Commit Graph

772 Commits

Author SHA1 Message Date
shadowbeat070 9f25e3c23e shader: support partial SDWA multiply and byte-source moves 2026-10-08 01:10:49 +04:00
shadowbeat070 7881c69a54 shader: decode v_cmp_class_f16 2026-10-08 01:10:49 +04:00
shadowbeat070 9e666e4dd2 shader: support scalar byte sign extension 2026-10-08 01:10:49 +04:00
Nawid3333 c3a12397b0 tests: use function pointers in the concurrent backing read pairs (#1163)
TestConcurrentBackingReads (7e011fa5) builds its reader pairs with
std::pair {TryReadBacking, TryReadSparseBacking}. Class template argument
deduction then also considers pair's const T1& / const T2& constructors, which
deduce function types, and libstdc++ and libc++ reject a pair member of
function type ("data member instantiated with function type"), so
virtual_memory_allocation_tests no longer compiles on Linux and macOS. MSVC's
library accepts it, which is why Windows still builds.

Take the functions' addresses so the pairs hold function pointers.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 00:56:44 +04:00
nmzik 45b6d2c597 memory: copy sparse backing in one traversal 2026-10-07 23:17:53 +04:00
nmzik 7e011fa565 memory: allow concurrent backing reads 2026-10-07 23:10:14 +04:00
nmzik 4d10ea17a0 graphics: streamline staging-buffer writes 2026-10-07 22:48:42 +04:00
nmzik 006875ed4f graphics: pause memory-tracking spin loops 2026-10-07 22:47:50 +04:00
nmzik a87889f032 graphics: process upload regions in one traversal 2026-10-07 22:47:50 +04:00
nmzik 9c79d9d298 memory: flatten direct and batch mapping paths 2026-10-07 22:47:50 +04:00
nmzik c30ac7c904 memory: avoid redundant Windows view protection 2026-10-07 22:47:50 +04:00
nmzik 038d2257de tests: enable image aliasing coverage on Linux 2026-10-07 21:35:28 +04:00
nmzik 470669c677 graphics: make raw image synchronization an opt-in setting 2026-10-07 21:17:35 +04:00
Claxten dd754065d8 graphics: preserve full tiled array backing in image-to-buffer copies 2026-10-07 21:17:35 +04:00
Claxten 743fdc6990 graphics: synchronize raw storage reads with GPU image aliases 2026-10-07 21:17:35 +04:00
Claxten 9f83fd5f0c graphics: apply indirect draw offsets to guest user SGPRs 2026-10-07 21:17:35 +04:00
Claxten 5297abb7ac shader: run non-amplifying NGG programs in mesh workgroups 2026-10-07 21:17:35 +04:00
Claxten a8beac190f shader: evaluate scalar branch decisions across the complete guest wave 2026-10-07 21:17:35 +04:00
Claxten b96871e2bf shader: unpack compressed SNORM16 color exports as normalized signed values 2026-10-07 21:17:35 +04:00
Claxten 21a1346e27 graphics: route compact color exports through CB_SHADER_MASK 2026-10-07 21:17:35 +04:00
Claxten 3ba6ebae81 shader: initialize perspective sample barycentrics at SampleId 2026-10-07 20:44:46 +04:00
nmzik fbf6ae400c graphics: preserve depth array layout during storage reinterpretation 2026-10-07 20:44:46 +04:00
nmzik 96eb681b90 shader: add V_MIN3_U16 opcode 2026-10-07 16:22:30 +04:00
nmzik 26cce9909a shader: add BUFFER_LOAD_FORMAT_D16_X opcode 2026-10-07 16:22:30 +04:00
nmzik 5af370c257 shader: add BUFFER_STORE_FORMAT_D16_X opcode 2026-10-07 16:22:30 +04:00
nmzik bb98f26433 shader: add missing I64/U64 compare variants 2026-10-07 05:03:09 +04:00
Henrique Reis Neves e7cfe5a2f7 libkernel: implement sceKernelAioWaitRequests (#1109)
kernel: implement batch AIO completion waits

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-07 04:13:06 +04:00
NeySlim 7492cb9577 shader: emulate DS_ORDERED_COUNT as a GDS atomic (#1117)
* feat(shader): emulate DS_ORDERED_COUNT as a GDS atomic

* fix(shader): issue one ordered-count atomic per wave

* shader: correct ordered-count addressing and wave results

Use the M0 base and pixel packer offset for the GDS counter. Broadcast the
previous value to every lane and preserve the counter when EXEC is empty.

