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raphiaura/KytyPS5
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mirror of https://github.com/KytyPS5/KytyPS5.git synced 2026-10-20 02:47:02 +02:00
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5b68a26cce462e317ab2fab3efb77f8992c5c109
KytyPS5/src/graphics/shader/recompiler
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nmzik 5b68a26cce shader: keep scalar payload and terminal conditions on the GPU
2026-10-09 15:06:39 +00:00
..
backend/spirv
shader: fold exact float class masks into native NaN predicates
2026-10-09 02:54:21 +02:00
frontend
shader: BUFFER_LOAD_SHORT_D16_HI
2026-10-09 12:57:04 +02:00
ir
shader: keep scalar payload and terminal conditions on the GPU
2026-10-09 15:06:39 +00:00
BufferFormat.h
shader: decode buffer formats once
2026-09-08 21:26:59 +04:00
ShaderRecompiler.cpp
shader: collect usage once and emit descriptor slots directly
2026-10-09 02:17:38 +04:00
ShaderRecompiler.h
shader: execute PS5 BVH intersections and local FLAT stacks
2026-10-02 00:51:15 +04:00
Tessellation.cpp
shader: expose wave32 feature guards through ballot mask simplification
2026-10-02 00:51:15 +04:00
Tessellation.h
gpu: isolate tessellation analysis and SPIR-V emission
2026-09-14 06:58:32 +04:00
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