nmzik
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93185953f1
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shader: fuse image specialization setup with materialization
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2026-09-25 14:27:09 +04:00 |
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nmzik
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963a0817dc
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Bound uniformized image keys by guarded material mask
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
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2026-09-24 11:13:33 +04:00 |
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nmzik
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3b89e36d1e
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Track bounded indirect image tables from signed shader loops
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
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2026-09-24 11:13:33 +04:00 |
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nmzik
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5ed5fdd36e
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Preserve resource level bits in texture descriptors
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2026-09-23 15:41:02 +04:00 |
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nmzik
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ef83ba65ad
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Validate texture descriptor fields
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2026-09-23 15:41:02 +04:00 |
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nmzik
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d30dca78be
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Read image descriptors in one bounded span
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2026-09-23 15:41:02 +04:00 |
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nmzik
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66f1a82365
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Resolve scalar image tables during resource planning
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2026-09-23 15:41:02 +04:00 |
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nmzik
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eb8a5504a3
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Emit coordinates for each indirect image candidate
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-23 15:41:02 +04:00 |
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nmzik
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13fcb3a133
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Refresh cached resources in one SRT walk
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2026-09-23 15:41:02 +04:00 |
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nmzik
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4b074cf9e9
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Avoid heap allocation when compacting materialized shader images
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2026-09-22 11:38:50 +04:00 |
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nmzik
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af3a3f4bf6
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Preserve uniform conditional sampler choices in resource plans
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-09-16 22:33:19 +04:00 |
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nmzik
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25a44371e3
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refactor(graphics)
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2026-09-12 13:40:10 +04:00 |
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nmzik
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ace877ce28
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shader: lower FMASK loads before binding images
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2026-09-06 06:42:23 +04:00 |
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nmzik
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ebe0979563
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shader: share runtime value checks
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2026-09-05 13:16:54 +04:00 |
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nmzik
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bec7c510c2
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render: use native clears for stencil fill shaders
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2026-09-05 12:36:13 +04:00 |
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nmzik
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dea80f34ca
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shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 10:34:30 +04:00 |
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nmzik
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59902d1fd8
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shader: skip resources in untaken uniform branches
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 09:38:50 +04:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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86e3c90e32
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shader: simplify image resource semantics
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2026-09-02 15:45:15 +02:00 |
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nmzik
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894bc7de3c
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shader: support signed sampled images
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2026-09-02 15:39:30 +02:00 |
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nmzik
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a9166f8546
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shader: canonicalize out-of-range image formats
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2026-08-31 08:16:05 +04:00 |
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nmzik
|
af8aecfdde
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shader: remove recompiler error-string propagation
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2026-08-31 05:31:41 +04:00 |
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nmzik
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e738535294
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graphics: add RDNA2 FLAT BDA buffer cache and faults
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2026-08-27 03:45:41 +02:00 |
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nmzik
|
ffa69d48de
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shader: remove second IR layer
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2026-08-26 08:49:39 +02:00 |
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nmzik
|
719e20d470
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shader: support bit-packed image surfaces
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2026-08-21 03:32:49 +02:00 |
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nmzik
|
0966938dc8
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shader: honor RDNA2 128-bit image descriptors
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2026-08-21 03:32:48 +02:00 |
|
Senaxx
|
56a15c2036
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Implement RDNA2 per-invocation scratch memory
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2026-08-21 03:32:47 +02:00 |
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nmzik
|
85cf965d54
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refactor(shader): centralize typed resource metadata
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2026-08-21 03:32:47 +02:00 |
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nmzik
|
430de9bd15
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graphics: support dynamic indirect image tables
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2026-08-18 03:53:43 +02:00 |
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nmzik
|
443bbcbf90
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graphics: separate scalar address bindings
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2026-08-18 03:53:43 +02:00 |
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nmzik
|
83ee040b4d
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graphics: specialize invariant indirect image tables
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2026-08-18 03:53:43 +02:00 |
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Senaxx
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980d89f739
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graphics: support dynamic storage mip writes
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2026-08-18 03:53:43 +02:00 |
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nmzik
|
5e27a28ab0
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shader: fix missing homogeneous semantics
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2026-08-18 03:53:42 +02:00 |
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nmzik
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b42380ced6
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shader_recompiler: add SSA
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2026-08-18 03:53:41 +02:00 |
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