nmzik
6d6666819a
graphics: serialize pipeline cache through its renderer owner
2026-09-29 13:57:32 +04:00
nmzik
0fbeac6d3f
graphics: compact shader keys and hash packed pipeline state
2026-09-29 13:57:32 +04:00
nmzik
5e4f6afc30
graphics: build color target descriptors in place
2026-09-29 13:57:32 +04:00
nmzik
37501b5a78
graphics: stream clean guest buffers without backing-store lookups
2026-09-29 13:57:32 +04:00
nmzik
b43bf9f7fb
graphics: store vertex attribute bindings without duplicated arrays
2026-09-29 13:57:32 +04:00
João Lobo
539c0f7bf8
graphics: restore block image storage usage where the device supports it ( #894 )
2026-09-29 01:57:25 +04:00
nmzik
8e61798bfd
graphics: honor CPU ownership in image dirty-region queries
2026-09-28 22:17:43 +04:00
nmzik
6ee1bf9db0
graphics: trust image-local readback validity
2026-09-28 22:17:43 +04:00
nmzik
4cf456fb77
graphics: retain buffer names across draw bindings
2026-09-28 22:17:43 +04:00
nmzik
2016f8e2fe
gpu: address extended guest memory without widening dense cache tables
2026-09-28 18:01:49 +04:00
nmzik
0791f921f6
UFC 5 in-game ( #883 )
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* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
2026-09-28 16:03:05 +04:00
nmzik
9229c04ebf
samplerCache: handle reserved sampler anisotropy ratios
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Co-authored-by: EmK530 <admin@emk530.net >
Co-authored-by: Hamza Shakir <60213466+hamzashakir99@users.noreply.github.com >
2026-09-27 15:46:25 +04:00
nmzik
0f1ff37f23
Graphics: materialize CMASK clears before publishing expanded metadata
2026-09-27 15:05:46 +04:00
nmzik
da33a1c4a3
Graphics: respect physical tile layout when resolving depth aliases
2026-09-27 15:05:46 +04:00
nmzik
f53f0ca483
Graphics: preserve rendered contents across 1D and 2D texture aliases
2026-09-27 15:05:46 +04:00
nmzik
7b6bfdec64
Graphics: share canonical padded layouts for single-sample color targets
2026-09-27 15:05:46 +04:00
nmzik
a88181b897
Graphics: share texture layout for linear render-target mip chains
2026-09-27 11:10:02 +04:00
nmzik
041874f663
Graphics: resolve equivalent terminal mip views without expanding backing
2026-09-27 11:04:19 +04:00
Pcniado
bec67b7863
Fix HITMAN 3 boot, layered presentation, and socket imports ( #851 )
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* videoout: synchronize layered flips with premultiplied composition
* shader: support unsigned FFBH subword sources
* shader: apply cube-face result scaling
* shader: prune buffer reads proven out of bounds
* net: implement send and receive exports with shared socket handling
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Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-27 02:13:30 +04:00
nmzik
cf268af839
Shader: implement RDNA2 image atomic float maximum
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Shader: implement RDNA2 image atomic float minimum
Co-authored-by: foufouadi <attar.foued@gmail.com >
Co-authored-by: frans <francois.att@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com >
2026-09-26 15:15:35 +04:00
nmzik
0ec43a8d3d
graphics: name Vulkan images and views only on creation
2026-09-25 16:15:05 +04:00
nmzik
bfdbba3aa4
graphics: share EOP clock and immediate write handling
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Co-authored-by: Mac <me@itsmemac.com >
2026-09-25 16:14:40 +04:00
Romain Hedouin
d646fd92d1
graphics: hoist loop-invariant checks out of draw/attrib hot paths ( #807 )
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* graphics: hoist loop-invariant checks out of draw/attrib hot paths
DrawIndirectMulti recomputed the index_type_and_size switch on every
sub-draw of a multi-draw-indirect call, and ShaderApplyAttribSemantics
re-checked the debug-dump config flag on every vertex attribute. Both
values are invariant across their respective loops, so compute them
once before iterating instead.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com >
* graphics: cache vertex buffer descriptor size in AcquireVertexBuffers
