Commit Graph

651 Commits

Author SHA1 Message Date
Fayaz Shaikh 019929587c Allow resizing by default and recreate swapchain on resize (#763)
* Add `stretch to window` support

* Address comment

* Allow window resizing by default and recreate swapchain on resize

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-23 17:49:38 +04:00
nmzik f68c77d785 SDL3 update (#787)
* Update to SDL3

* Add XTest development dependency for SDL3

* Preserve native entry points with SDL3

* Document SDL3 XTest dependency
2026-09-23 17:22:15 +04:00
Louis b5ba482fc2 Implement missing kernel and startup library imports (#772)
* Implement missing kernel and startup library imports

* Remove chmod and test changes; guard vectored I/O size

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-23 15:57:42 +04:00
nmzik 9860c2bbf8 Associate stencil when depth is acquired
Co-authored-by: Daniil Shushakov <4shushakov@gmail.com>
2026-09-23 15:41:02 +04:00
nmzik 3fad77fd8b Increase GPU readback staging to 64 MiB 2026-09-23 15:41:02 +04:00
nmzik d6b2abe26f Remove redundant command buffer checks 2026-09-23 15:41:02 +04:00
nmzik 79530b4c5e Read indirect dispatch counts from GPU buffers
Co-authored-by: Mac <me@itsmemac.com>
2026-09-23 15:41:02 +04:00
nmzik d8a4412498 Refresh stencil backing through the depth image
Co-authored-by: Daniil Shushakov <4shushakov@gmail.com>
2026-09-23 15:41:02 +04:00
nmzik 5ed5fdd36e Preserve resource level bits in texture descriptors 2026-09-23 15:41:02 +04:00
nmzik ef83ba65ad Validate texture descriptor fields 2026-09-23 15:41:02 +04:00
nmzik d30dca78be Read image descriptors in one bounded span 2026-09-23 15:41:02 +04:00
nmzik 66f1a82365 Resolve scalar image tables during resource planning 2026-09-23 15:41:02 +04:00
nmzik eb8a5504a3 Emit coordinates for each indirect image candidate
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-23 15:41:02 +04:00
nmzik 8a5e5c5476 Fold buffer address identities and remove empty predicates 2026-09-23 15:41:02 +04:00
nmzik 03c55e5712 Keep shader user data inline for cached programs 2026-09-23 15:41:02 +04:00
nmzik 5d1ad31c49 Resolve guarded descriptor Phis at their use edge
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
2026-09-23 15:41:02 +04:00
nmzik 13fcb3a133 Refresh cached resources in one SRT walk 2026-09-23 15:41:02 +04:00
nmzik d6dac92da1 Reuse scalar evaluation storage
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
Co-authored-by: Leclowndu93150 <xdr.a123454321@gmail.com>
2026-09-23 15:41:02 +04:00
nmzik 90471836f7 Resolve storage mip views before layout lookup 2026-09-23 15:34:44 +04:00
nmzik 8252caee04 Quiet draw and audio logs 2026-09-23 15:32:30 +04:00
nmzik a6a56c8a44 Remove obsolete partial indirect draw warnings 2026-09-22 11:38:50 +04:00
nmzik 4b074cf9e9 Avoid heap allocation when compacting materialized shader images 2026-09-22 11:38:50 +04:00
nmzik 7c9e18e73b Ignore inactive metadata address bits in sampled depth descriptors
Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com>
2026-09-22 11:38:50 +04:00
nmzik d2df2cad74 Resolve draw-uniform image descriptors through scalar buffer chains 2026-09-22 11:38:50 +04:00
nmzik b2a80a3a96 Resolve GPU-selected raw buffer descriptors through shared RDNA2 addressing
Co-authored-by: Bipin <87369440+bipinkrish@users.noreply.github.com>
2026-09-22 11:38:50 +04:00
nmzik cfb8f7b246 Decode unsigned byte sources for SDWA half-float conversion 2026-09-22 11:11:36 +04:00
nmzik d3c182f385 Centralize attachment sample validation before acquisition 2026-09-22 11:11:36 +04:00
nmzik bf4dcdce52 Accept resolved FMASK metadata with native MSAA 2026-09-22 11:11:36 +04:00
nmzik 476204cd4b Initialize native NGG vertex launch state and wave size 2026-09-22 11:11:36 +04:00
nmzik f9e56ef8a0 Scope native barriers to shaders with shared execution 2026-09-22 11:11:36 +04:00
nmzik 61761b65f2 Honor PS5 title output-resolution detection permission 2026-09-22 11:11:36 +04:00
nmzik ba55ba5dc5 Allow storage access to PS5 cubemap faces 2026-09-21 00:49:54 +04:00
nmzik c997cdb837 Skip zero-valued indirect CX 0x24a 2026-09-21 00:49:54 +04:00
nmzik 81af130147 Avoid game list rescans on settings changes/Remove Space pause shortcut 2026-09-20 21:07:36 +04:00
Elija 549495575c shader: add S_BITCMP0_B64 and S_BITCMP1_B64 (#688)
* shader: add S_BITCMP0_B64 and S_BITCMP1_B64

* test: move S_BITCMP_B64 coverage to compute suite

* test: use the existing compute CTest entry for bit comparisons

* test: remove the dedicated S_BITCMP_B64 command-line selector

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-20 19:36:12 +04:00
Elija cfb110e0aa shader: allow partial SDWA destinations for V_NOT_B32 (#684) 2026-09-20 18:21:40 +04:00
nmzik 0ad9149c90 Fix three-vertex rectangle rendering 2026-09-20 17:16:19 +04:00
nmzik a849f25376 Make tessellation optional 2026-09-20 17:16:19 +04:00
nmzik 102a10f0fe Fix signed sampler comparisons 2026-09-20 17:16:19 +04:00
Augusto Domingos 07c9978ac6 keep game icon paths native in windows 2026-09-19 14:45:24 +02:00
nmzik ea6aae8577 shader: V_MAD_I16 2026-09-19 04:43:48 +04:00
nmzik 5b7d3343cf shader: V_CMP_NLT_F16 2026-09-18 12:25:13 +04:00
nmzik 394e638905 shader: V_MUL_LO_U16 2026-09-18 11:21:57 +04:00
nmzik c2b7b0b58c Revert "BC7-RGBA32_UINT views (Vulkan validation)"
This reverts commit 165234b159.
2026-09-18 11:12:36 +04:00
nmzik 95d3d9d3ad shader: fix packed integer negation
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-18 09:11:55 +04:00
nmzik bfc8cd0e0b shader: DPP8 moves
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
2026-09-18 09:11:55 +04:00
nmzik 165234b159 BC7-RGBA32_UINT views (Vulkan validation)
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-18 09:11:55 +04:00
nmzik 6493674726 shader: dual-source blending (Vulkan) 2026-09-18 09:11:55 +04:00
nmzik 104530eafc fix Windows build (#680)
fix Windows Vulkan barrier macro
2026-09-17 21:32:54 +04:00
nmzik 6cfde37e98 avoid extra allocations 2026-09-17 20:35:36 +04:00