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KytyPS5/src/graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.cpp
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2026-09-23 15:41:02 +04:00

137 lines
5.6 KiB
C++

#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
#include "common/assert.h"
#include "graphics/shader/shader.h"
#include "graphics/shader/shaderBindings.h"
#include <cstring>
namespace Libs::Graphics {
vk::ShaderStageFlagBits NativeShaderStage(ShaderType stage) {
switch (stage) {
case ShaderType::Local:
case ShaderType::Vertex: return vk::ShaderStageFlagBits::eVertex;
case ShaderType::Mesh: return vk::ShaderStageFlagBits::eMeshEXT;
case ShaderType::TessellationControl: return vk::ShaderStageFlagBits::eTessellationControl;
case ShaderType::TessellationEvaluation:
return vk::ShaderStageFlagBits::eTessellationEvaluation;
case ShaderType::Pixel: return vk::ShaderStageFlagBits::eFragment;
case ShaderType::Compute: return vk::ShaderStageFlagBits::eCompute;
default: EXIT("unknown native shader stage\n");
}
}
vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages) {
vk::PipelineStageFlags result = {};
if (stages & vk::ShaderStageFlagBits::eVertex) {
result |= vk::PipelineStageFlagBits::eVertexShader;
}
if (stages & vk::ShaderStageFlagBits::eMeshEXT) {
result |= vk::PipelineStageFlagBits::eMeshShaderEXT;
}
if (stages & vk::ShaderStageFlagBits::eTessellationControl) {
result |= vk::PipelineStageFlagBits::eTessellationControlShader;
}
if (stages & vk::ShaderStageFlagBits::eTessellationEvaluation) {
result |= vk::PipelineStageFlagBits::eTessellationEvaluationShader;
}
if (stages & vk::ShaderStageFlagBits::eFragment) {
result |= vk::PipelineStageFlagBits::eFragmentShader;
}
if (stages & vk::ShaderStageFlagBits::eCompute) {
result |= vk::PipelineStageFlagBits::eComputeShader;
}
EXIT_IF(!result);
return result;
}
vk::MemoryBarrier MakeShaderWriteDependency() {
vk::MemoryBarrier barrier {};
barrier.srcAccessMask = vk::AccessFlagBits::eShaderWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite |
vk::AccessFlagBits::eVertexAttributeRead |
vk::AccessFlagBits::eIndexRead | vk::AccessFlagBits::eUniformRead |
vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite |
vk::AccessFlagBits::eColorAttachmentRead |
vk::AccessFlagBits::eColorAttachmentWrite;
return barrier;
}
vk::MemoryBarrier MakeShaderAccessDependency() {
vk::MemoryBarrier barrier {};
barrier.srcAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
return barrier;
}
vk::MemoryBarrier MakeShaderWriteHazardDependency() {
vk::MemoryBarrier barrier {};
barrier.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
return barrier;
}
vk::BufferMemoryBarrier MakeGdsDependency(vk::Buffer buffer) {
EXIT_IF(buffer == nullptr);
vk::BufferMemoryBarrier barrier {};
barrier.srcAccessMask = vk::AccessFlagBits::eHostWrite | vk::AccessFlagBits::eTransferWrite |
vk::AccessFlagBits::eShaderWrite;
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = buffer;
barrier.offset = 0;
barrier.size = VK_WHOLE_SIZE;
return barrier;
}
bool HasShaderBufferWrites(const ShaderStageRuntime& runtime) {
EXIT_IF(!runtime);
const auto& program = *runtime.program;
const auto& resources = *runtime.resources;
EXIT_IF(resources.buffers.size() != program.info.buffers.size());
bool has_writes = false;
for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
if (!program.info.buffers[i].written) {
continue;
}
const auto& value = resources.buffers[i];
EXIT_IF(value.dword_count < 4);
ShaderBufferResource descriptor;
std::memcpy(descriptor.fields, value.dwords.data(), sizeof(descriptor.fields));
// A zero stride means byte addressing. For either addressing mode a nonzero record
// count is exactly the condition for a nonempty descriptor range.
has_writes |= descriptor.Base48() != 0 && descriptor.NumRecords() != 0;
}
return has_writes;
}
void ShaderAccessBarrier(vk::CommandBuffer vk_buffer, vk::PipelineStageFlags source_stages) {
EXIT_IF(vk_buffer == nullptr || !source_stages);
const auto barrier = MakeShaderAccessDependency();
vk_buffer.pipelineBarrier(source_stages, vk::PipelineStageFlagBits::eAllCommands,
vk::DependencyFlags {}, 1, &barrier, 0, nullptr, 0, nullptr);
}
void ShaderWriteHazardBarrier(vk::CommandBuffer vk_buffer,
vk::PipelineStageFlags destination_stages) {
EXIT_IF(vk_buffer == nullptr || !destination_stages);
const auto barrier = MakeShaderWriteHazardDependency();
vk_buffer.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands, destination_stages,
vk::DependencyFlags {}, 1, &barrier, 0, nullptr, 0, nullptr);
}
void ShaderWriteBarrier(vk::CommandBuffer vk_buffer, vk::PipelineStageFlags source_stages) {
EXIT_IF(vk_buffer == nullptr || !source_stages);
const auto barrier = MakeShaderWriteDependency();
vk_buffer.pipelineBarrier(source_stages,
vk::PipelineStageFlagBits::eComputeShader |
vk::PipelineStageFlagBits::eAllGraphics |
vk::PipelineStageFlagBits::eTransfer,
vk::DependencyFlags {}, 1, &barrier, 0, nullptr, 0, nullptr);
}
} // namespace Libs::Graphics