VertexBufferDescriptorSize was computed twice per vertex-buffer slot
on every draw call: once while collecting guest ranges, and again
while rebuilding slot bindings. Both calls use identical inputs, so
cache the first pass's result and reuse it in the second.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com >
---------
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com >
2026-09-24 21:02:23 +04:00
nmzik
d72a79af2d
graphics: skip compute dispatches with BVH instructions
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Co-authored-by: Mac <me@itsmemac.com >
2026-09-24 20:46:04 +04:00
nmzik
cce0cd950c
videoout: add RGB10A2 PQ buffer support
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Co-authored-by: Mac <me@itsmemac.com >
2026-09-24 20:46:04 +04:00
nmzik
2aaf0c9ba3
graphics: clamp raster depth after polygon offset
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Enable native Vulkan depth clamping independently of guest depth clipping
2026-09-24 14:09:02 +04:00
nmzik
3bd5de646d
Reuse prepared shader bindings across draws and dispatches
2026-09-24 11:13:33 +04:00
nmzik
66cc2fe26d
Track depth and stencil attachment feedback across graphics stages
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Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com >
2026-09-24 11:13:33 +04:00
nmzik
2aa0a64f63
materialize compressed video-out DCC clears before flip
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PPSA27624
2026-09-23 22:50:51 +04:00
nmzik
9860c2bbf8
Associate stencil when depth is acquired
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Co-authored-by: Daniil Shushakov <4shushakov@gmail.com >
2026-09-23 15:41:02 +04:00
nmzik
3fad77fd8b
Increase GPU readback staging to 64 MiB
2026-09-23 15:41:02 +04:00
nmzik
79530b4c5e
Read indirect dispatch counts from GPU buffers
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Co-authored-by: Mac <me@itsmemac.com >
2026-09-23 15:41:02 +04:00
nmzik
d8a4412498
Refresh stencil backing through the depth image
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Co-authored-by: Daniil Shushakov <4shushakov@gmail.com >
2026-09-23 15:41:02 +04:00
nmzik
d30dca78be
Read image descriptors in one bounded span
2026-09-23 15:41:02 +04:00
nmzik
03c55e5712
Keep shader user data inline for cached programs
2026-09-23 15:41:02 +04:00
nmzik
13fcb3a133
Refresh cached resources in one SRT walk
2026-09-23 15:41:02 +04:00
nmzik
90471836f7
Resolve storage mip views before layout lookup
2026-09-23 15:34:44 +04:00
nmzik
7c9e18e73b
Ignore inactive metadata address bits in sampled depth descriptors
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Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com >
2026-09-22 11:38:50 +04:00
nmzik
d3c182f385
Centralize attachment sample validation before acquisition
2026-09-22 11:11:36 +04:00
nmzik
bf4dcdce52
Accept resolved FMASK metadata with native MSAA
2026-09-22 11:11:36 +04:00
nmzik
476204cd4b
Initialize native NGG vertex launch state and wave size
2026-09-22 11:11:36 +04:00
nmzik
ba55ba5dc5
Allow storage access to PS5 cubemap faces
2026-09-21 00:49:54 +04:00
nmzik
0ad9149c90
Fix three-vertex rectangle rendering
2026-09-20 17:16:19 +04:00
nmzik
a849f25376
Make tessellation optional
2026-09-20 17:16:19 +04:00
nmzik
c2b7b0b58c
Revert "BC7-RGBA32_UINT views (Vulkan validation)"
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This reverts commit 165234b159 .
2026-09-18 11:12:36 +04:00
nmzik
165234b159
BC7-RGBA32_UINT views (Vulkan validation)
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: SueryRD <the.ai.tester2@gmail.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-18 09:11:55 +04:00
nmzik
6493674726
shader: dual-source blending (Vulkan)
2026-09-18 09:11:55 +04:00
nmzik
5dc644edb4
clean up graphics helpers
2026-09-17 20:35:36 +04:00
nmzik
47957faa16
Match stencil associations by guest range and extent
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PPSA30279
2026-09-17 09:01:36 +04:00
nmzik
fa913ec1a7
Accept EXPCLEAR acceleration on expanded depth attachments
2026-09-17 08:25:55 +04:00