC tables
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
0f3540b1ff
|
shader: unify stage input metadata
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
e857e332ac
|
graphics: handle PS5 DMA_DATA prefetch
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
44302cbf96
|
shader: implement RDNA2 V_MED3_I16
|
2026-08-18 03:53:44 +02:00 |
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