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KytyPS5/src/graphics/shader/recompiler/backend/spirv/spirvEmitterProgram.cpp
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30 KiB
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#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
#include "common/assert.h"
#include <algorithm>
#include <bit>
#include <functional>
#include <optional>
#include <type_traits>
#include <unordered_set>
#include <utility>
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
namespace {
void EmitKillIfBoolFalse(EmitterState& state, uint32_t active) {
const auto kill_label = state.builder.AllocateId();
const auto merge_label = state.builder.AllocateId();
const auto inactive = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLogicalNot, TypeBool(state), inactive, active);
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
state.builder.AddFunction(spv::OpBranchConditional, inactive, kill_label, merge_label);
EmitLabel(state, kill_label);
state.builder.AddFunction(spv::OpKill);
EmitLabel(state, merge_label);
}
void EmitKillIfPixelValidMaskInactive(EmitterState& state) {
if (state.pixel_valid_mask_variable == 0) {
return;
}
const auto mask_value = state.builder.AllocateId();
const auto active = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, TypeU32(state), mask_value,
state.pixel_valid_mask_variable);
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), active, mask_value,
ConstantU32(state, 0));
EmitKillIfBoolFalse(state, active);
}
uint32_t SpillPointerType(ValueEmitContext& ctx, IR::Type type) {
const auto value_type = TypeId(ctx.state, type);
return value_type == 0 ? 0 : TypePointer(ctx.state, spv::StorageClassFunction, value_type);
}
struct DeferredPhiPatch {
DeferredPhi phi;
const IR::Inst* instruction = nullptr;
uint32_t half = 0;
};
struct StructuredFunctionState {
std::unordered_map<const IR::Block*, uint32_t> block_exit_labels;
std::vector<DeferredPhiPatch> deferred_phis;
};
struct DispatcherFunctionState {
std::array<std::unordered_map<const IR::Inst*, uint32_t>, 2> spills;
uint32_t header_label = 0;
uint32_t select_label = 0;
uint32_t after_switch_label = 0;
uint32_t continue_label = 0;
uint32_t merge_label = 0;
};
void StoreDispatcherPhiEdge(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher,
const IR::Block* from, const IR::Block* to) {
if (to == nullptr) {
return;
}
for (const auto& phi: *to) {
if (phi.GetOpcode() != IR::ValueOpcode::Phi) {
break;
}
for (size_t index = 0; index < phi.NumArgs(); index++) {
if (phi.PhiBlock(index) == from) {
ctx.state.builder.AddFunction(spv::OpStore, dispatcher.spills[ctx.half].at(&phi),
ctx.Def(phi.Arg(index)));
break;
}
}
}
}
void EmitReturn(ValueEmitContext& ctx) {
EmitKillIfPixelValidMaskInactive(ctx.state);
ctx.state.builder.AddFunction(spv::OpReturn);
}
void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block) {
const auto& term = block->terminator;
const auto emit_merge = [&]() {
if (term.loop_header) {
const auto* merge = term.merge_block;
const auto* cont = term.continue_block;
if (merge != nullptr && cont != nullptr) {
ctx.state.builder.AddFunction(spv::OpLoopMerge, merge->Definition(),
cont->Definition(), spv::LoopControlMaskNone);
}
} else if (term.kind == CFG::TerminatorKind::ConditionalBranch &&
term.merge_block != nullptr) {
ctx.state.builder.AddFunction(spv::OpSelectionMerge, term.merge_block->Definition(),
spv::SelectionControlMaskNone);
}
};
switch (term.kind) {
case CFG::TerminatorKind::Branch: {
const auto* target = term.true_block;
if (target == nullptr) {
EmitReturn(ctx);
return;
}
emit_merge();
ctx.state.builder.AddFunction(spv::OpBranch, target->Definition());
return;
}
case CFG::TerminatorKind::ConditionalBranch: {
const auto* true_block = term.true_block;
const auto* false_block = term.false_block;
