Files
KytyPS5/src/graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h
T
nmzik bfc8cd0e0b shader: DPP8 moves
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
2026-09-18 09:11:55 +04:00

568 lines
25 KiB
C++

#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_INTERNAL_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_INTERNAL_H_
#include "common/common.h"
#include "common/stringUtils.h"
#include "graphics/shader/recompiler/BufferFormat.h"
#include "graphics/shader/recompiler/backend/spirv/SpirvBuilder.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include "graphics/shader/recompiler/ir/passes/BindingLayout.h"
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
#include <algorithm>
#include <array>
#include <cinttypes>
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <iterator>
#include <map>
#include <spirv/unified1/GLSL.std.450.h>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
struct InputBinding : IR::StageInput {
uint32_t variable_id = 0;
};
struct OutputBinding : IR::StageOutput {
uint32_t variable_id = 0;
uint32_t mesh_data_variable = 0;
};
using ImageDimension = Decoder::ImageDimension;
struct ImageDimensionInfo {
ImageDimension dimension;
uint32_t spirv_dimension;
uint32_t coordinate_components;
uint32_t spatial_components;
uint32_t arrayed;
uint32_t multisampled;
};
constexpr std::array<ImageDimensionInfo, 7> ImageDimensions {{
{ImageDimension::Dim1D, spv::Dim1D, 1, 1, 0, 0},
{ImageDimension::Dim1DArray, spv::Dim1D, 2, 1, 1, 0},
{ImageDimension::Dim2D, spv::Dim2D, 2, 2, 0, 0},
{ImageDimension::Dim2DArray, spv::Dim2D, 3, 2, 1, 0},
{ImageDimension::Dim3D, spv::Dim3D, 3, 3, 0, 0},
{ImageDimension::Dim2DMsaa, spv::Dim2D, 2, 2, 0, 1},
{ImageDimension::Dim2DMsaaArray, spv::Dim2D, 3, 2, 1, 1},
}};
const ImageDimensionInfo& ImageDimensionInfoFor(ImageDimension dimension);
struct SpirvRequirements {
bool subgroup_ballot = false;
bool subgroup_shuffle = false;
bool subgroup_local_invocation_id = false;
bool compute_derivatives = false;
bool image_gather_extended = false;
bool function_lds = false;
bool function_scratch = false;
bool pixel_valid_mask = false;
bool buffer_int64_atomics = false;
};
SpirvRequirements AnalyzeProgramRequirements(const IR::Program& program);
struct EmitterState {
EmitterState(const IR::Program& program_, ShaderStageInputInfo input_info_)
: builder(program_.stage == ShaderType::Mesh ? 0x00010400u : 0x00010300u),
program(program_), input_info(input_info_),
requirements(AnalyzeProgramRequirements(program_)) {}
Builder builder;
const IR::Program& program;
ShaderStageInputInfo input_info;
std::array<uint32_t, 6> tess_variables {};
uint32_t tess_inner_variable = 0;
uint32_t tess_patch_base = 0;
const SpirvRequirements requirements;
uint32_t lane_count = 1;
uint32_t lane_half = 0;
uint32_t storage_buffer_variable = 0;
uint32_t storage_buffer_u64_variable = 0;
std::array<uint32_t, IR::ShaderInfo::MaxBuffers> memory_byte_offsets {};
