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https://github.com/KytyPS5/KytyPS5.git
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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d247d3d60c | |||
| 93452b24e3 | |||
| 5559cfcbb2 | |||
| 1c301c9aab | |||
| 59183dbfa8 |
@@ -657,6 +657,8 @@ if(BUILD_TESTING)
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --context-state-only)
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add_test(NAME gpu_tiler
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --gpu-tiler-only)
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add_test(NAME image_transfer_layout
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --image-layout-only)
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add_test(NAME texture_cache_layered_image
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COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --layered-image-only)
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+138
-265
@@ -110,37 +110,6 @@ constexpr uint64_t NumFramesBeforeRemoval = 32;
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return true;
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}
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[[nodiscard]] std::vector<vk::BufferImageCopy> BuildDepthCopies(const ImageInfo& info,
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uint64_t slice_stride,
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vk::ImageAspectFlags aspect) {
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std::vector<vk::BufferImageCopy> copies(info.resources.layers);
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for (uint32_t layer = 0; layer < info.resources.layers; ++layer) {
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auto& copy = copies[layer];
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copy.bufferOffset = slice_stride * layer;
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copy.bufferRowLength = info.pitch;
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copy.bufferImageHeight = info.extent.height;
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copy.imageSubresource = {aspect, 0, layer, 1};
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copy.imageExtent = {info.extent.width, info.extent.height, 1};
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}
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return copies;
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}
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[[nodiscard]] std::vector<GpuTileInfo> BuildDepthTiles(const ImageInfo& info) {
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TileBlockLayout block {};
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EXIT_NOT_IMPLEMENTED(
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!TileGetBlockLayout(TileBlockFamily::Depth64KB, info.bytes_per_block, block));
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const auto full_slice_size = info.data.size / info.resources.layers;
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std::vector<GpuTileInfo> tiles;
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tiles.reserve(info.resources.layers);
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for (uint32_t layer = 0; layer < info.resources.layers; ++layer) {
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const auto offset = full_slice_size * layer;
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tiles.push_back({block.family, block.bytes_per_element, offset, full_slice_size, offset,
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full_slice_size, 0, info.extent.width, info.extent.height, 1, info.pitch});
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tiles.back().surface_z = layer;
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}
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return tiles;
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}
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} // namespace
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TextureCache::TextureCache(GraphicContext& graphics, CommandScheduler& scheduler,
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@@ -570,20 +539,20 @@ bool TextureCache::CopyD16(Image& destination, Image& source) {
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EXIT_IF(layers == 0 || depth_slice > UINT64_MAX / layers || color_slice > UINT64_MAX / layers);
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const auto depth_size = depth_slice * layers;
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const auto color_size = color_slice * layers;
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std::vector<vk::BufferImageCopy> depth_copies(layers);
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std::vector<vk::BufferImageCopy> color_copies(layers);
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for (uint32_t layer = 0; layer < layers; layer++) {
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depth_copies[layer].bufferOffset = depth_slice * layer;
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depth_copies[layer].bufferRowLength = depth.info.pitch;
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depth_copies[layer].bufferImageHeight = depth.info.extent.height;
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depth_copies[layer].imageSubresource = {vk::ImageAspectFlagBits::eDepth, 0, layer, 1};
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depth_copies[layer].imageExtent = depth.info.extent;
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color_copies[layer].bufferOffset = color_slice * layer;
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color_copies[layer].bufferRowLength = color.info.pitch;
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color_copies[layer].bufferImageHeight = color.info.extent.height;
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color_copies[layer].imageSubresource = {vk::ImageAspectFlagBits::eColor, 0, layer, 1};
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color_copies[layer].imageExtent = color.info.extent;
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}
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const std::array depth_copies {
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vk::BufferImageCopy {0,
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depth.info.pitch,
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depth.info.extent.height,
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{vk::ImageAspectFlagBits::eDepth, 0, 0, layers},
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{},
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depth.info.extent}};
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const std::array color_copies {
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vk::BufferImageCopy {0,
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color.info.pitch,
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color.info.extent.height,
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{vk::ImageAspectFlagBits::eColor, 0, 0, layers},
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{},
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color.info.extent}};
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auto depth_buffer = m_tiler.GetScratchBuffer(depth_size);
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auto color_buffer = m_tiler.GetScratchBuffer(color_size, depth_buffer.buffer);
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@@ -740,7 +709,11 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested, BindingTyp
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if (retain_cached_layout) {
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info.data = cached.info.data;
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info.resources = cached.info.resources;
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info.mip_layout = cached.info.mip_layout;
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info.mip_layout = cached.info.mip_layout;
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info.tiling = cached.info.tiling;
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info.tiled_slice_stride = cached.info.tiled_slice_stride;
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info.linear_slice_stride = cached.info.linear_slice_stride;
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info.first_tail_level = cached.info.first_tail_level;
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}
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info.htile_clear_mask = 0;
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const auto replacement_id = InsertImage(info);
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@@ -801,7 +774,14 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
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// a level into or out of the mip tail. These are separate guest layouts.
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if (requested.tile_mode != cached.info.tile_mode ||
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(requested.resources == cached.info.resources &&
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requested.mip_layout != cached.info.mip_layout)) {
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!std::equal(requested.mip_layout.begin(), requested.mip_layout.end(),
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cached.info.mip_layout.begin(),
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[](const ImageMipInfo& left, const ImageMipInfo& right) {
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return left.offset == right.offset && left.size == right.size &&
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left.pitch == right.pitch && left.height == right.height &&
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left.tail_x == right.tail_x && left.tail_y == right.tail_y &&
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left.surface_z == right.surface_z;
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}))) {
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if (safe_to_delete) {
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FreeImage(cached_id);
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}
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@@ -913,168 +893,55 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId source_id) {
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return expanded_id;
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}
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struct TextureCache::TextureTransfer {
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TextureUploadLayout layout;
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std::vector<vk::BufferImageCopy> regions;
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std::vector<GpuTileInfo> tiles;
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ColorTransform color_transform = ColorTransform::None;
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bool valid = false;
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[[nodiscard]] uint64_t LinearSize() const {
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uint64_t size = 0;
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for (const auto& tile: tiles) {
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size = std::max(size, tile.linear_offset + tile.linear_size);
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}
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return size;
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bool TextureCache::CanDownload(const Image& image) const {
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const auto& info = image.info;
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if (info.samples != 1 || image.backing.samples != 1 || info.resources.layers == 0 ||
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info.data.size % info.resources.layers != 0) {
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return false;
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}
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};
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struct TextureCache::ImageDownload {
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TextureTransfer texture;
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bool depth_target = false;
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bool valid = false;
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};
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TextureCache::TextureTransfer
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TextureCache::BuildTextureTransfer(const Image& image, BindingType binding,
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TransferDirection direction) const {
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const auto& info = image.info;
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const bool upload = direction == TransferDirection::Upload;
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const bool render_target = binding == BindingType::RenderTarget;
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const bool video_out = binding == BindingType::VideoOut;
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uint32_t layers = info.TransferLayers();
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bool volume = info.IsVolume();
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const char* owner = "TextureCache readback";
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TextureTransfer transfer;
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transfer.color_transform = info.GetColorTransform();
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if (upload) {
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if ((render_target || video_out) &&
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(info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
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info.samples != 1 || image.backing.samples != 1)) {
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EXIT("TextureCache: invalid color-attachment upload\n");
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}
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owner = "TextureCache";
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if (render_target) {
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owner = "RenderTarget";
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} else if (binding == BindingType::Storage) {
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owner = "StorageTextureCache";
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} else if (video_out) {
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if (info.metadata.compression != VideoOutCompression::Uncompressed) {
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EXIT("TextureCache: invalid color-attachment upload\n");
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}
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layers = info.resources.layers;
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volume = false;
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owner = "VideoOut";
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}
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if (UploadBinding(image) == BindingType::DepthTarget) {
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return IsSupportedDepthPlaneReadback(info) &&
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Prospero::NumBytesPerElement(info.guest_format) == info.bytes_per_block;
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}
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transfer.layout = TextureCalcUploadLayout(info.guest_format, info.extent.width,
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info.extent.height, info.resources.levels, layers,
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info.tile_mode, info.data.size, volume, owner);
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transfer.regions = TextureBuildImageCopies(transfer.layout);
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if (info.IsDepth()) {
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for (auto& region: transfer.regions) {
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region.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
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}
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}
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if (transfer.layout.surface.description.tile_mode != Prospero::TileMode::kLinear) {
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if (!TextureBuildGpuTileInfos(info.data.size, transfer.regions, transfer.layout,
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info.resources.levels, transfer.tiles)) {
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return transfer;
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}
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}
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transfer.valid = true;
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return transfer;
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}
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TextureCache::ImageDownload TextureCache::BuildDownload(const Image& image) const {
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const auto& info = image.info;
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const auto binding = UploadBinding(image);
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ImageDownload transfer {.depth_target = binding == BindingType::DepthTarget};
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if (info.samples != 1 || image.backing.samples != 1) {
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return transfer;
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}
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if (transfer.depth_target) {
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transfer.valid = IsSupportedDepthPlaneReadback(info) && info.resources.layers != 0 &&
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info.data.size % info.resources.layers == 0 &&
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Prospero::NumBytesPerElement(info.guest_format) == info.bytes_per_block;
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return transfer;
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}
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if (info.metadata.compression != VideoOutCompression::Uncompressed) {
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return transfer;
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}
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transfer.texture = BuildTextureTransfer(image, binding, TransferDirection::Download);
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transfer.valid = transfer.texture.valid;
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return transfer;
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return info.metadata.compression == VideoOutCompression::Uncompressed &&
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(!info.IsTiled() || !Prospero::IsFmaskTextureFormat(info.guest_format)) &&
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info.LinearSize() != 0;
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}
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void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_offset) {
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auto& destination = image.depth_id ? m_slot_images[image.depth_id] : image;
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const auto binding = image.depth_id ? BindingType::DepthTarget : UploadBinding(image);
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const auto upload = [&](std::vector<vk::BufferImageCopy>& copies, TileManager::Result linear) {
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for (auto& copy: copies) {
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copy.bufferOffset += linear.offset;
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}
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destination.Upload(copies, linear.buffer, linear.offset, linear.size);
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};
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const auto& info = image.info;
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const auto binding = image.depth_id ? BindingType::DepthTarget : UploadBinding(image);
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if (binding != BindingType::DepthTarget) {
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const auto& info = image.info;
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auto transfer = BuildTextureTransfer(image, binding, TransferDirection::Upload);
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if (!transfer.valid) {
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EXIT("TextureCache: invalid texture upload: binding=%u addr=0x%016" PRIx64
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" size=0x%016" PRIx64 " format=%u tile=%u family=%u extent=%ux%ux%u "
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"pitch=%u levels=%u layers=%u samples=%u\n",
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static_cast<uint32_t>(binding), info.data.address, info.data.size,
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static_cast<uint32_t>(info.guest_format), static_cast<uint32_t>(info.tile_mode),
|
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static_cast<uint32_t>(transfer.layout.surface.texture.block.family), info.extent.width,
|
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info.extent.height, info.extent.depth, info.pitch, info.resources.levels,
|
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info.resources.layers, info.samples);
|
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if ((binding == BindingType::RenderTarget || binding == BindingType::VideoOut) &&
|
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(info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
|
||||
info.samples != 1 || image.backing.samples != 1)) {
|
||||
EXIT("TextureCache: invalid color-attachment upload\n");
|
||||
}
|
||||
TileManager::Result linear {source.Handle(), source_offset, info.data.size};
|
||||
if (!transfer.tiles.empty()) {
|
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linear = m_tiler.Detile(source.Handle(), source_offset, info.data.size,
|
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transfer.LinearSize(), transfer.tiles, transfer.color_transform);
|
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} else if (transfer.color_transform != ColorTransform::None) {
|
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linear = m_tiler.TransformColor(linear, transfer.color_transform, true);
|
||||
if (binding == BindingType::VideoOut &&
|
||||
info.metadata.compression != VideoOutCompression::Uncompressed) {
|
||||
EXIT("TextureCache: invalid video-out upload\n");
|
||||
}
|
||||
upload(transfer.regions, linear);
|
||||
const auto linear = m_tiler.Detile(source.Handle(), source_offset, info);
|
||||
const auto copies = info.BufferCopies(linear.offset);
|
||||
destination.Upload(copies, linear.buffer, linear.offset, linear.size);
|
||||
return;
|
||||
}
|
||||
|
||||
// The stencil plane has its own row pitch and shares the native image
|
||||
// with the depth plane.
|
||||
auto info = destination.info;
|
||||
if (image.depth_id) {
|
||||
info.data = image.info.data;
|
||||
info.resources = {image.stencil_subresources.level_count,
|
||||
image.stencil_subresources.layer_count};
|
||||
info.guest_format = Prospero::BufferFormat::k8UInt;
|
||||
info.bytes_per_block = 1;
|
||||
if (info.IsTiled()) info.pitch = TileGetDepthPitch(info.extent.width, 1, 0);
|
||||
}
|
||||
if (info.samples != 1 || destination.backing.samples != 1 ||
|
||||
info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
|
||||
Prospero::NumBytesPerElement(info.guest_format) != info.bytes_per_block) {
|
||||
EXIT("TextureCache: invalid depth upload\n");
|
||||
}
|
||||
const auto layers = info.resources.layers;
|
||||
const auto full_slice_size = info.data.size / layers;
|
||||
auto copies = BuildDepthCopies(info, full_slice_size, image.depth_id
|
||||
? vk::ImageAspectFlagBits::eStencil
|
||||
: vk::ImageAspectFlagBits::eDepth);
|
||||
const auto layers = info.resources.layers;
|
||||
const auto full_slice_size = info.linear_slice_stride;
|
||||
auto linear = m_tiler.Detile(source.Handle(), source_offset, info);
|
||||
auto copies = info.BufferCopies(linear.offset);
|
||||
if (image.depth_id) {
|
||||
for (auto& copy: copies) {
|
||||
copy.imageSubresource.baseArrayLayer += image.stencil_subresources.base_layer;
|
||||
}
|
||||
}
|
||||
TileManager::Result linear {source.Handle(), source_offset, source.Size() - source_offset};
|
||||
if (info.IsTiled()) {
|
||||
const auto tiles = BuildDepthTiles(info);
|
||||
linear =
|
||||
m_tiler.Detile(source.Handle(), source_offset, info.data.size, info.data.size, tiles);
|
||||
}
|
||||
const auto transfer_bytes = image.depth_id ? 1u : DepthAspectTransferBytes(info.pixel_format);
|
||||
if (transfer_bytes != info.bytes_per_block) {
|
||||
const uint64_t texels_per_slice = static_cast<uint64_t>(info.pitch) * info.extent.height;
|
||||
@@ -1095,11 +962,14 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
|
||||
.source_slice_stride = full_slice_size,
|
||||
.target_slice_stride = transfer_slice});
|
||||
linear = promoted;
|
||||
for (uint32_t layer = 0; layer < layers; layer++) {
|
||||
copies[layer].bufferOffset = transfer_slice * layer;
|
||||
}
|
||||
copies.resize(1);
|
||||
copies[0].bufferOffset = linear.offset;
|
||||
copies[0].bufferRowLength = info.pitch;
|
||||
copies[0].bufferImageHeight = info.extent.height;
|
||||
copies[0].imageSubresource = {vk::ImageAspectFlagBits::eDepth, 0, 0, layers};
|
||||
copies[0].imageExtent = info.extent;
|
||||
}
|
||||
upload(copies, linear);
|
||||
destination.Upload(copies, linear.buffer, linear.offset, linear.size);
|
||||
}
|
||||
|
||||
void TextureCache::InitializeImage(ImageId id) {
|
||||
@@ -1257,8 +1127,25 @@ ImageId TextureCache::AssociateStencil(ImageId depth_id, GuestRange stencil) {
|
||||
}
|
||||
auto& record = m_slot_images[association];
|
||||
TouchImage(record);
|
||||
record.depth_id = depth_id;
|
||||
record.stencil_subresources = depth.stencil_subresources;
|
||||
if (record.depth_id != depth_id || record.stencil_subresources != depth.stencil_subresources) {
|
||||
ImageInfo plane {};
|
||||
plane.data = stencil;
|
||||
plane.pixel_format = vk::Format::eS8Uint;
|
||||
plane.guest_format = Prospero::BufferFormat::k8UInt;
|
||||
plane.type = depth.info.type;
|
||||
plane.extent = depth.info.extent;
|
||||
plane.resources = {depth.stencil_subresources.level_count,
|
||||
depth.stencil_subresources.layer_count};
|
||||
plane.tile_mode = depth.info.tile_mode;
|
||||
plane.pitch =
|
||||
plane.IsTiled() ? TileGetDepthPitch(plane.extent.width, 1, 0) : depth.info.pitch;
|
||||
plane.bytes_per_block = 1;
|
||||
plane.UpdateSize();
|
||||
record.info = plane;
|
||||
record.depth_id = depth_id;
|
||||
record.stencil_subresources = depth.stencil_subresources;
|
||||
}
|
||||
|
||||
return association;
|
||||
}
|
||||
|
||||
@@ -1282,6 +1169,19 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
|
||||
for (const auto id: candidates) {
|
||||
const auto& image = m_slot_images[id];
|
||||
// Stencil descriptors name the associated plane; its depth owner supplies
|
||||
// the native image and the canonical guest tiling.
|
||||
if ((desc.type == BindingType::Texture || desc.type == BindingType::Storage) &&
|
||||
image.depth_id && image.info.data == desc.info.data &&
|
||||
m_slot_images[image.depth_id].info.samples == desc.info.samples &&
|
||||
image.info.extent == desc.info.extent && image.info.type == desc.info.type &&
|
||||
image.info.resources.levels >= desc.info.resources.levels &&
|
||||
image.info.resources.layers >= desc.info.resources.layers &&
|
||||
desc.info.bytes_per_block == 1 &&
|
||||
desc.info.guest_format == Prospero::BufferFormat::k8UInt) {
|
||||
result = id;
|
||||
break;
|
||||
}
|
||||
if (SameBacking(image.info, desc.info, exact_format)) {
|
||||
result = id;
|
||||
}
|
||||
@@ -1303,7 +1203,7 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
}
|
||||
}
|
||||
|
||||
if (result) {
|
||||
if (result && !m_slot_images[result].depth_id) {
|
||||
auto& resolved = m_slot_images[result];
|
||||
if (exact_format && resolved.info.pixel_format != desc.info.pixel_format) {
|
||||
result = {};
|
||||
@@ -1685,7 +1585,7 @@ void TextureCache::InvalidateMemory(uint64_t address, uint64_t size) {
|
||||
void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset) {
|
||||
const auto& info = image.info;
|
||||
const auto layers = info.resources.layers;
|
||||
const auto full_slice_size = info.data.size / layers;
|
||||
const auto full_slice_size = info.linear_slice_stride;
|
||||
const auto transfer_bytes = DepthAspectTransferBytes(info.pixel_format);
|
||||
const uint64_t texels_per_slice = static_cast<uint64_t>(info.pitch) * info.extent.height;
|
||||
EXIT_NOT_IMPLEMENTED(transfer_bytes == 0 || texels_per_slice > UINT32_MAX ||
|
||||
@@ -1696,31 +1596,31 @@ void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t des
|
||||
EXIT_NOT_IMPLEMENTED(transfer_slice > UINT64_MAX / layers);
|
||||
const uint64_t transfer_size = transfer_slice * layers;
|
||||
EXIT_NOT_IMPLEMENTED(guest_slice > full_slice_size);
|
||||
auto copies = BuildDepthCopies(info, full_slice_size, vk::ImageAspectFlagBits::eDepth);
|
||||
if (transfer_bytes == info.bytes_per_block) {
|
||||
if (!info.IsTiled()) {
|
||||
for (auto& copy: copies) {
|
||||
copy.bufferOffset += destination_offset;
|
||||
}
|
||||
const auto copies = info.BufferCopies(destination_offset);
|
||||
image.Download(copies, destination.Handle(), destination_offset, info.data.size);
|
||||
return;
|
||||
} else {
|
||||
const auto copies = info.BufferCopies();
|
||||
m_tiler.TileImage(image, copies, destination.Handle(), destination_offset,
|
||||
info.data.size);
|
||||
}
|
||||
const auto tiles = BuildDepthTiles(info);
|
||||
m_tiler.TileImage(image, copies, destination.Handle(), destination_offset, info.data.size,
|
||||
info.data.size, tiles);
|
||||
return;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(info.bytes_per_block != sizeof(uint16_t) ||
|
||||
transfer_bytes != sizeof(uint32_t));
|
||||
for (uint32_t layer = 0; layer < layers; layer++) {
|
||||
copies[layer].bufferOffset = transfer_slice * layer;
|
||||
}
|
||||
const std::array copies {vk::BufferImageCopy {0,
|
||||
info.pitch,
|
||||
info.extent.height,
|
||||
{vk::ImageAspectFlagBits::eDepth, 0, 0, layers},
|
||||
{},
|
||||
info.extent}};
|
||||
auto host_linear = m_tiler.GetScratchBuffer(transfer_size);
|
||||
image.Download(copies, host_linear.buffer, 0, host_linear.size);
|
||||
const bool tiled = info.IsTiled();
|
||||
auto guest_linear = tiled ? m_tiler.GetScratchBuffer(info.data.size, host_linear.buffer)
|
||||
: TileManager::Result {destination.Handle(), destination_offset,
|
||||
destination.Size() - destination_offset};
|
||||
auto guest_linear = tiled ? m_tiler.GetScratchBuffer(info.LinearSize(), host_linear.buffer)
|
||||
: TileManager::Result {destination.Handle(), destination_offset,
|
||||
destination.Size() - destination_offset};
|
||||
m_tiler.ConvertD16(host_linear, guest_linear, TileManager::D16Direction::Demote,
|
||||
DepthAspectTransferFormat(info.pixel_format) == vk::Format::eD32Sfloat,
|
||||
{.width = info.extent.width,
|
||||
@@ -1730,47 +1630,39 @@ void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t des
|
||||
.target_row_stride = static_cast<uint64_t>(info.pitch) * sizeof(uint16_t),
|
||||
.source_slice_stride = transfer_slice,
|
||||
.target_slice_stride = full_slice_size});
|
||||
if (!tiled) {
|
||||
return;
|
||||
if (tiled) {
|
||||
m_tiler.Tile(guest_linear.buffer, guest_linear.offset, guest_linear.size,
|
||||
destination.Handle(), destination_offset, info.data.size, info);
|
||||
}
|
||||
const auto tiles = BuildDepthTiles(info);
|
||||
m_tiler.Tile(guest_linear.buffer, guest_linear.offset, info.data.size, destination.Handle(),
|
||||
destination_offset, info.data.size, tiles);
|
||||
}
|
||||
|
||||
void TextureCache::DownloadImage(Image& image, Buffer& destination, uint64_t destination_offset,
|
||||
uint64_t destination_size, ImageDownload transfer) {
|
||||
if (!transfer.valid) {
|
||||
EXIT("TextureCache: invalid image download transfer\n");
|
||||
uint64_t destination_size, uint32_t levels) {
|
||||
if (!CanDownload(image)) {
|
||||
EXIT("TextureCache: invalid image download\n");
|
||||
}
|
||||
if (transfer.depth_target) {
|
||||
if (destination_size != image.info.data.size) {
|
||||
EXIT("TextureCache: partial depth image download is unsupported\n");
|
||||
}
|
||||
if (UploadBinding(image) == BindingType::DepthTarget) {
|
||||
EXIT_IF(destination_size != image.info.data.size || levels != image.info.resources.levels);
|
||||
DownloadDepth(image, destination, destination_offset);
|
||||
return;
|
||||
}
|
||||
|
||||
auto& texture = transfer.texture;
|
||||
const auto transform = texture.color_transform;
|
||||
if (texture.tiles.empty()) {
|
||||
if (transform != ColorTransform::None) {
|
||||
auto linear = m_tiler.GetScratchBuffer(destination_size);
|
||||
image.Download(texture.regions, linear.buffer, 0, linear.size);
|
||||
m_tiler.TransformColor(linear,
|
||||
{destination.Handle(), destination_offset, destination_size},
|
||||
transform, false);
|
||||
return;
|
||||
}
|
||||
for (auto& copy: texture.regions) {
|
||||
copy.bufferOffset += destination_offset;
|
||||
}
|
||||
image.Download(texture.regions, destination.Handle(), destination_offset, destination_size);
|
||||
return;
|
||||
const auto& info = image.info;
|
||||
const auto transform = info.GetColorTransform();
|
||||
if (info.IsTiled()) {
|
||||
const auto copies = info.BufferCopies(0, levels);
|
||||
m_tiler.TileImage(image, copies, destination.Handle(), destination_offset, destination_size,
|
||||
levels);
|
||||
} else if (transform != ColorTransform::None) {
|
||||
auto linear = m_tiler.GetScratchBuffer(destination_size);
|
||||
const auto copies = info.BufferCopies(0, levels);
|
||||
image.Download(copies, linear.buffer, 0, linear.size);
|
||||
m_tiler.TransformColor(linear, {destination.Handle(), destination_offset, destination_size},
|
||||
transform, false);
|
||||
} else {
|
||||
const auto copies = info.BufferCopies(destination_offset, levels);
|
||||
image.Download(copies, destination.Handle(), destination_offset, destination_size);
|
||||
}
|
||||
|
||||
m_tiler.TileImage(image, texture.regions, destination.Handle(), destination_offset,
|
||||
destination_size, texture.LinearSize(), texture.tiles, transform);
|
||||
}
|
||||
|
||||
bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uint64_t size) {
|
||||
@@ -1810,30 +1702,12 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uin
|
||||
if (copy_size == 0) {
|
||||
return false;
|
||||
}
|
||||
auto transfer = m_texture_cache.BuildDownload(image);
|
||||
if (!transfer.valid) {
|
||||
if (!m_texture_cache.CanDownload(image) ||
|
||||
(TextureCache::UploadBinding(image) == TextureCache::BindingType::DepthTarget &&
|
||||
copy_size != image.info.data.size)) {
|
||||
return false;
|
||||
}
|
||||
if (transfer.depth_target && copy_size != image.info.data.size) {
|
||||
return false;
|
||||
}
|
||||
if (!transfer.depth_target && levels < image.info.resources.levels) {
|
||||
auto& texture = transfer.texture;
|
||||
std::erase_if(texture.regions, [levels](const vk::BufferImageCopy& region) {
|
||||
return region.imageSubresource.mipLevel >= levels;
|
||||
});
|
||||
if (texture.regions.empty()) {
|
||||
return false;
|
||||
}
|
||||
if (!texture.tiles.empty()) {
|
||||
texture.tiles.clear();
|
||||
if (!TextureBuildGpuTileInfos(copy_size, texture.regions, texture.layout, levels,
|
||||
texture.tiles)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_texture_cache.DownloadImage(image, buffer, buf_offset, copy_size, std::move(transfer));
|
||||
m_texture_cache.DownloadImage(image, buffer, buf_offset, copy_size, levels);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1842,8 +1716,7 @@ bool TextureCache::DownloadImageMemory(ImageId id) {
|
||||
if (image.depth_id) {
|
||||
return false;
|
||||
}
|
||||
auto transfer = BuildDownload(image);
|
||||
if (!transfer.valid || !image.SafeToDownload()) {
|
||||
if (!image.SafeToDownload() || !CanDownload(image)) {
|
||||
return false;
|
||||
}
|
||||
const auto range = image.info.data;
|
||||
@@ -1859,7 +1732,7 @@ bool TextureCache::DownloadImageMemory(ImageId id) {
|
||||
}
|
||||
download.Flush(offset, range.size);
|
||||
|
||||
DownloadImage(image, download, offset, range.size, std::move(transfer));
|
||||
DownloadImage(image, download, offset, range.size, image.info.resources.levels);
|
||||
vk::BufferMemoryBarrier barrier {};
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eTransferWrite |
|
||||
vk::AccessFlagBits::eShaderWrite;
|
||||
|
||||
+2
-8
@@ -73,10 +73,6 @@ public:
|
||||
void RunGarbageCollector();
|
||||
|
||||
private:
|
||||
enum class TransferDirection { Upload, Download };
|
||||
struct TextureTransfer;
|
||||
struct ImageDownload;
|
||||
|
||||
struct MetaDataInfo {
|
||||
enum class Type : uint8_t { CMask, FMask, HTile };
|
||||
|
||||
@@ -141,12 +137,10 @@ private:
|
||||
void MaterializeColorClear(ImageId id, const ImageDesc& desc,
|
||||
uint32_t metadata_base_layer);
|
||||
void InitializeImage(ImageId id);
|
||||
[[nodiscard]] TextureTransfer
|
||||
BuildTextureTransfer(const Image& image, BindingType binding, TransferDirection direction) const;
|
||||
[[nodiscard]] ImageDownload BuildDownload(const Image& image) const;
|
||||
[[nodiscard]] bool CanDownload(const Image& image) const;
|
||||
void UploadImage(Image& image, Buffer& source, uint64_t source_offset);
|
||||
void DownloadImage(Image& image, Buffer& destination, uint64_t destination_offset,
|
||||
uint64_t destination_size, ImageDownload transfer);
|
||||
uint64_t destination_size, uint32_t levels);
|
||||
void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
|
||||
void CommitGpuWrite(Image& image);
|
||||
// Caller holds m_lock. Volume layer ranges select depth slices.
