Commit Graph

149 Commits

Author SHA1 Message Date
nmzik e6b4707a5d renderer: support R8 uint render targets 2026-08-05 02:59:28 +02:00
nmzik c13a1d752b renderer: remove duplicate vertex and index buffer rebind 2026-08-04 02:26:50 +02:00
nmzik 51d0e02543 perf: sync only GPU-dirty readbacks 2026-08-04 02:26:50 +02:00
nmzik 26f0c7b0bf perf: reduce texture registration and lookup overhead 2026-08-03 08:18:05 +02:00
nmzik 86a586025f renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
2026-08-03 00:35:02 +02:00
nmzik 06cbd602c1 graphics: preserve indirect instance state 2026-08-03 00:35:02 +02:00
nmzik 055d0920d7 renderer: allow array storage views at nonzero mips 2026-08-03 00:35:02 +02:00
nmzik f2ee98fe31 renderer: separate tiled and linear texture capacities 2026-08-03 00:35:02 +02:00
nmzik 207cef9602 renderer: report invalid texture upload layout 2026-08-03 00:35:02 +02:00
nmzik fb5ecec455 renderer: ignore stale stencil state for depth-only targets 2026-08-02 14:14:32 +02:00
nmzik fc8d2a3b83 guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering 2026-08-02 13:26:29 +02:00
nmzik 59b8fad341 graphics: support 3D color render targets 2026-08-02 09:38:57 +02:00
nmzik b877b4be9c graphics: perf - batch GPU page watcher updates at 4 MiB granularity 2026-08-02 08:39:50 +02:00
nmzik 9da7fc5dd6 renderer: minor optimizations 2026-08-02 08:34:44 +02:00
nmzik da0d33224d renderer: eliminate extra copy for small streaming buffers 2026-08-02 08:34:44 +02:00
nmzik 4631b96178 perf(gpu): run dirty-page validation only in debug builds 2026-08-02 04:58:56 +02:00
Claxten bc436548a9 graphics: support packed 10-10-10-2 uint buffers
Signed-off-by: Claxten <claxten10@gmail.com>
2026-08-02 01:44:21 +02:00
nmzik a65d17a5d6 renderer: skip debug checks when stencil&depth is not active 2026-08-01 00:22:24 +02:00
nmzik f830d6b2e4 renderer: remove legacy code left from refactoring 2026-07-31 23:13:48 +02:00
nmzik d68a477276 renderer: broaden compatibility 2026-07-31 22:24:56 +02:00
nmzik 8977d4d2f0 shader: add descriptor log 2026-07-31 21:29:26 +02:00
nmzik 846002c5eb shader: fix invalid texture descriptors and add missing format 2026-07-31 17:30:31 +02:00
nmzik d8a4c83cc7 format src and tests with clang-format 2026-07-31 11:36:12 +02:00
nmzik 68be13345a fix(shader): support multisampled depth image loads 2026-07-31 11:36:12 +02:00
nmzik 48c31d61ee Implement VideoDec2 2026-07-31 11:36:12 +02:00
nmzik 6bca35d1f5 renderer: broaden compatibility 2026-07-31 11:36:12 +02:00
nmzik 2f5396c6a5 Rework guest memory tracking/virtual address space/direct and flexible memory (#135)
* Rework guest memory tracking

* add unknwon flag

* Fix macOS guest address-space reservation
2026-07-31 03:07:17 +02:00
nmzik 3965d41d36 texture_cache: fix exact-match reuse across different tile modes 2026-07-30 00:10:40 +02:00
nmzik cc76827e63 Fix vertex buffer ranges crossing memory mappings 2026-07-29 21:05:24 +02:00
nmzik b9ae2537ef renderer: broaden compatibility 2026-07-29 18:47:26 +02:00
nmzik 0b9edaa721 graphics: broaden storage image atomic compatibility 2026-07-29 18:47:24 +02:00
nmzik 8a244677d7 fix(renderer): resolve delayed GPU page faults through buffer and texture caches 2026-07-29 18:47:19 +02:00
nmzik f6e01e5403 Optimize bulk memory invalidation (#124)
* Per page -> per range search (optimization)
2026-07-29 05:09:36 +02:00
nmzik 861729fc6c Optimize texture cache tracking (#123)
Optimize texture cache page tracking
2026-07-29 03:37:09 +02:00
nmzik 64845e2294 new ABI, broaden support 2026-07-29 00:31:08 +02:00
nmzik a6b61d7aa0 refactor(graphics): split renderer and recompiler into focused modules 2026-07-29 00:30:24 +02:00
Stefanos Costa 2b9cba457e Linux: port the emulator to a working state on Linux (#117)
Linux: port the emulator to a working state
2026-07-29 00:25:58 +02:00
M. Abdullah 4d79f19089 macOS (Apple Silicon) support: native build running under Rosetta 2 with MoltenVK (#102)
* macos: POSIX platform layer (host fault handler, virtual memory)

- hostException: Mach/POSIX signal-based host fault handler mirroring the
  Windows vectored handler (SIGSEGV/SIGBUS/SIGILL), behind
  '#elif defined(__APPLE__)'. Windows and Linux branches are untouched.
- sysLinuxVirtual: mach_vm_region-based is_mapped (no /proc/self/maps on
  macOS), PTHREAD_MUTEX_NORMAL, and a MAP_FIXED carve-in-place allocator that
  never leaves an unmapped hole for dyld/Rosetta/Metal to claim. All
  __APPLE__-guarded; the original Linux allocator path is preserved verbatim.
- sysLinuxDbg/sysLinuxFileIO: libgen.h for basename(), and a POSIX
  opendir/readdir implementation of SysFileGetDents (previously a stub).

