nmzik
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3df456675d
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shader: own control flow on IR blocks with direct targets
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2026-10-09 01:59:41 +02:00 |
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nmzik
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e1ac893a0c
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shader: collect usage once and emit descriptor slots directly
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2026-10-09 02:17:38 +04:00 |
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nmzik
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52dbc724f8
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shader: store SPIR-V definitions directly in IR nodes
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2026-10-09 01:40:41 +04:00 |
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nmzik
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e85279ea7b
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shader: correct DS float min/max operands and special values
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-05 04:11:48 +04:00 |
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nmzik
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b0bbaef1eb
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gpu: store large compute shared memory in device buffers
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2026-10-05 02:24:51 +04:00 |
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nmzik
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f58014ff0e
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shader: preserve wave-wide vector-store completion before publication
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2026-10-04 18:39:34 +04:00 |
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nmzik
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f29bd0fe35
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Reuse whole-wave ballot and first-lane SPIR-V results
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2026-10-02 00:51:15 +04:00 |
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nmzik
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337f432016
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shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
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2026-10-02 00:51:15 +04:00 |
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nmzik
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0791f921f6
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UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
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2026-09-28 16:03:05 +04:00 |
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nmzik
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16b83a034c
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Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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2026-09-26 15:15:35 +04:00 |
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nmzik
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1208d22547
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Fix Windows Clang SPIR-V serialization with typed operands
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2026-09-12 13:08:23 +02:00 |
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nmzik
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20e57994cf
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shader: reuse native emitters and simplify memory dispatch
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2026-09-12 13:42:15 +04:00 |
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nmzik
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59ef88c959
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shader: generate SPIR-V dispatch and marshal handler arguments
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2026-09-12 13:42:15 +04:00 |
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nmzik
|
1d1f00bdef
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shader: use Khronos definitions and simplify compiler ownership
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2026-09-12 13:42:15 +04:00 |
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nmzik
|
c913951f7b
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shader: implement RDNA2 subvector loop mask and branch semantics
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2026-09-10 14:11:46 +04:00 |
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nmzik
|
9f49ac8249
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shader: reuse SPIR-V helpers and memory resources
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2026-09-08 21:26:59 +04:00 |
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nmzik
|
2b3993a595
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shader: share emitter helpers
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2026-09-08 21:26:59 +04:00 |
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nmzik
|
cd62693792
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shader: share control flow labels
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2026-09-08 21:26:59 +04:00 |
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nmzik
|
3213934d42
|
shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
|
af8aecfdde
|
shader: remove recompiler error-string propagation
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2026-08-31 05:31:41 +04:00 |
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nmzik
|
e738535294
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graphics: add RDNA2 FLAT BDA buffer cache and faults
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2026-08-27 03:45:41 +02:00 |
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nmzik
|
ffa69d48de
|
shader: remove second IR layer
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2026-08-26 08:49:39 +02:00 |
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nmzik
|
d0a4c908a1
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shader: align address-memory buffer bindings
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2026-08-21 03:32:49 +02:00 |
|
Senaxx
|
56a15c2036
|
Implement RDNA2 per-invocation scratch memory
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2026-08-21 03:32:47 +02:00 |
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nmzik
|
87166eed94
|
refactor(shader): reduce dispatcher state overhead
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
6e9f162bd4
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refactor(shader): compact paired 64-bit lowering
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
c236ba713d
|
refactor(shader): preserve native wide shared operations
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
5383972e96
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refactor(shader): preserve native wide buffer operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
|
49145c1902
|
refactor(shader): emit structured phis natively
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
d34e30d892
|
refactor(shader): emit SPIR-V declarations on demand
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
e1bcc298a0
|
refactor(shader): remove register-state compatibility paths
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2026-08-21 03:32:47 +02:00 |
|
nmzik
|
01275fb211
|
shader_recompiler: rename/clean up typed SSA SPIR-V emitter
|
2026-08-18 03:53:45 +02:00 |
|