|
||||
|
||||
@@ -139,9 +139,7 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
|
||||
// Nonlinear clear values are still stored as normalized components.
|
||||
// Metadata clears are materialized during image discovery; render-pass loads preserve contents.
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t pitch = 0;
|
||||
uint64_t size = 0;
|
||||
uint32_t height = 0;
|
||||
bool tile = false;
|
||||
const bool standard4 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard4KB;
|
||||
const bool standard64 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard64KB;
|
||||
@@ -164,6 +162,9 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
|
||||
if (texture_tile && samples != 1) {
|
||||
EXIT("texture-tiled color render targets do not support multisampling\n");
|
||||
}
|
||||
if (volume && !tile) {
|
||||
EXIT("linear 3D render targets are unsupported\n");
|
||||
}
|
||||
|
||||
width = rt.attrib2.width + 1;
|
||||
height = rt.attrib2.height + 1;
|
||||
@@ -198,80 +199,25 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
|
||||
" layer=%u/%u\n",
|
||||
rt.attrib3.dimension, rt.attrib3.depth, view.base_layer, view.image_layers);
|
||||
}
|
||||
if (samples == 1) {
|
||||
pitch = TileGetTexturePitch(transfer_format, width, rt.attrib3.tile_mode);
|
||||
} else {
|
||||
pitch = TileGetRenderTargetPitch(width, bytes_per_element, rt.attrib.num_fragments);
|
||||
}
|
||||
if (pitch == 0) {
|
||||
EXIT("unsupported render-target pitch: width=%u bytes=%u\n", width, bytes_per_element);
|
||||
}
|
||||
|
||||
TileSizeOffset mip_sizes[16] {};
|
||||
TilePaddedSize mip_padded[16] {};
|
||||
TileSurfaceLayout volume_layout {};
|
||||
uint64_t backing_size = 0;
|
||||
if (volume) {
|
||||
const TileSurfaceDescription description {transfer_format,
|
||||
rt.attrib3.tile_mode,
|
||||
TileSurfaceDimension::Dim3D,
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
levels,
|
||||
1};
|
||||
if (!tile || !TileGetTiledTextureLayout(description, volume_layout)) {
|
||||
EXIT("unsupported 3D render-target layout: %ux%ux%u levels=%u tile=%u\n", width, height,
|
||||
depth, levels, static_cast<uint32_t>(rt.attrib3.tile_mode));
|
||||
}
|
||||
size = volume_layout.block_slice_size;
|
||||
backing_size = volume_layout.total_size;
|
||||
} else {
|
||||
TileSizeAlign layout {};
|
||||
bool valid_layout = false;
|
||||
if (samples == 1) {
|
||||
TileGetTextureSize(transfer_format, width, height, levels, rt.attrib3.tile_mode,
|
||||
&layout, mip_sizes, mip_padded);
|
||||
valid_layout = layout.size != 0 && layout.align != 0 &&
|
||||
(rt.attrib3.tile_mode != Prospero::TileMode::kRenderTarget ||
|
||||
levels <= std::bit_width(std::max(width, height)));
|
||||
} else {
|
||||
valid_layout = TileGetRenderTargetSize(width, height, pitch, bytes_per_element,
|
||||
layout, rt.attrib.num_fragments);
|
||||
mip_sizes[0] = {layout.size, 0, 0, 0, 0, 0};
|
||||
mip_padded[0] = {pitch, height};
|
||||
}
|
||||
if (!valid_layout) {
|
||||
EXIT("unsupported render-target layout: %ux%u pitch=%u bytes=%u levels=%u\n", width,
|
||||
height, pitch, bytes_per_element, levels);
|
||||
}
|
||||
size = layout.size;
|
||||
}
|
||||
if (size == 0 || (!volume && size > UINT64_MAX / view.image_layers)) {
|
||||
EXIT("render-target memory footprint is invalid\n");
|
||||
}
|
||||
if (!volume) {
|
||||
backing_size = size * view.image_layers;
|
||||
}
|
||||
if (backing_size == 0) {
|
||||
EXIT("render-target backing is empty\n");
|
||||
}
|
||||
if (!GuestRange {rt.base.addr, backing_size}.Valid()) {
|
||||
EXIT("render-target backing range is invalid\n");
|
||||
}
|
||||
|
||||
auto& desc = r.desc;
|
||||
desc.type = TextureCache::BindingType::RenderTarget;
|
||||
desc.info.data = {rt.base.addr, backing_size};
|
||||
desc.info.data = {rt.base.addr, 0};
|
||||
desc.info.pixel_format = target_format.format;
|
||||
desc.info.guest_format = target_format.guest_format;
|
||||
desc.info.type = image_type;
|
||||
desc.info.extent = {width, height, depth};
|
||||
desc.info.resources = {levels, volume ? 1u : view.image_layers};
|
||||
desc.info.pitch = pitch;
|
||||
desc.info.resources = {levels, volume ? 1u : view.image_layers};
|
||||
desc.info.bytes_per_block = bytes_per_element;
|
||||
desc.info.samples = samples;
|
||||
desc.info.tile_mode = rt.attrib3.tile_mode;
|
||||
if (!volume && rt.attrib3.tile_mode == Prospero::TileMode::kRenderTarget &&
|
||||
levels > std::bit_width(std::max(width, height))) {
|
||||
EXIT("unsupported render-target mip count\n");
|
||||
}
|
||||
desc.info.UpdateSize();
|
||||
if (!desc.info.data.Valid()) {
|
||||
EXIT("render-target backing range is invalid\n");
|
||||
}
|
||||
const bool has_dcc = rt.info.dcc_compression_enable && rt.dcc_addr.addr != 0;
|
||||
const bool has_cmask = !rt.info.dcc_compression_enable && rt.info.cmask_fast_clear_enable &&
|
||||
rt.cmask.addr != 0 && samples == 1 &&
|
||||
@@ -293,30 +239,6 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
|
||||
desc.info.metadata.clear_word = rt.clear_word0.word0;
|
||||
desc.info.metadata.clear_register_valid = true;
|
||||
}
|
||||
for (uint32_t level = 0; level < levels; level++) {
|
||||
if (volume) {
|
||||
const auto& mip = volume_layout.mips[level];
|
||||
desc.info.mip_layout[level] = {
|
||||
mip.offset,
|
||||
mip.size,
|
||||
mip.padded_width,
|
||||
mip.padded_height,
|
||||
};
|
||||
continue;
|
||||
}
|
||||
const auto level_offset =
|
||||
mip_sizes[level].src_size != 0 ? mip_sizes[level].src_offset : mip_sizes[level].offset;
|
||||
const auto level_size =
|
||||
static_cast<uint64_t>(mip_sizes[level].src_size != 0 ? mip_sizes[level].src_size
|
||||
: mip_sizes[level].size) *
|
||||
view.image_layers;
|
||||
desc.info.mip_layout[level] = {
|
||||
level_offset,
|
||||
level_size,
|
||||
mip_padded[level].width,
|
||||
mip_padded[level].height,
|
||||
};
|
||||
}
|
||||
desc.view_info.format = target_format.format;
|
||||
if (is_1d) {
|
||||
desc.view_info.type =
|
||||
|
||||
@@ -334,6 +334,7 @@ CommandBuffer& CommandScheduler::BeginCommand() {
|
||||
EXIT_IF(!m_command.IsInvalid());
|
||||
m_command.m_buffer = m_command_pool.Commit();
|
||||
m_command.Begin();
|
||||
m_dynamic_state.Invalidate();
|
||||
return m_command;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,14 +3,13 @@
|
||||
|
||||
#include "common/common.h"
|
||||
#include "common/uniqueFunction.h"
|
||||
#include "graphics/host_gpu/renderer/dynamicState.h"
|
||||
#include "graphics/host_gpu/renderer/masterSemaphore.h"
|
||||
#include "graphics/host_gpu/renderer/render.h"
|
||||
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
#include <queue>
|
||||
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
@@ -50,6 +49,7 @@ public:
|
||||
[[nodiscard]] uint64_t CurrentTick() const noexcept { return m_master.CurrentTick(); }
|
||||
[[nodiscard]] bool IsFree(uint64_t tick);
|
||||
[[nodiscard]] MasterSemaphore& GetMasterSemaphore() noexcept { return m_master; }
|
||||
[[nodiscard]] DynamicState& GetDynamicState() noexcept { return m_dynamic_state; }
|
||||
[[nodiscard]] RenderContext& Context() const noexcept { return m_context; }
|
||||
[[nodiscard]] GraphicContext& Graphics() const noexcept { return m_graphics; }
|
||||
|
||||
@@ -92,6 +92,7 @@ private:
|
||||
GraphicContext& m_graphics;
|
||||
CommandPool m_command_pool;
|
||||
CommandBuffer m_command;
|
||||
DynamicState m_dynamic_state;
|
||||
std::queue<PendingOperation> m_pending_operations;
|
||||
std::queue<PendingOperation> m_priority_operations;
|
||||
std::mutex m_operation_mutex;
|
||||
|
||||
@@ -239,7 +239,7 @@ static TextureCache::ImageDesc MakeDepthTargetDesc(const CommandBuffer& buffer,
|
||||
desc.info.bytes_per_block = bytes;
|
||||
desc.info.samples = samples;
|
||||
desc.info.tile_mode = Prospero::TileMode::kDepth;
|
||||
desc.info.mip_layout[0] = {0, depth_backing_size, pitch, height};
|
||||
desc.info.UpdateSize();
|
||||
desc.info.metadata.range =
|
||||
has_htile ? GuestRange {z.htile_data_base_addr, htile_backing_size} : GuestRange {};
|
||||
desc.info.metadata.kind = has_htile ? ImageMetadataKind::Htile : ImageMetadataKind::None;
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
#include "graphics/host_gpu/renderer/dynamicState.h"
|
||||
|
||||
#include "graphics/host_gpu/graphicContext.h"
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
void DynamicState::Commit(const GraphicContext& graphics, vk::CommandBuffer cmdbuf) {
|
||||
if (dirty_state.viewports) {
|
||||
dirty_state.viewports = false;
|
||||
cmdbuf.setViewportWithCount(num_viewports, viewports.data());
|
||||
}
|
||||
if (dirty_state.scissors) {
|
||||
dirty_state.scissors = false;
|
||||
cmdbuf.setScissorWithCount(num_scissors, scissors.data());
|
||||
}
|
||||
if (dirty_state.depth_test_enabled) {
|
||||
dirty_state.depth_test_enabled = false;
|
||||
cmdbuf.setDepthTestEnable(depth_test_enabled);
|
||||
}
|
||||
if (dirty_state.depth_write_enabled) {
|
||||
dirty_state.depth_write_enabled = false;
|
||||
// Note that this must be set in a command buffer even if depth test is disabled.
|
||||
cmdbuf.setDepthWriteEnable(depth_write_enabled);
|
||||
}
|
||||
if (depth_test_enabled && dirty_state.depth_compare_op) {
|
||||
dirty_state.depth_compare_op = false;
|
||||
cmdbuf.setDepthCompareOp(depth_compare_op);
|
||||
}
|
||||
if (dirty_state.depth_bounds_test_enabled) {
|
||||
dirty_state.depth_bounds_test_enabled = false;
|
||||
#if !defined(__APPLE__)
|
||||
cmdbuf.setDepthBoundsTestEnable(depth_bounds_test_enabled);
|
||||
#endif
|
||||
}
|
||||
if (depth_bounds_test_enabled && dirty_state.depth_bounds) {
|
||||
dirty_state.depth_bounds = false;
|
||||
#if !defined(__APPLE__)
|
||||
cmdbuf.setDepthBounds(depth_bounds_min, depth_bounds_max);
|
||||
#endif
|
||||
}
|
||||
if (dirty_state.depth_bias_enabled) {
|
||||
dirty_state.depth_bias_enabled = false;
|
||||
cmdbuf.setDepthBiasEnable(depth_bias_enabled);
|
||||
}
|
||||
if (depth_bias_enabled && dirty_state.depth_bias) {
|
||||
dirty_state.depth_bias = false;
|
||||
cmdbuf.setDepthBias(depth_bias_constant, depth_bias_clamp, depth_bias_slope);
|
||||
}
|
||||
if (dirty_state.stencil_test_enabled) {
|
||||
dirty_state.stencil_test_enabled = false;
|
||||
cmdbuf.setStencilTestEnable(stencil_test_enabled);
|
||||
}
|
||||
if (stencil_test_enabled) {
|
||||
if (dirty_state.stencil_front_ops && dirty_state.stencil_back_ops &&
|
||||
stencil_front_ops == stencil_back_ops) {
|
||||
dirty_state.stencil_front_ops = false;
|
||||
dirty_state.stencil_back_ops = false;
|
||||
cmdbuf.setStencilOp(vk::StencilFaceFlagBits::eFrontAndBack, stencil_front_ops.fail_op,
|
||||
stencil_front_ops.pass_op, stencil_front_ops.depth_fail_op,
|
||||
stencil_front_ops.compare_op);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_ops) {
|
||||
dirty_state.stencil_front_ops = false;
|
||||
cmdbuf.setStencilOp(vk::StencilFaceFlagBits::eFront, stencil_front_ops.fail_op,
|
||||
stencil_front_ops.pass_op, stencil_front_ops.depth_fail_op,
|
||||
stencil_front_ops.compare_op);
|
||||
}
|
||||
if (dirty_state.stencil_back_ops) {
|
||||
dirty_state.stencil_back_ops = false;
|
||||
cmdbuf.setStencilOp(vk::StencilFaceFlagBits::eBack, stencil_back_ops.fail_op,
|
||||
stencil_back_ops.pass_op, stencil_back_ops.depth_fail_op,
|
||||
stencil_back_ops.compare_op);
|
||||
}
|
||||
}
|
||||
if (dirty_state.stencil_front_reference && dirty_state.stencil_back_reference &&
|
||||
stencil_front_reference == stencil_back_reference) {
|
||||
dirty_state.stencil_front_reference = false;
|
||||
dirty_state.stencil_back_reference = false;
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_reference);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_reference) {
|
||||
dirty_state.stencil_front_reference = false;
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFront,
|
||||
stencil_front_reference);
|
||||
}
|
||||
if (dirty_state.stencil_back_reference) {
|
||||
dirty_state.stencil_back_reference = false;
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eBack, stencil_back_reference);
|
||||
}
|
||||
}
|
||||
if (dirty_state.stencil_front_write_mask && dirty_state.stencil_back_write_mask &&
|
||||
stencil_front_write_mask == stencil_back_write_mask) {
|
||||
dirty_state.stencil_front_write_mask = false;
|
||||
dirty_state.stencil_back_write_mask = false;
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_write_mask);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_write_mask) {
|
||||
dirty_state.stencil_front_write_mask = false;
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFront,
|
||||
stencil_front_write_mask);
|
||||
}
|
||||
if (dirty_state.stencil_back_write_mask) {
|
||||
dirty_state.stencil_back_write_mask = false;
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eBack, stencil_back_write_mask);
|
||||
}
|
||||
}
|
||||
if (dirty_state.stencil_front_compare_mask && dirty_state.stencil_back_compare_mask &&
|
||||
stencil_front_compare_mask == stencil_back_compare_mask) {
|
||||
dirty_state.stencil_front_compare_mask = false;
|
||||
dirty_state.stencil_back_compare_mask = false;
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_compare_mask);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_compare_mask) {
|
||||
dirty_state.stencil_front_compare_mask = false;
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFront,
|
||||
stencil_front_compare_mask);
|
||||
}
|
||||
if (dirty_state.stencil_back_compare_mask) {
|
||||
dirty_state.stencil_back_compare_mask = false;
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eBack,
|
||||
stencil_back_compare_mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (dirty_state.blend_constants) {
|
||||
dirty_state.blend_constants = false;
|
||||
cmdbuf.setBlendConstants(blend_constants.data());
|
||||
}
|
||||
if (dirty_state.color_write_enables) {
|
||||
dirty_state.color_write_enables = false;
|
||||
#if !defined(__APPLE__)
|
||||
if (num_color_write_enables != 0) {
|
||||
cmdbuf.setColorWriteEnableEXT(num_color_write_enables, color_write_enables.data());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if (dirty_state.line_width) {
|
||||
dirty_state.line_width = false;
|
||||
cmdbuf.setLineWidth(line_width);
|
||||
}
|
||||
if (dirty_state.feedback_loop_aspects && graphics.attachment_feedback_loop_enabled) {
|
||||
dirty_state.feedback_loop_aspects = false;
|
||||
cmdbuf.setAttachmentFeedbackLoopEnableEXT(feedback_loop_aspects);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -0,0 +1,258 @@
|
||||
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DYNAMICSTATE_H_
|
||||
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DYNAMICSTATE_H_
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "graphics/host_gpu/renderer/renderTarget.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <span>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
struct GraphicContext;
|
||||
|
||||
struct StencilOps {
|
||||
vk::StencilOp fail_op {};
|
||||
vk::StencilOp pass_op {};
|
||||
vk::StencilOp depth_fail_op {};
|
||||
vk::CompareOp compare_op {};
|
||||
|
||||
bool operator==(const StencilOps& other) const {
|
||||
return fail_op == other.fail_op && pass_op == other.pass_op &&
|
||||
depth_fail_op == other.depth_fail_op && compare_op == other.compare_op;
|
||||
}
|
||||
};
|
||||
|
||||
struct DynamicState {
|
||||
struct {
|
||||
bool viewports : 1;
|
||||
bool scissors : 1;
|
||||
|
||||
bool depth_test_enabled : 1;
|
||||
bool depth_write_enabled : 1;
|
||||
bool depth_compare_op : 1;
|
||||
|
||||
bool depth_bounds_test_enabled : 1;
|
||||
bool depth_bounds : 1;
|
||||
|
||||
bool depth_bias_enabled : 1;
|
||||
bool depth_bias : 1;
|
||||
|
||||
bool stencil_test_enabled : 1;
|
||||
bool stencil_front_ops : 1;
|
||||
bool stencil_front_reference : 1;
|
||||
bool stencil_front_write_mask : 1;
|
||||
bool stencil_front_compare_mask : 1;
|
||||
bool stencil_back_ops : 1;
|
||||
bool stencil_back_reference : 1;
|
||||
bool stencil_back_write_mask : 1;
|
||||
bool stencil_back_compare_mask : 1;
|
||||
|
||||
bool blend_constants : 1;
|
||||
bool color_write_enables : 1;
|
||||
bool line_width : 1;
|
||||
bool feedback_loop_aspects : 1;
|
||||
} dirty_state {};
|
||||
|
||||
std::array<vk::Viewport, 16> viewports {};
|
||||
std::array<vk::Rect2D, 16> scissors {};
|
||||
uint32_t num_viewports {};
|
||||
uint32_t num_scissors {};
|
||||
|
||||
bool depth_test_enabled {};
|
||||
bool depth_write_enabled {};
|
||||
vk::CompareOp depth_compare_op {};
|
||||
|
||||
bool depth_bounds_test_enabled {};
|
||||
float depth_bounds_min {};
|
||||
float depth_bounds_max {};
|
||||
|
||||
bool depth_bias_enabled {};
|
||||
float depth_bias_constant {};
|
||||
float depth_bias_clamp {};
|
||||
float depth_bias_slope {};
|
||||
|
||||
bool stencil_test_enabled {};
|
||||
StencilOps stencil_front_ops {};
|
||||
uint32_t stencil_front_reference {};
|
||||
uint32_t stencil_front_write_mask {};
|
||||
uint32_t stencil_front_compare_mask {};
|
||||
StencilOps stencil_back_ops {};
|
||||
uint32_t stencil_back_reference {};
|
||||
uint32_t stencil_back_write_mask {};
|
||||
uint32_t stencil_back_compare_mask {};
|
||||
|
||||
std::array<float, 4> blend_constants {};
|
||||
std::array<vk::Bool32, RENDER_COLOR_ATTACHMENTS_MAX> color_write_enables {};
|
||||
uint32_t num_color_write_enables {};
|
||||
float line_width {};
|
||||
vk::ImageAspectFlags feedback_loop_aspects {};
|
||||
|
||||
/// Commits the dynamic state to the provided command buffer.
|
||||
void Commit(const GraphicContext& graphics, vk::CommandBuffer cmdbuf);
|
||||
|
||||
/// Invalidates all dynamic state to be flushed into the next command buffer.
