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shader: remove IR opcodes and IREmitter helpers that nothing produces
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@@ -44,10 +44,7 @@ VALUE_OPCODE(GetM0, U32)
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VALUE_OPCODE(SetM0, Void, U32)
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VALUE_OPCODE(UndefU1, U1)
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VALUE_OPCODE(UndefU8, U8)
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VALUE_OPCODE(UndefU16, U16)
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VALUE_OPCODE(UndefU32, U32)
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VALUE_OPCODE(UndefU64, U64)
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// Value construction and bit-preserving conversion.
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VALUE_OPCODE(BitCastU16F16, U16, F16)
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@@ -104,7 +101,6 @@ VALUE_OPCODE(IAddCarry32, U32x2, U32, U32)
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VALUE_OPCODE(ISub32, U32, U32, U32)
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VALUE_OPCODE(ISub64, U64, U64, U64)
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VALUE_OPCODE(IMul32, U32, U32, U32)
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VALUE_OPCODE(IMul64, U64, U64, U64)
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VALUE_OPCODE(UDiv32, U32, U32, U32)
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VALUE_OPCODE(SMulHi, U32, U32, U32)
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VALUE_OPCODE(UMulHi, U32, U32, U32)
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@@ -122,7 +118,6 @@ VALUE_OPCODE(BitwiseXor32, U32, U32, U32)
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VALUE_OPCODE(BitwiseNot32, U32, U32)
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VALUE_OPCODE(BitReverse32, U32, U32)
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VALUE_OPCODE(BitCount32, U32, U32)
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VALUE_OPCODE(BitCount64, U32, U64)
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VALUE_OPCODE(FindUMsb32, U32, U32)
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VALUE_OPCODE(FindUMsb64, U32, U64)
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VALUE_OPCODE(FindILsb32, U32, U32)
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