nmzik
32587337b5
renderdoc: advance capture flips independently of logging
2026-10-17 04:09:54 +02:00
Çağatay Güçlü
02ead0e2e1
shader: 64-bit buffer atomic add (BUFFER_ATOMIC_ADD_X2)
2026-10-17 04:09:54 +02:00
NeySlim
4f1f3b1bb3
shader: make the f32 clamp modifier turn NaN into 0
2026-10-17 04:09:53 +02:00
nmzik
d01633e18e
Revert "Fix scalar buffer reads across sparse guest mappings"
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This reverts commit d7974dc763 .
2026-10-16 19:13:36 +02:00
nmzik
d7974dc763
Fix scalar buffer reads across sparse guest mappings
2026-10-16 18:20:31 +02:00
shadowbeat070
b899717900
renderer: log unsupported depth feedback once
2026-10-16 17:24:45 +02:00
shadowbeat070
d58aefde49
renderer: reduce synchronization and allocation overhead
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Performance changes from #1495 :
- Sync changed BDA ranges instead of scanning all mappings.
- Let VMA suballocate BDA buffers.
- Remove the renderer lock from presentation.
- Keep compatible pipeline caches across builds.
- Fold masked shifts that always produce zero.
2026-10-16 17:18:49 +02:00
Pipe530
4c6be6cd1d
Localize trophy notifications with embedded JSON catalogs
2026-10-16 16:19:43 +02:00
shadowbeat070
57b161019d
shader: honor front-face input format
2026-10-16 12:57:27 +02:00
Felipe
3ff6606fcb
Input mapping tabs UI, emulated touchpad, and rumble for non-PS5 controllers ( #1541 )
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* Revamp input mapping dialog with tabs, gamepad remapping and gyro emulation toggle
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
* Add emulated touchpad (mouse/gamepad) with particle skins; widen input dialog
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
* Disable mouse touchpad mode when the cursor leaves the window
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
* Add touchpad hand-cursor toggle; share touchpad options across both tabs
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
* Hide touchpad trail and particles when the visual toggle is off
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
* Rename input mapping tabs
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
* Rumble non-DualSense gamepads from haptic audio
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
* Fix input mapping, touchpad transitions, and rumble fallback
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Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-16 04:04:37 +02:00
AN0DIN
83db2efec3
shader: pack v_cvt_pkrtz_f16_f32 with the native half conversion (GTA V) ( #1520 )
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* shader: pack v_cvt_pkrtz_f16_f32 with the native half conversion
The round-toward-zero pack was emulated with integer operations: about 20 to 30 operations
per half. GTA V uses it in 613 of its 656 pixel shaders, about 16 times in each G-buffer
pixel shader.
The pair is now packed with PackHalf2x16, unpacked again, and each half whose magnitude
exceeds its input's takes one unit off. Half signs and magnitudes are separate, so that is
the next value toward zero, whatever rounding the native conversion uses as long as it
returns one of the two neighbours. Same bits as before for every finite input and infinity;
a NaN stays a NaN. Checked against the old code on 2 million values on the CPU, and on an
Apple M5 GPU through Metal (400 000 values, subnormals included, safe and fast math).
GTA V on an Apple M5 (MoltenVK), 1080p, fixed script camera, three places, A B B A between
launches: -1.7 to -2.8 ms per frame (+4 to +6 %).
