Files
KytyPS5/src/launcher/include/configurationListWidget.h
T

93 lines
2.6 KiB
C++

#ifndef CONFIGURATION_LIST_WIDGET_H
#define CONFIGURATION_LIST_WIDGET_H
#include "configuration.h"
#include <QMap>
#include <QString>
#include <QStringList>
#include <QWidget>
#include <memory>
class ConfigurationItem;
class CompatibilityDatabase;
class QEvent;
class QTreeWidgetItem;
class QPoint;
namespace Ui {
class ConfigurationListWidget;
} // namespace Ui
class ConfigurationListWidget: public QWidget {
Q_OBJECT
public:
explicit ConfigurationListWidget(QWidget* parent = nullptr);
~ConfigurationListWidget() override;
void SetRunEnabled(bool flag) { m_run_enabled = flag; }
void SetRuntimeDirectory(const QString& directory) { m_runtime_directory = directory; }
[[nodiscard]] const ConfigurationItem* GetSelectedItem() const { return m_selected_item; }
ConfigurationItem* GetSelectedItem() { return m_selected_item; }
[[nodiscard]] const QString& GetSettingsFile() const { return m_settings_file; }
[[nodiscard]] const QString& GetGlobalControllerColor() const {
return m_global_info.controller.color;
}
[[nodiscard]] std::unique_ptr<Configuration>
CreateConfiguration(const ConfigurationItem& item) const;
bool EnsureGameDirectory();
void ScanGameDirectory();
void ViewTrophies();
void ViewTrophyOverview();
signals:
void Run();
void Select();
void PreviewControllerColor(const QString& color);
protected:
void changeEvent(QEvent* event) override;
public slots:
void WriteSettings();
void ReadSettings();
protected slots:
void edit_configuration();
void delete_configuartion();
void edit_global_settings();
void edit_input_mapping();
void list_itemDoubleClicked(QTreeWidgetItem* witem, int column);
void show_context_menu(const QPoint& pos);
void open_game_folder();
void remove_save_data();
void filter_configurations(const QString& text);
private:
void SelectItem(QTreeWidgetItem* witem);
void ApplyCompatibility();
void UpdateToolbarIcons();
void ImportGameSettings(QWidget* parent);
void ExportGameSettings(QWidget* parent) const;
[[nodiscard]] bool HasValidGameDirectory() const;
ConfigurationItem* m_selected_item = nullptr;
bool m_run_enabled = true;
Ui::ConfigurationListWidget* m_ui = nullptr;
QString m_settings_file;
QString m_runtime_directory;
QStringList m_game_dirs;
Configuration m_global_info;
QMap<QString, Configuration*> m_custom_infos;
CompatibilityDatabase* m_compatibility = nullptr;
};
#endif // CONFIGURATION_LIST_WIDGET_H