|
||||
void Invalidate() { std::memset(&dirty_state, 0xFF, sizeof(dirty_state)); }
|
||||
|
||||
void SetViewports(std::span<const vk::Viewport> viewports_) {
|
||||
EXIT_IF(viewports_.size() > viewports.size());
|
||||
if (!std::ranges::equal(std::span(viewports).first(num_viewports), viewports_)) {
|
||||
std::ranges::copy(viewports_, viewports.begin());
|
||||
num_viewports = static_cast<uint32_t>(viewports_.size());
|
||||
dirty_state.viewports = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetScissors(std::span<const vk::Rect2D> scissors_) {
|
||||
EXIT_IF(scissors_.size() > scissors.size());
|
||||
if (!std::ranges::equal(std::span(scissors).first(num_scissors), scissors_)) {
|
||||
std::ranges::copy(scissors_, scissors.begin());
|
||||
num_scissors = static_cast<uint32_t>(scissors_.size());
|
||||
dirty_state.scissors = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthTestEnabled(const bool enabled) {
|
||||
if (depth_test_enabled != enabled) {
|
||||
depth_test_enabled = enabled;
|
||||
dirty_state.depth_test_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthWriteEnabled(const bool enabled) {
|
||||
if (depth_write_enabled != enabled) {
|
||||
depth_write_enabled = enabled;
|
||||
dirty_state.depth_write_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthCompareOp(const vk::CompareOp compare_op) {
|
||||
if (depth_compare_op != compare_op) {
|
||||
depth_compare_op = compare_op;
|
||||
dirty_state.depth_compare_op = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBoundsTestEnabled(const bool enabled) {
|
||||
if (depth_bounds_test_enabled != enabled) {
|
||||
depth_bounds_test_enabled = enabled;
|
||||
dirty_state.depth_bounds_test_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBounds(const float min, const float max) {
|
||||
if (depth_bounds_min != min || depth_bounds_max != max) {
|
||||
depth_bounds_min = min;
|
||||
depth_bounds_max = max;
|
||||
dirty_state.depth_bounds = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBiasEnabled(const bool enabled) {
|
||||
if (depth_bias_enabled != enabled) {
|
||||
depth_bias_enabled = enabled;
|
||||
dirty_state.depth_bias_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBias(const float constant, const float clamp, const float slope) {
|
||||
if (depth_bias_constant != constant || depth_bias_clamp != clamp ||
|
||||
depth_bias_slope != slope) {
|
||||
depth_bias_constant = constant;
|
||||
depth_bias_clamp = clamp;
|
||||
depth_bias_slope = slope;
|
||||
dirty_state.depth_bias = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilTestEnabled(const bool enabled) {
|
||||
if (stencil_test_enabled != enabled) {
|
||||
stencil_test_enabled = enabled;
|
||||
dirty_state.stencil_test_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilOps(const StencilOps& front_ops, const StencilOps& back_ops) {
|
||||
if (stencil_front_ops != front_ops) {
|
||||
stencil_front_ops = front_ops;
|
||||
dirty_state.stencil_front_ops = true;
|
||||
}
|
||||
if (stencil_back_ops != back_ops) {
|
||||
stencil_back_ops = back_ops;
|
||||
dirty_state.stencil_back_ops = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilReferences(const uint32_t front_reference, const uint32_t back_reference) {
|
||||
if (stencil_front_reference != front_reference) {
|
||||
stencil_front_reference = front_reference;
|
||||
dirty_state.stencil_front_reference = true;
|
||||
}
|
||||
if (stencil_back_reference != back_reference) {
|
||||
stencil_back_reference = back_reference;
|
||||
dirty_state.stencil_back_reference = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilWriteMasks(const uint32_t front_write_mask, const uint32_t back_write_mask) {
|
||||
if (stencil_front_write_mask != front_write_mask) {
|
||||
stencil_front_write_mask = front_write_mask;
|
||||
dirty_state.stencil_front_write_mask = true;
|
||||
}
|
||||
if (stencil_back_write_mask != back_write_mask) {
|
||||
stencil_back_write_mask = back_write_mask;
|
||||
dirty_state.stencil_back_write_mask = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilCompareMasks(const uint32_t front_compare_mask,
|
||||
const uint32_t back_compare_mask) {
|
||||
if (stencil_front_compare_mask != front_compare_mask) {
|
||||
stencil_front_compare_mask = front_compare_mask;
|
||||
dirty_state.stencil_front_compare_mask = true;
|
||||
}
|
||||
if (stencil_back_compare_mask != back_compare_mask) {
|
||||
stencil_back_compare_mask = back_compare_mask;
|
||||
dirty_state.stencil_back_compare_mask = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetBlendConstants(const std::array<float, 4> blend_constants_) {
|
||||
if (blend_constants != blend_constants_) {
|
||||
blend_constants = blend_constants_;
|
||||
dirty_state.blend_constants = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetColorWriteEnables(std::span<const vk::Bool32> enables) {
|
||||
EXIT_IF(enables.size() > color_write_enables.size());
|
||||
if (!std::ranges::equal(std::span(color_write_enables).first(num_color_write_enables),
|
||||
enables)) {
|
||||
std::ranges::copy(enables, color_write_enables.begin());
|
||||
num_color_write_enables = static_cast<uint32_t>(enables.size());
|
||||
dirty_state.color_write_enables = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetLineWidth(const float width) {
|
||||
if (line_width != width) {
|
||||
line_width = width;
|
||||
dirty_state.line_width = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetAttachmentFeedbackLoopAspects(const vk::ImageAspectFlags aspects) {
|
||||
if (feedback_loop_aspects != aspects) {
|
||||
feedback_loop_aspects = aspects;
|
||||
dirty_state.feedback_loop_aspects = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DYNAMICSTATE_H_
|
||||
@@ -193,6 +193,8 @@ void BlitHelper::ReinterpretColorAsMsDepth(Image& source, Image& destination) {
|
||||
command.setScissor(0, 1, &scissor);
|
||||
command.draw(3, 1, 0, 0);
|
||||
command.endRendering();
|
||||
// The helper pipeline has static state that invalidates the guest draw's dynamic state.
|
||||
m_scheduler.GetDynamicState().Invalidate();
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
@@ -0,0 +1,246 @@
|
||||
#include "graphics/host_gpu/renderer/image/imageInfo.h"
|
||||
|
||||
#include "common/alignment.h"
|
||||
|
||||
namespace Libs::Graphics {
|
||||
namespace {
|
||||
|
||||
uint64_t Multiply(uint64_t left, uint64_t right) {
|
||||
EXIT_IF(right != 0 && left > UINT64_MAX / right);
|
||||
return left * right;
|
||||
}
|
||||
|
||||
uint64_t Add(uint64_t left, uint64_t right) {
|
||||
EXIT_IF(right > UINT64_MAX - left);
|
||||
return left + right;
|
||||
}
|
||||
|
||||
bool IsDepthPlane(const ImageInfo& info) {
|
||||
return (info.IsDepth() || info.pixel_format == vk::Format::eS8Uint) &&
|
||||
(info.tile_mode == Prospero::TileMode::kDepth ||
|
||||
info.tile_mode == Prospero::TileMode::kLinear);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
vk::Extent3D ImageInfo::MipExtent(uint32_t level) const {
|
||||
EXIT_IF(level >= resources.levels || level >= mip_layout.size());
|
||||
return {std::max(extent.width >> level, 1u), std::max(extent.height >> level, 1u),
|
||||
IsVolume() ? std::max(extent.depth >> level, 1u) : resources.layers};
|
||||
}
|
||||
|
||||
void ImageInfo::UpdateSize() {
|
||||
EXIT_IF(guest_format == Prospero::BufferFormat::kInvalid || extent.width == 0 ||
|
||||
extent.height == 0 || extent.depth == 0 || resources.levels == 0 ||
|
||||
resources.levels > mip_layout.size() || resources.layers == 0 || samples == 0 ||
|
||||
!std::has_single_bit(samples));
|
||||
TileTextureElementLayout element {};
|
||||
EXIT_NOT_IMPLEMENTED(!TileGetTextureElementLayout(guest_format, element));
|
||||
if (bytes_per_block == 0) {
|
||||
bytes_per_block = element.bytes;
|
||||
}
|
||||
EXIT_IF(bytes_per_block != element.bytes);
|
||||
mip_layout = {};
|
||||
tiling = {};
|
||||
tiling.texel_width = element.texel_width;
|
||||
tiling.texel_height = element.texel_height;
|
||||
tiling.block.bytes_per_element = element.bytes;
|
||||
tiled_slice_stride = 0;
|
||||
linear_slice_stride = 0;
|
||||
first_tail_level = 16;
|
||||
|
||||
if (samples > 1) {
|
||||
EXIT_NOT_IMPLEMENTED(IsVolume() || resources.levels != 1 ||
|
||||
(tile_mode != Prospero::TileMode::kDepth &&
|
||||
tile_mode != Prospero::TileMode::kRenderTarget));
|
||||
const auto fragments = std::countr_zero(samples);
|
||||
if (pitch == 0) {
|
||||
pitch = tile_mode == Prospero::TileMode::kDepth
|
||||
? TileGetDepthPitch(extent.width, bytes_per_block, fragments)
|
||||
: TileGetRenderTargetPitch(extent.width, bytes_per_block, fragments);
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(!TileGetTextureBlockLayout(guest_format, tile_mode, false, tiling));
|
||||
if (data.size == 0) {
|
||||
TileSizeAlign slice {};
|
||||
EXIT_NOT_IMPLEMENTED(!TileGetRenderTargetSize(extent.width, extent.height, pitch,
|
||||
bytes_per_block, slice, fragments));
|
||||
data.size = Multiply(slice.size, resources.layers);
|
||||
}
|
||||
EXIT_IF(data.size % resources.layers != 0);
|
||||
tiled_slice_stride = data.size / resources.layers;
|
||||
mip_layout[0] = {0, data.size, pitch, extent.height};
|
||||
return;
|
||||
}
|
||||
|
||||
if (pitch == 0) {
|
||||
pitch = TileGetTexturePitch(guest_format, extent.width, tile_mode);
|
||||
}
|
||||
EXIT_IF(pitch == 0);
|
||||
if (IsDepthPlane(*this) && resources.levels == 1) {
|
||||
EXIT_NOT_IMPLEMENTED(IsVolume());
|
||||
if (IsTiled()) {
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!TileGetTextureBlockLayout(guest_format, tile_mode, false, tiling));
|
||||
}
|
||||
if (data.size == 0) {
|
||||
TileSizeAlign slice {};
|
||||
TileGetTextureSize(guest_format, extent.width, extent.height, 1, tile_mode, &slice,
|
||||
nullptr, nullptr);
|
||||
data.size = Multiply(slice.size, resources.layers);
|
||||
}
|
||||
EXIT_IF(data.size % resources.layers != 0);
|
||||
const auto slice = data.size / resources.layers;
|
||||
EXIT_IF(Multiply(Multiply(pitch, extent.height), bytes_per_block) > slice);
|
||||
linear_slice_stride = slice;
|
||||
tiled_slice_stride = IsTiled() ? slice : 0;
|
||||
mip_layout[0] = {0, data.size, pitch, extent.height, 0, slice, pitch};
|
||||
return;
|
||||
}
|
||||
if (!IsTiled()) {
|
||||
TileSizeAlign total {};
|
||||
TileSizeOffset offsets[16] {};
|
||||
TilePaddedSize padded[16] {};
|
||||
TileGetTextureSize(guest_format, extent.width, extent.height, resources.levels, tile_mode,
|
||||
&total, offsets, padded);
|
||||
if (data.size == 0) {
|
||||
data.size = Multiply(total.size, TransferLayers());
|
||||
}
|
||||
for (uint32_t level = 0; level < resources.levels; ++level) {
|
||||
auto& mip = mip_layout[level];
|
||||
mip.offset = offsets[level].offset;
|
||||
mip.size = Multiply(offsets[level].size, MipExtent(level).depth);
|
||||
mip.pitch = padded[level].width / element.texel_width;
|
||||
mip.height = padded[level].height / element.texel_height;
|
||||
mip.linear_offset = offsets[level].offset;
|
||||
mip.linear_size = offsets[level].size;
|
||||
mip.linear_pitch = mip.pitch;
|
||||
linear_slice_stride =
|
||||
std::max(linear_slice_stride, Add(mip.linear_offset, mip.linear_size));
|
||||
}
|
||||
if (TransferLayers() > 1 && data.size % TransferLayers() == 0) {
|
||||
linear_slice_stride = std::max(linear_slice_stride, data.size / TransferLayers());
|
||||
}
|
||||
} else {
|
||||
TileSurfaceLayout surface {};
|
||||
const TileSurfaceDescription description {guest_format,
|
||||
tile_mode,
|
||||
IsVolume() ? TileSurfaceDimension::Dim3D
|
||||
: TileSurfaceDimension::Dim2D,
|
||||
extent.width,
|
||||
extent.height,
|
||||
IsVolume() ? extent.depth : 1u,
|
||||
resources.levels,
|
||||
resources.layers};
|
||||
EXIT_NOT_IMPLEMENTED(!TileGetTiledTextureLayout(description, surface));
|
||||
tiling = surface.texture;
|
||||
first_tail_level = surface.first_tail_level;
|
||||
tiled_slice_stride = surface.block_slice_size;
|
||||
if (data.size == 0) {
|
||||
data.size = surface.total_size;
|
||||
}
|
||||
if (!IsVolume() && resources.layers > 1 && data.size % resources.layers == 0) {
|
||||
tiled_slice_stride = std::max(tiled_slice_stride, data.size / resources.layers);
|
||||
}
|
||||
uint64_t linear_offset = 0;
|
||||
uint32_t mip_pitch = IsVolume() ? extent.width : pitch;
|
||||
for (uint32_t level = 0; level < resources.levels; ++level) {
|
||||
const auto& source = surface.mips[level];
|
||||
auto& mip = mip_layout[level];
|
||||
const auto active = MipExtent(level);
|
||||
mip.offset = source.offset;
|
||||
mip.size = Multiply(source.size, IsVolume() ? 1u : resources.layers);
|
||||
mip.pitch = source.padded_width;
|
||||
mip.height = source.padded_height;
|
||||
mip.tail_x = source.tail_x;
|
||||
mip.tail_y = source.tail_y;
|
||||
mip.linear_pitch =
|
||||
Common::AlignUp(mip_pitch, element.texel_width) / element.texel_width;
|
||||
const auto rows =
|
||||
Common::AlignUp(active.height, element.texel_height) / element.texel_height;
|
||||
mip.linear_size = Multiply(Multiply(mip.linear_pitch, rows), element.bytes);
|
||||
const auto alignment = std::max(element.bytes, 4u);
|
||||
EXIT_IF(linear_offset > UINT64_MAX - (alignment - 1u));
|
||||
mip.linear_offset = Common::AlignUp<uint64_t>(linear_offset, alignment);
|
||||
linear_offset = Add(mip.linear_offset, Multiply(mip.linear_size, active.depth));
|
||||
mip_pitch = std::max(mip_pitch >> 1u, 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t ImageInfo::LinearSize(uint32_t levels) const {
|
||||
levels = levels == 0 ? resources.levels : levels;
|
||||
EXIT_IF(levels == 0 || levels > resources.levels || levels > mip_layout.size());
|
||||
if (linear_slice_stride == 0) {
|
||||
const auto& mip = mip_layout[levels - 1u];
|
||||
return Add(mip.linear_offset, Multiply(mip.linear_size, MipExtent(levels - 1u).depth));
|
||||
}
|
||||
uint64_t size = 0;
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
const auto& mip = mip_layout[level];
|
||||
const auto slices = MipExtent(level).depth;
|
||||
const auto stride = linear_slice_stride != 0 ? linear_slice_stride : mip.linear_size;
|
||||
size = std::max(
|
||||
size, Add(Add(mip.linear_offset, Multiply(slices - 1u, stride)), mip.linear_size));
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
std::vector<vk::BufferImageCopy> ImageInfo::BufferCopies(uint64_t buffer_offset,
|
||||
uint32_t levels) const {
|
||||
levels = levels == 0 ? resources.levels : levels;
|
||||
EXIT_IF(levels > resources.levels || levels > mip_layout.size() || tiling.texel_width == 0 ||
|
||||
tiling.texel_height == 0);
|
||||
const auto aspect = IsDepth() ? vk::ImageAspectFlagBits::eDepth
|
||||
: pixel_format == vk::Format::eS8Uint ? vk::ImageAspectFlagBits::eStencil
|
||||
: vk::ImageAspectFlagBits::eColor;
|
||||
std::vector<vk::BufferImageCopy> copies;
|
||||
std::array<uint32_t, 16> image_heights {};
|
||||
uint64_t count = 0;
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
const auto& mip = mip_layout[level];
|
||||
const auto active = MipExtent(level);
|
||||
if (linear_slice_stride == 0) {
|
||||
image_heights[level] = Common::AlignUp(active.height, tiling.texel_height);
|
||||
} else {
|
||||
const auto row_bytes = Multiply(mip.linear_pitch, tiling.block.bytes_per_element);
|
||||
EXIT_IF(row_bytes == 0);
|
||||
const auto rows = linear_slice_stride / row_bytes;
|
||||
if (linear_slice_stride % row_bytes == 0 &&
|
||||
rows >=
|
||||
(uint64_t {active.height} + tiling.texel_height - 1u) / tiling.texel_height &&
|
||||
rows <= UINT32_MAX / tiling.texel_height) {
|
||||
image_heights[level] = static_cast<uint32_t>(rows) * tiling.texel_height;
|
||||
}
|
||||
}
|
||||
count += image_heights[level] != 0 ? 1u : active.depth;
|
||||
}
|
||||
copies.reserve(static_cast<size_t>(count));
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
const auto& mip = mip_layout[level];
|
||||
const auto active = MipExtent(level);
|
||||
vk::BufferImageCopy copy {};
|
||||
copy.bufferOffset = Add(buffer_offset, mip.linear_offset);
|
||||
copy.bufferRowLength = mip.linear_pitch * tiling.texel_width;
|
||||
copy.bufferImageHeight = image_heights[level] != 0 ? image_heights[level]
|
||||
: !IsTiled() ? mip.height * tiling.texel_height
|
||||
: Common::AlignUp(active.height, tiling.texel_height);
|
||||
copy.imageSubresource = {aspect, level, 0, 1};
|
||||
copy.imageExtent = {active.width, active.height, 1};
|
||||
if (image_heights[level] == 0) {
|
||||
for (uint32_t slice = 0; slice < active.depth; ++slice) {
|
||||
copy.bufferOffset = Add(Add(buffer_offset, mip.linear_offset),
|
||||
Multiply(slice, linear_slice_stride));
|
||||
copy.imageSubresource.baseArrayLayer = IsVolume() ? 0u : slice;
|
||||
copy.imageOffset.z = IsVolume() ? static_cast<int32_t>(slice) : 0;
|
||||
copies.push_back(copy);
|
||||
}
|
||||
} else {
|
||||
copy.imageSubresource.layerCount = IsVolume() ? 1u : active.depth;
|
||||
copy.imageExtent.depth = IsVolume() ? active.depth : 1u;
|
||||
copies.push_back(copy);
|
||||
}
|
||||
}
|
||||
return copies;
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "graphics/guest_gpu/gpu_defs.h"
|
||||
#include "graphics/guest_gpu/gpu_format.h"
|
||||
#include "graphics/guest_gpu/tile.h"
|
||||
#include "graphics/host_gpu/regionDefinitions.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
@@ -12,6 +13,7 @@
|
||||
#include <bit>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
@@ -47,11 +49,19 @@ struct ImageSubresourceRange {
|
||||
};
|
||||
|
||||
struct ImageMipInfo {
|
||||
// Guest mip chains run backwards within each layer or volume block-slice.
|
||||
// Tail levels share an offset and use tail_x/tail_y within that block.
|
||||
uint64_t offset = 0;
|
||||
uint64_t size = 0;
|
||||
// Padded dimensions in storage elements (compressed blocks for BC formats).
|
||||
uint32_t pitch = 0;
|
||||
uint32_t height = 0;
|
||||
uint64_t linear_offset = 0;
|
||||
uint64_t linear_size = 0; // Per transfer slice.
|
||||
uint32_t linear_pitch = 0; // Storage elements.
|
||||
uint32_t tail_x = 0;
|
||||
uint32_t tail_y = 0;
|
||||
uint32_t surface_z = 0;
|
||||
auto operator<=>(const ImageMipInfo&) const = default;
|
||||
};
|
||||
|
||||
@@ -71,6 +81,17 @@ struct ImageInfo {
|
||||
Prospero::TileMode tile_mode = Prospero::TileMode::kLinear;
|
||||
bool bgra16 = false;
|
||||
std::array<ImageMipInfo, 16> mip_layout {};
|
||||
TileTextureBlockLayout tiling;
|
||||
uint64_t tiled_slice_stride = 0;
|
||||
// Nonzero for guest-linear and depth-plane transfers; tiled colors are mip-major.
