nmzik
ffa3992c1a
shader: decode every PS5 image_gather4 encoding
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-27 04:23:00 +01:00
Claxten
914a3bb4b8
shader: enumerate set ranks of eight-word light bitmaps
2026-10-27 04:23:00 +01:00
Claxten
ffb6ad6cab
shader: bound selected-lane record indices by guarded shared append lists
2026-10-27 04:23:00 +01:00
Claxten
a3ac6d0d32
shader: bound table keys by an inclusive guard with a constant limit
2026-10-27 04:23:00 +01:00
Claxten
f297c0bfe1
shader: bound bit-scan record keys and drop the key a guard rules out
2026-10-27 04:23:00 +01:00
Claxten
20bb268a48
shader: bound raw image table keys by a signed clamp on the key or a sibling read
2026-10-27 04:23:00 +01:00
Claxten
d3768c00e9
shader: accept indirect image rows whose type reads the leading sample coordinates
2026-10-27 04:23:00 +01:00
Claxten
dfcf1c0b03
shader: bound waterfall image table keys converted from clamped float arithmetic
2026-10-27 04:23:00 +01:00
Claxten
de3ed905c8
shader: track image table keys divided from a runtime base plus the workgroup ID
2026-10-27 04:23:00 +01:00
nmzik
2483573651
shader: mask V_MAD_U64_U32 carry-out bits of lanes outside EXEC
2026-10-27 04:23:00 +01:00
MrFr3di
986721f5bc
shader: decode FLAT, GLOBAL and SCRATCH D16 high-half loads ( #1924 )
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FLAT-family opcode 0x25 (FLAT/GLOBAL/SCRATCH_LOAD_SHORT_D16_HI) loads an
unsigned halfword into bits [31:16] of the destination and keeps bits [15:0].
Decode it beside the low-half variant and let it select the high half of the
existing partial destination write, so FLAT_LOAD needs no new path.
Ghost of Yotei CS 0x79b0066f0cd1f3cd stopped at
global_load_short_d16_hi v16, v18, s[0:1] offset:196 (0xdc9480c4 0x10000012).
2026-10-26 22:34:54 +01:00
nmzik
943bc19f46
shader: leave the start instance out of mesh and NGG instance ID VGPRs
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Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 07:43:11 +01:00
nmzik
5429888d4c
shader: keep pixel helper lanes out of the EXEC and VCC words
2026-10-26 07:43:11 +01:00
nmzik
025d1f7edf
shader: decode the SHARED_LIMIT and PRIVATE_LIMIT inline constants
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Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 06:35:17 +01:00
shadowbeat070
ceb154d9e4
shader: acquire stored buffers and images at S_BARRIER
2026-10-26 05:32:02 +01:00
nmzik
26ca609236
shader: type pixel outputs of UINT and SINT render targets as integer vectors
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Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 05:32:02 +01:00
nmzik
4ebae87a1b
shader: apply the LOD clamp of image_sample _cl variants
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Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 05:32:02 +01:00
nmzik
ce5e57aa36
shader: fold complementary masks so wave reductions see full EXEC
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Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-10-26 05:32:02 +01:00
nmzik
6357740fa1
shader: lower wave32 whole-wave UMin and UMax reductions to subgroup reductions
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Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-10-26 05:32:02 +01:00
nmzik
ba7f9969ef
shader: bound storage buffers by pushed binding sizes instead of OpArrayLength
2026-10-26 05:32:02 +01:00
nmzik
7524e8f79e
shader: count one SGPR for lane reads and wave32 lane masks in call targets
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Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-10-26 05:32:02 +01:00
nmzik
