nmzik
b2a80a3a96
Resolve GPU-selected raw buffer descriptors through shared RDNA2 addressing
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Co-authored-by: Bipin <87369440+bipinkrish@users.noreply.github.com >
2026-09-22 11:38:50 +04:00
nmzik
bc45aaf604
Track uniform sampler choices across both conditional arms
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
af3a3f4bf6
Preserve uniform conditional sampler choices in resource plans
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
98200fed19
shader: rework resource specialization and optimize pipeline caching
2026-09-03 03:04:17 +02:00
nmzik
86e3c90e32
shader: simplify image resource semantics
2026-09-02 15:45:15 +02:00
nmzik
1342c6f1e1
shader: took fixes from PR 427
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- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations
Co-authored-by: Mac <me@itsmemac.com >
2026-08-31 23:49:21 +04:00
nmzik
af8aecfdde
shader: remove recompiler error-string propagation
2026-08-31 05:31:41 +04:00
nmzik
e738535294
graphics: add RDNA2 FLAT BDA buffer cache and faults
2026-08-27 03:45:41 +02:00
nmzik
ffa69d48de
shader: remove second IR layer
2026-08-26 08:49:39 +02:00
nmzik
770bdb9571
shader: separate formatless storage from image atomics
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-21 03:32:49 +02:00
nmzik
0966938dc8
shader: honor RDNA2 128-bit image descriptors
2026-08-21 03:32:48 +02:00
nmzik
88c351f0fa
shader: canonicalize SampleAdjust sampler scratch bits
2026-08-21 03:32:48 +02:00
Senaxx
56a15c2036
Implement RDNA2 per-invocation scratch memory
2026-08-21 03:32:47 +02:00
nmzik
85cf965d54
refactor(shader): centralize typed resource metadata
2026-08-21 03:32:47 +02:00
nmzik
3ea2099245
refactor(shader): simplify buffer access emission
2026-08-21 03:32:47 +02:00
nmzik
e7c8bcb3a4
recompiler: deduplication cleanup
2026-08-18 03:53:44 +02:00
nmzik
2a1a8e72e3
shader: preserve exec-masked FLAT address roots
2026-08-18 03:53:44 +02:00
nmzik
430de9bd15
graphics: support dynamic indirect image tables
2026-08-18 03:53:43 +02:00
nmzik
443bbcbf90
graphics: separate scalar address bindings
2026-08-18 03:53:43 +02:00
nmzik
83ee040b4d
graphics: specialize invariant indirect image tables
2026-08-18 03:53:43 +02:00
nmzik
b42380ced6
shader_recompiler: add SSA
2026-08-18 03:53:41 +02:00