uint32_t bda_pagetable_variable = 0;
uint32_t fault_buffer_variable = 0;
uint32_t bda_pointer_function = 0;
uint32_t gds_variable = 0;
uint32_t gds_length = 0;
uint32_t push_constant_variable = 0;
uint32_t shader_data_storage_variable = 0;
uint32_t flattened_srt_variable = 0;
uint32_t lds_variable = 0;
std::array<uint32_t, 2> scratch_variable {};
std::array<uint32_t, IR::ImageBindingCount> image_variables {};
uint32_t sampler_variable = 0;
uint32_t main_func = 0;
uint32_t mesh_guest_func = 0;
uint32_t mesh_allocation = 0;
uint32_t mesh_primitive_data = 0;
uint32_t mesh_primitives = 0;
uint32_t mesh_cull = 0;
uint32_t entry_label = 0;
uint32_t current_label = 0;
const IR::Block* current_block = nullptr;
uint32_t pixel_valid_mask_variable = 0;
uint32_t subgroup_local_invocation_id_variable = 0;
uint32_t per_vertex_variable = 0;
uint32_t point_size_variable = 0;
uint32_t clip_distance_variable = 0;
uint32_t invalid_position_clip_distance = UINT32_MAX;
uint32_t cull_distance_variable = 0;
uint32_t layer_variable = 0;
uint32_t viewport_index_variable = 0;
uint32_t depth_variable = 0;
uint32_t sample_mask_variable = 0;
std::vector<InputBinding> inputs;
std::vector<OutputBinding> outputs;
std::vector<uint32_t> interface_variables;
std::unordered_map<const IR::Block*, uint32_t> labels;
};
uint32_t TypeVoid(EmitterState& state);
uint32_t TypeBool(EmitterState& state);
uint32_t TypeBoolVector(EmitterState& state, uint32_t components);
uint32_t TypeU32(EmitterState& state);
uint32_t TypeU64(EmitterState& state);
uint32_t TypeScalarU64(EmitterState& state);
uint32_t TypeU32Pair(EmitterState& state);
uint32_t TypeI32(EmitterState& state);
uint32_t TypeI32Pair(EmitterState& state);
uint32_t TypeF32(EmitterState& state);
uint32_t TypeU32Vector(EmitterState& state, uint32_t components);
uint32_t TypeU32Composite(EmitterState& state, uint32_t components);
uint32_t TypeI32Vector(EmitterState& state, uint32_t components);
uint32_t TypeF32Vector(EmitterState& state, uint32_t components);
uint32_t TypePointer(EmitterState& state, spv::StorageClass storage_class, uint32_t pointee);
uint32_t TypeFunction(EmitterState& state);
uint32_t TypeStorageBufferPointer(EmitterState& state);
uint32_t TypeStorageBufferElementPointer(EmitterState& state);
uint32_t TypeStorageBufferU64Pointer(EmitterState& state);
uint32_t TypeStorageBufferU64ElementPointer(EmitterState& state);
uint32_t TypePhysicalU32Pointer(EmitterState& state);
uint32_t TypePushConstantElementPointer(EmitterState& state);
uint32_t TypeU32ArrayPointer(EmitterState& state, spv::StorageClass storage_class, uint32_t dwords);
uint32_t TypeU32ElementPointer(EmitterState& state, spv::StorageClass storage_class);
inline void EmitLabel(EmitterState& state, uint32_t label) {
state.current_label = label;
state.builder.AddFunction(spv::OpLabel, label);
}
uint32_t TypeId(EmitterState& state, IR::Type type);
// Shared instruction construction; typed aliases add no forwarding functions.
