nmzik
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b38b7454a6
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Preserve vertex export locations for mixed pixel interpolation
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2026-10-08 22:05:53 +04:00 |
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Claxten
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21a1346e27
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graphics: route compact color exports through CB_SHADER_MASK
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2026-10-07 21:17:35 +04:00 |
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Claxten
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3ba6ebae81
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shader: initialize perspective sample barycentrics at SampleId
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2026-10-07 20:44:46 +04:00 |
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nmzik
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94e7d239dd
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gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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b0bbaef1eb
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gpu: store large compute shared memory in device buffers
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2026-10-05 02:24:51 +04:00 |
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nmzik
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0ee8800905
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shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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0bef3fc0d3
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gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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11001c97f7
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shader: add distinct mesh shader type
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2026-10-02 00:51:15 +04:00 |
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nmzik
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73615c31ff
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graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
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2026-09-29 19:52:40 +04:00 |
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nmzik
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16b83a034c
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Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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2026-09-26 15:15:35 +04:00 |
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nmzik
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13fcb3a133
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Refresh cached resources in one SRT walk
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2026-09-23 15:41:02 +04:00 |
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nmzik
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476204cd4b
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Initialize native NGG vertex launch state and wave size
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2026-09-22 11:11:36 +04:00 |
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nmzik
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6493674726
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shader: dual-source blending (Vulkan)
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2026-09-18 09:11:55 +04:00 |
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nmzik
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5dc644edb4
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clean up graphics helpers
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2026-09-17 20:35:36 +04:00 |
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nmzik
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7c9148dd47
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Support triangle fans in PS5 geometry shaders
Keep the fan center across subgroups and reuse the existing index fetch.
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2026-09-16 08:42:47 +04:00 |
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nmzik
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0d9e95d96a
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Fix centroid interpolation weights
PPSA03792
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2026-09-15 19:51:30 +04:00 |
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nmzik
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968cf3c03f
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Use the correct pixel shader wave size
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2026-09-14 20:29:20 +04:00 |
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nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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ef0155636a
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shader: support single and split NGG shaders for PPSA11142
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2026-09-08 21:26:59 +04:00 |
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nmzik
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2b3993a595
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shader: share emitter helpers
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2026-09-08 21:26:59 +04:00 |
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nmzik
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1fd07c2c83
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shader: assemble point inputs for merged geometry shaders
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2026-09-07 05:04:15 +04:00 |
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nmzik
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3ab372ccec
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render: build indexed triangles for merged ES/GS shaders
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 14:59:28 +04:00 |
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nmzik
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b96a30ed88
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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 11:43:49 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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0c4dfd565e
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renderer: emulate clip-disabled screen-space positions
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2026-09-01 21:39:11 +04:00 |
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nmzik
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af8aecfdde
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shader: remove recompiler error-string propagation
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2026-08-31 05:31:41 +04:00 |
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nmzik
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c167375fe1
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shader: centralize program compilation and permutation caching
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2026-08-27 13:37:46 +02:00 |
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nmzik
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ffa69d48de
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shader: remove second IR layer
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2026-08-26 08:49:39 +02:00 |
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nmzik
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3e25eb0998
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Fix wave64 LDS synchronization on subgroup32 hosts
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2026-08-23 00:46:37 +02:00 |
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nmzik
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a2baaccc6e
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shader: fix auxiliary position exports
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2026-08-22 02:58:35 +02:00 |
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nmzik
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5e64efce4f
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graphics: support RDNA2 custom pixel interpolation
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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2026-08-21 23:33:40 +02:00 |
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nmzik
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bad6726f5e
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Rewrite descriptor bindings and unify graphics push constants
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2026-08-21 22:28:10 +02:00 |
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nmzik
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49ea1680f8
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graphics: use per-invocation shader masks
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2026-08-21 08:03:22 +02:00 |
|
Senaxx
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56a15c2036
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Implement RDNA2 per-invocation scratch memory
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2026-08-21 03:32:47 +02:00 |
|
nmzik
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e7c8bcb3a4
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recompiler: deduplication cleanup
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2026-08-18 03:53:44 +02:00 |
|
nmzik
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0f3540b1ff
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shader: unify stage input metadata
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2026-08-18 03:53:44 +02:00 |
|
nmzik
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4e343408dc
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graphics: size compute LDS from shader state
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2026-08-18 03:53:43 +02:00 |
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nmzik
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83ee040b4d
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graphics: specialize invariant indirect image tables
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2026-08-18 03:53:43 +02:00 |
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nmzik
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86a586025f
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renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
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2026-08-03 00:35:02 +02:00 |
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nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
|
nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
|
nmzik
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999f87576e
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graphics: add native PS5 MSAA and safe image allocation reuse
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2026-07-21 07:37:52 +02:00 |
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nmzik
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cbc11d2eaf
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Refactor graphics #1
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2026-07-19 00:54:31 +02:00 |
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nmzik
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601c82a031
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format source files
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2026-07-18 09:01:52 +02:00 |
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nmzik
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da6cee924b
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Revert "Implement vertex swizzle"
This reverts commit f4b52cea2b.
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2026-07-18 06:21:00 +02:00 |
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nmzik
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f4b52cea2b
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Implement vertex swizzle
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2026-07-18 03:36:09 +02:00 |
|
nmzik
|
0abe03af94
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Support reverse RGBA16F render targets
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2026-07-17 12:54:28 +02:00 |
|
nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
|