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gpu: approximate PPSA24156 EQAA with 2x MSAA and warn once
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@@ -72,7 +72,16 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
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return;
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}
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const auto samples = render_sample_count(rt.attrib.num_fragments);
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if (samples == 0 || rt.attrib.num_samples != rt.attrib.num_fragments) {
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// TODO(PPSA24156): Replace this 2x MSAA approximation with proper 4-coverage/2-fragment EQAA.
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const bool approximate_eqaa = rt.attrib.num_samples == 2 && rt.attrib.num_fragments == 1;
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if (approximate_eqaa) {
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static std::atomic_bool logged = false;
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if (!logged.exchange(true, std::memory_order_relaxed)) {
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Log::WriteToConsoleAndLog(
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"Warning: approximating 4-coverage/2-fragment EQAA with 2x MSAA.\n");
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}
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}
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if (samples == 0 || (rt.attrib.num_samples != rt.attrib.num_fragments && !approximate_eqaa)) {
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EXIT("unsupported render-target sample configuration: samples=%u fragments=%u\n",
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rt.attrib.num_samples, rt.attrib.num_fragments);
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}
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