Commit Graph

952 Commits

Author SHA1 Message Date
nmzik 82b2711cdf audio: play ATRAC9 sampler blocks KytyPS5-2026-09-19-82b2711 2026-09-20 01:47:43 +04:00
nmzik 35a275e97d avplayer: signal when playback ends 2026-09-20 01:47:43 +04:00
nmzik 303a0203b6 audio: play NGS2 PCM buffers 2026-09-20 01:47:43 +04:00
Çağatay Güçlü cfbaee07f0 Persist SaveDataMemory2 save data to disk (fixes Astro Bot progress not saving) (#659)
* Persist save-data memory across restarts

* Fix SetSaveDataMemory2 data loss, split saves per user, add atomic writes everywhere

- SaveDataSetSaveDataMemory2 treated data_num=0 as "no entries" even when
  a valid data pointer was supplied. Astro Bot calls this with data_num=0
  meaning "one entry, at data[0]" (an implicit-count convention), so every
  real save write from it was silently dropped as a no-op. Default
  data_num to 1 when data is non-null, matching that convention.
- SaveDataSetupSaveDataMemory2/Get/SetSaveDataMemory2 rejected any call
  that included a non-null icon pointer. Icon persistence isn't
  implemented, but titles are allowed to pass one anyway; rejecting the
  whole call over it made every title that does so fail outright. Ignore
  icon instead of rejecting.
- SaveDataMount3/SaveDataTransferringMount/SaveDataDelete built their
  save-data path from title+dir_name only, dropping the user_id PS5
  local users are keyed by (unlike the newer SetSaveDataMemory2 layout,
  which already nests by user_id). Nest these under user_id too so saves
  from different local users can no longer collide. No migration for the
  old flat layout - the project is still pre-release/experimental.
- Classic SaveDataMount3-mounted titles (Blasphemous, Dead Cells, ...)
  write their save files directly through the guest's normal file I/O
  once mounted, bypassing SaveData's own write path entirely, so they
  had none of the crash-safety SetSaveDataMemory2 already had. Added the
  same protection at the file-system layer: a guest file opened under a
  /savedataN mount that recreates the file from scratch (O_CREAT and/or
  O_TRUNC) is now written to a .tmp shadow file and atomically replaces
  the real one on close, instead of being truncated in place.
- Both write paths now back up the file they're about to replace into a
  sibling "backups" folder (same filename, no added suffix) before the
  atomic replace, so a manual recovery copy of the previous save always
  survives a write - even one that "succeeds" but wasn't wanted.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* Fix save-memory compatibility and preserve existing saves

