nmzik
b183cb1011
shader: share bounded material-key scans across scalar and vector loads
2026-10-04 18:39:34 +04:00
nmzik
5f01308b20
shader: reuse aligned indirect buffer loads for scalar DWORD reads
...
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
Co-authored-by: tototomate123 <rushwars201966@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
e0c90acee0
shader: preserve EXEC witnesses across reconverged descriptor loops
2026-10-04 18:39:34 +04:00
nmzik
843b577880
shader: resolve bounded GPU material keys through sampled image arrays
...
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
139b564c01
shader: fold constant bit reversal before flat stack classification
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Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
a55a28380d
shader: decode GPU-selected formatted buffer loads with native bounds
...
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
0258bd61ea
shader: preserve complete clear recognition with dispatch EXEC bounds
...
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-10-04 18:39:34 +04:00
nmzik
b8946fef94
shader: translate RDNA2 signed 64-bit not-equal comparisons
2026-10-04 18:39:34 +04:00
nmzik
7992aecb7c
shader: keep native rounding consistent in mixed-precision programs
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Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-04 18:39:34 +04:00
nmzik
b4d32394b6
shader: keep GPU-derived scalar resource reads on the GPU
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
f18679e0cd
shader: mask ALIGNBYTE offsets to the two-bit selector
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
284d58d1d5
shader: implement RDNA2 double-precision fractional part
2026-10-04 18:39:34 +04:00
nmzik
068d7621db
graphics: preserve stencil view layers through uploads and clears
2026-10-04 18:39:34 +04:00
nmzik
d890bb190c
shader: decode RDNA2 bit-reverse SDWA source selectors
...
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
ec3e48cdde
shader: synchronize GPU-produced direct writable descriptors
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Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
e4aca7a60b
shader: initialize EXEC from requested dispatch thread extents
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Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-10-04 18:39:34 +04:00
nmzik
f58014ff0e
shader: preserve wave-wide vector-store completion before publication
2026-10-04 18:39:34 +04:00
nmzik
42a315f0e4
graphics: trace direct dispatches at their recording tick
2026-10-04 18:39:34 +04:00
nmzik
429d0af62b
shader: bind bounded GPU-selected buffer store destinations
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
0e8ded37b9
window: ignore nonpositive resize dimensions
2026-10-03 17:54:06 +02:00
nmzik
ab98fb1ff9
loader: preserve red-zone liveness across stack adjustments
2026-10-03 17:27:00 +02:00
nmzik
e7f6327068
net: emulate Windows PEEK and WAITALL receives
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Co-authored-by: Firas Ben Mbarek <firasbenmbarek@outlook.com >
Co-authored-by: rudy-07 <kanhaiffco2007@gmail.com >
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com >
Co-authored-by: usopp-sama <go4av05.pvtx@gmail.com >
Co-authored-by: wruwami <wruwami@users.noreply.github.com >
2026-10-03 17:14:41 +02:00
nmzik
19a9464b7d
loader: add INSERTQ RDPID and CLWB fallbacks
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Co-authored-by: nomolao2-cell <nomolao2@gmail.com >
2026-10-03 20:14:50 +04:00
Ewen trividic
a4d26cf81a
loader: replace SSE4a EXTRQ with native trampolines on hosts without SSE4a ( #839 )
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loader: add native EXTRQ patches with trap fallback
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-03 19:40:51 +04:00
Ewen trividic
b11aea803c
loader: native trampoline for VRSQRTPS under --amd-cpu ( #893 )
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loader: add AMD CPU compatibility patches
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-03 19:13:12 +04:00
Aryan Sharma
feeced81d2
window: auto-hide the cursor over the game window ( #958 )
...
* window: auto-hide the cursor over the game window
Hide the cursor when the game window is created and whenever the mouse
has been idle for two seconds; any mouse motion, button or wheel event
shows it again. Games that draw their own cursor (e.g. Blue Prince) no
longer show the host pointer on top of it.
Only real mouse input counts as activity: synthetic touch/pen mouse
events and zero-delta motion (sent by some platforms on focus or cursor
visibility changes) are ignored. The event loop only waits with a
timeout while the cursor is visible, so it still blocks indefinitely
once the cursor is hidden. The cursor is restored on shutdown.
Uses SDL_HideCursor/SDL_ShowCursor, which SDL implements for X11,
Wayland, Cocoa and Win32 and which only affect the cursor over the
emulator window.
