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KytyPS5/src/graphics/shader/recompiler/frontend/translate/Convert.cpp
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2026-09-18 09:11:55 +04:00

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#include "graphics/shader/recompiler/frontend/translate/Translator.h"
namespace Libs::Graphics::ShaderRecompiler::Frontend {
IR::F32 Translator::SelectF32(IR::U1 condition, IR::F32 true_value, IR::F32 false_value) {
return IR::F32(ir.Emit(IR::ValueOpcode::SelectF32, {condition, true_value, false_value}));
}
IR::U32 Translator::ConvertF32ToU32Saturated(IR::F32 value, float upper_bound, float safe_upper,
uint32_t upper_result) {
const auto zero = IR::F32(IR::Value::F32(0.0f));
const auto nan = IR::U1(ir.Emit(IR::ValueOpcode::FPIsNan32, {value}));
const auto low = IR::U1(ir.Emit(IR::ValueOpcode::FPOrdLessThanEqual32, {value, zero}));
const auto high = IR::U1(
ir.Emit(IR::ValueOpcode::FPOrdGreaterThanEqual32, {value, IR::Value::F32(upper_bound)}));
const auto truncated = IR::F32(ir.Emit(IR::ValueOpcode::FPTrunc32, {value}));
const auto safe_low = SelectF32(ir.LogicalOr(nan, low), zero, truncated);
const auto safe = SelectF32(high, IR::F32(IR::Value::F32(safe_upper)), safe_low);
const auto converted = IR::U32(ir.Emit(IR::ValueOpcode::ConvertU32F32, {safe}));
return ir.Select(high, IR::U32(IR::Value(upper_result)), converted);
}
IR::U32 Translator::ConvertF32ToI32Saturated(IR::F32 value, float lower_bound, float upper_bound,
float safe_upper, uint32_t lower_result,
uint32_t upper_result) {
const auto nan = IR::U1(ir.Emit(IR::ValueOpcode::FPIsNan32, {value}));
const auto low = IR::U1(
ir.Emit(IR::ValueOpcode::FPOrdLessThanEqual32, {value, IR::Value::F32(lower_bound)}));
const auto high = IR::U1(
ir.Emit(IR::ValueOpcode::FPOrdGreaterThanEqual32, {value, IR::Value::F32(upper_bound)}));
const auto truncated = IR::F32(ir.Emit(IR::ValueOpcode::FPTrunc32, {value}));
const auto safe_low = SelectF32(low, IR::F32(IR::Value::F32(lower_bound)), truncated);
const auto safe_high = SelectF32(high, IR::F32(IR::Value::F32(safe_upper)), safe_low);
const auto safe = SelectF32(nan, IR::F32(IR::Value::F32(0.0f)), safe_high);
const auto converted = IR::U32(ir.Emit(IR::ValueOpcode::ConvertS32F32, {safe}));
const auto clamped_high = ir.Select(high, IR::U32(IR::Value(upper_result)), converted);
const auto clamped = ir.Select(low, IR::U32(IR::Value(lower_result)), clamped_high);
return ir.Select(nan, IR::U32(IR::Value(0u)), clamped);
}
void Translator::V_CVT_F32_UBYTE(const Decoder::Instruction& inst, uint32_t byte_index) {
const auto source = ReadU32(SourceAt(inst, 0));
const auto byte =
ir.BitwiseAnd(ir.ShiftRightLogical(source, IR::U32(IR::Value(byte_index * 8u))),
IR::U32(IR::Value(0xffu)));
WriteOperand(DestinationOperand(inst), ir.Emit(IR::ValueOpcode::ConvertF32U32, {byte}));
}
void Translator::V_CVT_F32_U32(const Decoder::Instruction& inst) {
WriteOperand(DestinationOperand(inst),
ir.Emit(IR::ValueOpcode::ConvertF32U32, {ReadU32(SourceAt(inst, 0))}));
}
void Translator::V_CVT_F32_I32(const Decoder::Instruction& inst) {
WriteOperand(DestinationOperand(inst),
ir.Emit(IR::ValueOpcode::ConvertF32S32, {ReadU32(SourceAt(inst, 0))}));
}
void Translator::V_CVT_U32_F32(const Decoder::Instruction& inst) {
const auto value = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32));
WriteOperand(DestinationOperand(inst),
ConvertF32ToU32Saturated(value, 4294967296.0f, 4294967040.0f, 0xffffffffu));
}
void Translator::V_CVT_I32_F32(const Decoder::Instruction& inst) {
const auto value = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32));
WriteOperand(DestinationOperand(inst),
ConvertF32ToI32Saturated(value, -2147483648.0f, 2147483648.0f, 2147483520.0f,
0x80000000u, 0x7fffffffu));
}
void Translator::V_CVT_F16_F32(const Decoder::Instruction& inst) {
WriteF16(DestinationOperand(inst), IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32)));
}
void Translator::V_CVT_F32_F16(const Decoder::Instruction& inst) {
WriteOperand(DestinationOperand(inst), ReadF16AsF32(inst.src0));
}
void Translator::V_CVT_F16_16(const Decoder::Instruction& inst, bool signed_value) {
const auto value = IR::F32(
ir.Emit(signed_value ? IR::ValueOpcode::ConvertF32S32 : IR::ValueOpcode::ConvertF32U32,
{ReadU16AsU32(inst.src0, signed_value)}));
WriteF16(DestinationOperand(inst), value);
}
void Translator::V_CVT_16_F16(const Decoder::Instruction& inst, bool signed_value) {
const auto value = ReadF16AsF32(inst.src0);
