Commit Graph

459 Commits

Author SHA1 Message Date
nmzik 6ca8201982 textures: handle DCC memory reused as HTile 2026-09-06 10:34:02 +04:00
nmzik f9f8e12c35 shader: add viewport-index exports and indexed raster state
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
2026-09-06 10:16:38 +04:00
nmzik dcaf4205cb render: track pages for DMA fills and copies 2026-09-06 10:16:27 +04:00
nmzik 4735359466 textures: invalidate stencil links on CPU writes 2026-09-06 09:38:22 +04:00
nmzik 44f982bca7 render: apply DCC clears before binding images
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-06 08:00:59 +04:00
nmzik ace877ce28 shader: lower FMASK loads before binding images 2026-09-06 06:42:23 +04:00
nmzik 98e7eeb72a textures: keep dirty pages during image-to-buffer sync 2026-09-06 05:36:41 +04:00
nmzik 803c124136 textures: reuse range lookups for buffer sync 2026-09-06 05:07:44 +04:00
nmzik 1eb13dfa5e render: call Vulkan diagnostics and capability checks directly 2026-09-06 04:11:46 +04:00
nmzik dda628ca81 render: simplify command and resource ownership 2026-09-06 04:05:35 +04:00
nmzik 13ad9f510d render: clean up cache and image internals 2026-09-06 03:55:13 +04:00
nmzik 4c769dfbf9 render: simplify buffer and memory tracking ownership 2026-09-06 03:46:34 +04:00
nmzik ccd19b3e56 render: choose depth layouts independently of load clears
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-06 03:35:56 +04:00
nmzik 81d0ea5697 render: ignore stale export formats with no pixel shader 2026-09-05 23:36:42 +04:00
nmzik 81a5dd612f shader: fix embedded vertex fetch swizzles 2026-09-05 16:00:46 +04:00
nmzik c83aac966e textures: keep incompatible mip layouts separate 2026-09-05 15:24:07 +04:00
nmzik 9918dc2591 render: set merged GS user data from shader registers
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 15:08:20 +04:00
nmzik 3ab372ccec render: build indexed triangles for merged ES/GS shaders
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 14:59:28 +04:00
nmzik 843c0c59be render: use Vulkan-Hpp setup defaults 2026-09-05 14:42:14 +04:00
nmzik d93812b0bd render: simplify pool wrapping and scissor clipping 2026-09-05 14:37:11 +04:00
nmzik 1c68c94c05 render: remove redundant cache setup 2026-09-05 14:37:04 +04:00
nmzik c66060be10 render: simplify pipeline setup 2026-09-05 14:36:52 +04:00
nmzik e7b269a9f6 render: clean up image setup and tiler recording 2026-09-05 14:36:42 +04:00
nmzik d5b19850fb render: clean up texture transfers and compute fills 2026-09-05 13:20:52 +04:00
nmzik bec7c510c2 render: use native clears for stencil fill shaders 2026-09-05 12:36:13 +04:00
nmzik 6a187ac67e render: upload the full stride-zero vertex attribute
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-05 12:17:39 +04:00
nmzik 9641b51925 render: fix tiled depth comparison textures
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-05 11:44:11 +04:00
nmzik dea80f34ca shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 10:34:30 +04:00
nmzik b92f0a5458 render: share layouts with sampled attachments
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-05 08:54:41 +04:00
nmzik 3624d96c78 render: fix depth mapping for -1 to 1 viewports 2026-09-05 08:40:05 +04:00
nmzik 3213934d42 shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 08:32:23 +04:00
nmzik c7f7fd974b textures: use the backing format for alias uploads
Co-authored-by: Lordix <lordix253634@gmail.com>
2026-09-05 07:30:05 +04:00
nmzik 5cf2f5767a render: fix volume attachment slice bounds
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 07:11:46 +04:00
nmzik e8e580cf6c fix ge 2026-09-05 06:53:59 +04:00
nmzik 74a78f37d0 renderer: grow repeatedly joined buffer ranges (perf) 2026-09-05 06:30:31 +04:00
nmzik 8d3ebb5a55 renderer: widen buffer readback windows
Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com>
2026-09-05 05:44:42 +04:00
nmzik 3628d2b4c1 renderer: remove dynamic draw state from pipeline keys 2026-09-05 04:41:41 +04:00
nmzik 94e7d0a189 renderer: accept inactive coarse HTILE; drop dead MRT filter 2026-09-04 07:42:23 +02:00
nmzik c28b71f8e0 gpu: centralize depth shading-rate handling 2026-09-04 05:55:28 +02:00
nmzik 27f015ecd1 Revert "graphics: preserve unrestricted viewport depth ranges"
This reverts commit eccd6f6cac.
2026-09-04 05:22:17 +02:00
nmzik 81b0c1302d Revert "graphics: create depth images for comparison textures"
This reverts commit 0ce19357f6.
2026-09-04 03:08:56 +02:00
nmzik eccd6f6cac graphics: preserve unrestricted viewport depth ranges 2026-09-04 02:06:06 +02:00
nmzik 0ce19357f6 graphics: create depth images for comparison textures 2026-09-04 02:06:06 +02:00
nmzik eb917463ad fix File abstraction destructor 2026-09-04 02:06:06 +02:00
nmzik f27a136430 Refactor(simplify) PM4 draw submission arguments 2026-09-03 22:23:13 +02:00
nmzik fb4d97e8a9 graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
2026-09-03 21:52:02 +02:00
Brandon Strong e21c5f37d0 graphics: honour DCC fixed clear codes on 16-bit and float colour targets (#471)
* Honour DCC fixed clear codes on 16-bit and float colour targets

* tests: DCC fixed clear codes materialise on an RGBA16F target

* graphics: remove fixed clear format comment

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 03:41:28 +02:00
nmzik 98200fed19 shader: rework resource specialization and optimize pipeline caching 2026-09-03 03:04:17 +02:00
nmzik 5c86f894be shader: simplify typed image bindings 2026-09-02 15:45:16 +02:00
nmzik 86e3c90e32 shader: simplify image resource semantics 2026-09-02 15:45:15 +02:00