Compare commits

...

2 Commits

Author SHA1 Message Date
nmzik cb8042c5aa launcher: compress game folders to ZAR 2026-10-22 03:35:38 +02:00
Mr. Big Britches b46eeb7866 audio: stop AudioOut2 contexts from stalling each other (PPSA09809) (#1745)
audio: submit AudioOut2 pushes outside the state mutex so contexts stop stalling each other

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-22 02:52:11 +02:00
7 changed files with 353 additions and 19 deletions
+7
View File
@@ -5,6 +5,7 @@
#include <cstdint>
#include <filesystem>
#include <functional>
#include <memory>
#include <vector>
@@ -45,6 +46,12 @@ private:
// Accepts either a host archive filename or a virtual path inside the archive.
[[nodiscard]] std::shared_ptr<ArchiveReader> OpenArchive(const std::filesystem::path& path);
// Packs a host directory into a new ZArchive outside it. progress gets 0 < done <= total and
// returns false to cancel. A failed or cancelled pack removes the partial archive.
[[nodiscard]] bool PackArchive(const std::filesystem::path& directory,
const std::filesystem::path& archive,
const std::function<bool(uint64_t done, uint64_t total)>& progress);
} // namespace Common
#endif /* KYTY_COMMON_ARCHIVE_H_ */
+84
View File
@@ -0,0 +1,84 @@
// Kept out of archive.cpp so the statically linked emulator does not pull in the writer and the
// zstd compressor.
#include "common/archive.h"
#include "common/stringUtils.h"
#include <algorithm>
#include <zarchive/zarchivewriter.h>
namespace Common {
bool PackArchive(const std::filesystem::path& directory, const std::filesystem::path& archive,
const std::function<bool(uint64_t done, uint64_t total)>& progress) {
namespace fs = std::filesystem;
struct Output {
File file;
bool ok = true;
} output;
// Create the archive before walking, so a re-run started while a cancelled pack is still
// walking sees it exists instead of losing its archive to that pack's cleanup.
if (!output.file.Create(archive)) {
return false;
}
struct Entry {
fs::path path;
uint64_t size;
bool is_file;
};
std::vector<Entry> entries;
uint64_t total = 0;
std::error_code error;
// Follow directory links, as the emulator does when it runs the folder.
fs::recursive_directory_iterator it(directory, fs::directory_options::follow_directory_symlink,
error);
for (; !error && it != fs::end(it); it.increment(error)) {
const bool is_file = !it->is_directory(error);
const auto size = is_file && !error ? it->file_size(error) : 0;
if (error) {
break;
}
entries.push_back({it->path(), size, is_file});
total += size;
}
output.ok = !error;
ZArchiveWriter writer(
[](int32_t, void*) {},
[](const void* data, size_t size, void* opaque) {
auto& out = *static_cast<Output*>(opaque);
uint32_t written = 0;
out.file.Write(data, static_cast<uint32_t>(size), &written);
out.ok = out.ok && written == size;
},
&output);
std::vector<uint8_t> buffer(1u << 20u);
uint64_t done = 0;
for (size_t index = 0; output.ok && index < entries.size(); index++) {
const auto& entry = entries[index];
const auto name = PathToGenericString(entry.path.lexically_relative(directory));
File input;
output.ok = entry.is_file ? writer.StartNewFile(name.c_str()) &&
input.Open(entry.path, File::Mode::Read)
: writer.MakeDir(name.c_str());
for (uint64_t left = entry.size; output.ok && left != 0;) {
uint32_t read = 0;
input.Read(buffer.data(), static_cast<uint32_t>(std::min<uint64_t>(left, buffer.size())),
&read);