|
||||
uint64_t linear_slice_stride = 0;
|
||||
uint32_t first_tail_level = 16;
|
||||
|
||||
void UpdateSize();
|
||||
[[nodiscard]] uint64_t LinearSize(uint32_t levels = 0) const;
|
||||
[[nodiscard]] vk::Extent3D MipExtent(uint32_t level) const;
|
||||
[[nodiscard]] std::vector<vk::BufferImageCopy> BufferCopies(uint64_t buffer_offset = 0,
|
||||
uint32_t levels = 0) const;
|
||||
|
||||
[[nodiscard]] ColorTransform GetColorTransform() const noexcept {
|
||||
if (bgra16) return ColorTransform::SwapBgra16;
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
#include "graphics/host_gpu/renderer/image/textureCommon.h"
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "graphics/guest_gpu/gpu_defs.h"
|
||||
#include "graphics/guest_gpu/gpu_format.h"
|
||||
#include "graphics/host_gpu/renderer/image/tiler.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
#include "graphics/shader/shader.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cinttypes>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
namespace {
|
||||
@@ -60,68 +57,6 @@ HostFormatInfo ResolveHostFormat(Prospero::BufferFormat guest_format,
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t GetTextureLevelDepth(uint32_t depth, uint32_t level, bool volume_texture) {
|
||||
return volume_texture ? std::max(depth >> level, 1u) : depth;
|
||||
}
|
||||
|
||||
size_t GetTextureRegionCount(uint32_t depth, uint32_t levels, bool volume_texture) {
|
||||
size_t count = 0;
|
||||
for (uint32_t level = 0; level < levels; level++) {
|
||||
count += GetTextureLevelDepth(depth, level, volume_texture);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
uint64_t CalcTextureSliceStride(const TextureUploadMipLayout* mips, uint32_t levels,
|
||||
uint64_t total_size, uint32_t depth) {
|
||||
uint64_t stride = 0;
|
||||
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
|
||||
stride = std::max(stride, mips[mip_level].offset + mips[mip_level].size);
|
||||
}
|
||||
|
||||
if (depth > 1 && total_size != 0 && total_size % depth == 0) {
|
||||
stride = std::max(stride, total_size / depth);
|
||||
}
|
||||
|
||||
return stride;
|
||||
}
|
||||
|
||||
uint64_t CalcLinearUploadLevelSize(const TileTextureElementLayout& element, uint32_t pitch,
|
||||
uint32_t height) {
|
||||
const uint32_t element_columns =
|
||||
std::max((pitch + element.texel_width - 1u) / element.texel_width, 1u);
|
||||
const uint32_t element_rows =
|
||||
std::max((height + element.texel_height - 1u) / element.texel_height, 1u);
|
||||
return static_cast<uint64_t>(element_columns) * element_rows * element.bytes;
|
||||
}
|
||||
|
||||
uint64_t SetLinearUploadLevels(TextureUploadMipLayout* mips,
|
||||
const TileTextureElementLayout& element, uint32_t height,
|
||||
uint32_t levels, uint32_t base_pitch) {
|
||||
uint64_t offset = 0;
|
||||
auto mip_pitch = base_pitch;
|
||||
auto mip_height = height;
|
||||
|
||||
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
|
||||
const auto size = CalcLinearUploadLevelSize(element, mip_pitch, mip_height);
|
||||
mips[mip_level] = {offset, size};
|
||||
|
||||
offset += size;
|
||||
if (mip_pitch > 1) {
|
||||
mip_pitch /= 2;
|
||||
}
|
||||
if (mip_height > 1) {
|
||||
mip_height /= 2;
|
||||
}
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
bool FitsBufferRange(uint64_t offset, uint64_t size, uint64_t capacity) {
|
||||
return offset <= capacity && size <= capacity - offset;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
|
||||
@@ -176,203 +111,4 @@ SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format) {
|
||||
EXIT("unknown format: fmt = %u\n", static_cast<uint32_t>(format));
|
||||
}
|
||||
|
||||
TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
|
||||
uint32_t height, uint32_t levels, uint32_t depth,
|
||||
Prospero::TileMode tile_mode, uint64_t upload_size,
|
||||
bool volume_texture, const char* owner) {
|
||||
TextureUploadLayout layout {};
|
||||
layout.surface.description = {
|
||||
format,
|
||||
tile_mode,
|
||||
volume_texture ? TileSurfaceDimension::Dim3D : TileSurfaceDimension::Dim2D,
|
||||
width,
|
||||
height,
|
||||
volume_texture ? depth : 1u,
|
||||
levels,
|
||||
volume_texture ? 1u : depth,
|
||||
};
|
||||
const auto& description = layout.surface.description;
|
||||
TileTextureElementLayout element {};
|
||||
|
||||
if (format == Prospero::BufferFormat::kInvalid) {
|
||||
EXIT("%s: legacy texture upload format unsupported: fmt=0 tile=%u size=%" PRIu64
|
||||
" extent=%ux%u levels=%u\n",
|
||||
owner, static_cast<uint32_t>(description.tile_mode), upload_size, width, height,
|
||||
levels);
|
||||
}
|
||||
|
||||
if (tile_mode == Prospero::TileMode::kLinear) {
|
||||
if (!TileGetTextureElementLayout(format, element)) {
|
||||
EXIT("%s: unsupported linear texture format: fmt=%u\n", owner,
|
||||
static_cast<uint32_t>(format));
|
||||
}
|
||||
} else {
|
||||
if (!TileGetTiledTextureLayout(description, layout.surface)) {
|
||||
EXIT("%s: unsupported typed tiled upload: fmt=%u tile=%u "
|
||||
"size=%" PRIu64 " extent=%ux%u levels=%u\n",
|
||||
owner, static_cast<uint32_t>(format), static_cast<uint32_t>(tile_mode),
|
||||
upload_size, width, height, levels);
|
||||
}
|
||||
element = {layout.surface.texture.block.bytes_per_element,
|
||||
layout.surface.texture.texel_width, layout.surface.texture.texel_height};
|
||||
}
|
||||
layout.pitch = TileGetTexturePitch(format, width, description.tile_mode);
|
||||
if (tile_mode == Prospero::TileMode::kLinear) {
|
||||
TileSizeOffset level_sizes[16] {};
|
||||
TilePaddedSize padded_sizes[16] {};
|
||||
TileGetTextureSize(format, width, height, levels, description.tile_mode, nullptr,
|
||||
level_sizes, padded_sizes);
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
layout.mips[level] = {level_sizes[level].offset, level_sizes[level].size,
|
||||
padded_sizes[level].width, padded_sizes[level].height};
|
||||
}
|
||||
} else if (volume_texture) {
|
||||
layout.slice_stride = SetLinearUploadLevels(layout.mips, element, height, levels, width);
|
||||
} else {
|
||||
layout.source_slice_stride = layout.surface.block_slice_size;
|
||||
if (depth > 1 && upload_size != 0 && upload_size % depth == 0) {
|
||||
layout.source_slice_stride = std::max(layout.source_slice_stride, upload_size / depth);
|
||||
}
|
||||
SetLinearUploadLevels(layout.mips, element, height, levels, layout.pitch);
|
||||
}
|
||||
|
||||
if (!volume_texture || tile_mode == Prospero::TileMode::kLinear) {
|
||||
layout.slice_stride = CalcTextureSliceStride(layout.mips, levels, upload_size, depth);
|
||||
}
|
||||
return layout;
|
||||
}
|
||||
|
||||
std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout) {
|
||||
const auto& description = layout.surface.description;
|
||||
const bool volume_texture = description.dimension == TileSurfaceDimension::Dim3D;
|
||||
const bool linear_texture = description.tile_mode == Prospero::TileMode::kLinear;
|
||||
const auto depth = volume_texture ? description.depth : description.layers;
|
||||
uint32_t mip_width = description.width;
|
||||
uint32_t mip_height = description.height;
|
||||
uint32_t mip_pitch = volume_texture && !linear_texture ? description.width : layout.pitch;
|
||||
|
||||
std::vector<vk::BufferImageCopy> regions;
|
||||
regions.reserve(GetTextureRegionCount(depth, description.levels, volume_texture));
|
||||
for (uint32_t mip_level = 0; mip_level < description.levels; ++mip_level) {
|
||||
EXIT_NOT_IMPLEMENTED(layout.mips[mip_level].size == 0);
|
||||
const auto mip_depth = GetTextureLevelDepth(depth, mip_level, volume_texture);
|
||||
vk::BufferImageCopy region {};
|
||||
region.imageSubresource = {vk::ImageAspectFlagBits::eColor, mip_level, 0, 1};
|
||||
region.imageExtent = {mip_width, mip_height, 1};
|
||||
if (linear_texture) {
|
||||
region.bufferRowLength = layout.mips[mip_level].row_length;
|
||||
region.bufferImageHeight = layout.mips[mip_level].image_height;
|
||||
} else {
|
||||
const auto texel_width = layout.surface.texture.texel_width;
|
||||
const auto aligned_pitch = Common::AlignUp(mip_pitch, texel_width);
|
||||
region.bufferRowLength =
|
||||
aligned_pitch > Common::AlignUp(mip_width, texel_width) ? aligned_pitch : 0;
|
||||
}
|
||||
for (uint32_t slice_index = 0; slice_index < mip_depth; ++slice_index) {
|
||||
region.bufferOffset = layout.mips[mip_level].offset + slice_index * layout.slice_stride;
|
||||
region.imageSubresource.baseArrayLayer = volume_texture ? 0u : slice_index;
|
||||
region.imageOffset.z = volume_texture ? static_cast<int>(slice_index) : 0;
|
||||
regions.push_back(region);
|
||||
}
|
||||
|
||||
if (mip_width > 1) {
|
||||
mip_width /= 2;
|
||||
}
|
||||
if (mip_height > 1) {
|
||||
mip_height /= 2;
|
||||
}
|
||||
if (mip_pitch > 1) {
|
||||
mip_pitch /= 2;
|
||||
}
|
||||
}
|
||||
|
||||
return regions;
|
||||
}
|
||||
|
||||
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
|
||||
const TextureUploadLayout& layout, uint32_t levels,
|
||||
std::vector<GpuTileInfo>& out_tile_infos) {
|
||||
const auto& description = layout.surface.description;
|
||||
const bool volume_texture = description.dimension == TileSurfaceDimension::Dim3D;
|
||||
const auto depth = volume_texture ? description.depth : description.layers;
|
||||
if (tiled_size == 0 || levels == 0 || levels > 16 || depth == 0 ||
|
||||
regions.size() != GetTextureRegionCount(depth, levels, volume_texture) ||
|
||||
Prospero::IsFmaskTextureFormat(description.format)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& surface = layout.surface;
|
||||
const auto& texture = surface.texture;
|
||||
const auto& block = texture.block;
|
||||
if (surface.description.levels < levels || block.bytes_per_element == 0 ||
|
||||
block.family == TileBlockFamily::Count) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<GpuTileInfo> tile_infos;
|
||||
tile_infos.reserve(regions.size());
|
||||
const auto slices_per_copy = volume_texture ? block.block_depth : 1u;
|
||||
size_t region_base = 0;
|
||||
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
|
||||
const auto& mip = surface.mips[mip_level];
|
||||
const auto mip_depth = GetTextureLevelDepth(depth, mip_level, volume_texture);
|
||||
for (uint32_t slice_index = 0; slice_index < mip_depth; slice_index += slices_per_copy) {
|
||||
const auto& region = regions[region_base + slice_index];
|
||||
GpuTileInfo tile_info {};
|
||||
tile_info.family = block.family;
|
||||
tile_info.bytes_per_element = block.bytes_per_element;
|
||||
tile_info.linear_offset = region.bufferOffset;
|
||||
tile_info.linear_size = layout.mips[mip_level].size;
|
||||
tile_info.tiled_size = mip.size;
|
||||
if (volume_texture) {
|
||||
tile_info.depth = std::min(slices_per_copy, mip_depth - slice_index);
|
||||
tile_info.linear_slice_stride = layout.slice_stride;
|
||||
tile_info.linear_size += (tile_info.depth - 1u) * layout.slice_stride;
|
||||
tile_info.tiled_offset =
|
||||
mip.offset +
|
||||
static_cast<uint64_t>(slice_index / slices_per_copy) * surface.block_slice_size;
|
||||
tile_info.surface_z =
|
||||
block.block_depth == 1 ? static_cast<uint32_t>(region.imageOffset.z) : 0;
|
||||
} else {
|
||||
const auto source_stride = layout.source_slice_stride != 0
|
||||
? layout.source_slice_stride
|
||||
: surface.block_slice_size;
|
||||
if (slice_index > (UINT64_MAX - mip.offset) / source_stride) {
|
||||
return false;
|
||||
}
|
||||
tile_info.tiled_offset =
|
||||
mip.offset + static_cast<uint64_t>(slice_index) * source_stride;
|
||||
tile_info.surface_z = block.family == TileBlockFamily::RenderTarget64KB ||
|
||||
block.family == TileBlockFamily::Depth64KB
|
||||
? region.imageSubresource.baseArrayLayer
|
||||
: 0;
|
||||
}
|
||||
if (!FitsBufferRange(tile_info.linear_offset, tile_info.linear_size, UINT64_MAX) ||
|
||||
!FitsBufferRange(tile_info.tiled_offset, tile_info.tiled_size, tiled_size)) {
|
||||
return false;
|
||||
}
|
||||
const auto row_length =
|
||||
region.bufferRowLength != 0 ? region.bufferRowLength : region.imageExtent.width;
|
||||
const auto image_height = region.bufferImageHeight != 0 ? region.bufferImageHeight
|
||||
: region.imageExtent.height;
|
||||
tile_info.width = std::max(
|
||||
(region.imageExtent.width + texture.texel_width - 1u) / texture.texel_width, 1u);
|
||||
tile_info.height =
|
||||
std::max((image_height + texture.texel_height - 1u) / texture.texel_height, 1u);
|
||||
tile_info.pitch =
|
||||
std::max((row_length + texture.texel_width - 1u) / texture.texel_width, 1u);
|
||||
tile_info.tail = mip_level >= surface.first_tail_level;
|
||||
tile_info.tail_x = tile_info.tail ? mip.tail_x : 0;
|
||||
tile_info.tail_y = tile_info.tail ? mip.tail_y : 0;
|
||||
tile_info.tiled_width = mip.padded_width;
|
||||
tile_info.tiled_height = mip.padded_height;
|
||||
tile_infos.push_back(tile_info);
|
||||
}
|
||||
region_base += mip_depth;
|
||||
}
|
||||
|
||||
out_tile_infos = std::move(tile_infos);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
@@ -2,15 +2,10 @@
|
||||
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HOST_GPU_RENDERER_IMAGE_TEXTURECOMMON_H_
|
||||
|
||||
#include "graphics/guest_gpu/gpu_defs.h"
|
||||
#include "graphics/guest_gpu/tile.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
struct GpuTileInfo;
|
||||
|
||||
struct RenderTargetFormatInfo {
|
||||
vk::Format format = vk::Format::eUndefined;
|
||||
uint32_t bytes_per_element = 0;
|
||||
@@ -24,35 +19,12 @@ struct SurfaceFormatInfo {
|
||||
Prospero::ColorComponentMapping host_to_storage;
|
||||
};
|
||||
|
||||
struct TextureUploadMipLayout {
|
||||
uint64_t offset = 0;
|
||||
uint64_t size = 0;
|
||||
uint32_t row_length = 0;
|
||||
uint32_t image_height = 0;
|
||||
};
|
||||
|
||||
struct TextureUploadLayout {
|
||||
uint32_t pitch = 0;
|
||||
uint64_t slice_stride = 0;
|
||||
uint64_t source_slice_stride = 0;
|
||||
TileSurfaceLayout surface;
|
||||
TextureUploadMipLayout mips[16] = {};
|
||||
};
|
||||
|
||||
vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle,
|
||||
Prospero::ColorComponentMapping host_to_storage);
|
||||
SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format);
|
||||
RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
|
||||
Prospero::ChannelType type,
|
||||
Prospero::ChannelOrder order);
|
||||
TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
|
||||
uint32_t height, uint32_t levels, uint32_t depth,
|
||||
Prospero::TileMode tile_mode, uint64_t upload_size,
|
||||
bool volume_texture, const char* owner);
|
||||
std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout);
|
||||
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
|
||||
const TextureUploadLayout& layout, uint32_t levels,
|
||||
std::vector<GpuTileInfo>& out_tile_infos);
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
|
||||
@@ -31,7 +31,12 @@ TileManager::TileManager(GraphicContext& graphics, CommandScheduler& scheduler,
|
||||
StreamBuffer& stream_buffer)
|
||||
: m_graphics(graphics), m_scheduler(scheduler), m_stream_buffer(stream_buffer) {
|
||||
static_assert(FamilyCount == 9);
|
||||
static_assert(sizeof(Push) == 60);
|
||||
static_assert(sizeof(Mip) == 48);
|
||||
static_assert(offsetof(TilingParams, mips) == 16);
|
||||
static_assert(sizeof(TilingParams) == 784);
|
||||
static_assert(sizeof(TilingParams) <= UINT16_MAX && PipelineCount <= UINT16_MAX);
|
||||
static_assert(sizeof(Tiling) == 16);
|
||||
static_assert(sizeof(Conversion) == 32);
|
||||
std::array<vk::DescriptorSetLayoutBinding, 3> bindings {};
|
||||
for (uint32_t index = 0; index < 2; index++) {
|
||||
bindings[index] = {index, vk::DescriptorType::eStorageBuffer, 1,
|
||||
@@ -48,7 +53,8 @@ TileManager::TileManager(GraphicContext& graphics, CommandScheduler& scheduler,
|
||||
&m_descriptor_layout),
|
||||
"create TileManager descriptor layout");
|
||||
|
||||
const vk::PushConstantRange push_range {vk::ShaderStageFlagBits::eCompute, 0, sizeof(Push)};
|
||||
const vk::PushConstantRange push_range {vk::ShaderStageFlagBits::eCompute, 0,
|
||||
sizeof(Conversion)};
|
||||
vk::PipelineLayoutCreateInfo layout_info {};
|
||||
layout_info.setLayoutCount = 1;
|
||||
layout_info.pSetLayouts = &m_descriptor_layout;
|
||||
@@ -88,14 +94,25 @@ TileManager::~TileManager() {
|
||||
}
|
||||
}
|
||||
|
||||
void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
std::span<const GpuTileInfo> infos, uint64_t source_base,
|
||||
uint64_t target_base, std::vector<Dispatch>& dispatches,
|
||||
ColorTransform transform) {
|
||||
EXIT_IF(infos.empty() || tiled_capacity == 0 || linear_capacity == 0);
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
TileManager::Tiling TileManager::Prepare(bool tile, uint64_t tiled_capacity,
|
||||
uint64_t linear_capacity, const ImageInfo& info,
|
||||
uint32_t levels, uint64_t source_base,
|
||||
uint64_t target_base) {
|
||||
levels = levels != 0 ? levels : info.resources.levels;
|
||||
EXIT_IF(levels == 0 || levels > MaxMipLevels || levels > info.resources.levels ||
|
||||
tiled_capacity == 0 || linear_capacity == 0);
|
||||
EXIT_NOT_IMPLEMENTED(tiled_capacity > UINT32_MAX || linear_capacity > UINT32_MAX);
|
||||
|
||||
const auto& block = info.tiling.block;
|
||||
const auto transform = info.GetColorTransform();
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!info.IsTiled() || info.samples != 1 || Prospero::IsFmaskTextureFormat(info.guest_format) ||
|
||||
block.family >= TileBlockFamily::Count || !std::has_single_bit(block.bytes_per_element) ||
|
||||
block.bytes_per_element > 16 || block.block_width == 0 || block.block_height == 0 ||
|
||||
block.block_depth == 0 || block.block_size == 0 || info.tiling.texel_width == 0 ||
|
||||
info.tiling.texel_height == 0 || info.tiled_slice_stride == 0);
|
||||
EXIT_IF((transform == ColorTransform::SwapBgra16 && block.bytes_per_element != 8u) ||
|
||||
(transform == ColorTransform::Reverse10_11_11 && block.bytes_per_element != 4u));
|
||||
const auto checked_multiply = [](uint64_t left, uint64_t right, uint64_t& result) {
|
||||
return (left == 0 || right <= UINT64_MAX / left) && (result = left * right, true);
|
||||
};
|
||||
@@ -106,112 +123,96 @@ void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_ca
|
||||
return size != 0 && offset <= capacity && size <= capacity - offset;
|
||||
};
|
||||
|
||||
dispatches.clear();
|
||||
dispatches.reserve(infos.size());
|
||||
for (const auto& info: infos) {
|
||||
EXIT_IF((transform == ColorTransform::SwapBgra16 && info.bytes_per_element != 8u) ||
|
||||
(transform == ColorTransform::Reverse10_11_11 && info.bytes_per_element != 4u));
|
||||
TileBlockLayout block {};
|
||||
const uint32_t tiled_width = info.tiled_width != 0 ? info.tiled_width : info.pitch;
|
||||
const uint32_t tiled_height = info.tiled_height != 0 ? info.tiled_height : info.height;
|
||||
const uint64_t groups_x = (static_cast<uint64_t>(info.width) + 7u) / 8u;
|
||||
const uint64_t groups_y = (static_cast<uint64_t>(info.height) + 7u) / 8u;
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!TileGetBlockLayout(info.family, info.bytes_per_element, block) || info.width == 0 ||
|
||||
info.height == 0 || info.depth == 0 || info.pitch < info.width ||
|
||||
groups_x > limits.maxComputeWorkGroupCount[0] ||
|
||||
groups_y > limits.maxComputeWorkGroupCount[1] ||
|
||||
info.depth > limits.maxComputeWorkGroupCount[2] ||
|
||||
(!info.tail && (tiled_width < info.width || tiled_height < info.height)) ||
|
||||
!valid_range(info.linear_offset, info.linear_size, linear_capacity) ||
|
||||
!valid_range(info.tiled_offset, info.tiled_size, tiled_capacity) ||
|
||||
(block.block_depth == 1 && info.depth != 1));
|
||||
// ImageInfo owns the layout. Upload only the header and active mip records.
|
||||
TilingParams params;
|
||||
params.color_transform = static_cast<uint32_t>(transform);
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
const auto& mip = info.mip_layout[level];
|
||||
const auto extent = info.MipExtent(level);
|
||||
const auto width = static_cast<uint32_t>(
|
||||
(uint64_t {extent.width} + info.tiling.texel_width - 1u) / info.tiling.texel_width);
|
||||
const auto height = static_cast<uint32_t>(
|
||||
(uint64_t {extent.height} + info.tiling.texel_height - 1u) / info.tiling.texel_height);
|
||||
const auto depth = extent.depth;
|
||||
const bool tail = level >= info.first_tail_level;
|
||||
EXIT_NOT_IMPLEMENTED(width == 0 || height == 0 || depth == 0 || mip.linear_pitch < width ||
|
||||
mip.linear_size == 0 || mip.size == 0 ||
|
||||
(!tail && (mip.pitch < width || mip.height < height)) ||
|
||||
(!info.IsVolume() && mip.size % depth != 0));
|
||||
|
||||
uint64_t pitch_bytes = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(info.pitch, info.bytes_per_element, pitch_bytes) ||
|
||||
pitch_bytes > UINT32_MAX);
|
||||
uint64_t slice_bytes = info.linear_slice_stride;
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!checked_multiply(mip.linear_pitch, block.bytes_per_element, pitch_bytes) ||
|
||||
pitch_bytes > UINT32_MAX);
|
||||
const uint64_t slice_bytes =
|
||||
info.linear_slice_stride != 0 ? info.linear_slice_stride : mip.linear_size;
|
||||
uint64_t minimum_slice = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(pitch_bytes, info.height, minimum_slice));
|
||||
if (slice_bytes == 0) {
|
||||
slice_bytes = minimum_slice;
|
||||
}
|
||||
uint64_t linear_used = 0;
|
||||
uint64_t bytes = 0;
|
||||
EXIT_NOT_IMPLEMENTED((info.depth > 1 && slice_bytes < minimum_slice) ||
|
||||
!checked_multiply(info.depth - 1u, slice_bytes, bytes) ||
|
||||
uint64_t bytes = 0;
|
||||
uint64_t linear_span = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(pitch_bytes, height, minimum_slice) ||
|
||||
(depth > 1 && slice_bytes < minimum_slice) ||
|
||||
!checked_multiply(height - 1u, pitch_bytes, linear_used) ||
|
||||
!checked_multiply(width, block.bytes_per_element, bytes) ||
|
||||
!checked_add(linear_used, bytes, linear_used) ||
|
||||
!checked_multiply(info.height - 1u, pitch_bytes, bytes) ||
|
||||
!checked_add(linear_used, bytes, linear_used) ||
|
||||
!checked_multiply(info.width, info.bytes_per_element, bytes) ||
|
||||
!checked_add(linear_used, bytes, linear_used) ||
|
||||
linear_used > info.linear_size || slice_bytes > UINT32_MAX);
|
||||
linear_used > mip.linear_size || slice_bytes > UINT32_MAX ||
|
||||
!checked_multiply(depth - 1u, slice_bytes, linear_span) ||
|
||||
!checked_add(linear_span, mip.linear_size, linear_span) ||
|
||||
!valid_range(mip.linear_offset, linear_span, linear_capacity));
|
||||
|
||||
const uint64_t columns =
|
||||
(static_cast<uint64_t>(tiled_width) + block.block_width - 1u) / block.block_width;
|
||||
const uint64_t rows =
|
||||
(static_cast<uint64_t>(tiled_height) + block.block_height - 1u) / block.block_height;
|
||||
uint64_t blocks_per_slice = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(columns, rows, blocks_per_slice) ||
|
||||
columns > UINT32_MAX || blocks_per_slice > UINT32_MAX);
|
||||
if (info.tail) {
|
||||
(uint64_t {mip.pitch} + block.block_width - 1u) / block.block_width;
|
||||
if (tail) {
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
info.family == TileBlockFamily::Standard256B || info.depth > block.block_depth ||
|
||||
info.tail_x >= block.block_width || info.width > block.block_width - info.tail_x ||
|
||||
info.tail_y >= block.block_height ||
|
||||
info.height > block.block_height - info.tail_y ||
|
||||
info.tiled_size < block.block_size);
|
||||
} else {
|
||||
const uint64_t slices =
|
||||
(static_cast<uint64_t>(info.depth) + block.block_depth - 1u) / block.block_depth;
|
||||
uint64_t tiled_used = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(blocks_per_slice, slices, tiled_used) ||
|
||||
!checked_multiply(tiled_used, block.block_size, tiled_used) ||
|
||||
tiled_used > info.tiled_size);
|
||||
block.family == TileBlockFamily::Standard256B || mip.tail_x >= block.block_width ||
|
||||
width > block.block_width - mip.tail_x || mip.tail_y >= block.block_height ||
|
||||
height > block.block_height - mip.tail_y);
|
||||
}
|
||||
const uint64_t tiled_plane = info.IsVolume() ? mip.size : mip.size / depth;
