nmzik
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9d550fbffa
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graphics: fix last provoking vertex on PS5
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2026-09-08 21:26:59 +04:00 |
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nmzik
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50e78d717d
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render: use guest polygon modes
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2026-09-06 10:56:59 +04:00 |
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nmzik
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dda628ca81
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render: simplify command and resource ownership
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2026-09-06 04:05:35 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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3628d2b4c1
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renderer: remove dynamic draw state from pipeline keys
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2026-09-05 04:41:41 +04:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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0c4dfd565e
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renderer: emulate clip-disabled screen-space positions
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2026-09-01 21:39:11 +04:00 |
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nmzik
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1752f1382f
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graphical: add per-game Vulkan pipeline caching (driver-side improvements only for now)
Co-authored-by: Ferran <ferran.duarri@me.com>
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2026-08-29 12:28:48 +04:00 |
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nmzik
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c167375fe1
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shader: centralize program compilation and permutation caching
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2026-08-27 13:37:46 +02:00 |
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nmzik
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65871a53a6
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graphics: collapse redundant Vulkan and command buffer types
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2026-08-27 06:22:15 +02:00 |
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nmzik
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bad6726f5e
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Rewrite descriptor bindings and unify graphics push constants
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2026-08-21 22:28:10 +02:00 |
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nmzik
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30d57bed06
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graphics: honor primitive restart state
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2026-08-18 03:53:42 +02:00 |
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nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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