GodsWill Dev
795743ce22
graphics: accept the encoded GE_CNTL group range ( #363 )
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graphics: stop rejecting valid GE_CNTL group sizes
GE_CNTL group sizes control guest geometry-engine scheduling rather than host wave width. Do not reject the supported vertex path for compiler-selected values above 64, and remove the corresponding stale debug warnings.
2026-08-29 04:31:35 +04:00
nmzik
c167375fe1
shader: centralize program compilation and permutation caching
2026-08-27 13:37:46 +02:00
nmzik
65871a53a6
graphics: collapse redundant Vulkan and command buffer types
2026-08-27 06:22:15 +02:00
nmzik
1190d5de7d
graphics: honor read-only stencil targets
2026-08-21 03:32:48 +02:00
nmzik
e78bda60a0
graphics: accept texture-compatible FMASK metadata mode
2026-08-21 03:32:48 +02:00
nmzik
6f9ed6ffe5
graphics: support depth targets with read-only backing
2026-08-21 03:32:48 +02:00
nmzik
6d273e4d9c
graphics: accept forced HTile resummarization
2026-08-18 03:53:43 +02:00
Senaxx
d7fd4a2864
graphics: accept asymmetric Z clip state
2026-08-18 03:53:42 +02:00
nmzik
30d57bed06
graphics: honor primitive restart state
2026-08-18 03:53:42 +02:00
nmzik
21aa7b66ce
graphics: replace raw GPU enum values with typed formats
2026-08-11 16:12:38 +02:00
nmzik
81e52df7bf
precompute scissor rules (optimization)
2026-08-07 17:54:00 +02:00
nmzik
e9f5da27f8
gpu: implement polygon offset
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Co-authored-by: Pouare514 <julienaulycee@gmail.com >
2026-08-06 22:02:19 +02:00
nmzik
59b8fad341
graphics: support 3D color render targets
2026-08-02 09:38:57 +02:00
nmzik
a65d17a5d6
renderer: skip debug checks when stencil&depth is not active
2026-08-01 00:22:24 +02:00
nmzik
6bca35d1f5
renderer: broaden compatibility
2026-07-31 11:36:12 +02:00
nmzik
142b3c20fa
graphics: unify buffer bindings and depth target handling
2026-07-27 10:12:41 +02:00
nmzik
a720b28b7f
graphics: cleanup
2026-07-23 23:21:26 +02:00
nmzik
0a5f78c727
graphics: refactoring #2
2026-07-21 07:37:52 +02:00
nmzik
aebf6b4913
graphics: synchronize host file writes and depth clipping
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Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik
999f87576e
graphics: add native PS5 MSAA and safe image allocation reuse
2026-07-21 07:37:52 +02:00
nmzik
7905f2d12f
graphics: migrate Vulkan backend to Vulkan-Hpp
2026-07-18 12:33:21 +02:00
nmzik
601c82a031
format source files
2026-07-18 09:01:52 +02:00
nmzik
f9af3d15ff
Split renderState header
2026-07-17 14:04:59 +02:00
nmzik
a290a06ea5
Support Standard64KB color render targets
2026-07-17 12:57:40 +02:00
nmzik
ceb7c6765e
Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
2026-07-16 19:58:11 +02:00
nmzik
147188b143
Initial commit
2026-07-16 10:21:41 +02:00