mirror of
https://github.com/KytyPS5/KytyPS5.git
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246 lines
11 KiB
C++
246 lines
11 KiB
C++
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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DppTargetLane EmitDppQuadPermTargetLane(EmitterState& state, uint32_t subid, uint32_t control) {
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const auto quad_base = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto shift = state.builder.AllocateId();
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const auto selected0 = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), quad_base, subid,
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ConstantU32(state, 0xfffffffcu));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
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ConstantU32(state, 3));
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state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), shift, lane,
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ConstantU32(state, 1));
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state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), selected0,
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ConstantU32(state, control), shift);
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), selected, selected0,
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ConstantU32(state, 3));
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, quad_base, selected);
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return {target, ConstantBool(state, true)};
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}
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DppTargetLane EmitDppRowShiftTargetLane(EmitterState& state, uint32_t subid, uint32_t amount,
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bool left) {
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const auto row = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto lane_shifted = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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const auto valid = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
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ConstantU32(state, 0xfffffff0u));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
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ConstantU32(state, 15));
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if (left) {
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state.builder.AddFunction(spv::OpIAdd, TypeU32(state), lane_shifted, lane,
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ConstantU32(state, amount));
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state.builder.AddFunction(spv::OpULessThan, TypeBool(state), valid, lane,
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ConstantU32(state, 16u - amount));
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} else {
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state.builder.AddFunction(spv::OpISub, TypeU32(state), lane_shifted, lane,
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ConstantU32(state, amount));
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state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), valid, lane,
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ConstantU32(state, amount));
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}
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row, lane_shifted);
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return {target, valid};
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}
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DppTargetLane EmitDppRowRotateRightTargetLane(EmitterState& state, uint32_t subid,
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uint32_t amount) {
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const auto row = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto in_high = state.builder.AllocateId();
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const auto minus = state.builder.AllocateId();
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const auto plus = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
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ConstantU32(state, 0xfffffff0u));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
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ConstantU32(state, 15));
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state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), in_high, lane,
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ConstantU32(state, amount));
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state.builder.AddFunction(spv::OpISub, TypeU32(state), minus, lane, ConstantU32(state, amount));
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state.builder.AddFunction(spv::OpIAdd, TypeU32(state), plus, lane,
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ConstantU32(state, 16u - amount));
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state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, in_high, minus, plus);
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row, selected);
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return {target, ConstantBool(state, true)};
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}
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DppTargetLane EmitDppMirrorTargetLane(EmitterState& state, uint32_t subid, bool half_row) {
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const auto base_mask = half_row ? 0xfffffff8u : 0xfffffff0u;
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const auto lane_mask = half_row ? 7u : 15u;
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const auto base = state.builder.AllocateId();
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const auto lane = state.builder.AllocateId();
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const auto mirrored = state.builder.AllocateId();
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), base, subid,
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ConstantU32(state, base_mask));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
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ConstantU32(state, lane_mask));
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state.builder.AddFunction(spv::OpISub, TypeU32(state), mirrored, ConstantU32(state, lane_mask),
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lane);
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, base, mirrored);
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return {target, ConstantBool(state, true)};
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}
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DppTargetLane EmitDppTargetLane(EmitterState& state, uint32_t control) {
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const auto subid = EmitSubgroupLocalInvocationId(state);
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if (control <= 0xffu) {
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return EmitDppQuadPermTargetLane(state, subid, control);
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}
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if (control >= 0x101u && control <= 0x10fu) {
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return EmitDppRowShiftTargetLane(state, subid, control & 0xfu, true);
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}
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if (control >= 0x111u && control <= 0x11fu) {
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return EmitDppRowShiftTargetLane(state, subid, control & 0xfu, false);
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}
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if (control >= 0x121u && control <= 0x12fu) {
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return EmitDppRowRotateRightTargetLane(state, subid, control & 0xfu);
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}
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if (control == 0x140u) {
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return EmitDppMirrorTargetLane(state, subid, false);
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}
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if (control == 0x141u) {
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return EmitDppMirrorTargetLane(state, subid, true);
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}
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if (control >= 0x160u && control <= 0x16fu) {
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const auto target = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseXor, TypeU32(state), target, subid,
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ConstantU32(state, control & 0xfu));
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return {target, ConstantBool(state, true)};
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}
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return {subid, ConstantBool(state, true)};
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}
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uint32_t EmitSubgroupLocalInvocationId(EmitterState& state) {
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if (state.subgroup_local_invocation_id_variable == 0) {
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EXIT("SubgroupLocalInvocationId was not declared before SPIR-V function emission\n");