template <spv::Op opcode, IR::Type type, typename... Args>
uint32_t EmitNative(EmitterState& state, Args... args) {
const auto result = state.builder.AllocateId();
state.builder.AddFunction(opcode, TypeId(state, type), result, args...);
return result;
}
uint32_t GlslStd450(EmitterState& state);
template <GLSLstd450 opcode, IR::Type type, typename... Args>
uint32_t EmitGlsl(EmitterState& state, Args... args) {
return EmitNative<spv::OpExtInst, type>(state, GlslStd450(state), opcode, args...);
}
inline uint32_t Unary(EmitterState& state, spv::Op opcode, uint32_t type, uint32_t value) {
const auto result = state.builder.AllocateId();
state.builder.AddFunction(opcode, type, result, value);
return result;
}
inline uint32_t Binary(EmitterState& state, spv::Op opcode, uint32_t type, uint32_t lhs,
uint32_t rhs) {
const auto result = state.builder.AllocateId();
state.builder.AddFunction(opcode, type, result, lhs, rhs);
return result;
}
inline uint32_t Select(EmitterState& state, uint32_t type, uint32_t condition, uint32_t true_value,
uint32_t false_value) {
const auto result = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelect, type, result, condition, true_value, false_value);
return result;
}
struct ValueEmitContext {
explicit ValueEmitContext(EmitterState& state_): state(state_) {}
uint32_t Def(IR::Value value);
uint32_t Arg(const IR::Inst& inst, size_t index);
uint32_t HalfArg(const IR::Inst& inst, size_t index, uint32_t half);
uint32_t Ballot(IR::Value predicate);
uint32_t FirstLane(uint32_t ballot);
uint32_t Shuffle(const IR::Inst& inst, size_t index, uint32_t lane);
uint32_t Result(const IR::Inst& inst);
uint32_t Define(const IR::Inst& inst, uint32_t value);
uint32_t ResourceIndex(IR::Value value, IR::ValueOpcode opcode);
const IR::Inst* ImageAddress(IR::Value value);
const IR::MemoryInfo& Memory(const IR::Inst& inst) const;
const IR::ExportInfo& Export(const IR::Inst& inst) const;
uint32_t Label(const IR::Block* block) const;
[[noreturn]] void Fail(const char* reason) const;
[[noreturn]] void Fail(const IR::Inst& inst, const char* reason) const;
EmitterState& state;
std::unordered_map<const IR::Inst*, uint32_t> definitions;
const std::unordered_map<const IR::Inst*, uint32_t>* dispatcher_spills = nullptr;
std::unordered_map<const IR::Inst*, std::pair<uint32_t, uint32_t>> dispatcher_block_loads;
uint32_t scratch_u32_variable = 0;
ValueEmitContext* other_half = nullptr;
uint32_t half = 0;
};
enum class VertexInputScalarKind { Float, Sint, Uint };
constexpr uint32_t NoImageComponent = 0xffffffffu;
struct DppTargetLane {
uint32_t lane = 0;
uint32_t valid = 0;
};
struct ImageSampleLayout {
uint32_t offset = NoImageComponent;
uint32_t dref = NoImageComponent;
uint32_t bias = NoImageComponent;
uint32_t coord = 0;
uint32_t lod = NoImageComponent;
uint32_t grad_x = NoImageComponent;
uint32_t grad_y = NoImageComponent;
};
struct F32Class {
uint32_t bits = 0;
uint32_t nan = 0;
uint32_t zero = 0;
};
uint32_t PixelParameterLocation(const EmitterState& state, uint32_t attr);
bool PixelParameterIsFlat(const EmitterState& state, uint32_t attr);
bool PixelParameterIsCustom(const EmitterState& state, uint32_t attr);
VertexInputScalarKind VertexParameterScalarKind(const EmitterState& state, uint32_t location);
uint32_t VertexParameterComponentCount(const InputBinding& input);
uint32_t VertexParameterScalarType(EmitterState& state, VertexInputScalarKind kind);
uint32_t OutputVariableForExport(const EmitterState& state, const IR::ExportInfo& exp);
uint32_t ConstantU32(EmitterState& state, uint32_t value);
uint32_t EmitSubgroupLocalInvocationId(EmitterState& state);
[[noreturn]] void ExitDescriptorBindingFailure(const EmitterState& state,
IR::DescriptorBindingKind kind, uint32_t resource,
const char* reason);
uint32_t ResourceForDescriptor(const EmitterState& state, IR::DescriptorBindingKind kind,
