nmzik
3da05eff71
kernel: share directory streams across seeks and reads
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Fix PS5 boot failure when an optional empty sound path opens /app0/ and the game seeks and reads that directory. Pack directory records once and share their bytes and position across raw reads, enumeration, seeking, and size reporting. Apply seek and read error semantics with checked offsets.
Add multiblock directory regression coverage using the existing production Vulkan resource lifecycle. Existing CMake build and kernel_file_system test pass. Independent correctness, fixture, runtime, and final compactness audits passed; launch.json run reached Jurassic Park gameplay with 4560 sampled flips, no Vulkan validation errors, and normal window-close exit.
2026-09-10 14:36:15 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
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Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik
c3546577b6
shader: implement S_WQM_B32
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-10 14:11:46 +04:00
nmzik
c913951f7b
shader: implement RDNA2 subvector loop mask and branch semantics
2026-09-10 14:11:46 +04:00
nmzik
ae573f941a
graphics: share vertex format mapping and support packed float colors
2026-09-10 14:11:46 +04:00
nmzik
0b4e78c0b2
graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
2026-09-09 15:26:52 +04:00
nmzik
57844a07e2
buffer cache: grow stream reserves toward incoming requests
2026-09-09 15:26:52 +04:00
nmzik
1af19eabf0
shader: fix incorrect per-lane VCCZ/EXECZ reads
2026-09-09 13:22:09 +04:00
nmzik
32ea0869e5
shader: implement S_ORN2_SAVEEXEC_B32
2026-09-09 13:11:48 +04:00
nmzik
e04007a7c6
shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
2026-09-09 12:56:20 +04:00
frangametv
1a3a15e4cf
Fix mount root opens and empty APR prefixes ( #439 )
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* Fix opening mount root directories
* Allow empty APR path prefixes
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Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-09 12:31:23 +04:00
nmzik
679adbfa5e
graphics: fix linear render-target pitch alignment
2026-09-09 02:45:59 +02:00
nmzik
ef0155636a
shader: support single and split NGG shaders for PPSA11142
2026-09-08 21:26:59 +04:00
nmzik
9d550fbffa
graphics: fix last provoking vertex on PS5
2026-09-08 21:26:59 +04:00
nmzik
72963b01e1
shader: remove redundant decoder and translator state
2026-09-08 21:26:59 +04:00
nmzik
80a18e82b7
graphics: simplify image allocation
2026-09-08 21:26:58 +04:00
nmzik
c725ec50ff
graphics: clean up draw setup
2026-09-08 21:26:58 +04:00
nmzik
056dcee70c
graphics: simplify buffer allocations
2026-09-07 15:00:52 +04:00
Beru
bbe3bd0304
Audio: support 12-channel AudioOut2 output with SDL ( #498 )
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* Audio: support 12-channel AudioOut2 output via stereo downmix
* Audio: document 7.1.4 downmix matrix and align s16 coefficients
* audio: use shared 12-to-8 channel conversion for SDL
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Co-authored-by: Airsoft Project <airsoft@example.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-07 12:58:23 +04:00
nmzik
2097ebb414
render: support overlapping fragment depth feedback
2026-09-07 11:15:47 +04:00
nmzik
587df9145f
render: validate sampled depth descriptors independently of target history
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Comparison textures can carry valid HTILE descriptors before any depth-target binding. Keep encoding checks independent of cached image metadata, matching SDK texture classification and shadPS4 depth promotion. Preserve HTILE address and control validation, and replace cache-history test fixtures with captured first-use coverage.
2026-09-07 11:12:48 +04:00
nmzik
2c5060e14f
shader: remove masked-value pass and normalize ancillary fields
2026-09-07 11:12:48 +04:00
nmzik
2a54310876
render: fix depth write state before choosing layouts
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Co-authored-by: MehmetCambaz <mcambaz18@gmail.com >
2026-09-07 07:12:58 +04:00
nmzik
ad935311f0
Revert "render: add depth attachment feedback support"
2026-09-07 07:01:53 +04:00
nmzik
19fc0274de
shader: validate shared terminal paths in selections
2026-09-07 06:57:55 +04:00
nmzik
6cc9e5de11
shader: fix wave32 VCC halves and scalar mask moves
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-07 06:04:40 +04:00
nmzik
bf7ca29487
shader: decode VOP3 FMAC source modifiers
2026-09-07 05:25:26 +04:00
nmzik
1fd07c2c83
shader: assemble point inputs for merged geometry shaders
2026-09-07 05:04:15 +04:00
nmzik
f880c58ccc
render: add depth attachment feedback support
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Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-09-07 04:25:10 +04:00
nmzik
49e59e572e
shader: separate depth comparison and regular image descriptors
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Co-authored-by: Lordix <lordix253634@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-09-07 04:06:14 +04:00
nmzik
ceb2b664e0
render: reset rasterization defaults on CLEAR_STATE
2026-09-06 21:25:12 +04:00
nmzik
b5b4c06179
textures: share depth comparison view geometry
2026-09-06 20:18:31 +04:00
nmzik
e847f82fab
shader: initialize pixel position W as a reciprocal
2026-09-06 19:47:43 +04:00
nmzik
807a594c2d
textures: keep atlas data across compressed block views
2026-09-06 18:57:26 +04:00
nmzik
ced73c56cc
shader: fix spilled mesh shader data loads
2026-09-06 17:17:51 +04:00
nmzik
533176f9ff
shader: drop inactive pixel values under whole-quad masks
2026-09-06 14:38:32 +04:00
nmzik
d83f1f8235
memory: handle GPU faults at the mapped boundary
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Co-authored-by: CheesyPoofs346 <jjs777406@gmail.com >
2026-09-06 11:08:05 +04:00
nmzik
50e78d717d
render: use guest polygon modes
2026-09-06 10:56:59 +04:00
nmzik
6ca8201982
textures: handle DCC memory reused as HTile
2026-09-06 10:34:02 +04:00
nmzik
99a87bd65b
shader: keep loop branches during selection routing
2026-09-06 10:23:44 +04:00
nmzik
f9f8e12c35
shader: add viewport-index exports and indexed raster state
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-06 10:16:38 +04:00
nmzik
dcaf4205cb
render: track pages for DMA fills and copies
2026-09-06 10:16:27 +04:00
nmzik
4735359466
textures: invalidate stencil links on CPU writes
2026-09-06 09:38:22 +04:00
nmzik
211242452b
kernel: use per-thread signal stacks for guest stack faults
2026-09-06 09:28:19 +04:00
nmzik
997ad60c50
system: keep error dialogs open until dismissed
2026-09-06 08:34:58 +04:00
nmzik
44f982bca7
render: apply DCC clears before binding images
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-06 08:00:59 +04:00
nmzik
b346f58b73
shader: read sample IDs from pixel ancillary input
2026-09-06 06:54:38 +04:00
nmzik
ace877ce28
shader: lower FMASK loads before binding images
2026-09-06 06:42:23 +04:00
nmzik
cf0cbee02d
shader: fix vertex attribute identity swizzles
2026-09-06 05:47:20 +04:00
nmzik
98e7eeb72a
textures: keep dirty pages during image-to-buffer sync
2026-09-06 05:36:41 +04:00