if (true_block == nullptr || false_block == nullptr || block->condition.IsEmpty()) {
EmitReturn(ctx);
return;
}
const auto condition = ctx.Def(block->condition);
emit_merge();
ctx.state.builder.AddFunction(spv::OpBranchConditional, condition,
true_block->Definition(), false_block->Definition());
return;
}
default: EmitReturn(ctx); return;
}
}
void EmitDispatcherTarget(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher,
const IR::Block* from, const IR::Block* block) {
if (block != nullptr) {
StoreDispatcherPhiEdge(ctx, dispatcher, from, block);
if (ctx.other_half != nullptr) {
StoreDispatcherPhiEdge(*ctx.other_half, dispatcher, from, block);
}
}
}
uint32_t EmitDispatcherNextPc(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher,
const IR::Block* block) {
const auto& term = block->terminator;
switch (term.kind) {
case CFG::TerminatorKind::Branch:
EmitDispatcherTarget(ctx, dispatcher, block, term.true_block);
return ConstantU32(ctx.state, term.true_block->id);
case CFG::TerminatorKind::ConditionalBranch: {
EmitDispatcherTarget(ctx, dispatcher, block, term.true_block);
EmitDispatcherTarget(ctx, dispatcher, block, term.false_block);
const auto selected = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(spv::OpSelect, TypeU32(ctx.state), selected,
ctx.Def(block->condition),
ConstantU32(ctx.state, term.true_block->id),
ConstantU32(ctx.state, term.false_block->id));
return selected;
}
case CFG::TerminatorKind::IndirectBranch: {
for (const auto* target: block->ImmSuccessors()) {
EmitDispatcherTarget(ctx, dispatcher, block, target);
}
uint32_t selected = ConstantU32(ctx.state, UINT32_MAX);
if (!block->indirect_target.IsEmpty()) {
const auto selector = ctx.Def(block->indirect_target);
for (const auto& branch: term.cases) {
const auto match = ctx.state.builder.AllocateId();
const auto next = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(spv::OpIEqual, TypeBool(ctx.state), match,
selector, ConstantU32(ctx.state, branch.value));
ctx.state.builder.AddFunction(spv::OpSelect, TypeU32(ctx.state), next, match,
ConstantU32(ctx.state, branch.target->id),
selected);
selected = next;
}
}
return selected;
}
default: return ConstantU32(ctx.state, UINT32_MAX);
}
}
template <typename T>
decltype(auto) Arg(ValueEmitContext& ctx, const IR::Inst& inst, size_t index) {
if constexpr (std::is_same_v<T, const IR::Inst&>) {
return inst;
} else if constexpr (std::is_same_v<T, IR::Value>) {
return inst.Arg(index);
} else if constexpr (std::is_same_v<T, IR::ScalarReg>) {
return inst.Arg(index).ScalarRegister();
} else {
static_assert(std::is_same_v<T, uint32_t>);
return ctx.Def(inst.Arg(index));
}
}
template <typename Context, typename Return, typename... Args>
void Invoke(Return (*emit)(Context&, Args...), ValueEmitContext& ctx, const IR::Inst& inst) {
// A full instruction keeps metadata and predicated/lane operand loads lazy.
static_assert(std::is_same_v<Context, ValueEmitContext> ||
std::is_same_v<Context, EmitterState>);
auto& context = [&]() -> Context& {
if constexpr (std::is_same_v<Context, EmitterState>)
return ctx.state;
else
return ctx;
}();
constexpr bool has_inst = (std::is_same_v<Args, const IR::Inst&> || ...);
[&]<size_t... I>(std::index_sequence<I...>) {
static_assert(((!std::is_same_v<Args, const IR::Inst&> || I == 0) && ...));
const auto call = [&] {
return emit(context, Arg<Args>(ctx, inst, I - (has_inst && I != 0))...);
};
if constexpr (std::is_void_v<Return>) {
call();
} else {
static_assert(std::is_same_v<Return, uint32_t>);
ctx.Define(inst, call());
}
}(std::index_sequence_for<Args...> {});
}
void EmitDirectInstruction(ValueEmitContext& ctx, const IR::Inst& inst) {
if (ctx.half != 0 && (inst.GetOpcode() == IR::ValueOpcode::Ballot ||
inst.GetOpcode() == IR::ValueOpcode::ReadFirstLane)) {
// Both operations already combine both emulated halves into one whole-wave result.