Scope: generic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
* shader: remove half-pack commentary and unused shift helper
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-16 02:56:35 +02:00
Felipe
57c4a6ee11
Make trophy toast duration configurable (5-10s, default 6s) ( #1538 )
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Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com >
2026-10-16 01:37:51 +02:00
shadowbeat070
30a4673c60
libs: port entitlement requests and fixed-refresh VRR status
2026-10-16 00:16:01 +02:00
nmzik
a5ceb48184
agc: encode acquire-memory byte ranges in standard packets
2026-10-15 23:34:42 +02:00
nmzik
c8caa27936
shader: preserve folded native constants for descriptor provenance
2026-10-15 23:22:30 +02:00
nmzik
e4019af522
shader: remove disabled legacy stage register checks
2026-10-15 22:31:45 +02:00
nmzik
f7226ca7dc
graphics: emit PS5 register object and primitive IDs to RT7
2026-10-15 22:28:01 +02:00
nmzik
d172ab75ca
shader: reuse selector domains proven by prior resource accesses
2026-10-15 22:28:01 +02:00
nmzik
bcf13e101e
shader: validate texture mip ranges and channel selectors
2026-10-15 22:28:01 +02:00
nmzik
2caf2f7e4e
shader: retain runtime count bounds for finite descriptor choices
2026-10-15 22:28:01 +02:00
nmzik
df92a08990
shader: report descriptor materialization rejection context
2026-10-15 22:28:01 +02:00
nmzik
e291589177
shader: resolve GPU-selected parent pointers and bounded child image tables
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
2285a25182
shader: prove narrowing loop masks through shared implication analysis
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
a50e4de389
shader: recognize reversed unsigned greater-than resource bounds
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
959bee4799
graphics: checkpoint live Vulkan pipeline cache after new compilations
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
232e2f2593
shader: bound waterfall buffer descriptors with same-lane guards
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
b4406b0467
graphics: render packed 11-11-10 UNorm targets with exact rounding
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
fb213e8ae5
shader: share packed color component encoding
2026-10-15 22:28:01 +02:00
nmzik
87d938139d
graphics: log complete per-target state before format resolution
2026-10-15 22:28:01 +02:00
nmzik
2a4ccaa5d5
shader: share proven selector domains for paired images and samplers
2026-10-15 22:28:01 +02:00
nmzik
9c04abacc5
shader: resolve shared selector keys once per materialization
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
5916a184cc
shader: preserve affine image heap candidate domains
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
fcab4e5d0d
shader: trace unsupported sampled image candidate provenance
2026-10-15 22:28:01 +02:00
nmzik
fe23334ff0
shader: remove unreachable candidate diagnostic branches
2026-10-15 22:28:01 +02:00
nmzik
81169d77ea
shader: materialize compact image and paired sampler tables
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
7d24972b8f
shader: report rejected indirect buffer candidate context
2026-10-15 22:28:01 +02:00
nmzik
1d3fd07fe6
shader: share indirect buffer format geometry lookup
2026-10-15 22:28:01 +02:00
nmzik
279bc95941
graphics: track HTile clears across PS5 depth array slices
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
12c522bba5
graphics: log cached GPU completion beside dispatch submission ticks
2026-10-15 22:28:01 +02:00
nmzik
65a6f30f51
shader: compare real nested descriptor pointer instructions
2026-10-15 22:28:01 +02:00
nmzik
bb2d6dbeb3
shader: share scalar condition results with direct subgroup votes
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
50844badbf
shader: map debug SPIR-V blocks to native RDNA2 PCs
2026-10-15 22:28:01 +02:00
nmzik
c1f6838e40
shader: share repeated raw indirect buffer load bodies
2026-10-15 22:28:01 +02:00
nmzik
6455546f26
shader: admit bounded multi-component formatted buffer loads
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:00 +02:00
nmzik
dcc642551f
graphics: classify signed byte textures for native sampling
2026-10-15 22:28:00 +02:00
nmzik
dd429ef858
shader: decode high-half formatted buffer stores
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:00 +02:00
nmzik
bc2664cefa
shader: decode comparison gathers with explicit LOD
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:00 +02:00
nmzik
8b81f665a2
shader: separate indirect buffer candidates from tracked root limits
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 21:19:38 +02:00
nmzik
1039c54f5d
shader: share indirect buffer array access after an empty root
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 21:17:44 +02:00
nmzik
b24ce3440d
shader: track buffer liveness and offsets by resource count
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 21:11:14 +02:00