writer.AppendData(buffer.data(), read);
done += read;
left -= read;
output.ok = output.ok && read != 0 && progress(done, total);
}
}
if (output.ok) {
writer.Finalize();
}
output.ok = output.ok && output.file.Flush();
output.file.Close();
if (!output.ok) {
File::DeleteFile(archive);
}
return output.ok;
}
} // namespace Common
@@ -68,6 +68,7 @@ protected slots:
void list_itemDoubleClicked(QTreeWidgetItem* witem, int column);
void open_game_folder();
void remove_save_data();
void compress_game();
void filter_configurations(const QString& text);
private:
@@ -27,6 +27,7 @@
#include <QFile>
#include <QFileDialog>
#include <QFileInfo>
#include <QFutureWatcher>
#include <QHeaderView>
#include <QIcon>
#include <QInputDialog>
@@ -42,6 +43,8 @@
#include <QPalette>
#include <QPointer>
#include <QProcess>
#include <QProgressDialog>
#include <QPromise>
#include <QPushButton>
#include <QRegularExpression>
#include <QSaveFile>
@@ -54,6 +57,7 @@
#include <QToolButton>
#include <QTreeWidget>
#include <QUrl>
#include <QtConcurrentRun>
#include <QtCore>
#ifdef __linux__
@@ -62,6 +66,7 @@
#include <QDBusPendingCallWatcher>
#endif
#include <atomic>
#include <memory>
#include <vector>
@@ -1171,6 +1176,71 @@ void ConfigurationListWidget::remove_save_data() {
}
}
void ConfigurationListWidget::compress_game() {
auto* item = static_cast<ConfigurationItem*>(m_ui->cfgs_list->currentItem());
if (item == nullptr) {
return;
}
const auto base = item->GetInfo().basedir;
const auto archive = base + QStringLiteral(".zar");
const auto title = tr("Compress to ZAR");
if (QFileInfo::exists(archive)) {
QMessageBox::warning(this, title,
tr("%1 already exists.").arg(QDir::toNativeSeparators(archive)));
return;
}
// Cancel through a flag, not the future, so a pack that already succeeded keeps its result.
auto canceled = std::make_shared<std::atomic_bool>(false);
auto* progress = new QProgressDialog(
tr("Compressing %1...").arg(QDir::toNativeSeparators(base)), tr("Cancel"), 0, 1000, this);
auto* watcher = new QFutureWatcher<bool>(this);
// Stay modal through finalization and fsync, which follow the last progress step.
progress->setAutoReset(false);
connect(progress, &QProgressDialog::canceled, this, [canceled] { *canceled = true; });
connect(watcher, &QFutureWatcher<bool>::progressValueChanged, progress,
&QProgressDialog::setValue);
connect(watcher, &QFutureWatcher<bool>::finished, this,
[this, progress, watcher, canceled, base, archive, title] {
// finished can arrive inside the modal dialog's setValue event processing.
progress->deleteLater();
watcher->deleteLater();
if (!watcher->result()) {
if (!*canceled) {
QMessageBox::warning(
this, title,
tr("Could not compress %1.").arg(QDir::toNativeSeparators(base)));
}
return;
}
if (QMessageBox::Yes ==
QMessageBox::question(this, title,
tr("Created %1.\n\nDelete the original folder %2?")
.arg(QDir::toNativeSeparators(archive),
QDir::toNativeSeparators(base)),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) &&
!QDir(base).removeRecursively()) {
QMessageBox::warning(
this, title, tr("Could not remove %1.").arg(QDir::toNativeSeparators(base)));
}
ScanGameDirectory();
});
progress->open();
watcher->setFuture(QtConcurrent::run(
[directory = GameContent::ToPath(base), path = GameContent::ToPath(archive),
canceled](QPromise<bool>& promise) {
promise.setProgressRange(0, 1000);
// A pack cancelled while queued must not touch a path a later pack may already own.