ctx.Define(inst, ctx.other_half->Result(inst));
return;
}
switch (inst.GetOpcode()) {
#define VALUE_OPCODE(name, ...) \
case IR::ValueOpcode::name: return Invoke(Emit##name, ctx, inst);
#include "graphics/shader/recompiler/ir/opcodes/ValueOpcodes.inc"
#undef VALUE_OPCODE
default: ctx.Fail(inst, "has no direct SPIR-V emitter");
}
}
void EmitStructuredInstruction(ValueEmitContext& ctx, StructuredFunctionState& structured,
const IR::Inst& inst) {
if (inst.GetOpcode() == IR::ValueOpcode::Phi) {
const auto type = TypeId(ctx.state, inst.GetType());
if (type == 0 || inst.NumArgs() == 0) {
ctx.Fail(inst, "has no native SPIR-V representation");
}
for (size_t index = 0; index < inst.NumArgs(); index++) {
const auto* predecessor = inst.PhiBlock(index);
if (predecessor == nullptr || predecessor->Definition() == 0) {
ctx.Fail(inst, "has a predecessor outside the structured function");
}
}
structured.deferred_phis.push_back(
{ctx.state.builder.AddDeferredPhi(type, ctx.Result(inst), inst.NumArgs()), &inst,
ctx.half});
return;
}
EmitDirectInstruction(ctx, inst);
}
void EmitDispatcherInstruction(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher,
const IR::Inst& inst) {
if (inst.GetOpcode() == IR::ValueOpcode::Phi) {
const auto type = TypeId(ctx.state, inst.GetType());
if (type == 0) {
ctx.Fail(inst, "cannot be loaded by the dispatcher");
}
ctx.state.builder.AddFunction(spv::OpLoad, type, ctx.Result(inst),
dispatcher.spills[ctx.half].at(&inst));
return;
}
EmitDirectInstruction(ctx, inst);
if (const auto found = dispatcher.spills[ctx.half].find(&inst);
found != dispatcher.spills[ctx.half].end()) {
ctx.state.builder.AddFunction(spv::OpStore, found->second,
ctx.Def(IR::Value(const_cast<IR::Inst*>(&inst))));
}
}
template <typename EmitInstruction>
void EmitBlock(ValueEmitContext& ctx, const IR::Block* block, EmitInstruction&& emit_instruction) {
ctx.state.current_block = block;
EmitLabel(ctx.state, block->Definition());
bool emitted_non_phi = false;
for (const auto& inst: *block) {
if (inst.GetOpcode() == IR::ValueOpcode::Phi) {
if (emitted_non_phi) {
ctx.Fail(inst, "appears after a non-Phi instruction");
}
} else {
emitted_non_phi = true;
}
for (uint32_t half = 0; half < ctx.state.lane_count; half++) {
auto& lane = half == 0 ? ctx : *ctx.other_half;
ctx.state.lane_half = half;
if (half == 0 || (inst.GetOpcode() != IR::ValueOpcode::Barrier &&
inst.GetOpcode() != IR::ValueOpcode::StoreCompletion &&
inst.GetOpcode() != IR::ValueOpcode::MeshAllocate)) {
emit_instruction(lane, inst);
}
}
ctx.state.lane_half = 0;
}
}
void PatchStructuredPhis(ValueEmitContext& ctx, StructuredFunctionState& structured) {
for (const auto& deferred: structured.deferred_phis) {
auto& lane = deferred.half == 0 ? ctx : *ctx.other_half;
for (size_t index = 0; index < deferred.instruction->NumArgs(); index++) {
const auto* predecessor = deferred.instruction->PhiBlock(index);
const auto found = structured.block_exit_labels.find(predecessor);
if (found == structured.block_exit_labels.end()) {
ctx.Fail(*deferred.instruction, "has a predecessor that was not emitted");
}
ctx.state.builder.PatchDeferredPhi(
deferred.phi, index, lane.Def(deferred.instruction->Arg(index)), found->second);
}
}
}
void EmitStructuredFunction(ValueEmitContext& ctx) {
const auto& program = ctx.state.program;
