nmzik
fe26c1de17
Share SPIR-V module creation
2026-09-14 20:29:20 +04:00
nmzik
bbebb6419b
graphics: preserve PS5 array mip contents during cache promotion
...
PPSA05975
2026-09-14 06:58:32 +04:00
nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
23e7df21b1
graphics: simplify texture upload and component mapping paths
2026-09-10 14:36:15 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
...
Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik
fde550ef66
graphics: simplify texture cleanup and swizzle decoding
2026-09-08 21:26:59 +04:00
nmzik
80a18e82b7
graphics: simplify image allocation
2026-09-08 21:26:58 +04:00
nmzik
ac3156df3a
graphics: fix Vulkan BC image compatibility checks`
2026-09-07 23:41:19 +02:00
nmzik
056dcee70c
graphics: simplify buffer allocations
2026-09-07 15:00:52 +04:00
nmzik
2097ebb414
render: support overlapping fragment depth feedback
2026-09-07 11:15:47 +04:00
nmzik
ad935311f0
Revert "render: add depth attachment feedback support"
2026-09-07 07:01:53 +04:00
nmzik
f880c58ccc
render: add depth attachment feedback support
...
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-09-07 04:25:10 +04:00
nmzik
b5b4c06179
textures: share depth comparison view geometry
2026-09-06 20:18:31 +04:00
nmzik
807a594c2d
textures: keep atlas data across compressed block views
2026-09-06 18:57:26 +04:00
nmzik
dcaf4205cb
render: track pages for DMA fills and copies
2026-09-06 10:16:27 +04:00
nmzik
44f982bca7
render: apply DCC clears before binding images
...
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-06 08:00:59 +04:00
nmzik
13ad9f510d
render: clean up cache and image internals
2026-09-06 03:55:13 +04:00
nmzik
843c0c59be
render: use Vulkan-Hpp setup defaults
2026-09-05 14:42:14 +04:00
nmzik
e7b269a9f6
render: clean up image setup and tiler recording
2026-09-05 14:36:42 +04:00
nmzik
d5b19850fb
render: clean up texture transfers and compute fills
2026-09-05 13:20:52 +04:00
nmzik
b92f0a5458
render: share layouts with sampled attachments
...
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-09-05 08:54:41 +04:00
nmzik
86e3c90e32
shader: simplify image resource semantics
2026-09-02 15:45:15 +02:00
nmzik
894bc7de3c
shader: support signed sampled images
2026-09-02 15:39:30 +02:00
nmzik
80225015c5
renderer: enable storage for color images
2026-09-01 23:54:17 +04:00
CheesyPoofs3460
e0c055fd74
renderer: decode R32_SFLOAT packed colour clears ( #436 )
...
* renderer: decode R32_SFLOAT packed colour clears
DecodePackedColorClear handled R32Uint, R32Sint and the 8/10-bit formats but fell through to the default false case for R32Sfloat. metadata_clear_supported then went false, the clear value was discarded, and the target kept its previous contents. Decode the packed word as float bits, matching DecodePackedDepthClear directly below, and reject non-finite patterns rather than materializing them.
* renderer: preserve all R32_SFLOAT clear bits
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-01 03:37:55 +04:00
nmzik
39a34fa343
graphics: consolidate validation guest checks
2026-08-31 11:06:51 +04:00
nmzik
6eed46b024
renderer: simplify image view cache
2026-08-24 01:31:15 +02:00
nmzik
26c4168160
refactor(renderer): simplify buffer and texture cache ownership
2026-08-21 20:11:38 +02:00
nmzik
719e20d470
shader: support bit-packed image surfaces
2026-08-21 03:32:49 +02:00
nmzik
c759236ccb
renderer: support depth-compatible uint image views
2026-08-18 03:53:44 +02:00
nmzik
ce39238210
renderer: preserve requested depth stencil view aspects
2026-08-18 03:53:44 +02:00
Senaxx
980d89f739
graphics: support dynamic storage mip writes
2026-08-18 03:53:43 +02:00
nmzik
21aa7b66ce
graphics: replace raw GPU enum values with typed formats
2026-08-11 16:12:38 +02:00
nmzik
11b95bed20
graphics: simplify render target format and color mapping resolution
2026-08-11 16:12:38 +02:00
nmzik
389fd1e5be
refactor gpu: consolidate texture tile layout calculations
2026-08-06 20:03:42 +02:00
nmzik
9859b3e1d6
defer image refresh to final acquisition
2026-08-05 12:52:36 +02:00
nmzik
e6b4707a5d
renderer: support R8 uint render targets
2026-08-05 02:59:28 +02:00
nmzik
26f0c7b0bf
perf: reduce texture registration and lookup overhead
2026-08-03 08:18:05 +02:00
nmzik
f2ee98fe31
renderer: separate tiled and linear texture capacities
2026-08-03 00:35:02 +02:00
nmzik
59b8fad341
graphics: support 3D color render targets
2026-08-02 09:38:57 +02:00
nmzik
846002c5eb
shader: fix invalid texture descriptors and add missing format
2026-07-31 17:30:31 +02:00
nmzik
d8a4c83cc7
format src and tests with clang-format
2026-07-31 11:36:12 +02:00
nmzik
68be13345a
fix(shader): support multisampled depth image loads
2026-07-31 11:36:12 +02:00
nmzik
b9ae2537ef
renderer: broaden compatibility
2026-07-29 18:47:26 +02:00
nmzik
0b9edaa721
graphics: broaden storage image atomic compatibility
2026-07-29 18:47:24 +02:00
nmzik
861729fc6c
Optimize texture cache tracking ( #123 )
...
Optimize texture cache page tracking
2026-07-29 03:37:09 +02:00
nmzik
64845e2294
new ABI, broaden support
2026-07-29 00:31:08 +02:00
nmzik
a6b61d7aa0
refactor(graphics): split renderer and recompiler into focused modules
2026-07-29 00:30:24 +02:00