uint32_t resource);
uint32_t DescriptorElementPointer(EmitterState& state, uint32_t result_ptr_type,
uint32_t variable_id, uint32_t array_index,
IR::DescriptorBindingKind kind, uint32_t resource,
const char* variable_name);
uint32_t ImageScalarType(EmitterState& state, Prospero::TextureNumericClass numeric_class);
uint32_t ImageVectorType(EmitterState& state, Prospero::TextureNumericClass numeric_class,
uint32_t components);
uint32_t ImageType(EmitterState& state, const IR::ImageResource& image);
uint32_t ImageViewSizeType(EmitterState& state, ImageDimension dimension);
uint32_t LoadSampledImageDescriptor(EmitterState& state, uint32_t resource);
uint32_t LoadSamplerDescriptor(EmitterState& state, uint32_t sampler);
uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampler);
uint32_t StorageImageDescriptorPointer(EmitterState& state, uint32_t resource);
void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_lod, uint32_t coord,
uint32_t texel);
spv::ExecutionModel ExecutionModelForStage(ShaderType stage);
uint32_t ConstantU32(EmitterState& state, uint32_t value);
uint32_t ConstantI32(EmitterState& state, int32_t value);
uint32_t ConstantF32(EmitterState& state, uint32_t bits);
uint32_t ConstantF32Value(EmitterState& state, float value);
uint32_t ConstantBool(EmitterState& state, bool value);
uint32_t ConstantU64(EmitterState& state, uint64_t value);
uint32_t ConstantU32CompositeZero(EmitterState& state, uint32_t components);
uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::StorageClass storage,
const char* name);
void DefineModule(EmitterState& state);
void DefineTessellationInterfaces(EmitterState& state);
void DefineTessellationExecutionModes(EmitterState& state);
void DefineMeshOutputs(EmitterState& state);
void EmitMeshEntryPoint(EmitterState& state);
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index = 0);
uint32_t MeshPrimitivePointer(EmitterState& state);
DppTargetLane EmitDppPermTargetLane(EmitterState& state, uint32_t subid, uint32_t control,
uint32_t lane_bits);
DppTargetLane EmitDppRowShiftTargetLane(EmitterState& state, uint32_t subid, uint32_t amount,
bool left);
DppTargetLane EmitDppRowRotateRightTargetLane(EmitterState& state, uint32_t subid, uint32_t amount);
DppTargetLane EmitDppMirrorTargetLane(EmitterState& state, uint32_t subid, bool half_row);
DppTargetLane EmitDppTargetLane(EmitterState& state, const IR::DppMoveFlags& flags);
uint32_t EmitSubgroupLocalInvocationId(EmitterState& state);
uint32_t InputVariableForKind(const EmitterState& state, IR::StageInputKind kind);
const InputBinding* InputBindingForParameter(const EmitterState& state, uint32_t location);
uint32_t EmitVertexParameterComponentU32(EmitterState& state, const InputBinding& input,
uint32_t component);
uint32_t EmitInputComponentU32(EmitterState& state, IR::StageInputKind kind, uint32_t component);
uint32_t EmitLocalInvocationIndex(EmitterState& state);
uint32_t EmitBallotLaneActiveBool(EmitterState& state, uint32_t ballot, uint32_t lane);
uint32_t EmitSubgroupLaneActiveBool(EmitterState& state, uint32_t lane);
inline constexpr auto EmitAddU32 = EmitNative<spv::OpIAdd, IR::Type::U32, uint32_t, uint32_t>;
uint32_t EmitBinaryU32(EmitterState& state, spv::Op opcode, uint32_t lhs, uint32_t rhs);
uint32_t EmitShaderDataDwordLoad(EmitterState& state, uint32_t dword_index);
uint32_t StorageBufferPackedStride(const EmitterState& state, const IR::MemoryInfo& mem);
Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::MemoryInfo& mem);
void EmitMemoryOffsets(EmitterState& state);
uint32_t LdsDwordCount(const EmitterState& state);
struct MemoryResourceAccess {
IR::ResourceKind kind = IR::ResourceKind::None;
uint32_t object_pointer = 0;
uint32_t length = 0;
uint32_t index_offset = 0;
uint32_t byte_offset = 0;