StructuredFunctionState structured;
ctx.state.builder.AddFunction(spv::OpBranch, program.blocks.front()->Definition());
for (size_t index = 0; index < program.blocks.size(); index++) {
const auto* block = program.blocks[index];
EmitBlock(ctx, block, [&](ValueEmitContext& lane, const IR::Inst& inst) {
EmitStructuredInstruction(lane, structured, inst);
});
structured.block_exit_labels.emplace(block, ctx.state.current_label);
EmitStructuredTerminator(ctx, block);
}
PatchStructuredPhis(ctx, structured);
}
void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher) {
auto& state = ctx.state;
const auto* entry = state.program.blocks.front();
state.builder.AddFunction(spv::OpBranch, entry->Definition());
EmitBlock(ctx, entry, [&](ValueEmitContext& lane, const IR::Inst& inst) {
EmitDispatcherInstruction(lane, dispatcher, inst);
});
const auto initial_pc = EmitDispatcherNextPc(ctx, dispatcher, entry);
const auto initial_parent = state.current_label;
state.builder.AddFunction(spv::OpBranch, dispatcher.header_label);
EmitLabel(state, dispatcher.header_label);
const auto pc = state.builder.AllocateId();
const auto next_pc = state.builder.AllocateId();
state.builder.AddFunction(spv::OpPhi, TypeU32(state), pc, initial_pc, initial_parent, next_pc,
dispatcher.continue_label);
const auto done = state.builder.AllocateId();
state.builder.AddFunction(spv::OpIEqual, TypeBool(state), done, pc,
ConstantU32(ctx.state, UINT32_MAX));
state.builder.AddFunction(spv::OpLoopMerge, dispatcher.merge_label, dispatcher.continue_label,
spv::LoopControlMaskNone);
state.builder.AddFunction(spv::OpBranchConditional, done, dispatcher.merge_label,
dispatcher.select_label);
EmitLabel(state, dispatcher.select_label);
state.builder.AddFunction(spv::OpSelectionMerge, dispatcher.after_switch_label,
spv::SelectionControlMaskNone);
std::vector<uint32_t> words {spv::OpSwitch, pc, dispatcher.after_switch_label};
for (size_t index = 1; index < state.program.blocks.size(); index++) {
words.push_back(state.program.blocks[index]->id);
words.push_back(state.program.blocks[index]->Definition());
}
state.builder.AddFunction(words);
std::vector<uint32_t> next_pc_words {spv::OpPhi, TypeU32(state), next_pc,
ConstantU32(state, UINT32_MAX), dispatcher.select_label};
for (size_t index = 1; index < state.program.blocks.size(); index++) {
EmitBlock(ctx, state.program.blocks[index],
[&](ValueEmitContext& lane, const IR::Inst& inst) {
EmitDispatcherInstruction(lane, dispatcher, inst);
});
const auto selected = EmitDispatcherNextPc(ctx, dispatcher, state.program.blocks[index]);
next_pc_words.push_back(selected);
next_pc_words.push_back(state.current_label);
state.builder.AddFunction(spv::OpBranch, dispatcher.after_switch_label);
}
EmitLabel(state, dispatcher.after_switch_label);
state.builder.AddFunction(next_pc_words);
state.builder.AddFunction(spv::OpBranch, dispatcher.continue_label);
EmitLabel(state, dispatcher.continue_label);
state.builder.AddFunction(spv::OpBranch, dispatcher.header_label);
EmitLabel(state, dispatcher.merge_label);
EmitReturn(ctx);
}
} // namespace
uint32_t TypeId(EmitterState& state, IR::Type type) {
switch (type) {
case IR::Type::U1: return TypeBool(state);
case IR::Type::U8:
case IR::Type::U16:
case IR::Type::U32:
case IR::Type::F16: return TypeU32(state);
case IR::Type::U64: return TypeU64(state);