* macos: guest kernel backing, threads, and POSIX libs

- memory/memoryAddressSpace: anonymous shm_open backing (macOS has no
  memfd_create) and re-reserve-on-unmap so a guest MAP_FIXED remap never
  destroys a host mapping (__APPLE__-guarded). Drops host <sys/mman.h> MAP_*
  macros so the guest's constexpr MAP_* constants compile (no-op on Windows).
- pthread: undef the host PTHREAD_STACK_MIN macro; on non-Windows, pin the
  stack-switch asm's guest rsp/rbp to callee-saved r14/r15 (the template
  clobbers r12/r13); __APPLE__ no-op for the absent pthread_condattr_setclock.
  The Windows stack-switch asm is byte-identical.
- network: define SOCKET/INVALID_SOCKET for the non-Windows paths (were
  undefined at 20+ use sites), and rename the non-Windows kernel_clock_*
  helpers to the CamelCase names the callers already use. Both repair the
  shared non-Windows build. Integer reinterpret_cast -> static_cast.

* loader: pin stack-switch asm operands to callee-saved registers

RunEntry switches to the guest stack with an asm template that clobbers
r12/r13 before consuming its inputs. With plain "r" constraints the compiler
may place func/guest_rsp/guest_rbp into r12/r13, so 'callq *func' jumps
through the saved host rsp -- a latent miscompile on every platform that any
unrelated codegen change can trigger. Pin the inputs to rbx/r14/r15, which the
template never touches and the SysV callee preserves.

General correctness fix (not macOS-specific); the same fix is applied to
pthread RunOnGuestStack.

* macos: Vulkan/MoltenVK graphics enablement

- pageManager: GPU write-tracking via Mach VM queries + mprotect (mprotect
  cannot report the previous protection, so the expected-old check is dropped),
  thread id via pthread_mach_thread_np, 4 KB page-size check -- __APPLE__-guarded.
- shaders/renderDraw/vulkanWindow: MoltenVK lacks VK_EXT_color_write_enable,
  VK_EXT_depth_clip_enable and depthBounds; fall back to static color-write
  masks and default depth clipping, request VK_KHR_portability_subset, and
  reuse the graphics queue for present when only one queue is exposed. Non-Apple
  pipeline/extension setup is unchanged.
- window: optional borderless window (KYTY_BORDERLESS) to sidestep a Rosetta
  NSException in macOS window chrome.

* graphics: macOS thread identity for region tracking

Region-ownership locks resolve the current thread via GetCurrentThreadId()
on Windows and EXIT elsewhere. Use the Mach thread port on macOS (nonzero
per-thread id; 0 stays the no-owner sentinel).

* macos: marshal AppKit window operations to the main thread

The present worker thread shows the window, updates its icon and title, and
recreates a lost Vulkan surface. AppKit traps with 'Must only be used from the
main thread' when these run off the main thread. Route them through a small
task queue drained by the SDL main loop (an SDL_USEREVENT wakes the loop when
it is blocked in SDL_WaitEvent). Title updates are fire-and-forget; showing
the window and surface recreation wait for completion.

Windows and Linux call the SDL functions directly, as before.

* build: ignore the _Build output directory

_Build is the conventional out-of-tree build location (only _Build/vscode-clang
was ignored); a stray git add could sweep build artifacts into a commit.

* macos: isolate stack-switch workaround

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-07-28 19:03:15 +02:00
nmzik 7351eae117 graphics: add 1D image descriptor support 2026-07-27 14:10:51 +02:00
nmzik 125287dc30 graphics: broaden depth compatibility 2026-07-27 10:29:37 +02:00
nmzik 142b3c20fa graphics: unify buffer bindings and depth target handling 2026-07-27 10:12:41 +02:00
nmzik c86d4b1f0d Fix linux compilation 2026-07-27 10:12:41 +02:00
nmzik 31fb3ec5af graphics: broaden storage image and view format compatibility 2026-07-27 10:12:41 +02:00
nmzik c3b2ae9733 graphics: support more depth-tiled storage image formats 2026-07-27 10:12:41 +02:00
nmzik a20cf5d298 refactor renderer 2026-07-27 02:27:29 +02:00
nmzik a720b28b7f graphics: cleanup 2026-07-23 23:21:26 +02:00
nmzik 7638c25d76 renderer: replace generation retries with staged resource binding 2026-07-23 22:32:30 +02:00
nmzik 85876388cf gpuTiler: fix performance (dispatch a 2D 8×8 workgroup) 2026-07-22 23:36:00 +02:00
nmzik f60007e923 refactor(gpu): use a single ordered PM4 scheduler 2026-07-22 23:15:03 +02:00
nmzik dbcb444c05 unify graphics and compute on one Vulkan queue 2026-07-22 17:44:38 +02:00