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shader: honor RDNA2 128-bit image descriptors
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@@ -119,6 +119,7 @@ struct MemoryInfo {
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bool formatted = false;
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bool image_has_mip = false;
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bool image_cube = false;
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bool image_r128 = false;
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bool glc = false;
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bool slc = false;
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bool idxen = false;
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@@ -226,6 +227,7 @@ struct ImageResource {
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bool atomic = false;
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bool depth_compare = false;
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bool cube = false;
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bool r128 = false;
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uint32_t indirect_root = NoIndirectImage;
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uint32_t indirect_mapping_offset = 0;
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uint32_t indirect_mapping_capacity = 0;
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