case IR::Type::U32x2: return TypeU32Pair(state);
case IR::Type::F32: return TypeF32(state);
case IR::Type::F64: return TypeF64(state);
case IR::Type::U32x3: return TypeU32Vector(state, 3);
case IR::Type::U32x4: return TypeU32Vector(state, 4);
case IR::Type::F32x2: return TypeF32Vector(state, 2);
default: return 0;
}
}
uint32_t ValueEmitContext::Def(IR::Value value) {
value = value.Resolve();
if (value.IsImmediate()) {
switch (value.GetType()) {
case IR::Type::U1: return ConstantBool(state, value.U1());
case IR::Type::U8: return ConstantU32(state, value.U8());
case IR::Type::U16: return ConstantU32(state, value.U16());
case IR::Type::U32: return ConstantU32(state, value.U32());
case IR::Type::U64: return ConstantU64(state, value.U64());
case IR::Type::F16: return ConstantU32(state, value.F16Bits());
case IR::Type::F32:
return ConstantF32(state, std::bit_cast<uint32_t>(value.F32Value()));
default: break;
}
}
const auto* inst = value.ResolveInstruction();
if (inst == nullptr) {
Fail("direct SPIR-V emitter received a non-value argument");
}
if (dispatcher_spills != nullptr && state.current_block != nullptr &&
inst->Parent() != state.current_block) {
if (const auto found = dispatcher_spills->find(inst); found != dispatcher_spills->end()) {
if (const auto loaded = dispatcher_block_loads.find(inst);
loaded != dispatcher_block_loads.end() &&
loaded->second.first == state.current_label) {
return loaded->second.second;
}
const auto id = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, TypeId(state, inst->GetType()), id,
found->second);
dispatcher_block_loads.insert_or_assign(inst, std::pair {state.current_label, id});
return id;
}
}
return Result(*inst);
}
uint32_t ValueEmitContext::Arg(const IR::Inst& inst, size_t index) {
return Def(inst.Arg(index));
}
uint32_t ValueEmitContext::HalfArg(const IR::Inst& inst, size_t index, uint32_t lane_half) {
return lane_half == half ? Arg(inst, index) : other_half->Arg(inst, index);
}
uint32_t ValueEmitContext::Ballot(IR::Value predicate) {
const auto ballot_type = TypeU32Vector(state, 4);
const auto scope = ConstantU32(state, spv::ScopeSubgroup);
const auto low = state.builder.AllocateId();
state.builder.AddFunction(spv::OpGroupNonUniformBallot, ballot_type, low, scope,
other_half == nullptr || half == 0 ? Def(predicate)
: other_half->Def(predicate));
if (other_half == nullptr) {
return low;
}
const auto high = state.builder.AllocateId();
const auto low_word = state.builder.AllocateId();
const auto high_word = state.builder.AllocateId();
const auto ballot = state.builder.AllocateId();
state.builder.AddFunction(spv::OpGroupNonUniformBallot, ballot_type, high, scope,
half == 1 ? Def(predicate) : other_half->Def(predicate));
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low_word, low, 0);
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), high_word, high, 0);
state.builder.AddFunction(spv::OpCompositeConstruct, ballot_type, ballot, low_word, high_word,
ConstantU32(state, 0), ConstantU32(state, 0));
return ballot;
}
uint32_t ValueEmitContext::FirstLane(uint32_t ballot) {
if (other_half == nullptr) {
const auto result = state.builder.AllocateId();
state.builder.AddFunction(spv::OpGroupNonUniformBallotFindLSB, TypeU32(state), result,
ConstantU32(state, spv::ScopeSubgroup), ballot);
return result;
}