153dadd0b3
shader: emit 16-bit packs with a zero high lane as a mask
2026-10-26 05:32:02 +01:00
nmzik
72903bfce6
shader: use the V_PERMLANE16 row directly instead of copying it
2026-10-25 02:20:44 +02:00
nmzik
59d8256b36
shader: encode 11/10-bit float formatted buffer stores as truncated unsigned floats
2026-10-25 02:20:44 +02:00
nmzik
9a20c6f738
shader: disable DPP16 writes from EXEC-disabled sources without BOUND_CTRL
2026-10-25 02:20:44 +02:00
nmzik
67c89e0915
shader: keep the old V_PERMLANE16 destination for inactive sources without BOUND_CTRL
2026-10-25 02:20:44 +02:00
TheCruZ
e864cb20bd
shader: clamp V_FRACT_F16/F32/F64 results below one
2026-10-25 02:20:44 +02:00
nmzik
ec8b75b244
pipeline: persist shaders and pipelines per game and prewarm them at boot
2026-10-25 02:20:44 +02:00
TheCruZ
9210264d47
shader: saturate V_CVT_PK_U16_U32 and V_CVT_PK_I16_I32
2026-10-25 02:20:44 +02:00
nmzik
1816004357
shader: serialize resource plans for the shader cache
2026-10-25 02:20:44 +02:00
nmzik
bfc377627a
pipeline: create pipelines from GraphicsPipelineKey and shader modules
2026-10-25 02:20:44 +02:00
nmzik
4b651f2ba7
pipeline: fold the program cache into PipelineCache with stable module ids
2026-10-25 02:20:44 +02:00
nmzik
8291cfeb04
shader: parse vertex metadata once when a shader is mapped
2026-10-24 05:44:46 +02:00
nmzik
dbc7b8b2ff
pipeline: look up draw programs and pipelines from the command buffer
2026-10-24 05:18:46 +02:00
nmzik
d7856753e0
shader: walk every resource plan with the x86 SRT walker
2026-10-24 02:57:24 +02:00
nmzik
bdf48dcf3b
shader: complete faulting SRT walker loads as zero reads
2026-10-24 01:39:42 +02:00
Senaxx
77a8f30758
shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz
2026-10-23 19:48:53 +02:00
Senaxx
706aa030ad
shader: extract 9-bit NGG primitive vertex indices, leaving the edge flags out
2026-10-23 19:48:53 +02:00
nmzik
ecc30a1f2d
shader: decode S_FLBIT_I32 and S_FLBIT_I32_I64 with a 4-op signed leading-bit search
2026-10-23 19:48:53 +02:00
Felipe
9dcff95e80
shader: fix crash from packed ancillary used as DPP old operand ( #1769 )
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shader: emit plain EXEC selects for DPP writes that reach every active lane (Street Fighter 6)
2026-10-23 09:51:32 +02:00
nmzik
719c44310a
graphics: mark image heap resources as sampled reads
2026-10-23 08:08:56 +02:00
nmzik
f9e14084d6
graphics: set the heap flag in ImageHeapResource
2026-10-23 07:22:33 +02:00
nmzik
27dc7c281f
graphics: keep bounded image heaps resident in a bindless descriptor set
2026-10-23 07:17:57 +02:00
nmzik
79837b423d
graphics: support compute stores to 2D MSAA images
2026-10-22 22:11:06 +02:00
nmzik
aafe014d0c
shader: read raw D16 depth bits through kDepth k16UInt image loads
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Co-authored-by: Artyom Zabroda <artyomzabroda@proton.me >
2026-10-22 22:11:06 +02:00
nmzik
a951a91703
spirv: emit OpName only with debug info
2026-10-22 22:11:06 +02:00
nmzik
c5016d9455
shader: support D16 XY and XYZ formatted buffer loads and stores
2026-10-22 05:26:54 +02:00
nmzik
753f285198
shader: generalize D16 buffer format component handling
2026-10-22 05:26:54 +02:00
Nawid3333
d7c1896647
shader: interpolate f16 parameter halves (V_INTERP_P1LL_F16, V_INTERP_P2_F16) ( #1792 )
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shader: interpolate packed f16 attributes for v_interp_p1ll_f16 and v_interp_p2_f16
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-22 04:54:10 +02:00
Nawid3333
919fac13d0
shader: read lane 0 in V_READFIRSTLANE when EXEC is zero instead of an undefined lane
2026-10-22 01:20:54 +02:00