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raphiaura/KytyPS5
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mirror of https://github.com/KytyPS5/KytyPS5.git synced 2026-10-26 12:56:54 +01:00
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943bc19f46cb616ad88aa0ce0486284e14760ebb
KytyPS5/src/graphics/shader/recompiler
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nmzik 943bc19f46 shader: leave the start instance out of mesh and NGG instance ID VGPRs
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 07:43:11 +01:00
..
backend/spirv
shader: keep pixel helper lanes out of the EXEC and VCC words
2026-10-26 07:43:11 +01:00
frontend
shader: leave the start instance out of mesh and NGG instance ID VGPRs
2026-10-26 07:43:11 +01:00
ir
shader: leave the start instance out of mesh and NGG instance ID VGPRs
2026-10-26 07:43:11 +01:00
BufferFormat.h
shader: decode buffer formats once
2026-09-08 21:26:59 +04:00
ShaderRecompiler.cpp
shader: count one SGPR for lane reads and wave32 lane masks in call targets
2026-10-26 05:32:02 +01:00
ShaderRecompiler.h
shader: count one SGPR for lane reads and wave32 lane masks in call targets
2026-10-26 05:32:02 +01:00
Tessellation.cpp
shader: drop the unread F32Class bits and the per-pass HS reflection counter reset
2026-10-20 23:54:32 +02:00
Tessellation.h
gpu: isolate tessellation analysis and SPIR-V emission
2026-09-14 06:58:32 +04:00
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