const auto low = state.builder.AllocateId();
const auto high = state.builder.AllocateId();
const auto low_first = state.builder.AllocateId();
const auto high_first = state.builder.AllocateId();
const auto low_active = state.builder.AllocateId();
const auto result = state.builder.AllocateId();
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low, ballot, 0);
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), high, ballot, 1);
state.builder.AddFunction(spv::OpExtInst, TypeU32(state), low_first, GlslStd450(state),
GLSLstd450FindILsb, low);
state.builder.AddFunction(spv::OpExtInst, TypeU32(state), high_first, GlslStd450(state),
GLSLstd450FindILsb, high);
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), low_active, low,
ConstantU32(state, 0));
state.builder.AddFunction(spv::OpSelect, TypeU32(state), result, low_active, low_first,
EmitAddU32(state, high_first, ConstantU32(state, 32)));
return result;
}
uint32_t ValueEmitContext::Shuffle(const IR::Inst& inst, size_t index, uint32_t lane) {
const auto type = TypeId(state, inst.Arg(index).GetType());
const auto scope = ConstantU32(state, spv::ScopeSubgroup);
const auto low = state.builder.AllocateId();
if (other_half == nullptr) {
state.builder.AddFunction(spv::OpGroupNonUniformShuffle, type, low, scope, Arg(inst, index),
lane);
return low;
}
const auto physical_lane =
EmitBinaryU32(state, spv::OpBitwiseAnd, lane, ConstantU32(state, 31));
const auto high = state.builder.AllocateId();
const auto in_high = state.builder.AllocateId();
const auto value = state.builder.AllocateId();
state.builder.AddFunction(spv::OpGroupNonUniformShuffle, type, low, scope,
HalfArg(inst, index, 0), physical_lane);
state.builder.AddFunction(spv::OpGroupNonUniformShuffle, type, high, scope,
HalfArg(inst, index, 1), physical_lane);
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), in_high,
EmitBinaryU32(state, spv::OpBitwiseAnd, lane, ConstantU32(state, 32)),
ConstantU32(state, 0));
state.builder.AddFunction(spv::OpSelect, type, value, in_high, high, low);
return value;
}
uint32_t ValueEmitContext::Result(const IR::Inst& inst) {
if (const auto id = inst.Definition(half); id != 0) {
return id;
}
const auto id = state.builder.AllocateId();
inst.SetDefinition(half, id);
return id;
}
uint32_t ValueEmitContext::Define(const IR::Inst& inst, uint32_t value) {
if (const auto id = inst.Definition(half); id != 0) {
if (id != value) {
state.builder.AddFunction(spv::OpCopyObject, TypeId(state, inst.GetType()),
id, value);
}
return id;
}
inst.SetDefinition(half, value);
return value;
}
uint32_t ValueEmitContext::ResourceIndex(IR::Value value, IR::ValueOpcode opcode) {
const auto* inst = value.ResolveInstruction();
if (inst == nullptr || inst->GetOpcode() != opcode) {
Fail("typed resource handle has the wrong producer");
}
return inst->Flags<uint32_t>();
}
const IR::Inst* ValueEmitContext::ImageAddress(IR::Value value) {
const auto* inst = value.ResolveInstruction();
if (inst == nullptr || inst->GetOpcode() != IR::ValueOpcode::MakeImageAddress) {
Fail("typed image address was not constructed by MakeImageAddress");
}
return inst;
}
const IR::MemoryInfo& ValueEmitContext::Memory(const IR::Inst& inst) const {
return state.program.memory_info.at(inst.Flags<IR::MemoryFlags>().index);
}
const IR::ExportInfo& ValueEmitContext::Export(const IR::Inst& inst) const {
