GodsWill Dev
18b6c9059b
shader: support DS_READ_U16_D16_HI ( #356 )
...
Decode the high-half D16 LDS read and route it through the existing unsigned-short load lowering. Represent the destination as a high-half partial write so the low 16 bits of the VGPR remain intact. Add captured-instruction decode coverage and a Vulkan execution regression that verifies the preserved half.
Co-authored-by: SueryRD <the.ai.tester2@gmail.com >
2026-08-29 10:39:45 +04:00
nmzik
1ff580498c
shader: support V_CMPX_NGT_F16 SDWA
2026-08-27 04:25:11 +02:00
nmzik
ae896d0bf6
shader: support V_CMPX_GT_U16 SDWA
2026-08-27 04:13:12 +02:00
nmzik
e738535294
graphics: add RDNA2 FLAT BDA buffer cache and faults
2026-08-27 03:45:41 +02:00
nmzik
ab50c10d08
graphics: split shader translation into explicit opcode dispatchers
2026-08-26 08:49:39 +02:00
nmzik
ffa69d48de
shader: remove second IR layer
2026-08-26 08:49:39 +02:00
nmzik
9241fdc32a
shader: align float semantics with RDNA2 default mode
2026-08-22 03:16:45 +02:00
nmzik
5e64efce4f
graphics: support RDNA2 custom pixel interpolation
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Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-21 23:33:40 +02:00
nmzik
49ea1680f8
graphics: use per-invocation shader masks
2026-08-21 08:03:22 +02:00
nmzik
0966938dc8
shader: honor RDNA2 128-bit image descriptors
2026-08-21 03:32:48 +02:00
nmzik
d5410a93c8
graphics: preserve FP16 inline constants
2026-08-21 03:32:48 +02:00
nmzik
129c64235f
graphics: implement RDNA2 D16 image packing
2026-08-21 03:32:48 +02:00
nmzik
fbdc1e8714
shader: implement RDNA2 scalar quad-mask reduction
2026-08-21 03:32:48 +02:00
nmzik
705fc93363
shader: initialize compute EXEC from active subgroup
2026-08-21 03:32:48 +02:00
Senaxx
56a15c2036
Implement RDNA2 per-invocation scratch memory
2026-08-21 03:32:47 +02:00
nmzik
87166eed94
refactor(shader): reduce dispatcher state overhead
2026-08-21 03:32:47 +02:00
nmzik
6e9f162bd4
refactor(shader): compact paired 64-bit lowering
2026-08-21 03:32:47 +02:00
nmzik
8063822243
refactor(shader): preserve native scalar memory operations
2026-08-21 03:32:47 +02:00
nmzik
c236ba713d
refactor(shader): preserve native wide shared operations
2026-08-21 03:32:47 +02:00
nmzik
c9e942a972
refactor(shader): compact whole-quad mask lowering
2026-08-21 03:32:47 +02:00
nmzik
5383972e96
refactor(shader): preserve native wide buffer operations
2026-08-21 03:32:47 +02:00
nmzik
e1bcc298a0
refactor(shader): remove register-state compatibility paths
2026-08-21 03:32:47 +02:00
Stefanos Costa
c4ca8f4bf8
shader: fix the Linux and macOS build ( #285 )
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* fixed linux build
- added correct uint long translation
- replaced throw with non-constexpr function so that it fails in case of malformed table
* shader: remove redundant opcode table comment
* shader: use EXIT for invalid opcode tables
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Co-authored-by: nmzik <Nmzik@mail.ru >
2026-08-18 14:41:48 +02:00
nmzik
330889e50b
shader: implement RDNA2 frexp mantissa
2026-08-18 03:53:44 +02:00
nmzik
1be9568a02
shader: implement RDNA2 frexp exponent
2026-08-18 03:53:44 +02:00
nmzik
e7c8bcb3a4
recompiler: deduplication cleanup
2026-08-18 03:53:44 +02:00
nmzik
0f3540b1ff
shader: unify stage input metadata
2026-08-18 03:53:44 +02:00
nmzik
44302cbf96
shader: implement RDNA2 V_MED3_I16
2026-08-18 03:53:44 +02:00
nmzik
93398d6d0f
graphics: sign-extend vector bitfield extracts
2026-08-18 03:53:43 +02:00
nmzik
7556a74f19
shader: implement s_bfe_i32
2026-08-18 03:53:42 +02:00
nmzik
f453a752bb
shader: snapshot wide SMEM sources before writes
2026-08-18 03:53:42 +02:00
nmzik
28a913894d
graphics: implement RDNA2 64-bit first-set-bit
2026-08-18 03:53:42 +02:00
nmzik
13e87a8e58
graphics: implement RDNA2 alignbyte shader opcode
2026-08-18 03:53:42 +02:00
nmzik
00bd19194a
shader: mask vector carry outputs by exec
2026-08-18 03:53:42 +02:00
nmzik
4a7bc55afa
shader: implement RDNA2 subrev borrow
2026-08-18 03:53:42 +02:00
nmzik
9c316e6988
shader: implement RDNA2 v_cmp_gt_u64
2026-08-18 03:53:42 +02:00
nmzik
b42380ced6
shader_recompiler: add SSA
2026-08-18 03:53:41 +02:00