Senaxx
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0d0b215fab
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shader: port 64-bit ALU and atomic opcodes
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2026-10-02 00:51:15 +04:00 |
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gohansharma79-svg
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0a5774be7b
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shader: support FP64 conversions used by FighterZ (#884)
shader: support float and unsigned widening to FP64
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-09-28 17:39:31 +04:00 |
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nmzik
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16b83a034c
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Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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2026-09-26 15:15:35 +04:00 |
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nmzik
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1208d22547
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Fix Windows Clang SPIR-V serialization with typed operands
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2026-09-12 13:08:23 +02:00 |
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nmzik
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20e57994cf
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shader: reuse native emitters and simplify memory dispatch
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2026-09-12 13:42:15 +04:00 |
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nmzik
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59ef88c959
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shader: generate SPIR-V dispatch and marshal handler arguments
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2026-09-12 13:42:15 +04:00 |
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nmzik
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1d1f00bdef
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shader: use Khronos definitions and simplify compiler ownership
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2026-09-12 13:42:15 +04:00 |
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nmzik
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9f49ac8249
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shader: reuse SPIR-V helpers and memory resources
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2026-09-08 21:26:59 +04:00 |
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nmzik
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85cf965d54
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refactor(shader): centralize typed resource metadata
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2026-08-21 03:32:47 +02:00 |
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nmzik
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6e9f162bd4
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refactor(shader): compact paired 64-bit lowering
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2026-08-21 03:32:47 +02:00 |
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nmzik
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5383972e96
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refactor(shader): preserve native wide buffer operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
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d34e30d892
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refactor(shader): emit SPIR-V declarations on demand
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2026-08-21 03:32:47 +02:00 |
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nmzik
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01275fb211
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shader_recompiler: rename/clean up typed SSA SPIR-V emitter
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2026-08-18 03:53:45 +02:00 |
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