return state.program.export_info.at(inst.Flags<IR::ExportFlags>().index);
}
[[noreturn]] void ValueEmitContext::Fail(const char* reason) const {
EXIT("SPIR-V emission failed: hash=0x%016" PRIx64 " stage=%u reason=%s\n",
state.program.shader_hash, static_cast<unsigned>(state.program.stage), reason);
std::abort();
}
[[noreturn]] void ValueEmitContext::Fail(const IR::Inst& inst, const char* reason) const {
EXIT("SPIR-V emission failed: hash=0x%016" PRIx64 " stage=%u opcode=%s reason=%s\n",
state.program.shader_hash, static_cast<unsigned>(state.program.stage),
IR::ValueOpcodeName(inst.GetOpcode()), reason);
std::abort();
}
void EmitProgram(EmitterState& state) {
const auto& program = state.program;
ValueEmitContext ctx(state);
ValueEmitContext high(state);
if (state.lane_count == 2) {
ctx.other_half = &high;
high.other_half = &ctx;
high.half = 1;
}
std::optional<DispatcherFunctionState> dispatcher;
if (state.program.stage == ShaderType::Pixel && state.program.info.pixel_valid_mask) {
state.pixel_valid_mask_variable = state.builder.AllocateId();
state.builder.AddName(state.pixel_valid_mask_variable, "pixel_valid_mask_active");
}
for (const auto* block: program.blocks) {
// Re-emission may use a different host subgroup width and ID allocation order.
for (const auto& inst: *block) {
inst.ResetDefinitions();
}
block->SetDefinition(state.builder.AllocateId());
}
if (state.program.dispatcher_fallback) {
auto& dispatch = dispatcher.emplace();
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
if (inst.GetOpcode() != IR::ValueOpcode::Phi) {
continue;
}
if (SpillPointerType(ctx, inst.GetType()) == 0) {
ctx.Fail(inst, "cannot be stored by the dispatcher");
break;
}
dispatch.spills[0].emplace(&inst, state.builder.AllocateId());
}
}
const auto mark_cross_block = [&](IR::Value value, const IR::Block* consumer) {
value = value.Resolve();
const auto* definition = value.TryInstruction();
if (definition == nullptr || definition->Parent() == consumer ||
definition->Parent() == program.blocks.front()) {
return;
}
if (SpillPointerType(ctx, definition->GetType()) == 0) {
ctx.Fail(*definition, "cannot be stored by the dispatcher");
return;
}
if (!dispatch.spills[0].contains(definition)) {
dispatch.spills[0].emplace(definition, state.builder.AllocateId());
}
};
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
for (size_t index = 0; index < inst.NumArgs(); index++) {
const auto* consumer =
inst.GetOpcode() == IR::ValueOpcode::Phi ? inst.PhiBlock(index) : block;
mark_cross_block(inst.Arg(index), consumer);
}
}
}
for (size_t index = 0; index < program.blocks.size(); index++) {
mark_cross_block(program.blocks[index]->condition, program.blocks[index]);
mark_cross_block(program.blocks[index]->indirect_target, program.blocks[index]);
}
dispatch.header_label = state.builder.AllocateId();
dispatch.select_label = state.builder.AllocateId();
dispatch.after_switch_label = state.builder.AllocateId();
dispatch.continue_label = state.builder.AllocateId();
dispatch.merge_label = state.builder.AllocateId();
ctx.dispatcher_spills = &dispatch.spills[0];
if (state.lane_count == 2) {
for (const auto& [inst, id]: dispatch.spills[0]) {
dispatch.spills[1].emplace(inst, state.builder.AllocateId());
}
high.dispatcher_spills = &dispatch.spills[1];
}
}
DefineGetBdaPointer(state);
