graphics: resolve MSAA color into the level and layer the texture cache placed each target at

Co-authored-by: usa-ratt <188116257+usa-ratt@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-26 07:15:10 +01:00
parent 943bc19f46
commit 17a0f53d39
3 changed files with 103 additions and 5 deletions
@@ -425,15 +425,15 @@ void Image::Resolve(Image& source, const ImageSubresourceRange& source_range,
const auto destination_height =
std::max(backing.extent.height >> destination_range.base_level, 1u);
const bool copy = source.backing.samples == 1;
EXIT_IF(layers == 0 || info.extent.width > source_width || info.extent.height > source_height ||
info.extent.width > destination_width || info.extent.height > destination_height ||
EXIT_IF(layers == 0 ||
(copy ? !ImageViewOps::FormatsCompatible(source.backing.format, backing.format)
: source.backing.format != backing.format));
auto resolved_source_range = source_range;
auto resolved_destination_range = destination_range;
resolved_source_range.layer_count = layers;
resolved_destination_range.layer_count = layers;
const vk::Extent3D resolve_extent {info.extent.width, info.extent.height, 1};
const vk::Extent3D resolve_extent {std::min(source_width, destination_width),
std::min(source_height, destination_height), 1};
m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle();
@@ -1479,8 +1479,9 @@ bool RenderExecutor::ResolveColorTargets(CommandBuffer& buffer, uint32_t render_
cache.MarkGpuWritten(dst.image_id);
auto& source = cache.GetImage(src.image_id);
auto& destination = cache.GetImage(dst.image_id);
destination.Resolve(source, {src.guest_mip_level, 1, src.guest_array_layer, 1},
{dst.guest_mip_level, 1, dst.guest_array_layer, 1});
destination.Resolve(source,
{src.desc.view_info.base_level, 1, src.desc.view_info.base_layer, 1},
{dst.desc.view_info.base_level, 1, dst.desc.view_info.base_layer, 1});
return true;
}
+97
View File
@@ -580,6 +580,10 @@ struct RenderExecutorTestAccess {
executor.ResetBindings();
}
static bool ResolveColorTargets(RenderExecutor &executor, CommandBuffer &buffer) {
return executor.ResolveColorTargets(buffer, 0);
}
static bool BoundImagesInOrder(const RenderExecutor &executor, ImageId first,
ImageId second) {
return executor.m_bound_images.size() == 2 &&
@@ -10680,6 +10684,98 @@ public:
std::printf("[gpu] %-32s ok\n", name);
}
void CheckColorResolvePlacedTarget() {
constexpr const char *name = "ColorResolvePlacedTarget";
constexpr uintptr_t base = 0x0000000209000000ull;
constexpr uint64_t destination = base + 0x100000;
constexpr uint32_t extent = 256;
constexpr uint64_t allocation_alignment = 0x10000;
constexpr uint64_t allocation_size = 0x200000;
EnsureRuntimeContext();
int64_t direct_offset = -1;
Require(name, "direct allocation",
Libs::LibKernel::Memory::KernelAllocateDirectMemory(
0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(),
allocation_size, allocation_alignment, 0, &direct_offset) == 0,
"resolve direct-memory allocation failed");
void *mapped = reinterpret_cast<void *>(base);
Require(name, "direct mapping",
Libs::LibKernel::Memory::KernelMapDirectMemory(
&mapped, allocation_size, 0x3, 0x10, direct_offset,
allocation_alignment) == 0 &&
mapped == reinterpret_cast<void *>(base),
"resolve fixed mapping failed");
for (const bool mip : {false, true}) {
std::memset(mapped, 0, allocation_size);
RenderContext context(m_runtime_context);
auto &scheduler = context.GetCommandScheduler();
HW::Context registers{};
HW::UserConfig user_config{};
HW::Shader shaders{};
const auto set_target = [&](uint32_t slot, uint64_t address, uint32_t side,
uint32_t layers, uint32_t levels) {
registers.SetColorBase(slot, {.addr = address});
registers.SetColorInfo(slot, {.format = Prospero::ChannelLayout::k8_8_8_8,
.channel_type = Prospero::ChannelType::kUNorm,
.channel_order = Prospero::ChannelOrder::kStandard});
registers.SetColorView(slot, {.last_array_slice_index = layers - 1});
registers.SetColorAttrib2(slot, {.height = side - 1, .width = side - 1,
.num_mip_levels = levels - 1});
registers.SetColorAttrib3(slot, {.tile_mode = Prospero::TileMode::kRenderTarget,
.dimension = 1,
.metadata_pipe_aligned = true});
};
set_target(1, destination, extent, mip ? 1 : 2, mip ? 2 : 1);
registers.SetRenderTargetMask(0xff);
scheduler.Begin(registers, user_config, shaders);
auto &executor = context.GetRenderExecutor();
context.MapMemory(base, allocation_size);
RenderColorInfo whole{};
RenderExecutorTestAccess::ResolveRenderColorTarget(executor, scheduler.Current(),
whole, 1);
const auto &layout = whole.desc.info.mip_layout;
const auto side = mip ? extent / 2 : extent;
set_target(1, destination + (mip ? layout[1].offset : layout[0].size / 2), side, 1, 1);
set_target(0, base, side, 1, 1);
RenderColorInfo placed{};
RenderColorInfo source{};
RenderExecutorTestAccess::ResolveRenderColorTarget(executor, scheduler.Current(),
placed, 1);
RenderExecutorTestAccess::ResolveRenderColorTarget(executor, scheduler.Current(),
source, 0);
vk::ClearValue red{};
red.color.float32 = std::array{1.0f, 0.0f, 0.0f, 1.0f};
TextureCacheTestAccess::ClearImage(context.GetTextureCache(), scheduler.Current(),
source.image_id,
{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}, red);
registers.SetColorControl({.mode = 3});
Require(name, "resolve",
RenderExecutorTestAccess::ResolveColorTargets(executor, scheduler.Current()),
"the resolve draw was not consumed");
Require(name, "placed subresource",
ReadCachedTexel(name, context, whole.image_id, {}, {1, 1, 1}, mip ? 0 : 1,
mip ? 1 : 0) == std::vector<u32>{0xff0000ffu} &&
ReadCachedTexel(name, context, whole.image_id) == std::vector<u32>{0u},
"the resolve wrote the register level and layer, not the placed ones");
RenderExecutorTestAccess::ResetBindings(executor);
context.UnmapMemory(base, allocation_size);
scheduler.Finish();
}
Require(name, "unmap direct backing",
Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
"resolve direct mapping release failed");
Require(name, "release direct backing",
Libs::LibKernel::Memory::KernelReleaseDirectMemory(
direct_offset, allocation_size) == 0,
"resolve direct-memory allocation release failed");
std::printf("[gpu] %-32s ok\n", name);
}
void CheckRenderExecutorColorVolumeDiscovery() {
constexpr const char *name = "RenderExecutorColorVolumeDiscovery";
constexpr uintptr_t base = 0x0000000203e00000ull;
@@ -52217,6 +52313,7 @@ int main(int argc, char **argv) {
vulkan.CheckGraphicsPushConstantBank();
vulkan.CheckRenderExecutorColorDiscovery();
vulkan.CheckRenderExecutorColor1DArrayDiscovery();
vulkan.CheckColorResolvePlacedTarget();
vulkan.CheckRenderExecutorColorVolumeDiscovery();
vulkan.CheckRenderExecutorColorMetadataClear();
vulkan.CheckSampledDccClear();