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
KytyPS5-2026-09-19-cfbaee0
2026-09-20 00:51:22 +04:00
Augusto Domingos fe45265fcd preserve native paths when creating directories 2026-09-19 17:53:15 +02:00
Augusto Domingos 8b294eb5b8 Add unicode path regression coverage 2026-09-19 15:48:30 +02:00
Augusto Domingos 07c9978ac6 keep game icon paths native in windows 2026-09-19 14:45:24 +02:00
Augusto Domingos b61b3f2a40 handle UTF-8 command-line paths 2026-09-19 14:12:35 +02:00
Augusto Domingos 001dfea501 Preserve native windows paths in filesystem operations 2026-09-19 13:11:55 +02:00
nmzik f100f785da libs: fill controller and broadcast status outputs KytyPS5-2026-09-19-f100f78 2026-09-19 05:16:16 +04:00
nmzik ba1854bbdc net: start pool IDs at 1 2026-09-19 04:59:28 +04:00
nmzik ea6aae8577 shader: V_MAD_I16 2026-09-19 04:43:48 +04:00
nmzik 5b7d3343cf shader: V_CMP_NLT_F16 KytyPS5-2026-09-18-5b7d334 2026-09-18 12:25:13 +04:00
nmzik 394e638905 shader: V_MUL_LO_U16 KytyPS5-2026-09-18-394e638 2026-09-18 11:21:57 +04:00
nmzik c2b7b0b58c Revert "BC7-RGBA32_UINT views (Vulkan validation)"
This reverts commit 165234b159.
2026-09-18 11:12:36 +04:00
nmzik 1d2f59dfa4 ajm: reject invalid batch storage KytyPS5-2026-09-18-1d2f59d 2026-09-18 09:11:55 +04:00
nmzik 007d7ea2eb audio: infer stereo RAW AAC layout from channel-pair packets
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-18 09:11:55 +04:00
nmzik 95d3d9d3ad shader: fix packed integer negation
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-18 09:11:55 +04:00
nmzik bfc8cd0e0b shader: DPP8 moves
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
2026-09-18 09:11:55 +04:00
nmzik 165234b159 BC7-RGBA32_UINT views (Vulkan validation)
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-18 09:11:55 +04:00
nmzik 6493674726 shader: dual-source blending (Vulkan) 2026-09-18 09:11:55 +04:00
nmzik cbedf5707f UDP P2P sockets 2026-09-18 09:11:55 +04:00
nmzik 57c5b206ca fix network errno 2026-09-18 09:11:55 +04:00
nmzik 87b4417aca fix initial NP sign-in callback 2026-09-18 09:11:55 +04:00
nmzik 104530eafc fix Windows build (#680)
fix Windows Vulkan barrier macro
KytyPS5-2026-09-17-104530e
2026-09-17 21:32:54 +04:00
nmzik 6cfde37e98 avoid extra allocations KytyPS5-2026-09-17-6cfde37 2026-09-17 20:35:36 +04:00
nmzik c5cebc1d19 remove unused helpers and the -64 suffix 2026-09-17 20:35:36 +04:00
nmzik 697b18b366 replace ByteBuffer with std::vector 2026-09-17 20:35:36 +04:00
nmzik 5b2935e36c remove the extra virtual memory layer 2026-09-17 20:35:36 +04:00
nmzik 5dc644edb4 clean up graphics helpers 2026-09-17 20:35:36 +04:00
nmzik 1211958b4e clean up runtime helpers 2026-09-17 20:35:36 +04:00
nmzik 218e7200bb clean up launcher helpers 2026-09-17 20:35:36 +04:00
nmzik 2bf78a94e0 remove string wrappers 2026-09-17 20:35:36 +04:00
nmzik cc8e02380f remove magic_enum wrappers
Co-authored-by: Saadi <cosxmos@gmail.com>
2026-09-17 20:35:36 +04:00
nmzik c66d977c1d shader: encode SNORM16 formatted stores for skinning buffers KytyPS5-2026-09-17-c66d977 2026-09-17 17:40:05 +04:00
nmzik 4b77686566 shader: V_CMP_NGT_F16 KytyPS5-2026-09-17-4b77686 2026-09-17 16:56:32 +04:00
c0sxm0s a6144f794b launcher: report cheat file save failures (#669)
PatchesDialog::Save silently ignored QSaveFile failures, leaving the
status label showing the old "Loaded N cheat(s)" text so the user could
not tell that their selection was not saved. Report the failure in the
status label and the log instead.
KytyPS5-2026-09-17-a6144f7
2026-09-17 16:13:35 +04:00
Mininaut bab1c3614c libc: treat negative dynamic printf precision as omitted (#625) KytyPS5-2026-09-17-bab1c36 2026-09-17 15:18:04 +04:00
c0sxm0s de1545e19a launcher: wire cancel->reject in C++; document glslang for Windows (#663)
uic from Qt 6.12.0 crashes (0xC0000005) on any non-empty <connections>
block in .ui files. Move the cancel_button -> reject connection from
configuration_edit_dialog.ui into configurationEditDialog.cpp, matching
how the other buttons are already connected there.

Also document the glslang (glslangValidator) requirement for Windows
builds; CMake requires it via find_program(... REQUIRED).
KytyPS5-2026-09-17-de1545e
2026-09-17 15:13:20 +04:00
Komary ce629e0391 input: add gyroscope and motion sensor support (#634)
input: add controller motion sensor support

Co-authored-by: nmzik <Nmzik@mail.ru>
KytyPS5-2026-09-17-ce629e0
2026-09-17 12:28:12 +04:00
BlackCAT 6c03b4aaa5 vscode: point IntelliSense at clang instead of MSVC (#564)
* vscode: point IntelliSense at clang instead of MSVC

KYTY_SYSV_ABI expands to __attribute__((sysv_abi)) with no MSVC fallback,
which is correct for a project that rejects cl.exe at configure time. Nothing
told the C/C++ extension that, so it fell back to windows-msvc-x64 and
flagged every guest-facing function in the tree with "__attribute__ is not a
type name".

