Commit Graph

1042 Commits

Author SHA1 Message Date
Aryan Sharma feeced81d2 window: auto-hide the cursor over the game window (#958)
* window: auto-hide the cursor over the game window

Hide the cursor when the game window is created and whenever the mouse
has been idle for two seconds; any mouse motion, button or wheel event
shows it again. Games that draw their own cursor (e.g. Blue Prince) no
longer show the host pointer on top of it.

Only real mouse input counts as activity: synthetic touch/pen mouse
events and zero-delta motion (sent by some platforms on focus or cursor
visibility changes) are ignored. The event loop only waits with a
timeout while the cursor is visible, so it still blocks indefinitely
once the cursor is hidden. The cursor is restored on shutdown.

Uses SDL_HideCursor/SDL_ShowCursor, which SDL implements for X11,
Wayland, Cocoa and Win32 and which only affect the cursor over the
emulator window.

Closes #282

* window: make cursor auto-hide optional in CLI and launcher

Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>
2026-10-03 18:15:15 +04:00
Pyxellator 820856b301 launcher: dualsense vibration/volume setting (#973)
* pad: send DualSense speaker and haptic audio over Bluetooth

* ci: fix Opus clang-cl build and macOS memory tracker test

* docs: remove Bluetooth notes from project README

* pad: keep Bluetooth audio work off emulation timing path

* pad: smooth DualSense speaker audio on USB and Bluetooth

* tests: find available macOS guest range for page manager

* pad: keep haptic waveform when Bluetooth queue overflows

* audio: reject zero output sample frequency

* Simplify DualSense audio routing and fix Bluetooth batching

* controller: add global DualSense volume and vibration controls

* Simplify global controller settings

---------

Co-authored-by: Codex <codex@openai.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-03 18:02:59 +04:00
nmzik 45f55413e0 Keep sign-in dialogs active until user dismissal through shared system presentation 2026-10-03 17:31:16 +04:00
nmzik c3330caba2 Report NP Web API memory pool statistics for active library contexts 2026-10-03 17:31:16 +04:00
nmzik 92c22d60ef Support periodic kernel timers through shared event queue deadlines 2026-10-03 17:31:15 +04:00
nmzik a0858abe35 Implement batch AIO completion polling and deletion with per-request results 2026-10-03 17:31:15 +04:00
nmzik 5766b241c3 Implement POSIX thread stack attribute import through kernel setter 2026-10-03 17:31:15 +04:00
nmzik 7f158c656e Share sampler descriptor snapshots across native variants 2026-10-03 17:31:15 +04:00
nmzik 8b0cc79acf Preserve native slices when PS5 volume texture depth grows 2026-10-03 17:31:15 +04:00
rocketrobot99 52c8ff18d0 Update gpu_format.cpp (#1003)
* Update gpu_format.cpp

Fix SRGB render-target formats (k8Srgb, k8_8Srgb)

Corrects render_target_bytes_per_element for SRGB formats:
- k8Srgb: 1 byte (was 0)
- k8_8Srgb: 2 bytes (was 0)

These formats appear in ChannelLayout::k8 and k8_8 render-target paths.
Incorrect RT byte sizes caused TextureCache render-target validation failures
in Lucky's Tale

* Fix narrow sRGB render-target format tests

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-03 16:57:59 +04:00
nmzik f53e5d2283 fix windows ci (#998)
* fix windows ci

* Fix Windows SPIR-V gather opcode narrowing conversion
2026-10-03 15:05:20 +04:00
frans bd611bfe15 Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-03 14:19:33 +04:00
chenxiao 0bb2bdad17 Skip clean memory tracker ranges during buffer synchronization 2026-10-03 14:19:33 +04:00
nmzik 0ec3655f1c Clear single-mip color targets reused from cached mip chains 2026-10-03 14:19:33 +04:00
nmzik 190608ae20 Publish consumed color metadata without invalidating pooled images 2026-10-03 14:19:32 +04:00
nmzik ebe401d052 Preserve image contents across unrelated buffer alias writes 2026-10-03 14:19:32 +04:00
BlackCAT 0d4f993358 Keep reused BC5 textures in their own guest layout 2026-10-03 14:19:32 +04:00
BlackCAT ef4c5baf3a Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-03 14:19:32 +04:00
Hamza Shakir e6cb880adb Clamp compute LDS to the device limit and ignore unopenable gamepads 2026-10-03 04:27:38 +04:00
nmzik 8fa116eeb1 Remove redundant per-dispatch checks and buffer resets 2026-10-03 04:22:39 +04:00
nmzik e317465d8a fix linux CI (#972)
* fix linux CI

