nmzik
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ceccd746d8
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shader: resolve workgroup-selected descriptor prefixes from dispatch arguments
Co-authored-by: fxpw <fxpw@outlook.com>
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2026-10-14 20:29:48 +02:00 |
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nmzik
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e998f21e71
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shader: reuse EXEC proof contexts across shared predicate graphs
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2026-10-13 21:33:50 +00:00 |
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nmzik
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9ade7e3582
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shader: prove inactive resources across masked traversal merges
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2026-10-13 21:33:50 +00:00 |
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nmzik
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68d7bc94e2
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shader: correlate masked first-lane material rows
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2026-10-13 21:27:07 +00:00 |
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nmzik
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0e9c77b0a2
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shader: bound material selectors by proven one-wave LDS append lists
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2026-10-13 21:27:07 +00:00 |
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nmzik
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f848d2761b
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add srt walker
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2026-10-11 09:31:31 +02:00 |
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nmzik
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1818aae562
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shader: link scalar leaf calls only for SWAPPC programs
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
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2026-10-09 15:06:39 +00:00 |
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nmzik
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488c0acae9
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shader: resolve writable descriptors selected by immutable branches
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2026-10-09 15:06:39 +00:00 |
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nmzik
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dbe5353f3a
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shader: eliminate retained SRT lookup aliases
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2026-10-09 01:44:34 +02:00 |
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nmzik
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0ee8800905
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shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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6409be2874
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shader: respect branch reachability when refreshing scalar resources
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2026-10-02 00:51:15 +04:00 |
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nmzik
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0791f921f6
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UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
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2026-09-28 16:03:05 +04:00 |
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nmzik
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d30dca78be
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Read image descriptors in one bounded span
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2026-09-23 15:41:02 +04:00 |
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nmzik
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13fcb3a133
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Refresh cached resources in one SRT walk
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2026-09-23 15:41:02 +04:00 |
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nmzik
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ebe0979563
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shader: share runtime value checks
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2026-09-05 13:16:54 +04:00 |
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nmzik
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dea80f34ca
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shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 10:34:30 +04:00 |
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nmzik
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59902d1fd8
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shader: skip resources in untaken uniform branches
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 09:38:50 +04:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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af8aecfdde
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shader: remove recompiler error-string propagation
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2026-08-31 05:31:41 +04:00 |
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nmzik
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e738535294
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graphics: add RDNA2 FLAT BDA buffer cache and faults
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2026-08-27 03:45:41 +02:00 |
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nmzik
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83ee040b4d
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graphics: specialize invariant indirect image tables
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2026-08-18 03:53:43 +02:00 |
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nmzik
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b42380ced6
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shader_recompiler: add SSA
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2026-08-18 03:53:41 +02:00 |
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