promise.addResult(
!*canceled &&
Common::PackArchive(directory, path, [&](uint64_t done, uint64_t total) {
promise.setProgressValue(static_cast<int>(done * 1000 / total));
return !*canceled;
}));
}));
}
void ConfigurationListWidget::filter_configurations(const QString& text) {
const auto query = text.trimmed();
const bool has_query = !query.isEmpty();
@@ -1268,6 +1338,8 @@ void ConfigurationListWidget::ShowContextMenu(QTreeWidgetItem* witem) {
}
});
action_addcont->setEnabled(item != nullptr);
QAction* action_compress =
menu.addAction(tr("Compress to ZAR..."), this, SLOT(compress_game()));
QAction* action_remove_save_data =
menu.addAction(style()->standardIcon(QStyle::SP_DialogDiscardButton),
tr("Remove save data..."), this, SLOT(remove_save_data()));
@@ -1291,6 +1363,7 @@ void ConfigurationListWidget::ShowContextMenu(QTreeWidgetItem* witem) {
const auto& base = item->GetInfo().basedir;
action_open_folder->setDisabled(!QDir(base).exists() && !GameContent::IsArchive(base));
action_view_trophies->setDisabled(!has_trophy_data);
action_compress->setDisabled(item->IsRunning() || !QDir(base).exists());
action_remove_save_data->setDisabled(item->IsRunning() || save_data_dirs.isEmpty());
action_edit->setDisabled(item->IsRunning());
action_delete->setDisabled(item->IsRunning() || !item->GetInfo().custom_settings);
@@ -1298,6 +1371,7 @@ void ConfigurationListWidget::ShowContextMenu(QTreeWidgetItem* witem) {
action_run->setDisabled(true);
action_open_folder->setDisabled(true);
action_view_trophies->setDisabled(true);
action_compress->setDisabled(true);
action_remove_save_data->setDisabled(true);
action_edit->setDisabled(true);
action_delete->setDisabled(true);
+47 -18
View File
@@ -178,7 +178,6 @@ struct AudioOut2ContextState {
uint32_t num_grains = 512;
uint64_t last_update = 0;
int object_audio_handle = 0;
std::vector<float> object_mix;
};
struct AudioOut2PortStateEntry {
@@ -212,8 +211,18 @@ struct AudioOut2LatencyState {
uint32_t latency_us = 0;
};
// Per-context copy of what a push hands the backend. The backend can sleep while pacing, so a push
// holds only its context's mutex across it; closing the context's handles waits on that mutex.
struct AudioOut2Submission {
Common::Mutex mutex;
std::array<std::vector<uint8_t>, AudioInternal::OUT_PORTS_MAX> pcm;
std::array<std::array<float, 16>, AudioInternal::OUT_PORTS_MAX> gains;
std::vector<float> object_mix;
};
static Common::Mutex g_audioout2_state_mutex;
static std::array<AudioOut2ContextState, 16> g_audioout2_contexts;
static std::array<AudioOut2Submission, 16> g_audioout2_submissions;
static std::array<AudioOut2PortStateEntry, 256> g_audioout2_ports;
static std::vector<AudioOut2UserHandle> g_audioout2_users;
static Common::Mutex g_audioout2_speaker_array_mutex;
@@ -249,6 +258,10 @@ static AudioOut2ContextState* audioout2_find_context_locked(AudioOut2ContextHand
return nullptr;
}
static AudioOut2Submission& audioout2_submission(const AudioOut2ContextState& context) {
return g_audioout2_submissions[&context - g_audioout2_contexts.data()];
}
static uint32_t audioout2_grain_micros(uint32_t grains) {
const auto sample_count = (grains == 0 ? 512u : grains);
return std::max<uint32_t>((sample_count * 1000000u) / 48000u, 1000u);
@@ -372,11 +385,10 @@ static bool audioout2_context_has_queueable_device(const AudioOut2ContextState&
return false;
}
static void audioout2_mix_object(AudioOut2ContextState& context,
static void audioout2_mix_object(std::vector<float>& mix, uint32_t num_grains,
const AudioOut2PortStateEntry& object) {
auto& mix = context.object_mix;
if (mix.empty()) {
mix.resize(static_cast<size_t>(context.num_grains) * 2, 0.0f);
mix.resize(static_cast<size_t>(num_grains) * 2, 0.0f);
}
// Center ordinary objects. First-order stereo ambisonics uses left/right-facing
@@ -393,7 +405,7 @@ static void audioout2_mix_object(AudioOut2ContextState& context,
}
left *= object.gains[0];
right *= object.gains[0];
for (uint32_t frame = 0; frame < context.num_grains; frame++) {
for (uint32_t frame = 0; frame < num_grains; frame++) {
const float sample =
object.audio_format == AudioInternal::Format::FloatMono
? reinterpret_cast<const float*>(object.pcm_data.data())[frame]
@@ -403,15 +415,16 @@ static void audioout2_mix_object(AudioOut2ContextState& context,
}
}
static void audioout2_queue_context_audio(AudioOut2ContextHandle ctx, bool blocking) {
// The backend consumes the buffers synchronously, but can block while pacing SDL's queue.
// Keep both PCM storage and port handles alive until it returns.