|
||||
const uint64_t tiled_slice = info.tiled_slice_stride;
|
||||
const uint64_t slices = (uint64_t {depth} + block.block_depth - 1u) / block.block_depth;
|
||||
uint64_t tiled_span = 0;
|
||||
EXIT_NOT_IMPLEMENTED(columns > UINT32_MAX || tiled_slice > UINT32_MAX ||
|
||||
(slices > 1 && tiled_slice < tiled_plane) ||
|
||||
!checked_multiply(slices - 1u, tiled_slice, tiled_span) ||
|
||||
!checked_add(tiled_span, tiled_plane, tiled_span) ||
|
||||
!valid_range(mip.offset, tiled_span, tiled_capacity));
|
||||
|
||||
const uint32_t alignment = std::min(info.bytes_per_element, 4u);
|
||||
EXIT_NOT_IMPLEMENTED(((info.linear_offset | info.tiled_offset | pitch_bytes | slice_bytes) &
|
||||
(alignment - 1u)) != 0);
|
||||
const uint64_t src = source_base + (tile ? info.linear_offset : info.tiled_offset);
|
||||
const uint64_t dst = target_base + (tile ? info.tiled_offset : info.linear_offset);
|
||||
EXIT_NOT_IMPLEMENTED(src > UINT32_MAX || dst > UINT32_MAX);
|
||||
|
||||
const uint32_t family_index = static_cast<uint32_t>(info.family);
|
||||
const uint32_t element_index = std::countr_zero(info.bytes_per_element);
|
||||
EXIT_NOT_IMPLEMENTED(family_index >= FamilyCount || element_index >= BytesPerElementCount);
|
||||
Dispatch dispatch {};
|
||||
dispatch.pipeline_slot =
|
||||
((tile ? FamilyCount : 0u) + family_index) * BytesPerElementCount + element_index;
|
||||
dispatch.push.src_base = static_cast<uint32_t>(src);
|
||||
dispatch.push.dst_base = static_cast<uint32_t>(dst);
|
||||
dispatch.push.width = info.width;
|
||||
dispatch.push.height = info.height;
|
||||
dispatch.push.depth = info.depth;
|
||||
dispatch.push.surface_z = info.surface_z;
|
||||
dispatch.push.pitch_bytes = static_cast<uint32_t>(pitch_bytes);
|
||||
dispatch.push.slice_bytes = static_cast<uint32_t>(slice_bytes);
|
||||
dispatch.push.blocks_per_row = static_cast<uint32_t>(columns);
|
||||
dispatch.push.blocks_per_slice = static_cast<uint32_t>(blocks_per_slice);
|
||||
dispatch.push.tail_x = info.tail_x;
|
||||
dispatch.push.tail_y = info.tail_y;
|
||||
dispatch.push.tail = info.tail;
|
||||
dispatch.push.color_transform = static_cast<uint32_t>(transform);
|
||||
dispatches.push_back(dispatch);
|
||||
const uint32_t alignment = std::min(block.bytes_per_element, 4u);
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
((mip.linear_offset | mip.offset | pitch_bytes | slice_bytes | tiled_slice) &
|
||||
(alignment - 1u)) != 0);
|
||||
uint64_t src = 0, dst = 0, texels = 0;
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!checked_add(source_base, tile ? mip.linear_offset : mip.offset, src) ||
|
||||
!checked_add(target_base, tile ? mip.offset : mip.linear_offset, dst) ||
|
||||
src > UINT32_MAX || dst > UINT32_MAX || !checked_multiply(width, height, texels) ||
|
||||
!checked_multiply(texels, depth, texels) || texels > UINT32_MAX - params.num_texels);
|
||||
params.mips[level] = {static_cast<uint32_t>(src),
|
||||
static_cast<uint32_t>(dst),
|
||||
width,
|
||||
height,
|
||||
static_cast<uint32_t>(pitch_bytes),
|
||||
static_cast<uint32_t>(slice_bytes),
|
||||
static_cast<uint32_t>(tiled_slice),
|
||||
static_cast<uint32_t>(columns),
|
||||
mip.surface_z,
|
||||
tail ? mip.tail_x : 0u,
|
||||
tail ? mip.tail_y : 0u,
|
||||
static_cast<uint32_t>(texels)};
|
||||
params.num_texels += static_cast<uint32_t>(texels);
|
||||
}
|
||||
|
||||
const uint64_t uniform_alignment =
|
||||
std::max<uint64_t>(limits.minUniformBufferOffsetAlignment, 1);
|
||||
const uint64_t stride = Common::AlignUp<uint64_t>(sizeof(Push), uniform_alignment);
|
||||
EXIT_NOT_IMPLEMENTED(dispatches.size() > UINT64_MAX / stride);
|
||||
const uint64_t bytes = dispatches.size() * stride;
|
||||
auto [mapped, offset] = m_stream_buffer.Map(bytes, uniform_alignment);
|
||||
EXIT_IF(mapped == nullptr);
|
||||
for (size_t index = 0; index < dispatches.size(); index++) {
|
||||
std::memcpy(mapped + index * stride, &dispatches[index].push, sizeof(Push));
|
||||
dispatches[index].params_offset = offset + index * stride;
|
||||
}
|
||||
m_stream_buffer.Commit();
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const auto params_size =
|
||||
static_cast<uint16_t>(offsetof(TilingParams, mips) + levels * sizeof(Mip));
|
||||
const auto offset = m_stream_buffer.Copy(
|
||||
¶ms, params_size,
|
||||
std::max<uint64_t>(limits.minUniformBufferOffsetAlignment, alignof(TilingParams)));
|
||||
const auto slot =
|
||||
((tile ? FamilyCount : 0u) + static_cast<uint32_t>(block.family)) * BytesPerElementCount +
|
||||
std::countr_zero(block.bytes_per_element);
|
||||
return {offset, params.num_texels, params_size, static_cast<uint16_t>(slot)};
|
||||
}
|
||||
|
||||
vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
|
||||
@@ -257,10 +258,9 @@ vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
|
||||
return m_pipelines[slot];
|
||||
}
|
||||
|
||||
void TileManager::Record(vk::Buffer source, uint64_t source_offset,
|
||||
uint64_t source_capacity, vk::Buffer target, uint64_t target_offset,
|
||||
uint64_t target_capacity, std::span<Dispatch> dispatches,
|
||||
bool clear_target) {
|
||||
void TileManager::Record(vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
|
||||
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
|
||||
const Tiling& tiling, bool clear_target) {
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const uint64_t descriptor_alignment =
|
||||
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
|
||||
@@ -295,9 +295,8 @@ void TileManager::Record(vk::Buffer source, uint64_t source_offset,
|
||||
barriers[2].srcAccessMask = vk::AccessFlagBits::eHostWrite;
|
||||
barriers[2].dstAccessMask = vk::AccessFlagBits::eUniformRead;
|
||||
barriers[2].buffer = m_stream_buffer.Handle();
|
||||
barriers[2].offset = dispatches.front().params_offset;
|
||||
barriers[2].size =
|
||||
dispatches.back().params_offset - dispatches.front().params_offset + sizeof(Push);
|
||||
barriers[2].offset = tiling.params_offset;
|
||||
barriers[2].size = tiling.params_size;
|
||||
command.pipelineBarrier(
|
||||
vk::PipelineStageFlagBits::eAllCommands | vk::PipelineStageFlagBits::eHost,
|
||||
vk::PipelineStageFlagBits::eComputeShader | vk::PipelineStageFlagBits::eTransfer, {}, 0,
|
||||
@@ -314,24 +313,26 @@ void TileManager::Record(vk::Buffer source, uint64_t source_offset,
|
||||
|
||||
const vk::DescriptorBufferInfo source_info {source, source_descriptor_offset, source_range};
|
||||
const vk::DescriptorBufferInfo target_info {target, target_descriptor_offset, target_range};
|
||||
for (auto& dispatch: dispatches) {
|
||||
const vk::DescriptorBufferInfo params_info {m_stream_buffer.Handle(),
|
||||
dispatch.params_offset, sizeof(Push)};
|
||||
const vk::DescriptorBufferInfo infos[] {source_info, target_info, params_info};
|
||||
std::array<vk::WriteDescriptorSet, 3> writes {};
|
||||
for (uint32_t index = 0; index < writes.size(); index++) {
|
||||
writes[index].dstBinding = index;
|
||||
writes[index].descriptorCount = 1;
|
||||
writes[index].descriptorType = index == 2 ? vk::DescriptorType::eUniformBuffer
|
||||
: vk::DescriptorType::eStorageBuffer;
|
||||
writes[index].pBufferInfo = &infos[index];
|
||||
}
|
||||
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
|
||||
static_cast<uint32_t>(writes.size()), writes.data());
|
||||
command.bindPipeline(vk::PipelineBindPoint::eCompute, GetPipeline(dispatch.pipeline_slot));
|
||||
command.dispatch((dispatch.push.width + 7u) / 8u, (dispatch.push.height + 7u) / 8u,
|
||||
dispatch.push.depth);
|
||||
const vk::DescriptorBufferInfo params_info {m_stream_buffer.Handle(), tiling.params_offset,
|
||||
tiling.params_size};
|
||||
const vk::DescriptorBufferInfo infos[] {source_info, target_info, params_info};
|
||||
std::array<vk::WriteDescriptorSet, 3> writes {};
|
||||
for (uint32_t index = 0; index < writes.size(); index++) {
|
||||
writes[index].dstBinding = index;
|
||||
writes[index].descriptorCount = 1;
|
||||
writes[index].descriptorType =
|
||||
index == 2 ? vk::DescriptorType::eUniformBuffer : vk::DescriptorType::eStorageBuffer;
|
||||
writes[index].pBufferInfo = &infos[index];
|
||||
}
|
||||
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
|
||||
static_cast<uint32_t>(writes.size()), writes.data());
|
||||
command.bindPipeline(vk::PipelineBindPoint::eCompute, GetPipeline(tiling.pipeline_slot));
|
||||
const uint64_t groups = (uint64_t {tiling.num_texels} + 63u) / 64u;
|
||||
const uint32_t groups_y = static_cast<uint32_t>(
|
||||
(groups + limits.maxComputeWorkGroupCount[0] - 1u) / limits.maxComputeWorkGroupCount[0]);
|
||||
const uint32_t groups_x = static_cast<uint32_t>((groups + groups_y - 1u) / groups_y);
|
||||
EXIT_NOT_IMPLEMENTED(groups_y > limits.maxComputeWorkGroupCount[1]);
|
||||
command.dispatch(groups_x, groups_y, 1);
|
||||
|
||||
barriers[1].srcAccessMask = vk::AccessFlagBits::eShaderWrite;
|
||||
barriers[1].dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eMemoryRead;
|
||||
@@ -341,51 +342,53 @@ void TileManager::Record(vk::Buffer source, uint64_t source_offset,
|
||||
}
|
||||
|
||||
TileManager::Result TileManager::Detile(vk::Buffer tiled, uint64_t tiled_offset,
|
||||
uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
std::span<const GpuTileInfo> infos,
|
||||
ColorTransform transform) {
|
||||
const ImageInfo& info) {
|
||||
if (!info.IsTiled()) {
|
||||
const Result source {tiled, tiled_offset, info.data.size};
|
||||
return info.GetColorTransform() == ColorTransform::None
|
||||
? source
|
||||
: TransformColor(source, info.GetColorTransform(), true);
|
||||
}
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const uint64_t descriptor_alignment =
|
||||
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
|
||||
const uint64_t source_base = tiled_offset & (descriptor_alignment - 1);
|
||||
std::vector<Dispatch> dispatches;
|
||||
Prepare(false, tiled_capacity, linear_capacity, infos, source_base, 0, dispatches, transform);
|
||||
const uint64_t source_base = tiled_offset & (descriptor_alignment - 1);
|
||||
const auto linear_capacity = info.LinearSize();
|
||||
const auto tiling = Prepare(false, info.data.size, linear_capacity, info, 0, source_base, 0);
|
||||
auto scratch = GetScratchBuffer(linear_capacity, tiled);
|
||||
Record(tiled, tiled_offset, tiled_capacity, scratch.buffer, 0, scratch.size, dispatches,
|
||||
true);
|
||||
Record(tiled, tiled_offset, info.data.size, scratch.buffer, 0, scratch.size, tiling, true);
|
||||
return {scratch.buffer, 0, linear_capacity};
|
||||
}
|
||||
|
||||
void TileManager::Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linear_capacity,
|
||||
vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
|
||||
std::span<const GpuTileInfo> infos) {
|
||||
const ImageInfo& info, uint32_t levels) {
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const uint64_t descriptor_alignment =
|
||||
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
|
||||
const uint64_t source_base = linear_offset & (descriptor_alignment - 1);
|
||||
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
|
||||
std::vector<Dispatch> dispatches;
|
||||
Prepare(true, tiled_capacity, linear_capacity, infos, source_base, target_base, dispatches);
|
||||
Record(linear, linear_offset, linear_capacity, tiled, tiled_offset, tiled_capacity,
|
||||
dispatches, false);
|
||||
const uint64_t source_base = linear_offset & (descriptor_alignment - 1);
|
||||
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
|
||||
const auto tiling =
|
||||
Prepare(true, tiled_capacity, linear_capacity, info, levels, source_base, target_base);
|
||||
Record(linear, linear_offset, linear_capacity, tiled, tiled_offset, tiled_capacity, tiling,
|
||||
false);
|
||||
}
|
||||
|
||||
void TileManager::TileImage(Image& image, std::span<const vk::BufferImageCopy> regions,
|
||||
vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
|
||||
uint64_t linear_capacity, std::span<const GpuTileInfo> infos,
|
||||
ColorTransform transform) {
|
||||
uint32_t levels) {
|
||||
EXIT_IF(regions.empty());
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const uint64_t descriptor_alignment =
|
||||
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
|
||||
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
|
||||
std::vector<Dispatch> dispatches;
|
||||
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
|
||||
const auto linear_capacity = image.info.LinearSize(levels);
|
||||
// Reserve stream parameters before recording the image download.
|
||||
Prepare(true, tiled_capacity, linear_capacity, infos, 0, target_base, dispatches, transform);
|
||||
const auto tiling =
|
||||
Prepare(true, tiled_capacity, linear_capacity, image.info, levels, 0, target_base);
|
||||
auto linear = GetScratchBuffer(linear_capacity, tiled);
|
||||
image.Download(regions, linear.buffer, 0, linear.size);
|
||||
Record(linear.buffer, 0, linear_capacity, tiled, tiled_offset, tiled_capacity,
|
||||
dispatches, false);
|
||||
Record(linear.buffer, 0, linear_capacity, tiled, tiled_offset, tiled_capacity, tiling, false);
|
||||
}
|
||||
|
||||
TileManager::Result TileManager::GetScratchBuffer(uint64_t size, vk::Buffer input) {
|
||||
@@ -563,13 +566,13 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
|
||||
}
|
||||
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
|
||||
static_cast<uint32_t>(writes.size()), writes.data());
|
||||
Push push {};
|
||||
Conversion push {};
|
||||
push.src_base = source_binding.base;
|
||||
push.dst_base = target_binding.base;
|
||||
push.width = layout.width;
|
||||
push.height = rows;
|
||||
push.pitch_bytes = static_cast<uint32_t>(layout.source_row_stride);
|
||||
push.slice_bytes = static_cast<uint32_t>(layout.target_row_stride);
|
||||
push.source_pitch = static_cast<uint32_t>(layout.source_row_stride);
|
||||
push.target_pitch = static_cast<uint32_t>(layout.target_row_stride);
|
||||
command.pushConstants(m_pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0,
|
||||
sizeof(push), &push);
|
||||
command.dispatch(static_cast<uint32_t>(groups_x), rows, 1);
|
||||
@@ -644,7 +647,7 @@ void TileManager::TransformColor(Result input, Result output, ColorTransform tra
|
||||
command.bindPipeline(vk::PipelineBindPoint::eCompute, m_color_transform);
|
||||
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
|
||||
static_cast<uint32_t>(writes.size()), writes.data());
|
||||
Push push {};
|
||||
Conversion push {};
|
||||
push.src_base = input_binding.base;
|
||||
push.dst_base = output_binding.base;
|
||||
push.width = pixels;
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
@@ -20,26 +19,6 @@ class StreamBuffer;
|
||||
struct GraphicContext;
|
||||
struct TileManagerTestAccess;
|
||||
|
||||
struct GpuTileInfo {
|
||||
TileBlockFamily family = TileBlockFamily::Count;
|
||||
uint32_t bytes_per_element = 0;
|
||||
uint64_t linear_offset = 0;
|
||||
uint64_t linear_size = 0;
|
||||
uint64_t tiled_offset = 0;
|
||||
uint64_t tiled_size = 0;
|
||||
uint64_t linear_slice_stride = 0;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 1;
|
||||
uint32_t pitch = 0;
|
||||
uint32_t tail_x = 0;
|
||||
uint32_t tail_y = 0;
|
||||
bool tail = false;
|
||||
uint32_t tiled_width = 0;
|
||||
uint32_t tiled_height = 0;
|
||||
uint32_t surface_z = 0;
|
||||
};
|
||||
|
||||
class TileManager final {
|
||||
public:
|
||||
enum class D16Direction { Promote, Demote };
|
||||
@@ -64,15 +43,12 @@ public:
|
||||
KYTY_CLASS_NO_COPY(TileManager);
|
||||
|
||||
// Consume scratch results before the next acquisition, or pass their buffer as input.
|
||||
[[nodiscard]] Result Detile(vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
|
||||
uint64_t linear_capacity, std::span<const GpuTileInfo> infos,
|
||||
ColorTransform transform = ColorTransform::None);
|
||||
[[nodiscard]] Result Detile(vk::Buffer tiled, uint64_t tiled_offset, const ImageInfo& info);
|
||||
void Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linear_capacity, vk::Buffer tiled,
|
||||
uint64_t tiled_offset, uint64_t tiled_capacity, std::span<const GpuTileInfo> infos);
|
||||
uint64_t tiled_offset, uint64_t tiled_capacity, const ImageInfo& info,
|
||||
uint32_t levels = 0);
|
||||
void TileImage(Image& image, std::span<const vk::BufferImageCopy> regions, vk::Buffer tiled,
|
||||
uint64_t tiled_offset, uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
std::span<const GpuTileInfo> infos,
|
||||
ColorTransform transform = ColorTransform::None);
|
||||
uint64_t tiled_offset, uint64_t tiled_capacity, uint32_t levels = 0);
|
||||
[[nodiscard]] Result GetScratchBuffer(uint64_t size, vk::Buffer input = nullptr);
|
||||
void ConvertD16(Result source, Result target, D16Direction direction, bool d32,
|
||||
const D16Layout& layout);
|
||||
@@ -86,29 +62,44 @@ private:
|
||||
static constexpr uint32_t BytesPerElementCount = 5;
|
||||
static constexpr uint32_t DirectionCount = 2;
|
||||
static constexpr uint32_t PipelineCount = FamilyCount * BytesPerElementCount * DirectionCount;
|
||||
static constexpr uint32_t MaxMipLevels = 16;
|
||||
|
||||
struct Push {
|
||||
struct alignas(16) Mip {
|
||||
uint32_t src_base;
|
||||
uint32_t dst_base;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t depth;
|
||||
uint32_t surface_z;
|
||||
uint32_t pitch_bytes;
|
||||
uint32_t slice_bytes;
|
||||
uint32_t tiled_slice_bytes;
|
||||
uint32_t blocks_per_row;
|
||||
uint32_t blocks_per_slice;
|
||||
uint32_t surface_z;
|
||||
uint32_t tail_x;
|
||||
uint32_t tail_y;
|
||||
uint32_t tail;
|
||||
uint32_t num_texels;
|
||||
};
|
||||
struct TilingParams {
|
||||
uint32_t num_texels = 0;
|
||||
uint32_t color_transform = 0;
|
||||
std::array<uint32_t, 2> padding {};
|
||||
std::array<Mip, MaxMipLevels> mips;
|
||||
};
|
||||
struct Tiling {
|
||||
uint64_t params_offset;
|
||||
uint32_t num_texels;
|
||||
uint16_t params_size;
|
||||
uint16_t pipeline_slot;
|
||||
};
|
||||
struct Conversion {
|
||||
uint32_t src_base;
|
||||
uint32_t dst_base;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t source_pitch;
|
||||
uint32_t target_pitch;
|
||||
uint32_t color_transform;
|
||||
uint32_t to_host;
|
||||
};
|
||||
struct Dispatch {
|
||||
Push push {};
|
||||
uint32_t pipeline_slot = 0;
|
||||
uint64_t params_offset = 0;
|
||||
};
|
||||
struct StorageBinding {
|
||||
vk::DescriptorBufferInfo info;
|
||||
uint32_t base = 0;
|
||||
@@ -119,12 +110,12 @@ private:
|
||||
uint64_t active, uint32_t remaining,
|
||||
uint64_t alignment, uint64_t max_range,
|
||||
uint32_t max_groups) noexcept;
|
||||
void Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
std::span<const GpuTileInfo> infos, uint64_t source_base, uint64_t target_base,
|
||||
std::vector<Dispatch>& dispatches, ColorTransform transform = ColorTransform::None);
|
||||
void Record(vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
|
||||
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
|
||||
std::span<Dispatch> dispatches, bool clear_target);
|
||||
[[nodiscard]] Tiling Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
const ImageInfo& info, uint32_t levels, uint64_t source_base,
|
||||
uint64_t target_base);
|
||||
void Record(vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
|
||||
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
|
||||
const Tiling& tiling, bool clear_target);
|
||||
[[nodiscard]] vk::Pipeline GetPipeline(uint32_t slot);
|
||||
|
||||
GraphicContext& m_graphics;
|
||||
|
||||
@@ -378,51 +378,6 @@ static TextureCache::ImageDesc NullTextureDesc(const ShaderRecompiler::IR::Image
|
||||
return desc;
|
||||
}
|
||||
|
||||
static void PopulateTextureMipLayout(ImageInfo& info) {
|
||||
if (info.IsVolume() && info.tile_mode != Prospero::TileMode::kLinear) {
|
||||
TileSurfaceLayout surface {};
|
||||
const TileSurfaceDescription description {
|
||||
info.guest_format, info.tile_mode, TileSurfaceDimension::Dim3D, info.extent.width,
|
||||
info.extent.height, info.extent.depth, info.resources.levels, 1};
|
||||
if (!TileGetTiledTextureLayout(description, surface)) {
|
||||
EXIT("unsupported normalized volume texture layout\n");
|
||||
}
|
||||
for (uint32_t level = 0; level < info.resources.levels; level++) {
|
||||
const auto& mip = surface.mips[level];
|
||||
info.mip_layout[level] = {
|
||||
mip.offset,
|
||||
mip.size,
|
||||
mip.padded_width,
|
||||
mip.padded_height,
|
||||
};
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
TileSizeOffset levels[16] {};
|
||||
TilePaddedSize padded[16] {};
|
||||
TileGetTextureSize(info.guest_format, info.extent.width, info.extent.height,
|
||||
info.resources.levels, info.tile_mode, nullptr, levels, padded);
|
||||
const auto texel_shift = info.IsBlock() ? 2u : 0u;
|
||||
for (uint32_t level = 0; level < info.resources.levels; level++) {
|
||||
const auto offset =
|
||||
levels[level].src_size != 0 ? levels[level].src_offset : levels[level].offset;
|
||||
auto size = static_cast<uint64_t>(levels[level].src_size != 0 ? levels[level].src_size
|
||||
: levels[level].size);
|
||||
if (info.IsVolume()) {
|
||||
size *= std::max(info.extent.depth >> level, 1u);
|
||||
} else {
|
||||
size *= info.resources.layers;
|
||||
}
|
||||
info.mip_layout[level] = {
|
||||
offset,
|
||||
size,
|
||||
padded[level].width >> texel_shift,
|
||||
padded[level].height >> texel_shift,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
const ShaderTextureResource& descriptor, vk::Format format,
|
||||
const SurfaceFormatInfo& surface_format, bool storage,
|
||||
@@ -490,45 +445,54 @@ static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource&
|
||||
return view;
|
||||
}
|
||||
|
||||
static bool ResolveTextureMipView(const TileSurfaceDescription& description, bool metadata,
|
||||
uint32_t view_levels, uint32_t& levels, uint32_t& base_level) {
|
||||
TileSurfaceLayout physical {};
|
||||
TileSurfaceLayout view {};
|
||||
auto view_description = description;
|
||||
view_description.levels = levels;
|
||||
if (!TileGetTiledTextureLayout(description, physical) ||
|
||||
!TileGetTiledTextureLayout(view_description, view)) {
|
||||
static bool ResolveTextureMipView(ImageInfo& info, uint32_t physical_levels, bool metadata,
|
||||
uint32_t view_levels, uint32_t& base_level) {
|
||||
if (!info.IsTiled()) {
|
||||
return false;
|
||||
}
|
||||
if (physical.first_tail_level == view.first_tail_level &&
|
||||
physical.block_slice_size == view.block_slice_size &&
|
||||
physical.total_size == view.total_size &&
|
||||
std::equal(std::begin(physical.mips), std::begin(physical.mips) + description.levels,
|
||||
std::begin(view.mips))) {
|
||||
return true;
|
||||
ImageInfo physical = info;
|
||||
physical.resources.levels = physical_levels;
|
||||
physical.UpdateSize();
|
||||
info.UpdateSize();
|
||||
const auto same_mip = [&](uint32_t target, uint32_t source) {
|
||||
const auto& left = physical.mip_layout[target];
|
||||
const auto& right = info.mip_layout[source];
|
||||
return left.offset == right.offset && left.size == right.size &&
|
||||
left.pitch == right.pitch && left.height == right.height &&
|
||||
left.tail_x == right.tail_x && left.tail_y == right.tail_y &&
|
||||
left.surface_z == right.surface_z &&
|
||||
physical.MipExtent(target) == info.MipExtent(source);
|
||||
};
|
||||
if (physical.first_tail_level == info.first_tail_level &&
|
||||
physical.tiled_slice_stride == info.tiled_slice_stride &&
|
||||
physical.data.size == info.data.size) {
|
||||
bool matches = true;
|
||||
for (uint32_t level = 0; level < physical_levels; ++level) {
|
||||
matches &= same_mip(level, level);
|
||||
}
|
||||
if (matches) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (metadata || ((description.layers > 1 || description.depth > 1) &&
|
||||
physical.block_slice_size != view.block_slice_size)) {
|
||||
if (metadata ||
|
||||
(info.TransferLayers() > 1 && physical.tiled_slice_stride != info.tiled_slice_stride)) {
|
||||
return false;
|
||||
}
|
||||
// T# addresses the last mip. A view can select the same stored subresources
|
||||
// with different mip indices; inaccessible mips need no host representation.