Add GPU regressions for add/exchange with full, partial, and empty EXEC in
wave32 and wave64. The targeted DS and buffer atomic suite passes 63 cases.

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-07 01:45:37 +04:00
nmzik e679486ed3 net: translate native UDP socket options and microsecond timeouts 2026-10-06 23:41:06 +04:00
Henrique Reis Neves 6ef406542c tests: make kyty_tests build and run every test without LTO (#1110)
avplayer_file_tests compiles libs/avPlayer.cpp into the test, and its
PRINT_NAME() calls Loader::Timer::GetTimeMs(). Add loader/timer.cpp to the
target, like the other tests that compile HLE library sources. CI links the
test with LTO, which drops the unused reference, so the failure only shows
in non-LTO builds such as the README's no-Qt instructions.

Clang with libstdc++ rejects optional<IndirectDescriptor>::emplace() with
no arguments in ShaderRecompilerComputeTests.cpp. Assign the descriptor the
same way the neighbouring test does.

trophy_system is registered with ctest but kyty_tests did not build its
executable, so ctest reported it as Not Run.

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-06 21:56:48 +04:00
Bartłomiej Wołyńczyk 35c6e8fff6 loader: enable the AMD CPU instruction patcher on macOS (#1014)
* loader: enable AMD CPU instruction patching on macOS

The guest instruction patcher was compiled out on macOS and runtimeLinker forced emulate_amd off,
so under Rosetta every SSE4a EXTRQ/INSERTQ took the SIGILL path (about 18 us each). Build the
patcher on all hosts and let --amd-cpu enable it on macOS like on Windows and Linux. The host
feature probe already reports no SSE4a under Rosetta, so EXTRQ becomes a native trampoline and the
remaining fallbacks keep using the x64 instruction emulator through the host exception handler.

* tests: macos_sse4a covers the guest instruction patcher on macOS

Patch EXTRQ/INSERTQ blobs in an RWX area with a trampoline page behind it, with the host features of
Rosetta (no SSE4a/RDPID/CLWB), and compare against the SIGILL emulator: EXTRQ must become a native
trampoline without SIGILL, INSERTQ stays a trap handled by the emulator, and nothing is touched
without emulate_amd.

* loader: emulate the patcher's VRSQRTPS trap and MWAITX on macOS

The AMD CPU patcher marks VRSQRTPS it cannot relocate by clearing a reserved
VEX.vvvv bit, which raises #UD on every host including Rosetta. The macOS build
left TryEmulateReciprocalSquareRoot and TryEmulateMonitorxMwaitx out, so the
guest died with an unhandled SIGILL at the first such site.

Both are plain SSE2/libc, so enable them on macOS. The Darwin context also
gains ClearUpperYmm so the VEX.128 result zeroes YMM[255:128] when the thread
has the AVX context. macos_sse4a covers the trapped VRSQRTPS and MWAITX.

* tests: macos_sse4a runs a plain VEX.128 VRSQRTPS through the patcher

The existing case started from an instruction that was already marked as a trap. The
new cases feed the ordinary encoding to PatchGuestInstructions and compare the result
with the emulated reference, both through a native trampoline and, when the instruction
cannot be relocated, through the trap mark and the signal emulator.

* loader: compact macOS instruction patcher coverage

Share the emulator dispatch chain while keeping SHA emulation limited to non-Apple hosts and preserving handler order. Remove a duplicate VRSQRTPS signal test already covered by both native and trapped patcher cases, plus blank lines left by removed platform guards.