DefineBvhIntersect(state);
if (program.info.uses_swizzle) {
ctx.scratch_u32_variable = state.builder.AllocateId();
if (state.lane_count == 2) {
high.scratch_u32_variable = state.builder.AllocateId();
}
}
state.builder.AddFunction(spv::OpFunction, TypeVoid(state),
state.mesh_guest_func != 0 ? state.mesh_guest_func : state.main_func,
spv::FunctionControlMaskNone, TypeFunction(state));
EmitLabel(state, state.entry_label);
if (state.program.info.function_lds) {
state.builder.AddFunction(
spv::OpVariable,
TypeU32ArrayPointer(state, spv::StorageClassFunction, LdsDwordCount(state)),
state.lds_variable, spv::StorageClassFunction);
}
if (state.program.info.function_scratch) {
for (uint32_t half = 0; half < state.lane_count; half++) {
state.builder.AddFunction(
spv::OpVariable,
TypeU32ArrayPointer(state, spv::StorageClassFunction, state.program.scratch_dwords),
state.scratch_variable[half], spv::StorageClassFunction);
}
}
if (state.pixel_valid_mask_variable != 0) {
state.builder.AddFunction(spv::OpVariable,
TypePointer(state, spv::StorageClassFunction, TypeU32(state)),
state.pixel_valid_mask_variable, spv::StorageClassFunction);
}
for (uint32_t half = 0; half < state.lane_count; half++) {
auto& lane = half == 0 ? ctx : high;
if (state.program.dispatcher_fallback) {
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
if (const auto found = dispatcher->spills[half].find(&inst);
found != dispatcher->spills[half].end()) {
state.builder.AddFunction(spv::OpVariable,
SpillPointerType(lane, inst.GetType()),
found->second, spv::StorageClassFunction);
}
}
}
}
if (lane.scratch_u32_variable != 0) {
state.builder.AddFunction(spv::OpVariable,
TypePointer(state, spv::StorageClassFunction, TypeU32(state)),
lane.scratch_u32_variable, spv::StorageClassFunction);
}
}
if (state.gds_variable != 0) {
state.gds_length = state.builder.AllocateId();
state.builder.AddFunction(spv::OpArrayLength, TypeU32(state), state.gds_length,
state.gds_variable, 0);
}
if (state.pixel_valid_mask_variable != 0) {
state.builder.AddFunction(spv::OpStore, state.pixel_valid_mask_variable,
ConstantU32(state, 1));
}
if (state.lds_storage_class == spv::StorageClassStorageBuffer && state.lds_variable != 0) {
const auto group_x = EmitInputComponentU32(state, IR::StageInputKind::WorkgroupId, 0);
const auto group_y = EmitInputComponentU32(state, IR::StageInputKind::WorkgroupId, 1);
const auto group_z = EmitInputComponentU32(state, IR::StageInputKind::WorkgroupId, 2);
const auto count_x = EmitInputComponentU32(state, IR::StageInputKind::NumWorkgroups, 0);
const auto count_y = EmitInputComponentU32(state, IR::StageInputKind::NumWorkgroups, 1);
const auto row = EmitAddU32(state, group_y, EmitBinaryU32(state, spv::OpIMul, group_z, count_y));
const auto index = EmitAddU32(state, group_x, EmitBinaryU32(state, spv::OpIMul, row, count_x));
state.lds_base_dwords = EmitBinaryU32(state, spv::OpIMul, index,
ConstantU32(state, LdsDwordCount(state)));
}
EmitMemoryOffsets(state);
if (program.blocks.empty()) {
EmitReturn(ctx);
} else if (state.program.dispatcher_fallback) {
EmitDispatcherFunction(ctx, *dispatcher);
} else {
EmitStructuredFunction(ctx);
}
state.builder.AddFunction(spv::OpFunctionEnd);
if (state.program.stage == ShaderType::Mesh) {
EmitMeshEntryPoint(state);
}
}
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter