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graphics: resolve MSAA color into the level and layer the texture cache placed each target at
Co-authored-by: usa-ratt <188116257+usa-ratt@users.noreply.github.com>
This commit is contained in:
@@ -425,15 +425,15 @@ void Image::Resolve(Image& source, const ImageSubresourceRange& source_range,
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const auto destination_height =
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std::max(backing.extent.height >> destination_range.base_level, 1u);
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const bool copy = source.backing.samples == 1;
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EXIT_IF(layers == 0 || info.extent.width > source_width || info.extent.height > source_height ||
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info.extent.width > destination_width || info.extent.height > destination_height ||
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EXIT_IF(layers == 0 ||
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(copy ? !ImageViewOps::FormatsCompatible(source.backing.format, backing.format)
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: source.backing.format != backing.format));
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auto resolved_source_range = source_range;
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auto resolved_destination_range = destination_range;
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resolved_source_range.layer_count = layers;
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resolved_destination_range.layer_count = layers;
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const vk::Extent3D resolve_extent {info.extent.width, info.extent.height, 1};
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const vk::Extent3D resolve_extent {std::min(source_width, destination_width),
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std::min(source_height, destination_height), 1};
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m_scheduler.EndRendering();
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auto command = m_scheduler.Current().Handle();
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@@ -1479,8 +1479,9 @@ bool RenderExecutor::ResolveColorTargets(CommandBuffer& buffer, uint32_t render_
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cache.MarkGpuWritten(dst.image_id);
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auto& source = cache.GetImage(src.image_id);
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auto& destination = cache.GetImage(dst.image_id);
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destination.Resolve(source, {src.guest_mip_level, 1, src.guest_array_layer, 1},
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{dst.guest_mip_level, 1, dst.guest_array_layer, 1});
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destination.Resolve(source,
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{src.desc.view_info.base_level, 1, src.desc.view_info.base_layer, 1},
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{dst.desc.view_info.base_level, 1, dst.desc.view_info.base_layer, 1});
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return true;
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}
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@@ -580,6 +580,10 @@ struct RenderExecutorTestAccess {
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executor.ResetBindings();
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}
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static bool ResolveColorTargets(RenderExecutor &executor, CommandBuffer &buffer) {
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return executor.ResolveColorTargets(buffer, 0);
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}
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static bool BoundImagesInOrder(const RenderExecutor &executor, ImageId first,
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ImageId second) {
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return executor.m_bound_images.size() == 2 &&
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@@ -10680,6 +10684,98 @@ public:
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std::printf("[gpu] %-32s ok\n", name);
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}
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void CheckColorResolvePlacedTarget() {
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constexpr const char *name = "ColorResolvePlacedTarget";
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constexpr uintptr_t base = 0x0000000209000000ull;
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constexpr uint64_t destination = base + 0x100000;
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constexpr uint32_t extent = 256;
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constexpr uint64_t allocation_alignment = 0x10000;
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constexpr uint64_t allocation_size = 0x200000;
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EnsureRuntimeContext();
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int64_t direct_offset = -1;
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Require(name, "direct allocation",
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Libs::LibKernel::Memory::KernelAllocateDirectMemory(
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0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(),
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allocation_size, allocation_alignment, 0, &direct_offset) == 0,
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"resolve direct-memory allocation failed");
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void *mapped = reinterpret_cast<void *>(base);
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Require(name, "direct mapping",
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Libs::LibKernel::Memory::KernelMapDirectMemory(
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&mapped, allocation_size, 0x3, 0x10, direct_offset,
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allocation_alignment) == 0 &&
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mapped == reinterpret_cast<void *>(base),
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"resolve fixed mapping failed");
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for (const bool mip : {false, true}) {
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std::memset(mapped, 0, allocation_size);
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RenderContext context(m_runtime_context);
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auto &scheduler = context.GetCommandScheduler();
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HW::Context registers{};
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HW::UserConfig user_config{};
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HW::Shader shaders{};
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const auto set_target = [&](uint32_t slot, uint64_t address, uint32_t side,
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uint32_t layers, uint32_t levels) {
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registers.SetColorBase(slot, {.addr = address});
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registers.SetColorInfo(slot, {.format = Prospero::ChannelLayout::k8_8_8_8,
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.channel_type = Prospero::ChannelType::kUNorm,
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.channel_order = Prospero::ChannelOrder::kStandard});
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registers.SetColorView(slot, {.last_array_slice_index = layers - 1});
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registers.SetColorAttrib2(slot, {.height = side - 1, .width = side - 1,
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.num_mip_levels = levels - 1});
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registers.SetColorAttrib3(slot, {.tile_mode = Prospero::TileMode::kRenderTarget,
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.dimension = 1,
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.metadata_pipe_aligned = true});
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};
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set_target(1, destination, extent, mip ? 1 : 2, mip ? 2 : 1);
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registers.SetRenderTargetMask(0xff);
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scheduler.Begin(registers, user_config, shaders);
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auto &executor = context.GetRenderExecutor();
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context.MapMemory(base, allocation_size);
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RenderColorInfo whole{};
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RenderExecutorTestAccess::ResolveRenderColorTarget(executor, scheduler.Current(),
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whole, 1);
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const auto &layout = whole.desc.info.mip_layout;
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const auto side = mip ? extent / 2 : extent;
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set_target(1, destination + (mip ? layout[1].offset : layout[0].size / 2), side, 1, 1);
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set_target(0, base, side, 1, 1);
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RenderColorInfo placed{};
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RenderColorInfo source{};
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RenderExecutorTestAccess::ResolveRenderColorTarget(executor, scheduler.Current(),
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placed, 1);
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RenderExecutorTestAccess::ResolveRenderColorTarget(executor, scheduler.Current(),
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source, 0);
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vk::ClearValue red{};
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red.color.float32 = std::array{1.0f, 0.0f, 0.0f, 1.0f};
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TextureCacheTestAccess::ClearImage(context.GetTextureCache(), scheduler.Current(),
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source.image_id,
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{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}, red);
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registers.SetColorControl({.mode = 3});
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Require(name, "resolve",
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RenderExecutorTestAccess::ResolveColorTargets(executor, scheduler.Current()),
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"the resolve draw was not consumed");
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Require(name, "placed subresource",
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ReadCachedTexel(name, context, whole.image_id, {}, {1, 1, 1}, mip ? 0 : 1,
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mip ? 1 : 0) == std::vector<u32>{0xff0000ffu} &&
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ReadCachedTexel(name, context, whole.image_id) == std::vector<u32>{0u},
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"the resolve wrote the register level and layer, not the placed ones");
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RenderExecutorTestAccess::ResetBindings(executor);
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context.UnmapMemory(base, allocation_size);
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scheduler.Finish();
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}
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Require(name, "unmap direct backing",
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Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
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"resolve direct mapping release failed");
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Require(name, "release direct backing",
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Libs::LibKernel::Memory::KernelReleaseDirectMemory(
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direct_offset, allocation_size) == 0,
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"resolve direct-memory allocation release failed");
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std::printf("[gpu] %-32s ok\n", name);
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}
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void CheckRenderExecutorColorVolumeDiscovery() {
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constexpr const char *name = "RenderExecutorColorVolumeDiscovery";
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constexpr uintptr_t base = 0x0000000203e00000ull;
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@@ -52217,6 +52313,7 @@ int main(int argc, char **argv) {
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vulkan.CheckGraphicsPushConstantBank();
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vulkan.CheckRenderExecutorColorDiscovery();
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vulkan.CheckRenderExecutorColor1DArrayDiscovery();
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vulkan.CheckColorResolvePlacedTarget();
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vulkan.CheckRenderExecutorColorVolumeDiscovery();
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vulkan.CheckRenderExecutorColorMetadataClear();
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vulkan.CheckSampledDccClear();
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