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-06 21:55:11 +04:00
thenotsoquietninja44-collab 4852721005 net: export connect, getsockopt, sendto, and recvfrom 2026-10-06 21:32:46 +04:00
Felipe fb7ff7ec03 Map UDS events to trophies from dumped metadata; trophy viewer/overview improvements (#1088)
* Map UDS events to trophies via dumped metadata and redesign trophy UI

Correlate each UDS event to its stat ID (uds00.ucp) and trophy target (trophy00.ucp) instead of a hard-coded event, store trophy JSON with unlock date/time outside _SaveData, and add a PS5-style toast, viewer and overview.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Fix trophy rule evaluation and share progress accounting

* Match trophy and reload toolbar styling

---------

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-06 17:45:26 +04:00
nmzik b929bbe3e0 shader: limit broad image tables to compatible views 2026-10-06 14:59:05 +04:00
nmzik ae1e92621d shader: sample mixed bindless images through contiguous native arrays 2026-10-06 14:53:17 +04:00
Claxten afbb322b32 kernel: deliver persistent user events once per wait 2026-10-06 14:53:17 +04:00
Claxten 5601861d67 shader: implement RDNA2 scalar 16-bit sign extension 2026-10-06 14:53:17 +04:00
Claxten cd06601022 shader: replace CPU selector chains with direct image-table lookup 2026-10-06 14:53:17 +04:00
nmzik c23de62184 shader: resolve nested descriptor selector tables with exact scalar offsets 2026-10-06 14:53:17 +04:00
Claxten 9caec9f2c8 shader: preserve RDNA2 DLC coherence for flat address loads 2026-10-06 14:53:17 +04:00
nmzik cdb64bfd4f graphics: share indirect draw handling and honor indexed sources 2026-10-06 00:35:02 +04:00
nmzik e5dcfdb87b graphics: bound unbounded buffer reads and writes (#1066)
Co-authored-by: João Lobo <joaodlobo@gmail.com>
2026-10-06 00:35:02 +04:00
nmzik 984010227f graphics: make depth bounds dynamic to reuse pipelines
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-06 00:35:02 +04:00
TheCruZ 57c97ebd86 Decode 16-bit color clears (TheCruZ/KytyPS5-GTA@b8dcd826) 2026-10-06 00:35:02 +04:00
Rohit Mahto dc3cd2d2c9 libNet: honour the option mask in sceHttpUriBuild (#1069)
* libNet: honour the option mask in sceHttpUriBuild

sceHttpUriBuild's `option` argument (SCE_HTTP_URI_BUILD_WITH_*) selects which
components of the SceHttpUriElement end up in the output. HttpUriBuild logged
the value and ignored it, always returning the full URL.

Black Myth: Wukong calls it with SCHEME alone and requires "https://" (or
"http://") back before it starts an HTTP request. The full URL fails that
check, so the request starter returns false. The caller's "run on game thread
and wait" helper then returns early while its task stays queued, still holding
by-reference captures of a stack frame that is already gone. About 70 seconds
into boot the game thread runs that task against the dead stack and faults
(null read at eboot+0x59662f). With the mask honoured the game gets past that
point and reaches its title cinematic and menu.

Bits: SCHEME 0x01, HOSTNAME 0x02, PORT 0x04, PATH 0x08, USERNAME 0x10,
PASSWORD 0x20, QUERY 0x40, FRAGMENT 0x80. A mask with none of the eight bits
set keeps the previous "everything" behaviour for callers that never pass one.
A scheme-only build returns "https://", the authority marker belonging to the
scheme chunk.

Adds TestBuildHonoursOption to http_uri_parse covering scheme-only, hostname,
port, path, and the 0xff / 0 cases.

* libNet: simplify URI build code and tests

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-05 21:31:45 +04:00
nmzik e6fce45d3a gpu: skip drains for CPU-only memory unmaps 2026-10-05 21:00:12 +04:00
nmzik 5b826c6e4a shader: emit native 64-bit operations where compatible 2026-10-05 20:41:03 +04:00
nmzik 266c12cec6 Revert "shader: keep scalar data native and preserve raw addresses"
This reverts commit cd9fc6ff2d.
2026-10-05 18:39:31 +04:00
nmzik 7a0e1dafd7 shader: classify native half values with shared operand decoding 2026-10-05 18:39:31 +04:00
nmzik 1d41ddb378 shader: allow RDNA2 SDWA partial destinations for i24 multiply 2026-10-05 18:39:31 +04:00