* Fix indirect image initialization in materialization tests
2026-10-02 17:20:12 +04:00
nmzik 684330c9e4 Specialize shader resources in place and fuse buffer refresh work 2026-10-02 16:16:31 +04:00
nmzik f3dc5ee4a9 Collect shader interface metadata in place without copying resources 2026-10-02 16:07:16 +04:00
nmzik 2545723065 Stub NetResolverAbort import AzqoBha7js4 with success 2026-10-02 15:49:55 +04:00
nmzik 95c89229ad Remove dead shader instruction cycles with linear liveness traversal 2026-10-02 15:49:43 +04:00
nmzik 7804eef9b6 Lower finite GPU-selected image descriptors through shared indirect bindings 2026-10-02 15:37:17 +04:00
Devran Cosmo Uenal 82a2f4ad42 controller: cycle DualSense speaker volume, vibration and trigger intensity in game (#946)
* controller: cycle DualSense speaker volume, vibration and trigger intensity in game

Three new input mapping controls cycle the PS5's controller settings in
game (default keys 1, 2 and 3): speaker volume (100% -> off -> 2% -> 12%
-> 42%), vibration intensity and trigger effect intensity (strong -> off
-> weak -> medium). Each starts at full and is not saved.

Changing vibration or trigger intensity re-sends the game's last rumble
and trigger effect, so the change is felt immediately.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Clean up controller settings test captures and formatting

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 15:11:34 +04:00
Pyxellator e1be2ead54 DualSense haptics and controller speaker sound bluethooth (#969)
* pad: send DualSense speaker and haptic audio over Bluetooth

* ci: fix Opus clang-cl build and macOS memory tracker test

* docs: remove Bluetooth notes from project README

* pad: keep Bluetooth audio work off emulation timing path

* pad: smooth DualSense speaker audio on USB and Bluetooth

* tests: find available macOS guest range for page manager

* pad: keep haptic waveform when Bluetooth queue overflows

* audio: reject zero output sample frequency

* Simplify DualSense audio routing and fix Bluetooth batching

---------

Co-authored-by: Codex <codex@openai.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 14:55:00 +04:00
nomolao2-cell 89792a3bca Improve Hades II compatibility (#964)
Fix Hades II startup and color clears

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 14:37:49 +04:00
nmzik 39e23ac92e Publish synchronous buffer downloads inline after ordered completion 2026-10-02 13:24:03 +04:00
nmzik a67a033ff8 Remove redundant tracking lock checks from the hot path 2026-10-02 13:24:03 +04:00
nmzik d1c99bbfb0 Consolidate instruction operand bounds checks 2026-10-02 13:24:03 +04:00
nmzik a9620f98f4 Query dirty region bits without constructing temporary snapshots 2026-10-02 13:24:03 +04:00
nmzik 28f29b8e6f Inline common IR operands and share storage with Phi pairs 2026-10-02 13:24:03 +04:00
nmzik 3353c1ff3b shader: pack the runtime evaluation index beside the IR opcode 2026-10-02 13:24:03 +04:00
Mr.Hakkuh 70a475ec8c audio: fix popping and time-stretching in output (#966)
fix audio accumulated timing drift

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 13:22:38 +04:00
Louis b3e419ff11 shader: implement 32-bit RDNA2 IMAGE_ATOMIC_CMPSWAP (#952)
* shader: implement 32-bit RDNA2 image atomic compare-and-swap

* shader: share atomic emission and correct image barriers

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 01:15:53 +04:00
nmzik 4428640b44 add one time log for BDA 2026-10-02 00:53:51 +04:00
nmzik 2b2915e271 Reuse SSA read traversal storage within each pass 2026-10-02 00:53:51 +04:00
nmzik 7101741637 Cache SPIR-V arithmetic types lazily in existing emitters 2026-10-02 00:53:51 +04:00
nmzik b86cf0a820 Reuse pipelines when inactive blend settings change 2026-10-02 00:52:49 +04:00
nmzik f29bd0fe35 Reuse whole-wave ballot and first-lane SPIR-V results 2026-10-02 00:51:15 +04:00
nmzik 64eea6b32d Reuse vertex shaders across equivalent vertex buffer layouts 2026-10-02 00:51:15 +04:00
nmzik 35759e48cf shader: expose wave32 feature guards through ballot mask simplification 2026-10-02 00:51:15 +04:00
nmzik 6409be2874 shader: respect branch reachability when refreshing scalar resources 2026-10-02 00:51:15 +04:00
Senaxx 0d0b215fab shader: port 64-bit ALU and atomic opcodes 2026-10-02 00:51:15 +04:00
nmzik 11001c97f7 shader: add distinct mesh shader type 2026-10-02 00:51:15 +04:00
nmzik 337f432016 shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
2026-10-02 00:51:15 +04:00
nmzik 581dad7dd3 shader: implement RDNA2 FP64 equality comparisons
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-02 00:51:15 +04:00
nmzik 64dcbe0ea1 shader: decode the combined conditional-debug branch
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-10-02 00:51:15 +04:00