Commit Graph

683 Commits

Author SHA1 Message Date
nmzik a833e1b735 graphics: fix vertex and instance IDs for unpatched indirect draws 2026-10-28 04:33:03 +01:00
nmzik a5b3673a39 graphics: draw patched-offset indirect draws from GPU-read records 2026-10-27 10:13:15 +01:00
Senaxx 6cee2dc0bd shader: inline the hot IR operand accessors 2026-10-27 07:04:38 +01:00
Senaxx a526a8b9c9 shader: hand IR uses over at once on replacement and skip use lists at program teardown 2026-10-27 07:04:38 +01:00
nmzik db12f0c5fb shader: select consecutive GPU-selected sampler table entries without a switch 2026-10-27 04:23:01 +01:00
nmzik 3f9666acbb shader: seal SSA blocks once their predecessors are filled 2026-10-27 04:23:01 +01:00
nmzik 7eb8abb279 shader: drop the duplicate-use scan from Inst::AddUse 2026-10-27 04:23:01 +01:00
Claxten 91a5ff6cb7 shader: decode s_dcache_inv as a no-op 2026-10-27 04:23:01 +01:00
Claxten 95a507a8ff shader: support 64-bit buffer atomic minimum 2026-10-27 04:23:01 +01:00
Claxten b2053c2861 shader: bound per-lane descriptor table loops by the program's uniform loop count 2026-10-27 04:23:01 +01:00
Claxten 9801fd862b shader: zero image descriptors that only unreached blocks use 2026-10-27 04:23:01 +01:00
nmzik 78adb9293d shader: give A16 1D and late 3D gradients their own address VGPRs
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-27 04:23:01 +01:00
Claxten 0a72641678 shader: evaluate saturating float-to-signed conversions in runtime descriptor values 2026-10-27 04:23:01 +01:00
Claxten 99f4eba223 shader: read bit-scan records only at ranks their mask buffer words set 2026-10-27 04:23:01 +01:00
nmzik 04bfd9070c shader: give an A16 bias its own address VGPR
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-27 04:23:01 +01:00
nmzik ffa3992c1a shader: decode every PS5 image_gather4 encoding
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-27 04:23:00 +01:00
Claxten 914a3bb4b8 shader: enumerate set ranks of eight-word light bitmaps 2026-10-27 04:23:00 +01:00
Claxten ffb6ad6cab shader: bound selected-lane record indices by guarded shared append lists 2026-10-27 04:23:00 +01:00
Claxten a3ac6d0d32 shader: bound table keys by an inclusive guard with a constant limit 2026-10-27 04:23:00 +01:00
Claxten f297c0bfe1 shader: bound bit-scan record keys and drop the key a guard rules out 2026-10-27 04:23:00 +01:00
Claxten 20bb268a48 shader: bound raw image table keys by a signed clamp on the key or a sibling read 2026-10-27 04:23:00 +01:00
Claxten d3768c00e9 shader: accept indirect image rows whose type reads the leading sample coordinates 2026-10-27 04:23:00 +01:00
Claxten dfcf1c0b03 shader: bound waterfall image table keys converted from clamped float arithmetic 2026-10-27 04:23:00 +01:00
Claxten de3ed905c8 shader: track image table keys divided from a runtime base plus the workgroup ID 2026-10-27 04:23:00 +01:00
nmzik 2483573651 shader: mask V_MAD_U64_U32 carry-out bits of lanes outside EXEC 2026-10-27 04:23:00 +01:00
MrFr3di 986721f5bc shader: decode FLAT, GLOBAL and SCRATCH D16 high-half loads (#1924)
FLAT-family opcode 0x25 (FLAT/GLOBAL/SCRATCH_LOAD_SHORT_D16_HI) loads an
unsigned halfword into bits [31:16] of the destination and keeps bits [15:0].
Decode it beside the low-half variant and let it select the high half of the
existing partial destination write, so FLAT_LOAD needs no new path.

Ghost of Yotei CS 0x79b0066f0cd1f3cd stopped at
global_load_short_d16_hi v16, v18, s[0:1] offset:196 (0xdc9480c4 0x10000012).
2026-10-26 22:34:54 +01:00
nmzik 943bc19f46 shader: leave the start instance out of mesh and NGG instance ID VGPRs
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 07:43:11 +01:00
nmzik 5429888d4c shader: keep pixel helper lanes out of the EXEC and VCC words 2026-10-26 07:43:11 +01:00
nmzik 025d1f7edf shader: decode the SHARED_LIMIT and PRIVATE_LIMIT inline constants
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 06:35:17 +01:00
shadowbeat070 ceb154d9e4 shader: acquire stored buffers and images at S_BARRIER 2026-10-26 05:32:02 +01:00
nmzik 26ca609236 shader: type pixel outputs of UINT and SINT render targets as integer vectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 05:32:02 +01:00
nmzik 4ebae87a1b shader: apply the LOD clamp of image_sample _cl variants
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 05:32:02 +01:00
nmzik ce5e57aa36 shader: fold complementary masks so wave reductions see full EXEC
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-26 05:32:02 +01:00
nmzik 6357740fa1 shader: lower wave32 whole-wave UMin and UMax reductions to subgroup reductions
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-26 05:32:02 +01:00
nmzik ba7f9969ef shader: bound storage buffers by pushed binding sizes instead of OpArrayLength 2026-10-26 05:32:02 +01:00
nmzik 7524e8f79e shader: count one SGPR for lane reads and wave32 lane masks in call targets
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-26 05:32:02 +01:00
nmzik 153dadd0b3 shader: emit 16-bit packs with a zero high lane as a mask 2026-10-26 05:32:02 +01:00
nmzik 72903bfce6 shader: use the V_PERMLANE16 row directly instead of copying it 2026-10-25 02:20:44 +02:00
nmzik 59d8256b36 shader: encode 11/10-bit float formatted buffer stores as truncated unsigned floats 2026-10-25 02:20:44 +02:00
nmzik 9a20c6f738 shader: disable DPP16 writes from EXEC-disabled sources without BOUND_CTRL 2026-10-25 02:20:44 +02:00
nmzik 67c89e0915 shader: keep the old V_PERMLANE16 destination for inactive sources without BOUND_CTRL 2026-10-25 02:20:44 +02:00
TheCruZ e864cb20bd shader: clamp V_FRACT_F16/F32/F64 results below one 2026-10-25 02:20:44 +02:00
nmzik ec8b75b244 pipeline: persist shaders and pipelines per game and prewarm them at boot 2026-10-25 02:20:44 +02:00
TheCruZ 9210264d47 shader: saturate V_CVT_PK_U16_U32 and V_CVT_PK_I16_I32 2026-10-25 02:20:44 +02:00
nmzik 1816004357 shader: serialize resource plans for the shader cache 2026-10-25 02:20:44 +02:00
nmzik 4b651f2ba7 pipeline: fold the program cache into PipelineCache with stable module ids 2026-10-25 02:20:44 +02:00
nmzik d7856753e0 shader: walk every resource plan with the x86 SRT walker 2026-10-24 02:57:24 +02:00
nmzik bdf48dcf3b shader: complete faulting SRT walker loads as zero reads 2026-10-24 01:39:42 +02:00
Senaxx 77a8f30758 shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz 2026-10-23 19:48:53 +02:00
Senaxx 706aa030ad shader: extract 9-bit NGG primitive vertex indices, leaving the edge flags out 2026-10-23 19:48:53 +02:00