Closes #282
* window: make cursor auto-hide optional in CLI and launcher
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com >
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com >
2026-10-03 18:15:15 +04:00
Pyxellator
820856b301
launcher: dualsense vibration/volume setting ( #973 )
...
* pad: send DualSense speaker and haptic audio over Bluetooth
* ci: fix Opus clang-cl build and macOS memory tracker test
* docs: remove Bluetooth notes from project README
* pad: keep Bluetooth audio work off emulation timing path
* pad: smooth DualSense speaker audio on USB and Bluetooth
* tests: find available macOS guest range for page manager
* pad: keep haptic waveform when Bluetooth queue overflows
* audio: reject zero output sample frequency
* Simplify DualSense audio routing and fix Bluetooth batching
* controller: add global DualSense volume and vibration controls
* Simplify global controller settings
---------
Co-authored-by: Codex <codex@openai.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-03 18:02:59 +04:00
nmzik
45f55413e0
Keep sign-in dialogs active until user dismissal through shared system presentation
2026-10-03 17:31:16 +04:00
nmzik
c3330caba2
Report NP Web API memory pool statistics for active library contexts
2026-10-03 17:31:16 +04:00
nmzik
92c22d60ef
Support periodic kernel timers through shared event queue deadlines
2026-10-03 17:31:15 +04:00
nmzik
a0858abe35
Implement batch AIO completion polling and deletion with per-request results
2026-10-03 17:31:15 +04:00
nmzik
5766b241c3
Implement POSIX thread stack attribute import through kernel setter
2026-10-03 17:31:15 +04:00
nmzik
7f158c656e
Share sampler descriptor snapshots across native variants
2026-10-03 17:31:15 +04:00
nmzik
8b0cc79acf
Preserve native slices when PS5 volume texture depth grows
2026-10-03 17:31:15 +04:00
rocketrobot99
52c8ff18d0
Update gpu_format.cpp ( #1003 )
...
* Update gpu_format.cpp
Fix SRGB render-target formats (k8Srgb, k8_8Srgb)
Corrects render_target_bytes_per_element for SRGB formats:
- k8Srgb: 1 byte (was 0)
- k8_8Srgb: 2 bytes (was 0)
These formats appear in ChannelLayout::k8 and k8_8 render-target paths.
Incorrect RT byte sizes caused TextureCache render-target validation failures
in Lucky's Tale
* Fix narrow sRGB render-target format tests
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-03 16:57:59 +04:00
nmzik
f53e5d2283
fix windows ci ( #998 )
...
* fix windows ci
* Fix Windows SPIR-V gather opcode narrowing conversion
2026-10-03 15:05:20 +04:00
frans
bd611bfe15
Honor explicit gather LOD with shared image mip selection
...
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-03 14:19:33 +04:00
chenxiao
0bb2bdad17
Skip clean memory tracker ranges during buffer synchronization
2026-10-03 14:19:33 +04:00
nmzik
0ec3655f1c
Clear single-mip color targets reused from cached mip chains
2026-10-03 14:19:33 +04:00
nmzik
190608ae20
Publish consumed color metadata without invalidating pooled images
2026-10-03 14:19:32 +04:00
nmzik
ebe401d052
Preserve image contents across unrelated buffer alias writes
2026-10-03 14:19:32 +04:00
BlackCAT
0d4f993358
Keep reused BC5 textures in their own guest layout
2026-10-03 14:19:32 +04:00
BlackCAT
ef4c5baf3a
Implement RDNA2 64-bit image atomic maximum
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-03 14:19:32 +04:00
Hamza Shakir
e6cb880adb
Clamp compute LDS to the device limit and ignore unopenable gamepads
2026-10-03 04:27:38 +04:00
nmzik
8fa116eeb1
Remove redundant per-dispatch checks and buffer resets
2026-10-03 04:22:39 +04:00
nmzik
e317465d8a
fix linux CI ( #972 )
...
* fix linux CI
* Fix indirect image initialization in materialization tests
2026-10-02 17:20:12 +04:00
nmzik
684330c9e4
Specialize shader resources in place and fuse buffer refresh work
2026-10-02 16:16:31 +04:00
nmzik
f3dc5ee4a9
Collect shader interface metadata in place without copying resources
2026-10-02 16:07:16 +04:00
nmzik
2545723065
Stub NetResolverAbort import AzqoBha7js4 with success
2026-10-02 15:49:55 +04:00
nmzik
95c89229ad
Remove dead shader instruction cycles with linear liveness traversal
2026-10-02 15:49:43 +04:00