Common::LockGuard lock(g_audioout2_state_mutex);
auto* context = audioout2_find_context_locked(ctx);
static void audioout2_queue_context_audio(AudioOut2ContextHandle ctx, AudioOut2Submission& out,
bool blocking) {
Common::LockGuard submit_lock(out.mutex);
g_audioout2_state_mutex.Lock();
auto* context = audioout2_find_context_locked(ctx);
if (context == nullptr) {
g_audioout2_state_mutex.Unlock();
return;
}
context->object_mix.clear();
out.object_mix.clear();
std::vector<AudioInternal::OutputParam> params;
params.reserve(AudioInternal::OUT_PORTS_MAX);
for (const auto& state: g_audioout2_ports) {
@@ -419,14 +432,18 @@ static void audioout2_queue_context_audio(AudioOut2ContextHandle ctx, bool block
continue;
}
if (audioout2_port_type_is_object(state.port_type)) {
audioout2_mix_object(*context, state);
audioout2_mix_object(out.object_mix, context->num_grains, state);
} else if (state.audio_handle > 0 && params.size() < AudioInternal::OUT_PORTS_MAX) {
params.push_back({state.audio_handle, state.pcm_data.data(), state.gains.data()});
const auto i = params.size();
out.pcm[i] = state.pcm_data;
out.gains[i] = state.gains;
params.push_back({state.audio_handle, out.pcm[i].data(), out.gains[i].data()});
}
}
if (!context->object_mix.empty() && params.size() < AudioInternal::OUT_PORTS_MAX) {
params.push_back({context->object_audio_handle, context->object_mix.data()});
if (!out.object_mix.empty() && params.size() < AudioInternal::OUT_PORTS_MAX) {
params.push_back({context->object_audio_handle, out.object_mix.data()});
}
g_audioout2_state_mutex.Unlock();
if (!params.empty()) {
(void)AudioInternal::AudioOutOutputs(params.data(), static_cast<uint32_t>(params.size()),
blocking);
@@ -528,7 +545,8 @@ int KYTY_SYSV_ABI AudioOut2ContextDestroy(AudioOut2ContextHandle ctx) {
size_t audio_handles_num = 0;
g_audioout2_state_mutex.Lock();
if (auto* state = audioout2_find_context_locked(ctx); state != nullptr) {
auto* state = audioout2_find_context_locked(ctx);
if (state != nullptr) {
if (state->object_audio_handle > 0) {
audio_handles[audio_handles_num++] = state->object_audio_handle;
}
@@ -544,6 +562,10 @@ int KYTY_SYSV_ABI AudioOut2ContextDestroy(AudioOut2ContextHandle ctx) {
}
g_audioout2_state_mutex.Unlock();
if (state != nullptr) {
// Wait for an in-flight push that may still use the handles.
Common::LockGuard wait(audioout2_submission(*state).mutex);
}
for (size_t i = 0; i < audio_handles_num; i++) {
audioout2_close_audio_handle(audio_handles[i]);
}
@@ -595,8 +617,9 @@ int KYTY_SYSV_ABI AudioOut2ContextPush(AudioOut2ContextHandle ctx, uint32_t bloc
if (state->queued < state->queue_depth) {
state->queued++;
}
auto& submission = audioout2_submission(*state);
g_audioout2_state_mutex.Unlock();
audioout2_queue_context_audio(ctx, blocking != 0);
audioout2_queue_context_audio(ctx, submission, blocking != 0);
return OK;
}
}
@@ -729,14 +752,20 @@ int KYTY_SYSV_ABI AudioOut2PortDestroy(AudioOut2PortHandle port) {
PRINT_NAME();
LOGF("\t port = 0x%016" PRIx64 "\n", port);
int audio_handle = 0;
int audio_handle = 0;
const AudioOut2ContextState* context = nullptr;
g_audioout2_state_mutex.Lock();
if (auto* state = audioout2_find_port_locked(port); state != nullptr) {
audio_handle = state->audio_handle;
context = audioout2_find_context_locked(state->context);
*state = AudioOut2PortStateEntry {};
}
g_audioout2_state_mutex.Unlock();
if (audio_handle > 0 && context != nullptr) {
// Wait for an in-flight push that may still use the handle.
