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raphiaura/KytyPS5
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mirror of https://github.com/KytyPS5/KytyPS5.git synced 2026-10-27 13:26:52 +01:00
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ffa3992c1ac87610b4aa237459d79c4cbe59df53
KytyPS5/src/graphics/shader
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nmzik ffa3992c1a shader: decode every PS5 image_gather4 encoding
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-27 04:23:00 +01:00
..
recompiler
shader: decode every PS5 image_gather4 encoding
2026-10-27 04:23:00 +01:00
rectListShader.cpp
pipeline: create pipelines from GraphicsPipelineKey and shader modules
2026-10-25 02:20:44 +02:00
rectListShader.h
pipeline: create pipelines from GraphicsPipelineKey and shader modules
2026-10-25 02:20:44 +02:00
shader.cpp
shader: type pixel outputs of UINT and SINT render targets as integer vectors
2026-10-26 05:32:02 +01:00
shader.h
shader: type pixel outputs of UINT and SINT render targets as integer vectors
2026-10-26 05:32:02 +01:00
shaderBindings.cpp
graphics: replace raw GPU enum values with typed formats
2026-08-11 16:12:38 +02:00
shaderBindings.h
graphics: store vertex attribute bindings without duplicated arrays
2026-09-29 13:57:32 +04:00
shaderCompiler.h
pipeline: persist shaders and pipelines per game and prewarm them at boot
2026-10-25 02:20:44 +02:00
shaderPixelParameter.cpp
Preserve vertex export locations for mixed pixel interpolation
2026-10-08 22:05:53 +04:00
shaderVertexMetadata.cpp
shader: parse vertex metadata once when a shader is mapped
2026-10-24 05:44:46 +02:00
shaderVertexMetadata.h
shader: parse vertex metadata once when a shader is mapped
2026-10-24 05:44:46 +02:00
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