|
||||
for (uint32_t base = 0; base + view_levels <= description.levels; ++base) {
|
||||
for (uint32_t base = 0; base + view_levels <= physical_levels; ++base) {
|
||||
bool matches = true;
|
||||
for (uint32_t i = 0; i < view_levels; ++i) {
|
||||
const auto source = base_level + i;
|
||||
const auto target = base + i;
|
||||
if (physical.mips[target] != view.mips[source] ||
|
||||
(target >= physical.first_tail_level) != (source >= view.first_tail_level) ||
|
||||
std::max(description.width >> target, 1u) != std::max(description.width >> source, 1u) ||
|
||||
std::max(description.height >> target, 1u) != std::max(description.height >> source, 1u) ||
|
||||
std::max(description.depth >> target, 1u) != std::max(description.depth >> source, 1u)) {
|
||||
if (!same_mip(target, source) ||
|
||||
(target >= physical.first_tail_level) != (source >= info.first_tail_level)) {
|
||||
matches = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (matches) {
|
||||
levels = description.levels;
|
||||
info = std::move(physical);
|
||||
base_level = base;
|
||||
return true;
|
||||
}
|
||||
@@ -613,40 +577,6 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
type == Prospero::ImageType::kColor2DMsaaArray;
|
||||
const auto image_layers = layered ? depth : 1u;
|
||||
auto view_base = static_cast<uint32_t>(base_level);
|
||||
if (levels > physical_levels) {
|
||||
const TileSurfaceDescription physical {
|
||||
format, tile, volume ? TileSurfaceDimension::Dim3D : TileSurfaceDimension::Dim2D,
|
||||
width, height, volume ? depth : 1u, physical_levels, image_layers};
|
||||
if (!ResolveTextureMipView(physical, !resource.r128 && descriptor.MetaCompress(),
|
||||
view_levels, levels, view_base)) {
|
||||
EXIT("unsupported texture mip view changes physical layout: base=%u last=%u max=%u "
|
||||
"extent=%ux%ux%u tile=%u\n",
|
||||
base_level, last_level, max_mip, width, height, depth,
|
||||
static_cast<uint32_t>(tile));
|
||||
}
|
||||
}
|
||||
uint32_t pitch = 0;
|
||||
TileSizeAlign size {};
|
||||
if (multisampled) {
|
||||
const auto bytes = Prospero::NumBytesPerElement(format);
|
||||
pitch = depth_tile ? TileGetDepthPitch(width, bytes, last_level)
|
||||
: TileGetRenderTargetPitch(width, bytes, last_level);
|
||||
if (pitch == 0 || !TileGetRenderTargetSize(width, height, pitch, bytes, size, last_level) ||
|
||||
size.size > UINT32_MAX / image_layers) {
|
||||
EXIT("unsupported multisample texture layout\n");
|
||||
}
|
||||
size.size *= image_layers;
|
||||
} else {
|
||||
pitch = TileGetTexturePitch(format, width, tile);
|
||||
TileGetTextureTotalSize(format, width, height, volume ? depth : image_layers,
|
||||
physical_levels, tile, volume, size);
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(size.size == 0 || size.align == 0 ||
|
||||
(address & (static_cast<uint64_t>(size.align) - 1u)) != 0);
|
||||
if (storage) {
|
||||
ValidateStorageTexture(resource, descriptor, size.size);
|
||||
}
|
||||
|
||||
auto pixel_format = surface_format.vk_format;
|
||||
if (resource.depth_compare) {
|
||||
if (const auto* depth_format = FindGuestDepthFormatPolicy(format)) {
|
||||
@@ -663,17 +593,35 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
: pixel_format;
|
||||
const auto block_bytes = Prospero::BlockCompressedBytesPerBlock(format);
|
||||
TextureCache::ImageDesc desc {};
|
||||
desc.info.data = {address, size.size};
|
||||
desc.info.data = {address, 0};
|
||||
desc.info.pixel_format = pixel_format;
|
||||
desc.info.guest_format = format;
|
||||
desc.info.type = TextureBaseType(type);
|
||||
desc.info.extent = {width, height, volume ? depth : 1u};
|
||||
desc.info.resources = {levels, image_layers};
|
||||
desc.info.pitch = pitch;
|
||||
desc.info.bytes_per_block =
|
||||
block_bytes != 0 ? block_bytes : Prospero::NumBytesPerElement(format);
|
||||
desc.info.samples = samples;
|
||||
desc.info.tile_mode = tile;
|
||||
if (levels > physical_levels) {
|
||||
if (!ResolveTextureMipView(desc.info, physical_levels,
|
||||
!resource.r128 && descriptor.MetaCompress(), view_levels,
|
||||
view_base)) {
|
||||
EXIT("unsupported texture mip view changes physical layout: base=%u last=%u max=%u "
|
||||
"extent=%ux%ux%u tile=%u\n",
|
||||
base_level, last_level, max_mip, width, height, depth,
|
||||
static_cast<uint32_t>(tile));
|
||||
}
|
||||
} else {
|
||||
desc.info.UpdateSize();
|
||||
}
|
||||
const auto alignment =
|
||||
tile == Prospero::TileMode::kLinear ? 256u : desc.info.tiling.block.block_size;
|
||||
EXIT_NOT_IMPLEMENTED(desc.info.data.size == 0 || alignment == 0 ||
|
||||
(address & (static_cast<uint64_t>(alignment) - 1u)) != 0);
|
||||
if (storage) {
|
||||
ValidateStorageTexture(resource, descriptor, desc.info.data.size);
|
||||
}
|
||||
if (!resource.r128 && descriptor.MetaCompress() && tile != Prospero::TileMode::kDepth &&
|
||||
!desc.info.IsDepth()) {
|
||||
TileSizeAlign metadata_size {};
|
||||
@@ -684,11 +632,6 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
desc.info.metadata.range = {descriptor.MetaAddr() << 8u, metadata_size.size};
|
||||
desc.info.metadata.dcc_alpha_msb = descriptor.DccAlphaPos();
|
||||
}
|
||||
if (samples > 1) {
|
||||
desc.info.mip_layout[0] = {0, size.size, pitch, height};
|
||||
} else {
|
||||
PopulateTextureMipLayout(desc.info);
|
||||
}
|
||||
desc.view_info = TextureViewInfo(resource, descriptor, view_format, surface_format, storage,
|
||||
view_levels, desc.info.resources.layers);
|
||||
desc.view_info.base_level = view_base;
|
||||
@@ -704,7 +647,8 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
if (storage) {
|
||||
EXIT("depth target cannot be bound as a storage image\n");
|
||||
}
|
||||
ValidateSampledDepthBinding(resource, descriptor, *image, pixel_format, size.size);
|
||||
ValidateSampledDepthBinding(resource, descriptor, *image, pixel_format,
|
||||
desc.info.data.size);
|
||||
} else if (storage) {
|
||||
ValidateStorageColorView(image->info.pixel_format, view_format, descriptor.DstSelXYZW());
|
||||
} else {
|
||||
|
||||
@@ -312,9 +312,9 @@ static void LogDrawInputState(const CommandBuffer& buffer, const RenderColorInfo
|
||||
}
|
||||
}
|
||||
|
||||
static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuffer vk_buffer,
|
||||
const ShaderVertexInputInfo& vs_input_info,
|
||||
const RenderDepthInfo& depth, const RenderState& rendering) {
|
||||
static void UpdateGraphicsDynamicState(const CommandBuffer& buffer, DynamicState& dynamic_state,
|
||||
const ShaderVertexInputInfo& vs_input_info,
|
||||
const RenderDepthInfo& depth, const RenderState& rendering) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
|
||||
const auto& ctx = buffer.GetRegisters();
|
||||
@@ -358,8 +358,8 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
scissor.extent = {0, 0};
|
||||
}
|
||||
}
|
||||
vk_buffer.setViewportWithCount(viewport_count, viewports.data());
|
||||
vk_buffer.setScissorWithCount(viewport_count, scissors.data());
|
||||
dynamic_state.SetViewports(std::span {viewports}.first(viewport_count));
|
||||
dynamic_state.SetScissors(std::span {scissors}.first(viewport_count));
|
||||
|
||||
float line_width = ctx.GetLineWidth();
|
||||
if (line_width != 1.0f) {
|
||||
@@ -372,17 +372,17 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
}
|
||||
line_width = 1.0f;
|
||||
}
|
||||
vk_buffer.setLineWidth(line_width);
|
||||
dynamic_state.SetLineWidth(line_width);
|
||||
const auto& blend = ctx.GetBlendColor();
|
||||
const std::array blend_constants {blend.red, blend.green, blend.blue, blend.alpha};
|
||||
vk_buffer.setBlendConstants(blend_constants.data());
|
||||
vk_buffer.setDepthTestEnable(depth.depth_test_enable ? VK_TRUE : VK_FALSE);
|
||||
vk_buffer.setDepthWriteEnable(depth.depth_write_enable ? VK_TRUE : VK_FALSE);
|
||||
vk_buffer.setDepthCompareOp(depth.depth_compare_op);
|
||||
dynamic_state.SetBlendConstants(blend_constants);
|
||||
dynamic_state.SetDepthTestEnabled(depth.depth_test_enable);
|
||||
dynamic_state.SetDepthWriteEnabled(depth.depth_write_enable);
|
||||
dynamic_state.SetDepthCompareOp(depth.depth_compare_op);
|
||||
#if !defined(__APPLE__)
|
||||
vk_buffer.setDepthBoundsTestEnable(depth.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
|
||||
dynamic_state.SetDepthBoundsTestEnabled(depth.depth_bounds_test_enable);
|
||||
if (depth.depth_bounds_test_enable) {
|
||||
vk_buffer.setDepthBounds(ctx.GetDepthBoundsMin(), ctx.GetDepthBoundsMax());
|
||||
dynamic_state.SetDepthBounds(ctx.GetDepthBoundsMin(), ctx.GetDepthBoundsMax());
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -391,7 +391,7 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
const bool use_front = mode.poly_offset_front_enable && !mode.cull_front;
|
||||
const bool use_back = mode.poly_offset_back_enable && !mode.cull_back;
|
||||
const bool depth_bias_enable = use_front || use_back;
|
||||
vk_buffer.setDepthBiasEnable(depth_bias_enable ? VK_TRUE : VK_FALSE);
|
||||
dynamic_state.SetDepthBiasEnabled(depth_bias_enable);
|
||||
if (depth_bias_enable) {
|
||||
// Vulkan has one bias for both faces. Prefer a visible front face when both are enabled.
|
||||
const float guest_constant_factor =
|
||||
@@ -400,19 +400,18 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
guest_constant_factor, poly_offset, depth.desc.view_info.format);
|
||||
const float slope_factor =
|
||||
(use_front ? poly_offset.front_scale : poly_offset.back_scale) / 16.0f;
|
||||
vk_buffer.setDepthBias(constant_factor, poly_offset.clamp, slope_factor);
|
||||
dynamic_state.SetDepthBias(constant_factor, poly_offset.clamp, slope_factor);
|
||||
}
|
||||
|
||||
vk_buffer.setStencilTestEnable(depth.stencil_test_enable ? VK_TRUE : VK_FALSE);
|
||||
dynamic_state.SetStencilTestEnabled(depth.stencil_test_enable);
|
||||
if (depth.stencil_test_enable) {
|
||||
const auto set_stencil = [&](vk::StencilFaceFlagBits face, const vk::StencilOpState& state) {
|
||||
vk_buffer.setStencilOp(face, state.failOp, state.passOp, state.depthFailOp, state.compareOp);
|
||||
vk_buffer.setStencilCompareMask(face, state.compareMask);
|
||||
vk_buffer.setStencilWriteMask(face, state.writeMask);
|
||||
vk_buffer.setStencilReference(face, state.reference);
|
||||
};
|
||||
set_stencil(vk::StencilFaceFlagBits::eFront, depth.stencil_front);
|
||||
set_stencil(vk::StencilFaceFlagBits::eBack, depth.stencil_back);
|
||||
const auto& front = depth.stencil_front;
|
||||
const auto& back = depth.stencil_back;
|
||||
dynamic_state.SetStencilOps({front.failOp, front.passOp, front.depthFailOp, front.compareOp},
|
||||
{back.failOp, back.passOp, back.depthFailOp, back.compareOp});
|
||||
dynamic_state.SetStencilCompareMasks(front.compareMask, back.compareMask);
|
||||
dynamic_state.SetStencilWriteMasks(front.writeMask, back.writeMask);
|
||||
dynamic_state.SetStencilReferences(front.reference, back.reference);
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
@@ -423,9 +422,7 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
for (uint32_t slot = 0; slot < rendering.num_color_attachments; slot++) {
|
||||
enable[slot] = rendering.color_attachments[slot].image_view != nullptr;
|
||||
}
|
||||
if (rendering.num_color_attachments != 0) {
|
||||
vk_buffer.setColorWriteEnableEXT(rendering.num_color_attachments, enable);
|
||||
}
|
||||
dynamic_state.SetColorWriteEnables(std::span {enable}.first(rendering.num_color_attachments));
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1139,10 +1136,11 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
CommitIndexBuffer(vk_buffer, index_binding);
|
||||
}
|
||||
|
||||
SetGraphicsDynamicParams(buffer, vk_buffer, vertex_stages.back(), state.depth_info, rendering);
|
||||
if (m_context.GetGraphics().attachment_feedback_loop_enabled) {
|
||||
vk_buffer.setAttachmentFeedbackLoopEnableEXT(feedback_aspects);
|
||||
}
|
||||
auto& dynamic_state = m_context.GetCommandScheduler().GetDynamicState();
|
||||
UpdateGraphicsDynamicState(buffer, dynamic_state, vertex_stages.back(), state.depth_info,
|
||||
rendering);
|
||||
dynamic_state.SetAttachmentFeedbackLoopAspects(feedback_aspects);
|
||||
dynamic_state.Commit(m_context.GetGraphics(), vk_buffer);
|
||||
|
||||
LogDrawPhase(draw.Name(), "BeginRendering");
|
||||
if (!draw.IsIndexed()) {
|
||||
|
||||
@@ -6,20 +6,13 @@ layout(local_size_x = 64) in;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
|
||||
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer;
|
||||
|
||||
layout(push_constant, std430) uniform Push {
|
||||
layout(push_constant, std430) uniform Conversion {
|
||||
uint src_base;
|
||||
uint dst_base;
|
||||
uint width;
|
||||
uint height;
|
||||
uint depth;
|
||||
uint surface_z;
|
||||
uint pitch_bytes;
|
||||
uint slice_bytes;
|
||||
uint blocks_per_row;
|
||||
uint blocks_per_slice;
|
||||
uint tail_x;
|
||||
uint tail_y;
|
||||
uint tail;
|
||||
uint source_pitch;
|
||||
uint target_pitch;
|
||||
uint color_transform;
|
||||
uint to_host;
|
||||
} params;
|
||||
|
||||
@@ -1,66 +1,84 @@
|
||||
layout(local_size_x = 8, local_size_y = 8) in;
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
|
||||
layout(local_size_x = 64) in;
|
||||
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
|
||||
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input8 { uint8_t data[]; } input_buffer8;
|
||||
layout(set = 0, binding = 1, std430) buffer Output8 { uint8_t data[]; } output_buffer8;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input16 { uint16_t data[]; } input_buffer16;
|
||||
layout(set = 0, binding = 1, std430) buffer Output16 { uint16_t data[]; } output_buffer16;
|
||||
|
||||
layout(set = 0, binding = 2, std140) uniform Push {
|
||||
struct Mip {
|
||||
uint src_base;
|
||||
uint dst_base;
|
||||
uint width;
|
||||
uint height;
|
||||
uint depth;
|
||||
uint surface_z;
|
||||
uint pitch_bytes;
|
||||
uint slice_bytes;
|
||||
uint tiled_slice_bytes;
|
||||
uint blocks_per_row;
|
||||
uint blocks_per_slice;
|
||||
uint surface_z;
|
||||
uint tail_x;
|
||||
uint tail_y;
|
||||
uint tail;
|
||||
uint num_texels;
|
||||
};
|
||||
|
||||
layout(set = 0, binding = 2, std140) uniform TilingInfo {
|
||||
uint num_texels;
|
||||
uint color_transform;
|
||||
} params;
|
||||
Mip mips[16];
|
||||
} info;
|
||||
|
||||
#include "gpu_tiler_color.inc"
|
||||
|
||||
void copy_element(uint src, uint dst) {
|
||||
if ((ELEMENT_BYTES == 4u || ELEMENT_BYTES == 8u) && params.color_transform != 0u) {
|
||||
if ((ELEMENT_BYTES == 4u || ELEMENT_BYTES == 8u) && info.color_transform != 0u) {
|
||||
uvec2 value = uvec2(input_buffer.data[src >> 2], 0u);
|
||||
if (ELEMENT_BYTES == 8u) value.y = input_buffer.data[(src >> 2) + 1u];
|
||||
value = transform_color(value, params.color_transform, TILE == 0u);
|
||||
value = transform_color(value, info.color_transform, TILE == 0u);
|
||||
output_buffer.data[dst >> 2] = value.x;
|
||||
if (ELEMENT_BYTES == 8u) output_buffer.data[(dst >> 2) + 1u] = value.y;
|
||||
} else if (ELEMENT_BYTES >= 4) {
|
||||
for (uint i = 0; i < ELEMENT_BYTES; i += 4) {
|
||||
output_buffer.data[(dst + i) >> 2] = input_buffer.data[(src + i) >> 2];
|
||||
}
|
||||
} else if (ELEMENT_BYTES == 2) {
|
||||
output_buffer16.data[dst >> 1] = input_buffer16.data[src >> 1];
|
||||
} else {
|
||||
uint mask = ELEMENT_BYTES == 1 ? 0xffu : 0xffffu;
|
||||
uint value = (input_buffer.data[src >> 2] >> ((src & 3u) * 8u)) & mask;
|
||||
uint shift = (dst & 3u) * 8u;
|
||||
atomicAnd(output_buffer.data[dst >> 2], ~(mask << shift));
|
||||
atomicOr(output_buffer.data[dst >> 2], value << shift);
|
||||
output_buffer8.data[dst] = input_buffer8.data[src];
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
uvec3 p = gl_GlobalInvocationID;
|
||||
if (p.x >= params.width || p.y >= params.height || p.z >= params.depth) {
|
||||
uint group = gl_WorkGroupID.y * gl_NumWorkGroups.x + gl_WorkGroupID.x;
|
||||
// Reject padding groups before multiplying: the active range may approach 4 GiB.
|
||||
if (group > (info.num_texels - 1u) / 64u) {
|
||||
return;
|
||||
}
|
||||
uint texel = group * 64u + gl_LocalInvocationID.x;
|
||||
if (texel >= info.num_texels) {
|
||||
return;
|
||||
}
|
||||
uint mip = 0u;
|
||||
uint mip_texels = info.mips[mip].num_texels;
|
||||
while (texel >= mip_texels) {
|
||||
texel -= mip_texels;
|
||||
mip_texels = info.mips[++mip].num_texels;
|
||||
}
|
||||
Mip params = info.mips[mip];
|
||||
uint row = texel / params.width;
|
||||
uint z = row / params.height;
|
||||
uvec3 p = uvec3(texel - row * params.width, row - z * params.height, z);
|
||||
|
||||
uvec3 extent = block_extent();
|
||||
uvec3 swizzle = p;
|
||||
uvec3 block = uvec3(0);
|
||||
if (params.tail != 0) {
|
||||
swizzle.xy += uvec2(params.tail_x, params.tail_y);
|
||||
} else {
|
||||
block = p / extent;
|
||||
}
|
||||
uvec3 block = p / extent;
|
||||
uvec3 swizzle = p + uvec3(params.tail_x, params.tail_y, params.surface_z);
|
||||
|
||||
uint block_index = block.z * params.blocks_per_slice +
|
||||
block.y * params.blocks_per_row + block.x;
|
||||
uint tiled = block_index * BLOCK_BYTES +
|
||||
block_offset(uvec3(swizzle.xy, swizzle.z + params.surface_z));
|
||||
uint block_index = block.y * params.blocks_per_row + block.x;
|
||||
uint tiled = block.z * params.tiled_slice_bytes + block_index * BLOCK_BYTES +
|
||||
block_offset(swizzle);
|
||||
uint linear = p.z * params.slice_bytes + p.y * params.pitch_bytes +
|
||||
p.x * ELEMENT_BYTES;
|
||||
if (TILE == 0) {
|
||||
|
||||
@@ -6,20 +6,15 @@ layout(local_size_x = 64) in;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
|
||||
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer;
|
||||
|
||||
layout(push_constant, std430) uniform Push {
|
||||
layout(push_constant, std430) uniform Conversion {
|
||||
uint src_base;
|
||||
uint dst_base;
|
||||
uint width;
|
||||
uint height;
|
||||
uint depth;
|
||||
uint surface_z;
|
||||
uint pitch_bytes;
|
||||
uint slice_bytes;
|
||||
uint blocks_per_row;
|
||||
uint blocks_per_slice;
|
||||
uint tail_x;
|
||||
uint tail_y;
|
||||
uint tail;
|
||||
uint source_pitch;
|
||||
uint target_pitch;
|
||||
uint color_transform;
|
||||
uint to_host;
|
||||
} params;
|
||||
|
||||
uint decode(uint value) {
|
||||
@@ -35,8 +30,8 @@ void main() {
|
||||
if (x >= params.width || y >= params.height) {
|
||||
return;
|
||||
}
|
||||
uint src = params.src_base + y * params.pitch_bytes + x * 4u;
|
||||
uint dst = params.dst_base + y * params.slice_bytes + x * 2u;
|
||||
uint src = params.src_base + y * params.source_pitch + x * 4u;
|
||||
uint dst = params.dst_base + y * params.target_pitch + x * 2u;
|
||||
uint shift = (dst & 2u) * 8u;
|
||||
uint mask = 0xffffu << shift;
|
||||
uint word = dst >> 2u;
|
||||
|
||||
@@ -6,20 +6,15 @@ layout(local_size_x = 64) in;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
|
||||
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer;
|
||||
|
||||
layout(push_constant, std430) uniform Push {
|
||||
layout(push_constant, std430) uniform Conversion {
|
||||
uint src_base;
|
||||
uint dst_base;
|
||||
uint width;
|
||||
uint height;
|
||||
uint depth;
|
||||
uint surface_z;
|
||||
uint pitch_bytes;
|
||||
uint slice_bytes;
|
||||
uint blocks_per_row;
|
||||
uint blocks_per_slice;
|
||||
uint tail_x;
|
||||
uint tail_y;
|
||||
uint tail;
|
||||
uint source_pitch;
|
||||
uint target_pitch;
|
||||
uint color_transform;
|
||||
uint to_host;
|
||||
} params;
|
||||
|
||||
void main() {
|
||||
@@ -28,12 +23,12 @@ void main() {
|
||||
if (x >= params.width || y >= params.height) {
|
||||
return;
|
||||
}
|
||||
uint src = params.src_base + y * params.pitch_bytes + x * 2u;
|
||||
uint src = params.src_base + y * params.source_pitch + x * 2u;
|
||||
uint packed = input_buffer.data[src >> 2u];
|
||||
uint value = (packed >> ((src & 2u) * 8u)) & 0xffffu;
|
||||
uint encoded = D32 != 0u
|
||||
? floatBitsToUint(float(value) / 65535.0)
|
||||
: value * 256u + (value + 128u) / 257u;
|
||||
uint dst = params.dst_base + y * params.slice_bytes + x * 4u;
|
||||
uint dst = params.dst_base + y * params.target_pitch + x * 4u;
|
||||
output_buffer.data[dst >> 2u] = encoded;
|
||||
}
|
||||
|
||||
@@ -566,29 +566,23 @@ Graphics::ImageInfo BufferAttributeGroup::ImageInfo(const VideoOutBuffer& buffer
|
||||
"pixels unchanged (format=0x{:016x}).\n", attribute.pixel_format));
|
||||
}
|
||||
}
|
||||
const auto tile_mode = Graphics::Prospero::TileMode::kRenderTarget;
|
||||
const auto pitch =
|
||||
Graphics::TileGetTexturePitch(pixel_format.guest_format, attribute.width, tile_mode);
|
||||
Graphics::TileSizeAlign total {};
|
||||
Graphics::TileGetTextureTotalSize(pixel_format.guest_format, attribute.width, attribute.height,
|
||||
1, 1, tile_mode, false, total);
|
||||
if (total.size == 0 || total.align != 65536 ||
|
||||
(buffer.data_address & (total.align - 1u)) != 0) {
|
||||
EXIT("invalid video-out surface footprint or alignment\n");
|
||||
}
|
||||
const auto tile_mode = Graphics::Prospero::TileMode::kRenderTarget;
|
||||
Graphics::ImageInfo info {};
|
||||
info.data = {buffer.data_address, total.size};
|
||||
info.data = {buffer.data_address, 0};
|
||||
info.pixel_format = pixel_format.format;
|
||||
info.guest_format = pixel_format.guest_format;
|
||||
info.type = Graphics::Prospero::ImageType::kColor2D;
|
||||
info.extent = {attribute.width, attribute.height, 1};
|
||||
info.resources = {1, 1};
|
||||
info.pitch = pitch;
|
||||
info.bytes_per_block = pixel_format.bytes_per_element;
|
||||
info.samples = 1;
|
||||
info.tile_mode = tile_mode;
|
||||
info.bgra16 = pixel_format.bgra16;
|
||||
info.mip_layout[0] = {0, total.size, pitch, attribute.height};
|
||||
info.UpdateSize();
|
||||
if (info.data.size == 0 || info.tiling.block.block_size != 65536 ||
|
||||
(buffer.data_address & 65535u) != 0) {
|
||||
EXIT("invalid video-out surface footprint or alignment\n");
|
||||
}
|
||||
if (compression != Graphics::VideoOutCompression::Uncompressed) {
|
||||
Graphics::TileSizeAlign dcc_size {};
|
||||
if (!Graphics::TileGetDccSize(attribute.width, attribute.height, 1,
|
||||
|
||||
@@ -146,6 +146,15 @@ inline constexpr auto EmitFPOrdEqual32 = EmitFloatCompare32<spv::OpFOrdEqual>;
|
||||
EMIT_NATIVE(FPOrdEqual64, OpFOrdEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdLessThanEqual64, OpFOrdLessThanEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdGreaterThanEqual64, OpFOrdGreaterThanEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdNotEqual64, OpFOrdNotEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdLessThan64, OpFOrdLessThan, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdGreaterThan64, OpFOrdGreaterThan, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordEqual64, OpFUnordEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordNotEqual64, OpFUnordNotEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordLessThan64, OpFUnordLessThan, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordGreaterThan64, OpFUnordGreaterThan, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordLessThanEqual64, OpFUnordLessThanEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordGreaterThanEqual64, OpFUnordGreaterThanEqual, U1, uint32_t, uint32_t)
|
||||
inline constexpr auto EmitFPUnordEqual32 = EmitFloatCompare32<spv::OpFUnordEqual>;
|
||||
inline constexpr auto EmitFPOrdNotEqual32 = EmitFloatCompare32<spv::OpFOrdNotEqual>;
|
||||
inline constexpr auto EmitFPUnordNotEqual32 = EmitFloatCompare32<spv::OpFUnordNotEqual>;
|
||||
@@ -158,6 +167,7 @@ inline constexpr auto EmitFPUnordLessThanEqual32 = EmitFloatCompare32<spv::OpFUn
|
||||
inline constexpr auto EmitFPOrdGreaterThanEqual32 = EmitFloatCompare32<spv::OpFOrdGreaterThanEqual>;
|
||||
inline constexpr auto EmitFPUnordGreaterThanEqual32 = EmitFloatCompare32<spv::OpFUnordGreaterThanEqual>;
|
||||
EMIT_NATIVE(FPIsNan32, OpIsNan, U1, uint32_t)
|
||||
EMIT_NATIVE(FPIsNan64, OpIsNan, U1, uint32_t)
|
||||
inline constexpr auto EmitFPCmpClass32 = EmitClassMaskF32;
|
||||
inline constexpr auto EmitFPCmpClass16 = EmitClassMaskF16;
|
||||
EMIT_NATIVE(FPAdd32, OpFAdd, F32, uint32_t, uint32_t)
|
||||
|
||||
@@ -374,10 +374,38 @@ enum class Opcode {
|
||||
V_CMP_NEQ_F32,
|
||||
V_CMP_NLT_F32,
|
||||
V_CMP_TRU_F32,
|
||||
V_CMP_F_F64,
|
||||
V_CMP_LT_F64,
|
||||
V_CMP_EQ_F64,
|
||||
V_CMP_LE_F64,
|
||||
V_CMP_GT_F64,
|
||||
V_CMP_LG_F64,
|
||||
V_CMP_GE_F64,
|
||||
V_CMP_O_F64,
|
||||
V_CMP_U_F64,
|
||||
V_CMP_NGE_F64,
|
||||
V_CMP_NLG_F64,
|
||||
V_CMP_NGT_F64,
|
||||
V_CMP_NLE_F64,
|
||||
V_CMP_NEQ_F64,
|
||||
V_CMP_NLT_F64,
|
||||
V_CMP_TRU_F64,
|
||||
V_CMPX_F_F64,
|
||||
V_CMPX_LT_F64,
|
||||
V_CMPX_EQ_F64,
|
||||
V_CMPX_LE_F64,
|
||||
V_CMPX_GT_F64,
|
||||
V_CMPX_LG_F64,
|
||||
V_CMPX_GE_F64,
|
||||
V_CMPX_O_F64,
|
||||
V_CMPX_U_F64,
|
||||
V_CMPX_NGE_F64,
|
||||
V_CMPX_NLG_F64,
|
||||
V_CMPX_NGT_F64,
|
||||
V_CMPX_NLE_F64,
|
||||
V_CMPX_NEQ_F64,
|
||||
V_CMPX_NLT_F64,
|
||||
V_CMPX_TRU_F64,
|
||||
V_CMPX_LT_F32,
|
||||
V_CMPX_EQ_F32,
|
||||
V_CMPX_LE_F32,
|
||||
@@ -459,11 +487,14 @@ enum class Opcode {
|
||||
V_CMP_NE_U32,
|
||||
V_CMP_GE_U32,
|
||||
V_CMP_T_U32,
|
||||
// Keep V_CMP_F_I64 to V_CMPX_T_U64 contiguous: VectorAluOps.cpp tests this range.