bool add_index_offset = false;
};
MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::MemoryInfo& mem);
MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
const IR::MemoryInfo& mem,
uint32_t variable, uint32_t pointer_type);
uint32_t EmitMemoryElementIndex(EmitterState& state, const MemoryResourceAccess& access,
uint32_t raw_index);
uint32_t EmitMemoryElementInBounds(EmitterState& state, const MemoryResourceAccess& access,
uint32_t index);
uint32_t EmitMemoryElementPointer(EmitterState& state, const MemoryResourceAccess& access,
uint32_t index);
uint32_t EmitStorageBufferElementPointer(EmitterState& state, const MemoryResourceAccess& access,
uint32_t index, uint32_t pointer_type);
uint32_t EmitTBufferBitcastU32ToI32(EmitterState& state, uint32_t value);
inline constexpr auto EmitTBufferSelectF32 =
EmitNative<spv::OpSelect, IR::Type::F32, uint32_t, uint32_t, uint32_t>;
bool IsSignedFormatComponent(Format::ComponentType type);
uint32_t EmitUFloatToF32Bits(EmitterState& state, uint32_t raw, uint32_t bits);
uint32_t NormalizeFormatComponent(EmitterState& state, const Format::BufferFormatInfo& info,
uint32_t component, uint32_t raw);
void EmitDeviceAtomicMemoryBarrier(EmitterState& state);
uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t source,
bool max_value);
uint32_t EmitDsSwizzleTargetLane(EmitterState& state, uint32_t subid, uint32_t control);
inline constexpr auto EmitSelectValueU32 =
EmitNative<spv::OpSelect, IR::Type::U32, uint32_t, uint32_t, uint32_t>;
uint32_t EmitAndConstant(EmitterState& state, uint32_t value, uint32_t mask);
uint32_t EmitShiftRightConstant(EmitterState& state, uint32_t value, uint32_t shift);
inline constexpr auto EmitOrU32 = EmitNative<spv::OpBitwiseOr, IR::Type::U32, uint32_t, uint32_t>;
uint32_t EmitCompareU32Constant(EmitterState& state, spv::Op opcode, uint32_t value,
uint32_t constant);
uint32_t EmitSubConstantMinusU32(EmitterState& state, uint32_t constant, uint32_t value);
uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32);
uint32_t EmitMinMaxU32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value);
uint32_t EmitMinMaxI32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value);
inline constexpr auto EmitBitcastF32ToU32 = EmitNative<spv::OpBitcast, IR::Type::U32, uint32_t>;
inline constexpr auto EmitBitcastU32ToF32 = EmitNative<spv::OpBitcast, IR::Type::F32, uint32_t>;
inline constexpr auto EmitAndU32 = EmitNative<spv::OpBitwiseAnd, IR::Type::U32, uint32_t, uint32_t>;
inline constexpr auto EmitLogicalAndBool =
EmitNative<spv::OpLogicalAnd, IR::Type::U1, uint32_t, uint32_t>;
inline constexpr auto EmitLogicalOrBool =
EmitNative<spv::OpLogicalOr, IR::Type::U1, uint32_t, uint32_t>;
inline constexpr auto EmitLogicalNotBool = EmitNative<spv::OpLogicalNot, IR::Type::U1, uint32_t>;
F32Class EmitClassifyF32Bits(EmitterState& state, uint32_t bits);
F32Class EmitClassifyF32(EmitterState& state, uint32_t value);
uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit,
uint32_t class_match);
uint32_t EmitClassMaskF32(EmitterState& state, uint32_t value, uint32_t mask);
uint32_t EmitMinMaxF32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value);
inline constexpr auto EmitTruncF32Value = EmitGlsl<GLSLstd450Trunc, IR::Type::F32, uint32_t>;
uint32_t EmitFlushF32DenormToSignedZero(EmitterState& state, uint32_t value);
uint32_t EmitTrigCycleF32(EmitterState& state, uint32_t src, bool preserve_signed_zero);
inline constexpr auto EmitFNegateValue = EmitNative<spv::OpFNegate, IR::Type::F32, uint32_t>;
inline constexpr auto EmitFAbsValue = EmitGlsl<GLSLstd450FAbs, IR::Type::F32, uint32_t>;
uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits);
void EmitProgram(EmitterState& state);
void DefineGetBdaPointer(EmitterState& state);
// These templates accept local lambdas from several emitter translation units.