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}
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpLoad, TypeU32(state), value,
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state.subgroup_local_invocation_id_variable);
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return state.lane_half == 0 ? value : EmitAddU32(state, value, ConstantU32(state, 32));
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}
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uint32_t InputVariableForKind(const EmitterState& state, IR::StageInputKind kind) {
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for (const auto& input: state.inputs) {
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if (input.kind == kind) {
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return input.variable_id;
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}
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}
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return 0;
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}
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const InputBinding* InputBindingForParameter(const EmitterState& state, uint32_t location) {
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for (const auto& input: state.inputs) {
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if (input.kind == IR::StageInputKind::Parameter && input.location == location) {
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return &input;
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}
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}
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return nullptr;
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}
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uint32_t EmitInputComponentU32(EmitterState& state, IR::StageInputKind kind, uint32_t component) {
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const auto variable = InputVariableForKind(state, kind);
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if (variable == 0) {
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return ConstantU32(state, 0);
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}
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const auto pointer = state.builder.AllocateId();
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpAccessChain,
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TypePointer(state, spv::StorageClassInput, TypeU32(state)), pointer,
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variable, ConstantU32(state, component));
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state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, pointer);
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return value;
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}
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uint32_t EmitLocalInvocationIndex(EmitterState& state) {
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const auto variable = InputVariableForKind(state, IR::StageInputKind::LocalInvocationIndex);
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if (variable == 0) {
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return ConstantU32(state, 0);
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}
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, variable);
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if (state.lane_count == 2) {
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const auto wave_base =
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EmitBinaryU32(state, spv::OpBitwiseAnd, value, ConstantU32(state, ~31u));
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return EmitAddU32(state, EmitAddU32(state, value, wave_base),
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ConstantU32(state, state.lane_half * 32));
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}
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return value;
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}
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uint32_t EmitVertexParameterComponentU32(EmitterState& state, const InputBinding& input,
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uint32_t component) {
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const auto count = VertexParameterComponentCount(input);
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const auto kind = VertexParameterScalarKind(state, input.location);
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const auto scalar_type = VertexParameterScalarType(state, kind);
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uint32_t raw = state.builder.AllocateId();
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if (count == 1u) {
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state.builder.AddFunction(spv::OpLoad, scalar_type, raw, input.variable_id);
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} else {
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const auto pointer_type = TypePointer(state, spv::StorageClassInput, scalar_type);
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const auto pointer = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpAccessChain, pointer_type, pointer, input.variable_id,
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ConstantU32(state, component));
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state.builder.AddFunction(spv::OpLoad, scalar_type, raw, pointer);
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}
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if (kind == VertexInputScalarKind::Uint) {
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return raw;
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}
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const auto bits = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, raw);
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return bits;
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}
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uint32_t EmitSubgroupLaneActiveBool(EmitterState& state, uint32_t lane) {
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const auto active_ballot = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpGroupNonUniformBallot, TypeU32Vector(state, 4), active_ballot,
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ConstantU32(state, spv::ScopeSubgroup), ConstantBool(state, true));
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return EmitBallotLaneActiveBool(state, active_ballot, lane);
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}
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uint32_t EmitBallotLaneActiveBool(EmitterState& state, uint32_t active_ballot, uint32_t lane) {
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const auto low = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low, active_ballot, 0);
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uint32_t mask = low;
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if (state.program.wave_size == 64u) {
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const auto high = state.builder.AllocateId();
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const auto in_high = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), high, active_ballot, 1);
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state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), in_high, lane,
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ConstantU32(state, 32));
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state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, in_high, high, low);
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mask = selected;
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}
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const auto lane_low = state.builder.AllocateId();
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const auto bit = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane_low, lane,
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ConstantU32(state, 31));
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state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), bit, ConstantU32(state, 1),
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lane_low);
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const auto hit = state.builder.AllocateId();
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const auto active = state.builder.AllocateId();
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const auto in_range = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), hit, mask, bit);
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state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), active, hit,
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ConstantU32(state, 0));
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state.builder.AddFunction(spv::OpULessThan, TypeBool(state), in_range, lane,
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ConstantU32(state, state.program.wave_size));
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state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), ret, active, in_range);
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return ret;
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}
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} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
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