|
||||
V_CMP_F_I64,
|
||||
V_CMP_EQ_I64,
|
||||
V_CMP_LT_I64,
|
||||
V_CMP_EQ_I64,
|
||||
V_CMP_LE_I64,
|
||||
V_CMP_GT_I64,
|
||||
V_CMP_NE_I64,
|
||||
V_CMP_GE_I64,
|
||||
V_CMP_T_I64,
|
||||
V_CMP_F_U64,
|
||||
V_CMP_LT_U64,
|
||||
@@ -477,7 +508,9 @@ enum class Opcode {
|
||||
V_CMPX_LT_I64,
|
||||
V_CMPX_EQ_I64,
|
||||
V_CMPX_LE_I64,
|
||||
V_CMPX_GT_I64,
|
||||
V_CMPX_NE_I64,
|
||||
V_CMPX_GE_I64,
|
||||
V_CMPX_T_I64,
|
||||
V_CMPX_F_U64,
|
||||
V_CMPX_LT_U64,
|
||||
|
||||
@@ -236,8 +236,23 @@ constexpr VopcOpcodeInfo VOPC_OPCODE_LIST[] = {
|
||||
{0x19u, Opcode::V_CMPX_NGE_F32}, {0x1au, Opcode::V_CMPX_NLG_F32},
|
||||
{0x1bu, Opcode::V_CMPX_NGT_F32}, {0x1cu, Opcode::V_CMPX_NLE_F32},
|
||||
{0x1du, Opcode::V_CMPX_NEQ_F32}, {0x1eu, Opcode::V_CMPX_NLT_F32},
|
||||
{0x22u, Opcode::V_CMP_EQ_F64, false}, {0x23u, Opcode::V_CMP_LE_F64, false},
|
||||
{0x33u, Opcode::V_CMPX_LE_F64, false}, {0x36u, Opcode::V_CMPX_GE_F64, false},
|
||||
{0x20u, Opcode::V_CMP_F_F64, false}, {0x21u, Opcode::V_CMP_LT_F64, false},
|
||||
{0x22u, Opcode::V_CMP_EQ_F64, false}, {0x23u, Opcode::V_CMP_LE_F64, false},
|
||||
{0x24u, Opcode::V_CMP_GT_F64, false}, {0x25u, Opcode::V_CMP_LG_F64, false},
|
||||
{0x26u, Opcode::V_CMP_GE_F64, false}, {0x27u, Opcode::V_CMP_O_F64, false},
|
||||
{0x28u, Opcode::V_CMP_U_F64, false}, {0x29u, Opcode::V_CMP_NGE_F64, false},
|
||||
{0x2au, Opcode::V_CMP_NLG_F64, false}, {0x2bu, Opcode::V_CMP_NGT_F64, false},
|
||||
{0x2cu, Opcode::V_CMP_NLE_F64, false}, {0x2du, Opcode::V_CMP_NEQ_F64, false},
|
||||
{0x2eu, Opcode::V_CMP_NLT_F64, false}, {0x2fu, Opcode::V_CMP_TRU_F64, false},
|
||||
{0x30u, Opcode::V_CMPX_F_F64, false},
|
||||
{0x31u, Opcode::V_CMPX_LT_F64, false}, {0x32u, Opcode::V_CMPX_EQ_F64, false},
|
||||
{0x33u, Opcode::V_CMPX_LE_F64, false}, {0x34u, Opcode::V_CMPX_GT_F64, false},
|
||||
{0x35u, Opcode::V_CMPX_LG_F64, false}, {0x36u, Opcode::V_CMPX_GE_F64, false},
|
||||
{0x37u, Opcode::V_CMPX_O_F64, false}, {0x38u, Opcode::V_CMPX_U_F64, false},
|
||||
{0x39u, Opcode::V_CMPX_NGE_F64, false}, {0x3au, Opcode::V_CMPX_NLG_F64, false},
|
||||
{0x3bu, Opcode::V_CMPX_NGT_F64, false}, {0x3cu, Opcode::V_CMPX_NLE_F64, false},
|
||||
{0x3du, Opcode::V_CMPX_NEQ_F64, false}, {0x3eu, Opcode::V_CMPX_NLT_F64, false},
|
||||
{0x3fu, Opcode::V_CMPX_TRU_F64, false},
|
||||
{0x80u, Opcode::V_CMP_F_I32}, {0x81u, Opcode::V_CMP_LT_I32},
|
||||
{0x82u, Opcode::V_CMP_EQ_I32}, {0x83u, Opcode::V_CMP_LE_I32},
|
||||
{0x84u, Opcode::V_CMP_GT_I32}, {0x85u, Opcode::V_CMP_NE_I32},
|
||||
@@ -263,25 +278,26 @@ constexpr VopcOpcodeInfo VOPC_OPCODE_LIST[] = {
|
||||
{0xc1u, Opcode::V_CMP_LT_U32}, {0xc2u, Opcode::V_CMP_EQ_U32},
|
||||
{0xc3u, Opcode::V_CMP_LE_U32}, {0xc4u, Opcode::V_CMP_GT_U32},
|
||||
{0xc5u, Opcode::V_CMP_NE_U32}, {0xc6u, Opcode::V_CMP_GE_U32},
|
||||
{0xc7u, Opcode::V_CMP_T_U32}, {0xa2u, Opcode::V_CMP_EQ_I64, false},
|
||||
{0xa1u, Opcode::V_CMP_LT_I64, false}, {0xa3u, Opcode::V_CMP_LE_I64, false},
|
||||
{0xa5u, Opcode::V_CMP_NE_I64, false},
|
||||
{0xa0u, Opcode::V_CMP_F_I64, false}, {0xa7u, Opcode::V_CMP_T_I64, false},
|
||||
{0xb0u, Opcode::V_CMPX_F_I64, false}, {0xb1u, Opcode::V_CMPX_LT_I64, false},
|
||||
{0xb2u, Opcode::V_CMPX_EQ_I64, false}, {0xb3u, Opcode::V_CMPX_LE_I64, false},
|
||||
{0xb7u, Opcode::V_CMPX_T_I64, false},
|
||||
{0xb5u, Opcode::V_CMPX_NE_I64, false}, {0xd1u, Opcode::V_CMPX_LT_U32},
|
||||
{0xc7u, Opcode::V_CMP_T_U32}, {0xd1u, Opcode::V_CMPX_LT_U32},
|
||||
{0xd2u, Opcode::V_CMPX_EQ_U32}, {0xd3u, Opcode::V_CMPX_LE_U32},
|
||||
{0xd4u, Opcode::V_CMPX_GT_U32}, {0xd5u, Opcode::V_CMPX_NE_U32},
|
||||
{0xd6u, Opcode::V_CMPX_GE_U32}, {0xe1u, Opcode::V_CMP_LT_U64, false},
|
||||
{0xe0u, Opcode::V_CMP_F_U64, false}, {0xe7u, Opcode::V_CMP_T_U64, false},
|
||||
{0xf0u, Opcode::V_CMPX_F_U64, false}, {0xf1u, Opcode::V_CMPX_LT_U64, false},
|
||||
{0xf2u, Opcode::V_CMPX_EQ_U64, false}, {0xf4u, Opcode::V_CMPX_GT_U64, false},
|
||||
{0xf6u, Opcode::V_CMPX_GE_U64, false}, {0xf7u, Opcode::V_CMPX_T_U64, false},
|
||||
{0xe2u, Opcode::V_CMP_EQ_U64, false}, {0xe3u, Opcode::V_CMP_LE_U64, false},
|
||||
{0xe4u, Opcode::V_CMP_GT_U64, false}, {0xe5u, Opcode::V_CMP_NE_U64, false},
|
||||
{0xe6u, Opcode::V_CMP_GE_U64, false}, {0xf3u, Opcode::V_CMPX_LE_U64, false},
|
||||
{0xf5u, Opcode::V_CMPX_NE_U64, false}, {0xc9u, Opcode::V_CMP_LT_F16},
|
||||
{0xd6u, Opcode::V_CMPX_GE_U32}, {0xa0u, Opcode::V_CMP_F_I64, false},
|
||||
{0xa1u, Opcode::V_CMP_LT_I64, false}, {0xa2u, Opcode::V_CMP_EQ_I64, false},
|
||||
{0xa3u, Opcode::V_CMP_LE_I64, false}, {0xa4u, Opcode::V_CMP_GT_I64, false},
|
||||
{0xa5u, Opcode::V_CMP_NE_I64, false}, {0xa6u, Opcode::V_CMP_GE_I64, false},
|
||||
{0xa7u, Opcode::V_CMP_T_I64, false}, {0xb0u, Opcode::V_CMPX_F_I64, false},
|
||||
{0xb1u, Opcode::V_CMPX_LT_I64, false}, {0xb2u, Opcode::V_CMPX_EQ_I64, false},
|
||||
{0xb3u, Opcode::V_CMPX_LE_I64, false}, {0xb4u, Opcode::V_CMPX_GT_I64, false},
|
||||
{0xb5u, Opcode::V_CMPX_NE_I64, false}, {0xb6u, Opcode::V_CMPX_GE_I64, false},
|
||||
{0xb7u, Opcode::V_CMPX_T_I64, false}, {0xe0u, Opcode::V_CMP_F_U64, false},
|
||||
{0xe1u, Opcode::V_CMP_LT_U64, false}, {0xe2u, Opcode::V_CMP_EQ_U64, false},
|
||||
{0xe3u, Opcode::V_CMP_LE_U64, false}, {0xe4u, Opcode::V_CMP_GT_U64, false},
|
||||
{0xe5u, Opcode::V_CMP_NE_U64, false}, {0xe6u, Opcode::V_CMP_GE_U64, false},
|
||||
{0xe7u, Opcode::V_CMP_T_U64, false}, {0xf0u, Opcode::V_CMPX_F_U64, false},
|
||||
{0xf1u, Opcode::V_CMPX_LT_U64, false}, {0xf2u, Opcode::V_CMPX_EQ_U64, false},
|
||||
{0xf3u, Opcode::V_CMPX_LE_U64, false}, {0xf4u, Opcode::V_CMPX_GT_U64, false},
|
||||
{0xf5u, Opcode::V_CMPX_NE_U64, false}, {0xf6u, Opcode::V_CMPX_GE_U64, false},
|
||||
{0xf7u, Opcode::V_CMPX_T_U64, false}, {0xc9u, Opcode::V_CMP_LT_F16},
|
||||
{0xcau, Opcode::V_CMP_EQ_F16}, {0xcbu, Opcode::V_CMP_LE_F16},
|
||||
{0xccu, Opcode::V_CMP_GT_F16}, {0xcdu, Opcode::V_CMP_LG_F16},
|
||||
{0xceu, Opcode::V_CMP_GE_F16}, {0xe9u, Opcode::V_CMP_NGE_F16},
|
||||
@@ -879,10 +895,38 @@ bool IsVopcFloatCompareOpcode(Opcode opcode) {
|
||||
case Opcode::V_CMP_F_F32:
|
||||
case Opcode::V_CMP_LT_F32:
|
||||
case Opcode::V_CMP_EQ_F32:
|
||||
case Opcode::V_CMP_F_F64:
|
||||
case Opcode::V_CMP_LT_F64:
|
||||
case Opcode::V_CMP_EQ_F64:
|
||||
case Opcode::V_CMP_LE_F64:
|
||||
case Opcode::V_CMP_GT_F64:
|
||||
case Opcode::V_CMP_LG_F64:
|
||||
case Opcode::V_CMP_GE_F64:
|
||||
case Opcode::V_CMP_O_F64:
|
||||
case Opcode::V_CMP_U_F64:
|
||||
case Opcode::V_CMP_NGE_F64:
|
||||
case Opcode::V_CMP_NLG_F64:
|
||||
case Opcode::V_CMP_NGT_F64:
|
||||
case Opcode::V_CMP_NLE_F64:
|
||||
case Opcode::V_CMP_NEQ_F64:
|
||||
case Opcode::V_CMP_NLT_F64:
|
||||
case Opcode::V_CMP_TRU_F64:
|
||||
case Opcode::V_CMPX_F_F64:
|
||||
case Opcode::V_CMPX_LT_F64:
|
||||
case Opcode::V_CMPX_EQ_F64:
|
||||
case Opcode::V_CMPX_LE_F64:
|
||||
case Opcode::V_CMPX_GT_F64:
|
||||
case Opcode::V_CMPX_LG_F64:
|
||||
case Opcode::V_CMPX_GE_F64:
|
||||
case Opcode::V_CMPX_O_F64:
|
||||
case Opcode::V_CMPX_U_F64:
|
||||
case Opcode::V_CMPX_NGE_F64:
|
||||
case Opcode::V_CMPX_NLG_F64:
|
||||
case Opcode::V_CMPX_NGT_F64:
|
||||
case Opcode::V_CMPX_NLE_F64:
|
||||
case Opcode::V_CMPX_NEQ_F64:
|
||||
case Opcode::V_CMPX_NLT_F64:
|
||||
case Opcode::V_CMPX_TRU_F64:
|
||||
case Opcode::V_CMP_LE_F32:
|
||||
case Opcode::V_CMP_GT_F32:
|
||||
case Opcode::V_CMP_LG_F32:
|
||||
@@ -1202,10 +1246,10 @@ VopcSdwaFields DecodeVopcSdwaFields(uint32_t modifier) {
|
||||
}
|
||||
|
||||
bool SupportsVopcSdwa(Opcode opcode) {
|
||||
return opcode != Opcode::UNSUPPORTED && opcode != Opcode::V_CMP_NE_I64 &&
|
||||
opcode != Opcode::V_CMP_EQ_F64 &&
|
||||
opcode != Opcode::V_CMP_LE_F64 && opcode != Opcode::V_CMPX_LE_F64 &&
|
||||
opcode != Opcode::V_CMPX_GE_F64;
|
||||
// SDWA operand handling is not implemented for 64-bit compares.
|
||||
return opcode != Opcode::UNSUPPORTED &&
|
||||
(opcode < Opcode::V_CMP_F_F64 || opcode > Opcode::V_CMPX_TRU_F64) &&
|
||||
(opcode < Opcode::V_CMP_F_I64 || opcode > Opcode::V_CMPX_T_U64);
|
||||
}
|
||||
|
||||
void DecodeVopcSdwa(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
|
||||
@@ -1538,8 +1582,22 @@ void ApplyNativeVop3SourceModifiers(Instruction& inst, uint32_t abs, uint32_t ne
|
||||
|
||||
bool IsVopcCompareExec(Opcode opcode) {
|
||||
switch (opcode) {
|
||||
case Opcode::V_CMPX_F_F64:
|
||||
case Opcode::V_CMPX_LT_F64:
|
||||
case Opcode::V_CMPX_EQ_F64:
|
||||
case Opcode::V_CMPX_LE_F64:
|
||||
case Opcode::V_CMPX_GT_F64:
|
||||
case Opcode::V_CMPX_LG_F64:
|
||||
case Opcode::V_CMPX_GE_F64:
|
||||
case Opcode::V_CMPX_O_F64:
|
||||
case Opcode::V_CMPX_U_F64:
|
||||
case Opcode::V_CMPX_NGE_F64:
|
||||
case Opcode::V_CMPX_NLG_F64:
|
||||
case Opcode::V_CMPX_NGT_F64:
|
||||
case Opcode::V_CMPX_NLE_F64:
|
||||
case Opcode::V_CMPX_NEQ_F64:
|
||||
case Opcode::V_CMPX_NLT_F64:
|
||||
case Opcode::V_CMPX_TRU_F64:
|
||||
case Opcode::V_CMPX_LT_F32:
|
||||
case Opcode::V_CMPX_EQ_F32:
|
||||
case Opcode::V_CMPX_LE_F32:
|
||||
@@ -1572,7 +1630,9 @@ bool IsVopcCompareExec(Opcode opcode) {
|
||||
case Opcode::V_CMPX_LT_I64:
|
||||
case Opcode::V_CMPX_EQ_I64:
|
||||
case Opcode::V_CMPX_LE_I64:
|
||||
case Opcode::V_CMPX_GT_I64:
|
||||
case Opcode::V_CMPX_NE_I64:
|
||||
case Opcode::V_CMPX_GE_I64:
|
||||
case Opcode::V_CMPX_T_I64:
|
||||
case Opcode::V_CMPX_F_U64:
|
||||
case Opcode::V_CMPX_LT_U64:
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "graphics/shader/recompiler/frontend/translate/Translator.h"
|
||||
|
||||
#include <bit>
|
||||
#include <utility>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Frontend {
|
||||
|
||||
@@ -27,7 +28,8 @@ void Translator::EmitCompareConstant(const Decoder::Instruction& inst, bool valu
|
||||
}
|
||||
|
||||
void Translator::EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
|
||||
IR::Type type, bool scalar, bool cmpx) {
|
||||
IR::Type type, bool scalar, bool cmpx, bool swap_operands) {
|
||||
// The equality compares share their IR opcode with the unsigned ones.
|
||||
const bool signed_64 = opcode == IR::ValueOpcode::SLessThan64 ||
|
||||
opcode == IR::ValueOpcode::SLessThanEqual64 ||
|
||||
inst.opcode == Decoder::Opcode::V_CMP_EQ_I64 ||
|
||||
@@ -42,8 +44,12 @@ void Translator::EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueO
|
||||
}
|
||||
return ReadOperand(operand, type);
|
||||
};
|
||||
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {read(inst.src0), read(inst.src1)})), scalar,
|
||||
cmpx);
|
||||
auto lhs = read(inst.src0);
|
||||
auto rhs = read(inst.src1);
|
||||
if (swap_operands) {
|
||||
std::swap(lhs, rhs);
|
||||
}
|
||||
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs})), scalar, cmpx);
|
||||
}
|
||||
|
||||
void Translator::EmitInteger16Compare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
|
||||
@@ -65,11 +71,14 @@ void Translator::EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpc
|
||||
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs}, flags)), false, cmpx);
|
||||
}
|
||||
|
||||
void Translator::EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx) {
|
||||
const auto lhs = IR::F32(ReadOperand(inst.src0, IR::Type::F32));
|
||||
const auto rhs = IR::F32(ReadOperand(inst.src1, IR::Type::F32));
|
||||
const auto unordered = ir.LogicalOr(IR::U1(ir.Emit(IR::ValueOpcode::FPIsNan32, {lhs})),
|
||||
IR::U1(ir.Emit(IR::ValueOpcode::FPIsNan32, {rhs})));
|
||||
void Translator::EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx,
|
||||
bool is64) {
|
||||
const auto type = is64 ? IR::Type::F64 : IR::Type::F32;
|
||||
const auto is_nan_op = is64 ? IR::ValueOpcode::FPIsNan64 : IR::ValueOpcode::FPIsNan32;
|
||||
const auto lhs = ReadOperand(inst.src0, type);
|
||||
const auto rhs = ReadOperand(inst.src1, type);
|
||||
const auto unordered = ir.LogicalOr(IR::U1(ir.Emit(is_nan_op, {lhs})),
|
||||
IR::U1(ir.Emit(is_nan_op, {rhs})));
|
||||
EmitCompareResult(inst, ordered ? ir.LogicalNot(unordered) : unordered, false, cmpx);
|
||||
}
|
||||
|
||||
|
||||
@@ -875,30 +875,70 @@ void IncludeInstructionVectorRegisters(const Decoder::Instruction& inst, uint32_
|
||||
case Decoder::Opcode::V_FLOOR_F64:
|
||||
case Decoder::Opcode::V_FRACT_F64: include_vector(inst.dst, 2u); [[fallthrough]];
|
||||
case Decoder::Opcode::V_CVT_F32_F64: include_vector(inst.src0, 2u); break;
|
||||
case Decoder::Opcode::V_CMP_F_F64:
|
||||
case Decoder::Opcode::V_CMP_LT_F64:
|
||||
case Decoder::Opcode::V_CMP_EQ_F64:
|
||||
case Decoder::Opcode::V_CMP_LE_F64:
|
||||
case Decoder::Opcode::V_CMP_GT_F64:
|
||||
case Decoder::Opcode::V_CMP_LG_F64:
|
||||
case Decoder::Opcode::V_CMP_GE_F64:
|
||||
case Decoder::Opcode::V_CMP_O_F64:
|
||||
case Decoder::Opcode::V_CMP_U_F64:
|
||||
case Decoder::Opcode::V_CMP_NGE_F64:
|
||||
case Decoder::Opcode::V_CMP_NLG_F64:
|
||||
case Decoder::Opcode::V_CMP_NGT_F64:
|
||||
case Decoder::Opcode::V_CMP_NLE_F64:
|
||||
case Decoder::Opcode::V_CMP_NEQ_F64:
|
||||
case Decoder::Opcode::V_CMP_NLT_F64:
|
||||
case Decoder::Opcode::V_CMP_TRU_F64:
|
||||
case Decoder::Opcode::V_CMPX_F_F64:
|
||||
case Decoder::Opcode::V_CMPX_LT_F64:
|
||||
case Decoder::Opcode::V_CMPX_EQ_F64:
|
||||
case Decoder::Opcode::V_CMPX_LE_F64:
|
||||
case Decoder::Opcode::V_CMPX_GT_F64:
|
||||
case Decoder::Opcode::V_CMPX_LG_F64:
|
||||
case Decoder::Opcode::V_CMPX_GE_F64:
|
||||
case Decoder::Opcode::V_CMP_EQ_I64:
|
||||
case Decoder::Opcode::V_CMPX_O_F64:
|
||||
case Decoder::Opcode::V_CMPX_U_F64:
|
||||
case Decoder::Opcode::V_CMPX_NGE_F64:
|
||||
case Decoder::Opcode::V_CMPX_NLG_F64:
|
||||
case Decoder::Opcode::V_CMPX_NGT_F64:
|
||||
case Decoder::Opcode::V_CMPX_NLE_F64:
|
||||
case Decoder::Opcode::V_CMPX_NEQ_F64:
|
||||
case Decoder::Opcode::V_CMPX_NLT_F64:
|
||||
case Decoder::Opcode::V_CMPX_TRU_F64:
|
||||
case Decoder::Opcode::V_CMP_F_I64:
|
||||
case Decoder::Opcode::V_CMP_LT_I64:
|
||||
case Decoder::Opcode::V_CMP_EQ_I64:
|
||||
case Decoder::Opcode::V_CMP_LE_I64:
|
||||
case Decoder::Opcode::V_CMP_GT_I64:
|
||||
case Decoder::Opcode::V_CMP_NE_I64:
|
||||
case Decoder::Opcode::V_CMP_GE_I64:
|
||||
case Decoder::Opcode::V_CMP_T_I64:
|
||||
case Decoder::Opcode::V_CMP_F_U64:
|
||||
case Decoder::Opcode::V_CMP_LT_U64:
|
||||
case Decoder::Opcode::V_CMP_EQ_U64:
|
||||
case Decoder::Opcode::V_CMP_LE_U64:
|
||||
case Decoder::Opcode::V_CMP_GT_U64:
|
||||
case Decoder::Opcode::V_CMP_NE_U64:
|
||||
case Decoder::Opcode::V_CMP_GE_U64:
|
||||
case Decoder::Opcode::V_CMP_T_U64:
|
||||
case Decoder::Opcode::V_CMPX_F_I64:
|
||||
case Decoder::Opcode::V_CMPX_LT_I64:
|
||||
case Decoder::Opcode::V_CMPX_EQ_I64:
|
||||
case Decoder::Opcode::V_CMPX_LE_I64:
|
||||
case Decoder::Opcode::V_CMPX_GT_I64:
|
||||
case Decoder::Opcode::V_CMPX_NE_I64:
|
||||
case Decoder::Opcode::V_CMPX_GE_I64:
|
||||
case Decoder::Opcode::V_CMPX_T_I64:
|
||||
case Decoder::Opcode::V_CMPX_F_U64:
|
||||
case Decoder::Opcode::V_CMPX_LT_U64:
|
||||
case Decoder::Opcode::V_CMPX_EQ_U64:
|
||||
case Decoder::Opcode::V_CMPX_LE_U64:
|
||||
case Decoder::Opcode::V_CMPX_GT_U64:
|
||||
case Decoder::Opcode::V_CMPX_NE_U64:
|
||||
case Decoder::Opcode::V_CMPX_GE_U64:
|
||||
case Decoder::Opcode::V_CMPX_T_U64:
|
||||
include_vector(inst.src0, 2u);
|
||||
include_vector(inst.src1, 2u);
|
||||
break;
|
||||
|
||||
@@ -122,12 +122,13 @@ private:
|
||||
void EmitCompareResult(const Decoder::Instruction& inst, IR::U1 value, bool scalar, bool cmpx);
|
||||
void EmitCompareConstant(const Decoder::Instruction& inst, bool value, bool scalar, bool cmpx);
|
||||
void EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, IR::Type type,
|
||||
bool scalar, bool cmpx);
|
||||
bool scalar, bool cmpx, bool swap_operands = false);
|
||||
void EmitInteger16Compare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
|
||||
bool signed_value, bool cmpx);
|
||||
void EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool half,
|
||||
bool cmpx);
|
||||
void EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx);
|
||||
void EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx,
|
||||
bool is64 = false);
|
||||
void EmitFloatClassCompare(const Decoder::Instruction& inst, bool cmpx, bool half = false);
|
||||
void V_CVT_F32_UBYTE(const Decoder::Instruction& inst, uint32_t byte_index);
|
||||
void V_CVT_F32_U32(const Decoder::Instruction& inst);
|
||||
|
||||
@@ -145,6 +145,23 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
|
||||
case O::V_CMPX_LE_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, true);
|
||||
return;
|
||||
// The IR has no signed 64-bit greater-than: a > b is b < a, and a >= b is b <= a.