template <typename Fn>
void EmitIfCondition(EmitterState& state, uint32_t condition, Fn&& fn) {
const auto then_label = state.builder.AllocateId();
const auto merge_label = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
state.builder.AddFunction(spv::OpBranchConditional, condition, then_label, merge_label);
EmitLabel(state, then_label);
fn();
state.builder.AddFunction(spv::OpBranch, merge_label);
EmitLabel(state, merge_label);
}
template <typename Fn>
uint32_t EmitValueOrDefaultIfCondition(EmitterState& state, uint32_t condition, uint32_t type,
uint32_t default_value, Fn&& fn) {
const auto then_label = state.builder.AllocateId();
const auto then_exit = state.builder.AllocateId();
const auto else_label = state.builder.AllocateId();
const auto merge_label = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
state.builder.AddFunction(spv::OpBranchConditional, condition, then_label, else_label);
EmitLabel(state, then_label);
const auto then_value = fn();
state.builder.AddFunction(spv::OpBranch, then_exit);
EmitLabel(state, then_exit);
state.builder.AddFunction(spv::OpBranch, merge_label);
EmitLabel(state, else_label);
state.builder.AddFunction(spv::OpBranch, merge_label);
EmitLabel(state, merge_label);
const auto value = state.builder.AllocateId();
state.builder.AddFunction(spv::OpPhi, type, value, then_value, then_exit, default_value,
else_label);
return value;
}
template <typename Fn>
uint32_t EmitValueOrZeroIfCondition(EmitterState& state, uint32_t condition, Fn&& fn) {
return EmitValueOrDefaultIfCondition(state, condition, TypeU32(state), ConstantU32(state, 0),
std::forward<Fn>(fn));
}
template <typename Fn>
uint32_t AtomicUpdate(EmitterState& state, uint32_t pointer, IR::ResourceKind kind, Fn&& desired) {
const auto scope = kind == IR::ResourceKind::Lds ? spv::ScopeWorkgroup : spv::ScopeDevice;
const auto memory = [&] {
switch (kind) {
case IR::ResourceKind::Lds: return spv::MemorySemanticsWorkgroupMemoryMask;
case IR::ResourceKind::Image: return spv::MemorySemanticsImageMemoryMask;
default: return spv::MemorySemanticsUniformMemoryMask;
}
}();
const auto preheader = state.builder.AllocateId();
const auto header = state.builder.AllocateId();
const auto cont = state.builder.AllocateId();
const auto merge = state.builder.AllocateId();
const auto initial = state.builder.AllocateId();
const auto observed = state.builder.AllocateId();
const auto exchanged = state.builder.AllocateId();
state.builder.AddFunction(spv::OpBranch, preheader);
EmitLabel(state, preheader);
state.builder.AddFunction(spv::OpAtomicLoad, TypeU32(state), initial, pointer,
ConstantU32(state, scope),
ConstantU32(state, spv::MemorySemanticsMaskNone));
state.builder.AddFunction(spv::OpBranch, header);
EmitLabel(state, header);
state.builder.AddFunction(spv::OpPhi, TypeU32(state), observed, initial, preheader, exchanged,
cont);
const auto next = desired(observed);
state.builder.AddFunction(spv::OpAtomicCompareExchange, TypeU32(state), exchanged, pointer,
ConstantU32(state, scope),
ConstantU32(state, spv::MemorySemanticsMaskNone),
ConstantU32(state, spv::MemorySemanticsMaskNone), next, observed);
const auto success = state.builder.AllocateId();
state.builder.AddFunction(spv::OpIEqual, TypeBool(state), success, exchanged, observed);
state.builder.AddFunction(spv::OpLoopMerge, merge, cont, spv::LoopControlMaskNone);
state.builder.AddFunction(spv::OpBranchConditional, success, merge, cont);
EmitLabel(state, cont);
state.builder.AddFunction(spv::OpBranch, header);
EmitLabel(state, merge);
state.builder.AddFunction(spv::OpMemoryBarrier, ConstantU32(state, scope),
ConstantU32(state, spv::MemorySemanticsAcquireReleaseMask | memory));
return observed;
}
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_INTERNAL_H_ */