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mirror of https://github.com/KytyPS5/KytyPS5.git synced 2026-10-20 02:47:02 +02:00
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b4d32394b6227c50ea12266e8dd90c99fe456bc2
KytyPS5/src/graphics/shader/recompiler
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nmzik b4d32394b6 shader: keep GPU-derived scalar resource reads on the GPU
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
..
backend/spirv
shader: keep GPU-derived scalar resource reads on the GPU
2026-10-04 18:39:34 +04:00
frontend
shader: mask ALIGNBYTE offsets to the two-bit selector
2026-10-04 18:39:34 +04:00
ir
shader: keep GPU-derived scalar resource reads on the GPU
2026-10-04 18:39:34 +04:00
BufferFormat.h
shader: decode buffer formats once
2026-09-08 21:26:59 +04:00
ShaderRecompiler.cpp
shader: bind bounded GPU-selected buffer store destinations
2026-10-04 18:39:34 +04:00
ShaderRecompiler.h
shader: execute PS5 BVH intersections and local FLAT stacks
2026-10-02 00:51:15 +04:00
Tessellation.cpp
shader: expose wave32 feature guards through ballot mask simplification
2026-10-02 00:51:15 +04:00
Tessellation.h
gpu: isolate tessellation analysis and SPIR-V emission
2026-09-14 06:58:32 +04:00
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