if (signed_value) {
const auto converted =
ConvertF32ToI32Saturated(value, -32768.0f, 32768.0f, 32767.0f, 0xffff8000u, 0x7fffu);
Write16Bits(DestinationOperand(inst), ir.BitwiseAnd(converted, IR::U32(IR::Value(0xffffu))));
return;
}
Write16Bits(DestinationOperand(inst),
ConvertF32ToU32Saturated(value, 65536.0f, 65535.0f, 0xffffu));
}
void Translator::V_CVT_RPI_I32_F32(const Decoder::Instruction& inst) {
const auto source = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32));
const auto biased = IR::F32(ir.Emit(IR::ValueOpcode::FPAdd32, {source, IR::Value::F32(0.5f)}));
const auto rounded = IR::F32(ir.Emit(IR::ValueOpcode::FPFloor32, {biased}));
WriteOperand(DestinationOperand(inst),
ConvertF32ToI32Saturated(rounded, -2147483648.0f, 2147483648.0f, 2147483520.0f,
0x80000000u, 0x7fffffffu));
}
void Translator::V_CVT_FLR_I32_F32(const Decoder::Instruction& inst) {
const auto source = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32));
const auto rounded = IR::F32(ir.Emit(IR::ValueOpcode::FPFloor32, {source}));
WriteOperand(DestinationOperand(inst),
ConvertF32ToI32Saturated(rounded, -2147483648.0f, 2147483648.0f, 2147483520.0f,
0x80000000u, 0x7fffffffu));
}
void Translator::V_FREXP_EXP_I32_F32(const Decoder::Instruction& inst) {
const auto source = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32));
const auto bits = ir.BitCastU32(source);
const auto exponent =
IR::U32(ir.Emit(IR::ValueOpcode::BitFieldUExtract, {bits, IR::Value(23u), IR::Value(8u)}));
const auto mantissa = ir.BitwiseAnd(bits, IR::U32(IR::Value(0x007fffffu)));
const auto normal = ir.ISub(exponent, IR::U32(IR::Value(126u)));
const auto msb = IR::U32(ir.Emit(IR::ValueOpcode::FindUMsb32, {mantissa}));
const auto subnormal = ir.ISub(msb, IR::U32(IR::Value(148u)));
const auto denormal = ir.Select(ir.INotEqual(mantissa, IR::U32(IR::Value(0u))), subnormal,
IR::U32(IR::Value(0u)));
const auto finite =
ir.Select(ir.INotEqual(exponent, IR::U32(IR::Value(0xffu))),
ir.Select(ir.INotEqual(exponent, IR::U32(IR::Value(0u))), normal, denormal),
IR::U32(IR::Value(0u)));
WriteOperand(DestinationOperand(inst), finite);
}
void Translator::V_CVT_OFF_F32_I4(const Decoder::Instruction& inst) {
const auto nibble =
IR::U32(ir.Emit(IR::ValueOpcode::BitFieldSExtract,
{ReadU32(SourceAt(inst, 0)), IR::Value(0u), IR::Value(4u)}));
const auto value = IR::F32(ir.Emit(IR::ValueOpcode::ConvertF32S32, {nibble}));
WriteOperand(DestinationOperand(inst),
ir.Emit(IR::ValueOpcode::FPMul32, {value, IR::Value::F32(1.0f / 16.0f)}));
}
void Translator::V_CVT_PKRTZ_F16_F32(const Decoder::Instruction& inst) {
const auto lhs = ApplyF32ResultModifiers(
inst.dst, IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32)));
const auto rhs = ApplyF32ResultModifiers(
inst.dst, IR::F32(ReadOperand(SourceAt(inst, 1), IR::Type::F32)));
WriteOperand(DestinationOperand(inst), ir.Emit(IR::ValueOpcode::PackFloat2x16Rtz, {lhs, rhs}));
}
void Translator::V_CVT_PKNORM_F32(const Decoder::Instruction& inst, IR::ValueOpcode opcode) {
const auto lhs = ReadOperand(SourceAt(inst, 0), IR::Type::F32);
const auto rhs = ReadOperand(SourceAt(inst, 1), IR::Type::F32);
const auto pair = ir.Emit(IR::ValueOpcode::CompositeConstructF32x2, {lhs, rhs});
WriteOperand(DestinationOperand(inst), ir.Emit(opcode, {pair}));
}
void Translator::V_CVT_PK_U8_F32(const Decoder::Instruction& inst) {
const auto source = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32));
const auto byte = ConvertF32ToU32Saturated(source, 255.0f, 255.0f, 255u);
const auto index = ir.BitwiseAnd(ReadU32(SourceAt(inst, 1)), IR::U32(IR::Value(3u)));
const auto shift = ir.ShiftLeftLogical(index, IR::U32(IR::Value(3u)));
const auto mask = ir.ShiftLeftLogical(IR::U32(IR::Value(0xffu)), shift);
const auto base = ir.BitwiseAnd(ReadU32(SourceAt(inst, 2)), ir.BitwiseNot(mask));
WriteOperand(DestinationOperand(inst), ir.BitwiseOr(base, ir.ShiftLeftLogical(byte, shift)));
}
void Translator::V_PACK_B32_F16(const Decoder::Instruction& inst) {
const auto low = Read16LaneBits(inst.src0, false);
const auto high =
ir.ShiftLeftLogical(Read16LaneBits(inst.src1, false), IR::U32(IR::Value(16u)));
WriteOperand(DestinationOperand(inst), ir.BitwiseOr(low, high));
}
IR::U32 Translator::PackU16Lanes(IR::U32 low, IR::U32 high) {
const auto mask = IR::U32(IR::Value(0xffffu));
return ir.BitwiseOr(ir.BitwiseAnd(low, mask),
ir.ShiftLeftLogical(ir.BitwiseAnd(high, mask), IR::U32(IR::Value(16u))));
}
} // namespace Libs::Graphics::ShaderRecompiler::Frontend