nmzik
a65d17a5d6
renderer: skip debug checks when stencil&depth is not active
2026-08-01 00:22:24 +02:00
nmzik
6bca35d1f5
renderer: broaden compatibility
2026-07-31 11:36:12 +02:00
nmzik
142b3c20fa
graphics: unify buffer bindings and depth target handling
2026-07-27 10:12:41 +02:00
nmzik
a720b28b7f
graphics: cleanup
2026-07-23 23:21:26 +02:00
nmzik
0a5f78c727
graphics: refactoring #2
2026-07-21 07:37:52 +02:00
nmzik
aebf6b4913
graphics: synchronize host file writes and depth clipping
...
Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik
999f87576e
graphics: add native PS5 MSAA and safe image allocation reuse
2026-07-21 07:37:52 +02:00
nmzik
7905f2d12f
graphics: migrate Vulkan backend to Vulkan-Hpp
2026-07-18 12:33:21 +02:00
nmzik
601c82a031
format source files
2026-07-18 09:01:52 +02:00
nmzik
f9af3d15ff
Split renderState header
2026-07-17 14:04:59 +02:00
nmzik
a290a06ea5
Support Standard64KB color render targets
2026-07-17 12:57:40 +02:00
nmzik
ceb7c6765e
Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
2026-07-16 19:58:11 +02:00
nmzik
147188b143
Initial commit
2026-07-16 10:21:41 +02:00