nmzik
6cfde37e98
avoid extra allocations
2026-09-17 20:35:36 +04:00
nmzik
697b18b366
replace ByteBuffer with std::vector
2026-09-17 20:35:36 +04:00
nmzik
5dc644edb4
clean up graphics helpers
2026-09-17 20:35:36 +04:00
nmzik
cc8e02380f
remove magic_enum wrappers
...
Co-authored-by: Saadi <cosxmos@gmail.com >
2026-09-17 20:35:36 +04:00
nmzik
c66d977c1d
shader: encode SNORM16 formatted stores for skinning buffers
2026-09-17 17:40:05 +04:00
nmzik
4b77686566
shader: V_CMP_NGT_F16
2026-09-17 16:56:32 +04:00
Komary
ce629e0391
input: add gyroscope and motion sensor support ( #634 )
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input: add controller motion sensor support
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-17 12:28:12 +04:00
Elija
f30afc184e
shader: support S_ASHR_I64 ( #658 )
...
* shader: implement S_ASHR_I64 with compute coverage
* tests: use existing compute suite for S_ASHR_I64
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-17 10:48:05 +04:00
Beru
228cf3fbf4
Build the launcher on Qt below 6.6 and cap the reference-clock log ( #653 )
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* Fix launcher build on Qt versions below 6.6
QVulkanInstance::NoPortabilityDrivers is only available since Qt 6.6, so
guard its use the same way as the Apple-specific case.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
* Stop logging every reference-clock copy
CopyData of the clock counter runs on every GPU wait, so the handler wrote
one line per wait: a single SpongeBob boot that never reaches a frame logs
1312 of them, and the count grows with run time. Keep the first 64 lines
for diagnostics; the copy itself is unchanged.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
* Remove reference-clock logging comment
---------
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com >
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-17 10:30:47 +04:00
nmzik
47957faa16
Match stencil associations by guest range and extent
...
PPSA30279
2026-09-17 09:01:36 +04:00
nmzik
235e24d44f
Recognize null-destination SWAPPC shader handoffs
...
Credits:
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/655
2026-09-17 08:45:21 +04:00
nmzik
e0ecffed70
Approximate explicit-LOD texture gathers at mip zero
...
Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/655
frans (@francoisatt):
https://github.com/KytyPS5/KytyPS5/pull/590
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
shadowbeat070 (@shadowbeat070):
https://github.com/KytyPS5/KytyPS5/pull/654
Pouare514 (@Pouare514):
https://github.com/KytyPS5/KytyPS5/pull/29
https://github.com/KytyPS5/KytyPS5/pull/32
2026-09-17 08:39:57 +04:00
nmzik
fa913ec1a7
Accept EXPCLEAR acceleration on expanded depth attachments
2026-09-17 08:25:55 +04:00
nmzik
63fb822f8a
Warn and continue mesh draws with primitive restart enabled
2026-09-16 22:33:19 +04:00
nmzik
f38d738ee2
Honor PS5 texture minimum LOD for streamed mip chains
...
Fix broken ground textures in ASTRO BOT.
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
b594f8c834
Bind only exported color targets and preserve MRT slots
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
bc45aaf604
Track uniform sampler choices across both conditional arms
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
fb94a819c7
Structure early returns with shared loop continuations
2026-09-16 22:33:19 +04:00
nmzik
8589731a27
Preserve PS5 mip-tail views and GPU data during image expansion
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
c1dccd7db1
Skip zero-sized compute dispatches before shader preparation
2026-09-16 22:33:19 +04:00
nmzik
af3a3f4bf6
Preserve uniform conditional sampler choices in resource plans
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
5b541375a3
shader: implement S_CBRANCH_CDBGSYS opcode
2026-09-16 17:04:48 +04:00
nmzik
7c9148dd47
Support triangle fans in PS5 geometry shaders
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Keep the fan center across subgroups and reuse the existing index fetch.
2026-09-16 08:42:47 +04:00
nmzik
441367b1a1
Fix pixel shader input aliases
2026-09-15 20:46:51 +04:00
nmzik
629ae1ac05
Handle Z-pass predication and query waits
2026-09-15 20:15:39 +04:00
nmzik
0d9e95d96a
Fix centroid interpolation weights
...
PPSA03792
2026-09-15 19:51:30 +04:00
nmzik
acd7435d31
Support byte destinations in V_MOV_B32
2026-09-15 18:25:20 +04:00
nmzik
7af28c267d
Map Z/C to L2/R2
2026-09-15 15:20:53 +04:00
nmzik
79120d53ec
Handle chained PM4 buffers without recursion
2026-09-15 14:43:15 +04:00
nmzik
6a2987a7b2
Log the game title id
2026-09-15 14:09:24 +04:00
nmzik
86414760e6
Cull zero homogeneous vertex positions before rasterization
...
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik
a1fbc41146
Preserve shared scalar loads during embedded vertex fetch replacement
2026-09-15 11:24:05 +04:00
nmzik
7b5a33f878
Fix PS5 front-face VGPR encoding to restore scene lighting
2026-09-15 07:01:10 +04:00
nmzik
ea092a9472
Fix DCC clears through aliased image formats
...
Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzik
437e69ef1b
Remove extra DCC tracking
2026-09-14 20:29:20 +04:00
nmzik
dd408ffd00
Resolve image aliases before buffer uploads
2026-09-14 20:29:20 +04:00
nmzik
bce8924dd6
Use dynamic stencil state
2026-09-14 20:29:20 +04:00
nmzik
fe26c1de17
Share SPIR-V module creation
2026-09-14 20:29:20 +04:00
nmzik
01df42a5f3
Fix DCC clears after metadata writes
2026-09-14 20:29:20 +04:00
nmzik
968cf3c03f
Use the correct pixel shader wave size
2026-09-14 20:29:20 +04:00
nmzik
586cbd4a0d
Fix separate stencil test and write values
2026-09-14 20:29:20 +04:00
nmzik
940e42f130
Share stencil setup for both faces
2026-09-14 20:29:20 +04:00
nmzik
3f80151a6f
Respect vertex buffer sizes
2026-09-14 20:29:20 +04:00
nmzik
7e89b97daf
Handle front shader allocation state
2026-09-14 20:29:20 +04:00
nmzik
d63fb62367
Fix async compute completion interrupts
2026-09-14 20:29:20 +04:00
nmzik
29e9ea6344
Fix masked stencil replacements
2026-09-14 20:29:20 +04:00
nmzik
9a74ef15c3
Move stencil checks into op conversion
2026-09-14 20:29:20 +04:00
nmzik
a9ae04c152
graphics: decode observed FSR setup registers
...
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-14 10:30:28 +04:00
nmzik
5610976720
videoout: map buses to dense port slots before opening
...
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-14 10:30:28 +04:00
nmzik
bbebb6419b
graphics: preserve PS5 array mip contents during cache promotion
...
PPSA05975
2026-09-14 06:58:32 +04:00