|
||||
case O::V_CMP_GT_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false, false,
|
||||
true);
|
||||
return;
|
||||
case O::V_CMPX_GT_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false, true,
|
||||
true);
|
||||
return;
|
||||
case O::V_CMP_GE_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, false,
|
||||
true);
|
||||
return;
|
||||
case O::V_CMPX_GE_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, true,
|
||||
true);
|
||||
return;
|
||||
case O::V_CMP_LE_U64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual64, IR::Type::U64, false, false);
|
||||
return;
|
||||
@@ -242,6 +259,74 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
|
||||
case O::V_CMPX_GE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_F_F64: EmitCompareConstant(inst, false, false, false); return;
|
||||
case O::V_CMP_TRU_F64: EmitCompareConstant(inst, true, false, false); return;
|
||||
case O::V_CMPX_F_F64: EmitCompareConstant(inst, false, false, true); return;
|
||||
case O::V_CMPX_TRU_F64: EmitCompareConstant(inst, true, false, true); return;
|
||||
case O::V_CMP_LT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_LT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan64, false, true);
|
||||
return;
|
||||
case O::V_CMPX_EQ_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_GT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_GT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan64, false, true);
|
||||
return;
|
||||
case O::V_CMP_LG_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_LG_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_GE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMP_NLG_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NLG_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NEQ_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NEQ_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NLE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NLE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NLT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NLT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NGE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NGE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NGT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NGT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_O_F64: EmitFloatOrderedCompare(inst, true, false, true); return;
|
||||
case O::V_CMP_U_F64: EmitFloatOrderedCompare(inst, false, false, true); return;
|
||||
case O::V_CMPX_O_F64: EmitFloatOrderedCompare(inst, true, true, true); return;
|
||||
case O::V_CMPX_U_F64: EmitFloatOrderedCompare(inst, false, true, true); return;
|
||||
case O::V_CMPX_EQ_F32:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual32, false, true);
|
||||
return;
|
||||
|
||||
@@ -162,6 +162,15 @@ VALUE_OPCODE(FPOrdEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPOrdEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdLessThanEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdGreaterThanEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdNotEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdLessThan64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdGreaterThan64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordNotEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordLessThan64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordGreaterThan64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordLessThanEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordGreaterThanEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPOrdNotEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPUnordNotEqual32, U1, F32, F32)
|
||||
@@ -174,6 +183,7 @@ VALUE_OPCODE(FPUnordLessThanEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPOrdGreaterThanEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPUnordGreaterThanEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPIsNan32, U1, F32)
|
||||
VALUE_OPCODE(FPIsNan64, U1, F64)
|
||||
VALUE_OPCODE(FPCmpClass32, U1, F32, U32)
|
||||
VALUE_OPCODE(FPCmpClass16, U1, U32, U32)
|
||||
|
||||
|
||||
@@ -721,31 +721,7 @@ static std::vector<ResourceBlock> ResourceControlFlow(const Program& program, co
|
||||
block.sources.erase(std::unique(block.sources.begin(), block.sources.end()),
|
||||
block.sources.end());
|
||||
}
|
||||
// Only branches that can change future resource access belong in the host plan.
|
||||
std::vector<uint8_t> resource_reachable(blocks.size());
|
||||
std::vector<uint32_t> pending;
|
||||
for (uint32_t i = 0; i < blocks.size(); ++i) {
|
||||
if (!blocks[i].sources.empty() || !blocks[i].srt_reads.empty()) {
|
||||
resource_reachable[i] = 1;
|
||||
pending.push_back(i);
|
||||
}
|
||||
}
|
||||
while (!pending.empty()) {
|
||||
const auto index = pending.back();
|
||||
pending.pop_back();
|
||||
for (const auto* predecessor: program.blocks[index]->ImmPredecessors()) {
|
||||
const auto found = indices.find(predecessor);
|
||||
if (found == indices.end()) return {};
|
||||
if (resource_reachable[found->second]) continue;
|
||||
resource_reachable[found->second] = 1;
|
||||
pending.push_back(found->second);
|
||||
}
|
||||
}
|
||||
for (auto& block: blocks) {
|
||||
block.condition = std::ranges::any_of(block.successors, [&](uint32_t successor) {
|
||||
return resource_reachable[successor] != 0;
|
||||
}) ? predicate(block.condition) : Value {};
|
||||
}
|
||||
for (auto& block: blocks) block.condition = predicate(block.condition);
|
||||
if (std::ranges::none_of(
|
||||
blocks, [](const ResourceBlock& block) { return !block.condition.IsEmpty(); })) {
|
||||
return {};
|
||||
|
||||
@@ -807,6 +807,15 @@ private:
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto* block: m_program.blocks) {
|
||||
for (auto& inst: *block) {
|
||||
uint32_t index = 0;
|
||||
if (inst.GetOpcode() == ValueOpcode::LoadAddressU32 &&
|
||||
ScalarReadMemory(inst, index) != nullptr && inst.Arg(1).Resolve().IsImmediate() &&
|
||||
ValidateRuntimeValue(m_program, Value(&inst)))
|
||||
CollectScalarRead(Value(&inst), inst.Flags<MemoryFlags>().pc);
|
||||
}
|
||||
}
|
||||
for (auto* read: m_scalar_reads) {
|
||||
const auto flags = read->Flags<MemoryFlags>();
|
||||
auto& memory = m_program.memory_info[flags.index];
|
||||
|
||||
@@ -435,7 +435,7 @@ void TestUnbasedFlatCacheHitMaterializes() {
|
||||
"unbased FLAT plan produced unexpected descriptors");
|
||||
}
|
||||
|
||||
void TestWrittenDescriptorPredicateReads(bool memory_condition, bool loop) {
|
||||
void TestWrittenDescriptorPredicateReads(bool memory_condition) {
|
||||
using namespace Libs::Graphics::ShaderRecompiler::IR;
|
||||
Program program;
|
||||
program.stage = Libs::Graphics::ShaderType::Compute;
|
||||
@@ -467,26 +467,12 @@ void TestWrittenDescriptorPredicateReads(bool memory_condition, bool loop) {
|
||||
Libs::Graphics::ShaderRecompiler::CFG::TerminatorKind::ConditionalBranch;
|
||||
program.blocks[0]->terminator.true_block = program.blocks[1];
|
||||
program.blocks[0]->terminator.false_block = program.blocks[2];
|
||||
|
||||
program.blocks[1]->id = 1;
|
||||
program.blocks[1]->terminator.kind =
|
||||
Libs::Graphics::ShaderRecompiler::CFG::TerminatorKind::Return;
|
||||
program.blocks[2]->id = 2;
|
||||
program.blocks[2]->terminator.kind =
|
||||
Libs::Graphics::ShaderRecompiler::CFG::TerminatorKind::Return;
|
||||
if (loop) {
|
||||
// The predicate reaches the store through a continue block, then loops back.
|
||||
auto &continued = AddValueBlock(program);
|
||||
program.blocks[0]->terminator.true_block = &continued;
|
||||
continued.terminator.kind = Libs::Graphics::ShaderRecompiler::CFG::TerminatorKind::Branch;
|
||||
continued.terminator.true_block = &store_block;
|
||||
continued.AddBranch(&store_block);
|
||||
store_block.terminator.kind = Libs::Graphics::ShaderRecompiler::CFG::TerminatorKind::Branch;
|
||||
store_block.terminator.true_block = █
|
||||
store_block.AddBranch(&block);
|
||||
}
|
||||
block.AddBranch(program.blocks[0]->terminator.true_block);
|
||||
block.AddBranch(program.blocks[2]);
|
||||
program.memory_info.push_back({.kind = ResourceKind::Buffer, .resource = 0});
|
||||
auto &output = store_block.AppendNewInst(ValueOpcode::GetBufferResource,
|
||||
{source.dwords[0], source.dwords[1], source.dwords[2], source.dwords[3]});
|
||||
@@ -691,8 +677,7 @@ int main() {
|
||||
TestExactReciprocalDescriptorArithmetic();
|
||||
TestUnbasedFlatCacheHitMaterializes();
|
||||
for (const bool memory_condition : {false, true})
|
||||
for (const bool loop : {false, true})
|
||||
TestWrittenDescriptorPredicateReads(memory_condition, loop);
|
||||
TestWrittenDescriptorPredicateReads(memory_condition);
|
||||
TestFailedMaterializationRejectsStage();
|
||||
TestFiniteImageRefreshReusesScalarReads();
|
||||
TestMixedSamplerVariantsShareRuntimeDescriptor();
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+86
-82
@@ -4823,34 +4823,92 @@ void TestNewShaderDecoderArchitecture() {
|
||||
"VOP2 DPP V_PK_FMAC_F16 lost its implicit packed modifiers");
|
||||
}
|
||||
|
||||
void TestNewShaderRecompilerRejectsDppOn64BitCompares() {
|
||||
const uint32_t opcodes[] = {
|
||||
0xa2u, 0xa5u, 0xb5u, 0xe2u, 0xe4u, 0xe5u,
|
||||
0xf5u}; // eq_i64, ne_i64, cmpx_ne_i64, eq_u64, gt_u64, ne_u64, cmpx_ne_u64
|
||||
for (const auto opcode : opcodes) {
|
||||
const uint32_t shader[] = {
|
||||
EncodeVopc(opcode, 250u, 0u), // DPP escape in SRC0
|
||||
EncodeVop2Dpp(0u),
|
||||
0xbf810000u,
|
||||
};
|
||||
|
||||
ShaderRecompiler::Decoder::Program program;
|
||||
ShaderRecompiler::Decoder::DecodeProgram(shader, program);
|
||||
Check(program.instructions.size() == 2u,
|
||||
"64-bit VOPC DPP decode did not consume its modifier word");
|
||||
const auto &compare = program.instructions.front();
|
||||
Check(compare.opcode == ShaderRecompiler::Decoder::Opcode::UNSUPPORTED,
|
||||
"64-bit VOPC illegally accepted a DPP modifier");
|
||||
Check((compare.unsupported_reason.find("VOPC DPP modifier is not supported for opcode") != std::string::npos),
|
||||
"64-bit VOPC DPP rejection reason was not explicit");
|
||||
void TestNewShaderRecompilerInteger64CompareEncodings() {
|
||||
namespace D = ShaderRecompiler::Decoder;
|
||||
using O = D::Opcode;
|
||||
const O families[][8] = {
|
||||
{O::V_CMP_F_I64, O::V_CMP_LT_I64, O::V_CMP_EQ_I64, O::V_CMP_LE_I64,
|
||||
O::V_CMP_GT_I64, O::V_CMP_NE_I64, O::V_CMP_GE_I64, O::V_CMP_T_I64},
|
||||
{O::V_CMPX_F_I64, O::V_CMPX_LT_I64, O::V_CMPX_EQ_I64, O::V_CMPX_LE_I64,
|
||||
O::V_CMPX_GT_I64, O::V_CMPX_NE_I64, O::V_CMPX_GE_I64, O::V_CMPX_T_I64},
|
||||
{O::V_CMP_F_U64, O::V_CMP_LT_U64, O::V_CMP_EQ_U64, O::V_CMP_LE_U64,
|
||||
O::V_CMP_GT_U64, O::V_CMP_NE_U64, O::V_CMP_GE_U64, O::V_CMP_T_U64},
|
||||
{O::V_CMPX_F_U64, O::V_CMPX_LT_U64, O::V_CMPX_EQ_U64, O::V_CMPX_LE_U64,
|
||||
O::V_CMPX_GT_U64, O::V_CMPX_NE_U64, O::V_CMPX_GE_U64, O::V_CMPX_T_U64}};
|
||||
const uint32_t bases[] = {0xa0u, 0xb0u, 0xe0u, 0xf0u};
|
||||
for (uint32_t family = 0; family < std::size(families); ++family) {
|
||||
const bool update_exec = (family % 2) != 0;
|
||||
for (uint32_t predicate = 0; predicate < 8; ++predicate) {
|
||||
const auto encoding = bases[family] + predicate;
|
||||
for (const bool vop3 : {false, true}) {
|
||||
const std::array<uint32_t, 2> words = vop3
|
||||
? std::array{EncodeVop3Word0(encoding, 20),
|
||||
EncodeVop3Word1(257, 259, 0)}
|
||||
: std::array{EncodeVopc(encoding, 257, 3), 0xbf810000u};
|
||||
D::Instruction compare;
|
||||
D::DecodeInstruction(words, 0, compare);
|
||||
const auto destination = update_exec ? D::OperandKind::ExecLo
|
||||
: vop3 ? D::OperandKind::Sgpr : D::OperandKind::VccLo;
|
||||
Check(compare.family == (vop3 ? D::Family::VOP3 : D::Family::VOPC) &&
|
||||
compare.opcode == families[family][predicate] &&
|
||||
compare.opcode_id == encoding &&
|
||||
compare.word_count == (vop3 ? 2u : 1u) &&
|
||||
compare.dst.kind == destination &&
|
||||
(!vop3 || update_exec || compare.dst.reg == 20) &&
|
||||
compare.src_count == 2 &&
|
||||
compare.src0.kind == D::OperandKind::Vgpr && compare.src0.reg == 1 &&
|
||||
compare.src1.kind == D::OperandKind::Vgpr && compare.src1.reg == 3,
|
||||
"64-bit integer compare decoded incorrectly");
|
||||
for (const bool high_src0 : {false, true}) {
|
||||
// Only the compare's pair width makes v13 reachable by MOVRELD,
|
||||
// including predicates F/T that never read their operands.
|
||||
const uint32_t src0 = high_src0 ? 268u : 266u;
|
||||
const uint32_t src1 = high_src0 ? 10u : 12u;
|
||||
std::vector<uint32_t> shader{EncodeVop1(0x42, 12, 256)};
|
||||
if (vop3) {
|
||||
shader.push_back(EncodeVop3Word0(encoding, 20));
|
||||
shader.push_back(EncodeVop3Word1(src0, src1 + 256, 0));
|
||||
} else {
|
||||
shader.push_back(EncodeVopc(encoding, src0, src1));
|
||||
}
|
||||
shader.push_back(EncodeSopp(0x01));
|
||||
D::Program decoded;
|
||||
D::DecodeProgram(shader, decoded);
|
||||
ShaderComputeInputInfo compute{};
|
||||
ShaderRecompiler::Frontend::TranslateOptions options{.stage = ShaderType::Compute};
|
||||
options.input_info.compute = &compute;
|
||||
const auto program = ShaderRecompiler::Frontend::TranslateProgram(
|
||||
decoded, ShaderRecompiler::CFG::BuildGraph(decoded), options);
|
||||
bool includes_high_word = false;
|
||||
for (const auto *block : program.blocks) {
|
||||
for (const auto &inst : *block) {
|
||||
includes_high_word |=
|
||||
inst.GetOpcode() == ShaderRecompiler::IR::ValueOpcode::SetVectorRegister &&
|
||||
ShaderRecompiler::IR::RegIndex(inst.Arg(0).VectorRegister()) == 13;
|
||||
}
|
||||
}
|
||||
Check(includes_high_word, "64-bit compare omitted a VGPR pair's high word");
|
||||
}
|
||||
}
|
||||
for (const bool dpp : {false, true}) {
|
||||
const uint32_t shader[] = {
|
||||
EncodeVopc(encoding, dpp ? 250u : 249u, 3),
|
||||
dpp ? EncodeVop2Dpp(1) : EncodeVopcSdwa(1),
|
||||
0xbf810000u};
|
||||
D::Program program;
|
||||
D::DecodeProgram(shader, program);
|
||||
Check(program.instructions.size() == 2u &&
|
||||
program.instructions.back().opcode == O::S_ENDPGM,
|
||||
"64-bit VOPC decode did not consume its modifier word");
|
||||
const auto &compare = program.instructions.front();
|
||||
const auto reason = dpp ? "VOPC DPP modifier is not supported for opcode"
|
||||
: "VOPC SDWA modifier is not supported for opcode";
|
||||
Check(compare.opcode == O::UNSUPPORTED && compare.word_count == 2u &&
|
||||
compare.unsupported_reason.find(reason) != std::string::npos,
|
||||
"64-bit VOPC did not explicitly reject an illegal modifier");
|
||||
}
|
||||
}
|
||||
}
|
||||
const uint32_t sdwa[] = {EncodeVopc(0xa5u, 249u, 0u), 0x06060000u};
|
||||
ShaderRecompiler::Decoder::Instruction compare;
|
||||
ShaderRecompiler::Decoder::DecodeInstruction(sdwa, 0u, compare);
|
||||
Check(compare.opcode == ShaderRecompiler::Decoder::Opcode::UNSUPPORTED &&
|
||||
compare.word_count == 2u &&
|
||||
compare.unsupported_reason.find("VOPC SDWA modifier is not supported") != std::string::npos,
|
||||
"V_CMP_NE_I64 accepted an illegal SDWA encoding");
|
||||
}
|
||||
|
||||
void TestNewShaderRecompilerCapturedVopcSdwaCmpxClass() {
|
||||
@@ -14031,59 +14089,6 @@ void TestUniformSelectedDescriptorLoadAddress() {
|
||||
}
|
||||
}
|
||||
|
||||
void TestNativeScalarAtomicPayloadStaysOnGpu() {
|
||||
using namespace ShaderRecompiler::IR;
|
||||
// Exact final block from SAROS b62b494cb2567011: read a mutable flag,
|
||||
// atomically update that address, then test the loaded flag before S_TRAP.
|
||||
const uint32_t shader[] = {
|
||||
0x7e0002ffu, 0x00100000u, 0x7e020280u, 0xf4040100u,
|
||||
0xfa000018u, 0xbf8cc07fu, 0x8801ff05u, 0x01000000u,
|
||||
0xbe800304u, 0xbe820381u, 0xbe8303ffu, 0x00016204u,
|
||||
0xf4001a82u, 0xfa000018u, 0xe1680018u, 0x80000000u,
|
||||
0xbf8cc07fu, 0xbf0d846au, 0xbf840001u, 0xbf920001u,
|
||||
0xbf810000u,
|
||||
};
|
||||
const std::array<uint32_t, 2> user_data{0x1000u, 0u};
|
||||
auto options = MakeCompileOptions(ShaderType::Compute);
|
||||
options.user_data = user_data;
|
||||
auto translated = ShaderRecompiler::TranslateProgram(shader, options);
|
||||
const auto &program = translated.program;
|
||||
const Inst *payload = nullptr;
|
||||
for (const auto *block : program.blocks) {
|
||||
for (const auto &inst : *block) {
|
||||
if (inst.GetOpcode() == ValueOpcode::LoadAddressU32 &&
|
||||
program.memory_info[inst.Flags<MemoryFlags>().index].kind == ResourceKind::ScalarAddress)
|
||||
payload = &inst;
|
||||
}
|
||||
}
|
||||
Check(payload != nullptr && payload->Parent() != nullptr &&
|
||||
!program.memory_info[payload->Flags<MemoryFlags>().index].planning_only &&
|
||||
program.info.uses_dma && program.info.buffers.size() == 1 &&
|
||||
program.info.buffers[0].atomic,
|
||||
"native scalar payload was replaced by a host snapshot before its atomic write");
|
||||
auto plan = ExtractResourcePlan(program);
|
||||
Check(plan.srt_reads.size() == 2 && plan.control_flow.empty() &&
|
||||
!plan.capture_specialization_reads,
|
||||
"terminal native shader assertion entered resource planning");
|
||||
struct Reads { uint32_t descriptors = 0; uint32_t payload = 0; } reads;
|
||||
const auto read = +[](void *data, uint64_t address, std::span<uint32_t> words) {
|
||||
auto &reads = *static_cast<Reads *>(data);
|
||||
if (address == 0x2018u) { ++reads.payload; return false; }
|
||||
if (words.size() != 1 || (address != 0x1018u && address != 0x101cu)) return false;
|
||||
++reads.descriptors;
|
||||
words[0] = address == 0x1018u ? 0x2000u : 0u;
|
||||
return true;
|
||||
};
|
||||
const SrtRuntime runtime{.user_data = user_data, .read_memory = read,
|
||||
.userdata = &reads, .read_specialization_memory = read};
|
||||
ResourceSnapshot snapshot;
|
||||
ResourceSpecialization specialization;
|
||||
Check(MaterializeResources(plan, runtime, snapshot, specialization) &&
|
||||
reads.descriptors == 2 && reads.payload == 0 &&
|
||||
snapshot.specialization_reads.empty() && snapshot.buffers[0].dwords[0] == 0x2000u,
|
||||
"native resource materialization read the mutable flag or lost its atomic descriptor");
|
||||
}
|
||||
|
||||
void TestBoundedScalarMaterialImageKeys() {
|
||||
using namespace ShaderRecompiler::IR;
|
||||
// SAROS 9fba2edffc549531: min(header count,64), scalar rows of 160 bytes,
|
||||
@@ -15604,7 +15609,7 @@ int main() {
|
||||
TestVopcCmpxClassF16Decoder();
|
||||
TestNewShaderRecompilerCapturedVopcSdwaCmpxLtU16();
|
||||
TestNewShaderRecompilerIrLookupMissFailsExplicitly();
|
||||
TestNewShaderRecompilerRejectsDppOn64BitCompares();
|
||||
TestNewShaderRecompilerInteger64CompareEncodings();
|
||||
TestFloatComparisonInputModes();
|
||||
TestPsInputCountRegisterDecode();
|
||||
TestPixelAncillaryLayerInput();
|
||||
@@ -15709,7 +15714,6 @@ int main() {
|
||||
TestGpuProducedWritableDescriptor();
|
||||
TestUniformSelectedWritableDescriptor();
|
||||
TestUniformSelectedDescriptorLoadAddress();
|
||||
TestNativeScalarAtomicPayloadStaysOnGpu();
|
||||
TestBoundedScalarMaterialImageKeys();
|
||||
TestImmutableDescriptorPredicate();
|
||||
TestTypedDescriptorRealCarryAndScalarLoads();
|
||||
|
||||
Reference in New Issue
Block a user