Common::LockGuard wait(audioout2_submission(*context).mutex);
}
audioout2_close_audio_handle(audio_handle);
return OK;
+69
View File
@@ -12,6 +12,7 @@
#include <cstdlib>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <limits>
#include <string>
#include <thread>
@@ -143,6 +144,72 @@ void CheckMalformedArchives(const std::filesystem::path &source,
"recover by reading an unaffected compressed block");
}
void WriteHostFile(const std::filesystem::path &path, const void *data, size_t size) {
std::ofstream stream(path, std::ios::binary);
stream.write(static_cast<const char *>(data), static_cast<std::streamsize>(size));
Check(stream.good(), "write pack source file");
}
void CheckPackArchive(const std::filesystem::path &root, const std::vector<uint8_t> &payload) {
const auto source = root / "pack-source";
const auto unicode = Common::PathFromUtf8(ArchiveTests::UnicodeFilename);
std::error_code error;
Check(std::filesystem::create_directories(source / "assets/subdir", error) &&
std::filesystem::create_directories(source / "empty", error),
"create pack source tree");
WriteHostFile(source / "eboot.bin", ArchiveTests::Eboot.data(), ArchiveTests::Eboot.size());
WriteHostFile(source / "assets/subdir/data.bin", payload.data(), payload.size());
WriteHostFile(source / unicode, nullptr, 0);
uint64_t expected = ArchiveTests::Eboot.size() + payload.size();
#if !defined(_WIN32)
std::filesystem::create_directory_symlink("assets", source / "linked", error);
Check(!error, "link a pack source directory");
expected += payload.size();
#endif
const auto archive = root / "packed.zar";
uint64_t done = 0;
uint64_t total = 0;
Check(Common::PackArchive(source, archive,
[&](uint64_t packed, uint64_t size) {
done = packed;
total = size;
return true;
}),
"pack a host directory");
Check(done == expected && total == expected, "report every packed byte");
const auto packed = Common::MakeArchivePath(archive);
const auto check_payload = [&](const std::filesystem::path &member) {
Common::File file(packed / member, Common::File::Mode::Read);
const auto data = file.ReadWholeBuffer();
Check(data.size() == payload.size() &&
std::memcmp(data.data(), payload.data(), payload.size()) == 0,
"round-trip packed file contents");
};
check_payload("assets/subdir/data.bin");
#if !defined(_WIN32)
check_payload("linked/subdir/data.bin");
#endif
const auto empty_file = Common::File::GetInfo(packed / unicode);
Check(empty_file && empty_file->is_file && empty_file->size == 0 &&
Common::File::IsDirectoryExisting(packed / "empty"),
"keep empty files and directories");
const auto failed = root / "failed.zar";
const auto rejected = [&](const std::filesystem::path &directory, bool proceed) {
return !Common::PackArchive(directory, failed, [=](uint64_t, uint64_t) { return proceed; }) &&
!std::filesystem::exists(failed, error);
};
Check(rejected(source, false), "cancelling removes the partial archive");
Check(rejected(root / "missing", true), "reject a missing source directory");
#if defined(__linux__)
// Archive names compare case-insensitively, so such a folder cannot be packed faithfully.
WriteHostFile(source / "EBOOT.BIN", nullptr, 0);
Check(rejected(source, true), "reject names that differ only in case");
#endif
}
#if !defined(_WIN32) || defined(_GLIBCXX_GCC_GTHR_POSIX_H)
void CheckCancellation(const std::filesystem::path &path,
const std::vector<uint8_t> &payload) {
@@ -395,6 +462,8 @@ int main() {
std::memcmp(replaced_data.data(), replacement.data(), replacement.size()) == 0,
"reopening after the final reader closes sees replacement contents");
CheckPackArchive(temporary.Path(), payload);
std::printf("ArchiveFileTests: all cases passed\n");
return 0;
}
+71 -1
View File
@@ -5,6 +5,7 @@
#include <algorithm>
#include <array>
#include <atomic>
#include <chrono>
#include <cmath>
#include <condition_variable>
#include <cstdint>
@@ -32,6 +33,8 @@ size_t g_capture_bytes = 0;
int g_next_device = 1;
int g_open_waiters = 0;
bool g_block_opens = false;
bool g_block_outputs = false;
