nmzik
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91690ac29e
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Implement texture-alias, mip-tail
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2026-07-21 07:37:52 +02:00 |
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nmzik
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999f87576e
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graphics: add native PS5 MSAA and safe image allocation reuse
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2026-07-21 07:37:52 +02:00 |
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nmzik
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cbc11d2eaf
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Refactor graphics #1
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2026-07-19 00:54:31 +02:00 |
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nmzik
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7905f2d12f
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graphics: migrate Vulkan backend to Vulkan-Hpp
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2026-07-18 12:33:21 +02:00 |
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nmzik
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6c1bd853ac
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fix depth overlap
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2026-07-18 08:51:38 +02:00 |
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nmzik
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af2f2d54b6
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add videoout DCC
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2026-07-18 08:37:38 +02:00 |
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nmzik
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da6cee924b
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Revert "Implement vertex swizzle"
This reverts commit f4b52cea2b.
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2026-07-18 06:21:00 +02:00 |
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nmzik
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62a92abc66
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refactor cache/split responsibilities
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2026-07-18 06:16:14 +02:00 |
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nmzik
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78431dba4a
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Handle stencil storage/depth transitions
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2026-07-18 04:56:20 +02:00 |
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nmzik
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df385a7aad
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broad depth guards
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2026-07-18 03:59:52 +02:00 |
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nmzik
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aa99796d8a
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Fix Standard64KB 16-bit texture swizzle
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2026-07-18 03:43:25 +02:00 |
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nmzik
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f4b52cea2b
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Implement vertex swizzle
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2026-07-18 03:36:09 +02:00 |
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nmzik
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18479daabd
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Implement sparse multi-image page ownership
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2026-07-18 03:31:36 +02:00 |
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nmzik
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94f85bc98a
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centralize swizzles
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2026-07-18 01:41:44 +02:00 |
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nmzik
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8a6afc428d
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support storage descriptors and tracked image aliases
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2026-07-17 23:06:08 +02:00 |
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nmzik
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c21a4100c8
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support 16-bit float video-out
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2026-07-17 19:36:06 +02:00 |
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nmzik
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0621d9e9d0
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kernel: preserve placeholders during fixed memory replacement
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2026-07-17 19:00:21 +02:00 |
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nmzik
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c7b00d666f
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Split render header (new namespace PM4 call sites)
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2026-07-17 14:20:16 +02:00 |
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nmzik
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f9af3d15ff
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Split renderState header
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2026-07-17 14:04:59 +02:00 |
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nmzik
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d7b2d1c2f0
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recompiler: handle non valid descriptors
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2026-07-17 13:27:29 +02:00 |
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nmzik
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c6ca491cf7
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Synchronize GPU-owned VideoOut with formatted buffers
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2026-07-17 12:58:31 +02:00 |
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nmzik
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a290a06ea5
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Support Standard64KB color render targets
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2026-07-17 12:57:40 +02:00 |
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nmzik
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1416131a0a
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Support reciprocal ABGR sampled views
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2026-07-17 12:55:33 +02:00 |
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nmzik
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0abe03af94
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Support reverse RGBA16F render targets
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2026-07-17 12:54:28 +02:00 |
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nmzik
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dd58deae15
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D16S8 support
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2026-07-17 08:39:57 +02:00 |
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nmzik
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13499502c9
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Support raw buffer writes to sampled textures
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2026-07-17 07:26:42 +02:00 |
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nmzik
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e903c93848
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remove readback hacks, allows to read/write guest memory directly
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2026-07-17 05:16:00 +02:00 |
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nmzik
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013e9a4485
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Support single-channel float storage writes
Support sampled views of storage texture arrays
Support R8 UNORM storage writes
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2026-07-17 03:31:43 +02:00 |
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nmzik
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a96b5111e6
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Refactor buffer image write classification
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2026-07-16 22:42:06 +02:00 |
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nmzik
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41114be8da
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Fix layered image subresource synchronization
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2026-07-16 22:26:40 +02:00 |
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nmzik
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ae86249765
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Support layered PS5 image alias transitions
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2026-07-16 21:56:09 +02:00 |
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nmzik
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f743a48c03
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Preserve storage images across render target transitions
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2026-07-16 19:58:11 +02:00 |
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nmzik
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9bed3bddd6
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Support packed RGB10 sampled render-target views
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2026-07-16 19:58:11 +02:00 |
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nmzik
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0d7c7510d7
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Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
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2026-07-16 19:58:11 +02:00 |
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nmzik
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ceb7c6765e
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Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
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2026-07-16 19:58:11 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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