Set the IntelliSense mode, compiler path and C++ standard to match the
compiler the build actually uses, and export a compile database for it to
read.

* vscode: resolve the clang toolchain through the VS developer environment

The IntelliSense settings named a specific Visual Studio install, so the
compiler and Ninja only resolved on machines with VS 18 Community under
Program Files. Let CMake Tools source the developer environment instead,
which locates the toolchain through vswhere, and drop the explicit
compilerPath so cpptools takes the compiler from compile_commands.json.

Also point C_Cpp.default.compileCommands at the build directory this
workspace actually configures, and drop CMAKE_EXPORT_COMPILE_COMMANDS
because CMake Tools already exports the database by default.
KytyPS5-2026-09-17-6c03b4a
2026-09-17 11:38:40 +04:00
nmzik 0627e23e92 coderabbit: make it quieter KytyPS5-2026-09-17-0627e23 2026-09-17 11:26:44 +04:00
Jean-Philippe 4e6f4f99d3 loader: emulate immediate SSE4a instructions on macOS (#635)
* loader: emulate immediate SSE4a instructions on macOS

* tests: simplify macOS SSE4a test integration

Keep the Darwin target, CTest registration, and aggregate dependency in
one conditional block without a separate target list. Preserve the
standalone target when BUILD_TESTING is disabled.

Lowercase the test filename and diagnostic prefix, and drop unrelated
formatting changes from the instruction emulator.

Credit Brandon Strong's related SSE4a work in
https://github.com/KytyPS5/KytyPS5/pull/467.

Co-authored-by: Brandon Strong <brandostrong@gmail.com>

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
KytyPS5-2026-09-17-4e6f4f9
2026-09-17 11:23:50 +04:00
Elija f30afc184e shader: support S_ASHR_I64 (#658)
* shader: implement S_ASHR_I64 with compute coverage

* tests: use existing compute suite for S_ASHR_I64

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
KytyPS5-2026-09-17-f30afc1
2026-09-17 10:48:05 +04:00
Beru 228cf3fbf4 Build the launcher on Qt below 6.6 and cap the reference-clock log (#653)
* Fix launcher build on Qt versions below 6.6

QVulkanInstance::NoPortabilityDrivers is only available since Qt 6.6, so
guard its use the same way as the Apple-specific case.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Stop logging every reference-clock copy

CopyData of the clock counter runs on every GPU wait, so the handler wrote
one line per wait: a single SpongeBob boot that never reaches a frame logs
1312 of them, and the count grows with run time. Keep the first 64 lines
for diagnostics; the copy itself is unchanged.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Remove reference-clock logging comment

---------

Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
KytyPS5-2026-09-17-228cf3f
2026-09-17 10:30:47 +04:00
nmzik 47957faa16 Match stencil associations by guest range and extent
PPSA30279
KytyPS5-2026-09-17-47957fa
2026-09-17 09:01:36 +04:00
nmzik 235e24d44f Recognize null-destination SWAPPC shader handoffs
Credits:
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/655
2026-09-17 08:45:21 +04:00
nmzik e0ecffed70 Approximate explicit-LOD texture gathers at mip zero
Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/655
frans (@francoisatt):
https://github.com/KytyPS5/KytyPS5/pull/590
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
shadowbeat070 (@shadowbeat070):
https://github.com/KytyPS5/KytyPS5/pull/654
Pouare514 (@Pouare514):
https://github.com/KytyPS5/KytyPS5/pull/29
https://github.com/KytyPS5/KytyPS5/pull/32
2026-09-17 08:39:57 +04:00
nmzik fa913ec1a7 Accept EXPCLEAR acceleration on expanded depth attachments 2026-09-17 08:25:55 +04:00
nmzik 49b2eedd1c Fix command buffer capacity calculation
Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/652
Crimson (@Crimson3076):
https://github.com/KytyPS5/KytyPS5/pull/598
2026-09-17 08:16:59 +04:00