std::vector<int> g_blocked_output;
void Check(bool value, const char* text) {
if (!value) {
@@ -190,6 +193,22 @@ void ReleaseDeviceOpens() {
g_device_cv.notify_all();
}
void BlockOutputs() {
std::lock_guard lock(g_device_mutex);
g_block_outputs = true;
}
void WaitForBlockedOutput() {
std::unique_lock lock(g_device_mutex);
g_device_cv.wait(lock, []() { return !g_blocked_output.empty(); });
}
void ReleaseOutputs() {
std::lock_guard lock(g_device_mutex);
g_block_outputs = false;
g_device_cv.notify_all();
}
int LiveDeviceCount() {
std::lock_guard lock(g_device_mutex);
return static_cast<int>(g_live_devices.size());
@@ -605,6 +624,46 @@ void TestObjectBusRouting() {
Check(LiveDeviceCount() == 0, "object bus device leaked");
}
void TestBlockedPushOnlyHoldsItsContext() {
const auto blocked = CreateContext(4, 1);
const auto other = CreateContext();
const auto blocked_port = CreatePort(blocked, MakeParam());
const auto other_port = CreatePort(other, MakeParam());
auto object_param = MakeParam(0x100);
object_param.port_type = 0x100;
std::vector<float> pcm(512 * 2, 0.25f);
SetPcm(blocked_port, pcm.data());
SetPcm(CreatePort(blocked, object_param), pcm.data());
CaptureOutputPcm(pcm.size() * sizeof(float));
BlockOutputs();
std::thread pusher([&]() { Check(AudioOut2::AudioOut2ContextPush(blocked, 1) == OK, "blocked push failed"); });
WaitForBlockedOutput();
std::fill(pcm.begin(), pcm.end(), 0.5f);
SetPcm(blocked_port, pcm.data());
SetAttribute(blocked_port, 1, std::array {0.5f, 0.5f});
SetPcm(other_port, pcm.data());
Check(AudioOut2::AudioOut2ContextPush(other, 1) == OK, "push stalled behind another context");
// Give each destroyer time to close a device of the blocked output; the backend fails if it does.
std::thread port_destroyer([&]() { AudioOut2::AudioOut2PortDestroy(blocked_port); });
std::this_thread::sleep_for(std::chrono::milliseconds(20));
std::thread context_destroyer([&]() { AudioOut2::AudioOut2ContextDestroy(blocked); });
std::this_thread::sleep_for(std::chrono::milliseconds(20));
ReleaseOutputs();
pusher.join();
port_destroyer.join();
context_destroyer.join();
const auto output = OutputPcm();
Check(output.size() == 3, "pushes did not reach the backend once each");
CheckSamples(output[0], {0.5f}, "other context missed its PCM");
CheckSamples(output[1], {0.25f}, "PCM changed while its push was in flight");
Check(g_output_gains[0] == std::array {1.0f, 1.0f}, "gains changed while their push was in flight");
Check(LiveDeviceCount() == 1, "destroyed port or context kept its device");
CaptureOutputPcm(0);
AudioOut2::AudioOut2ContextDestroy(other);
}
} // namespace
namespace Libs::Audio::AudioInternal {
@@ -625,6 +684,8 @@ int AudioOutOpen(int type, uint32_t /*samples_num*/, uint32_t /*freq*/, Format /
void AudioOutClose(int handle) {
std::lock_guard lock(g_device_mutex);
const auto it = std::find(g_live_devices.begin(), g_live_devices.end(), handle);
Check(std::find(g_blocked_output.begin(), g_blocked_output.end(), handle) == g_blocked_output.end(),
"device closed during its output");
if (it != g_live_devices.end()) {
g_live_devices.erase(it);
}
@@ -642,8 +703,16 @@ bool AudioOutHasDevice(int handle) {
}
uint32_t AudioOutOutputs(const OutputParam* params, uint32_t num, bool blocking) {
std::lock_guard lock(g_device_mutex);
std::unique_lock lock(g_device_mutex);
g_output_blocking.push_back(blocking);
if (g_block_outputs && g_blocked_output.empty()) {
for (uint32_t i = 0; i < num; i++) {
g_blocked_output.push_back(params[i].handle);
}
g_device_cv.notify_all();
g_device_cv.wait(lock, []() { return !g_block_outputs; });
g_blocked_output.clear();
}
g_output_gains.clear();
if (g_capture_bytes != 0) {
for (uint32_t i = 0; i < num; i++) {
@@ -683,6 +752,7 @@ int main() {
TestPortGainAndValidation();
TestObjectGainAndAmbisonics();
TestObjectBusRouting();
TestBlockedPushOnlyHoldsItsContext();
Check(AudioOut2::AudioOut2UserDestroy(g_user_handle) == OK, "test user destroy failed");
std::printf("AudioOut2PortTests: all cases passed\n");
return 0;