nmzik
ec3e48cdde
shader: synchronize GPU-produced direct writable descriptors
...
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
e4aca7a60b
shader: initialize EXEC from requested dispatch thread extents
...
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-10-04 18:39:34 +04:00
nmzik
f58014ff0e
shader: preserve wave-wide vector-store completion before publication
2026-10-04 18:39:34 +04:00
nmzik
429d0af62b
shader: bind bounded GPU-selected buffer store destinations
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-04 18:39:34 +04:00
nmzik
7f158c656e
Share sampler descriptor snapshots across native variants
2026-10-03 17:31:15 +04:00
nmzik
f53e5d2283
fix windows ci ( #998 )
...
* fix windows ci
* Fix Windows SPIR-V gather opcode narrowing conversion
2026-10-03 15:05:20 +04:00
frans
bd611bfe15
Honor explicit gather LOD with shared image mip selection
...
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-03 14:19:33 +04:00
BlackCAT
ef4c5baf3a
Implement RDNA2 64-bit image atomic maximum
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-03 14:19:32 +04:00
nmzik
e317465d8a
fix linux CI ( #972 )
...
* fix linux CI
* Fix indirect image initialization in materialization tests
2026-10-02 17:20:12 +04:00
nmzik
684330c9e4
Specialize shader resources in place and fuse buffer refresh work
2026-10-02 16:16:31 +04:00
nmzik
f3dc5ee4a9
Collect shader interface metadata in place without copying resources
2026-10-02 16:07:16 +04:00
nmzik
95c89229ad
Remove dead shader instruction cycles with linear liveness traversal
2026-10-02 15:49:43 +04:00
nmzik
7804eef9b6
Lower finite GPU-selected image descriptors through shared indirect bindings
2026-10-02 15:37:17 +04:00
nmzik
d1c99bbfb0
Consolidate instruction operand bounds checks
2026-10-02 13:24:03 +04:00
nmzik
28f29b8e6f
Inline common IR operands and share storage with Phi pairs
2026-10-02 13:24:03 +04:00
nmzik
3353c1ff3b
shader: pack the runtime evaluation index beside the IR opcode
2026-10-02 13:24:03 +04:00
Louis
b3e419ff11
shader: implement 32-bit RDNA2 IMAGE_ATOMIC_CMPSWAP ( #952 )
...
* shader: implement 32-bit RDNA2 image atomic compare-and-swap
* shader: share atomic emission and correct image barriers
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-02 01:15:53 +04:00
nmzik
2b2915e271
Reuse SSA read traversal storage within each pass
2026-10-02 00:53:51 +04:00
nmzik
7101741637
Cache SPIR-V arithmetic types lazily in existing emitters
2026-10-02 00:53:51 +04:00
nmzik
f29bd0fe35
Reuse whole-wave ballot and first-lane SPIR-V results
2026-10-02 00:51:15 +04:00
nmzik
64eea6b32d
Reuse vertex shaders across equivalent vertex buffer layouts
2026-10-02 00:51:15 +04:00
nmzik
35759e48cf
shader: expose wave32 feature guards through ballot mask simplification
2026-10-02 00:51:15 +04:00
nmzik
6409be2874
shader: respect branch reachability when refreshing scalar resources
2026-10-02 00:51:15 +04:00
Senaxx
0d0b215fab
shader: port 64-bit ALU and atomic opcodes
2026-10-02 00:51:15 +04:00
nmzik
11001c97f7
shader: add distinct mesh shader type
2026-10-02 00:51:15 +04:00
nmzik
337f432016
shader: execute PS5 BVH intersections and local FLAT stacks
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Jean-Philippe <github@meunier.jp >
2026-10-02 00:51:15 +04:00
nmzik
581dad7dd3
shader: implement RDNA2 FP64 equality comparisons
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-02 00:51:15 +04:00
nmzik
64dcbe0ea1
shader: decode the combined conditional-debug branch
...
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-10-02 00:51:15 +04:00
nmzik
0ecd32299c
shader: cache registered code identities instead of parsing legacy footers
...
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-02 00:51:15 +04:00
nmzik
bc193f5272
shader: V_CMPX_LT_I16 + fix SDWA with SEXT
2026-09-30 20:49:20 +04:00
nmzik
73615c31ff
graphics: preserve logical alpha when blending reordered targets (PPSA02721)
...
Co-authored-by: EmK530 <admin@emk530.net >
2026-09-29 19:52:40 +04:00
nmzik
6799ecbc5b
shader: add native 64-bit LDS OR with shared typed storage views
2026-09-29 19:13:33 +04:00
nmzik
35c4dca2ce
shader: add V_CMPX_NLE_F16 opcode
2026-09-29 19:13:33 +04:00
nmzik
e57c37fa9c
graphics: consume vertex semantics directly from shader metadata
2026-09-29 13:57:32 +04:00
nmzik
0fbeac6d3f
graphics: compact shader keys and hash packed pipeline state
2026-09-29 13:57:32 +04:00
nmzik
b43bf9f7fb
graphics: store vertex attribute bindings without duplicated arrays
2026-09-29 13:57:32 +04:00
nmzik
c8baa7b909
shader: derive immutable resource policy once per plan
2026-09-28 18:01:49 +04:00
nmzik
2016f8e2fe
gpu: address extended guest memory without widening dense cache tables
2026-09-28 18:01:49 +04:00
gohansharma79-svg
0a5774be7b
shader: support FP64 conversions used by FighterZ ( #884 )
...
shader: support float and unsigned widening to FP64
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-28 17:39:31 +04:00
nmzik
0791f921f6
UFC 5 in-game ( #883 )
...
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
2026-09-28 16:03:05 +04:00
nmzik
496432bbb4
Shader: skip identity image remapping on materialization hits
2026-09-27 10:47:18 +04:00
Pcniado
bec67b7863
Fix HITMAN 3 boot, layered presentation, and socket imports ( #851 )
...
* videoout: synchronize layered flips with premultiplied composition
* shader: support unsigned FFBH subword sources
* shader: apply cube-face result scaling
* shader: prune buffer reads proven out of bounds
* net: implement send and receive exports with shared socket handling
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-27 02:13:30 +04:00
nmzik
81f312638f
graphics: encode packed UNorm buffer stores before writing skinning normals
2026-09-26 23:42:19 +04:00
nmzik
16b83a034c
Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
...
Shader: disable FP64 denorm preservation controls for now
2026-09-26 15:15:35 +04:00
nmzik
cf268af839
Shader: implement RDNA2 image atomic float maximum
...
Shader: implement RDNA2 image atomic float minimum
Co-authored-by: foufouadi <attar.foued@gmail.com >
Co-authored-by: frans <francois.att@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com >
2026-09-26 15:15:35 +04:00
Hamza Shakir
cda236dbb3
Shader recompiler: accept V_NOT_B32 SDWA partial dst with any source; allow 64 buffers
...
SDWA source extraction and destination insertion are independent. Cover the reported word1-to-word0 preserve form and byte-source partial destinations in compute tests. Verify 64 distinct compute buffers survive resource tracking and binding layout, and remove the obsolete CFG rejection.
(cherry picked from commit 9e74df7dc0 )
2026-09-26 01:58:55 +04:00
nmzik
cf423df624
shader: remove per-draw vertex diagnostic atomics
2026-09-25 21:15:41 +04:00
nmzik
3585cd8f03
shader: simplify translator dispatch to void handlers
2026-09-25 14:27:09 +04:00
nmzik
ff54608569
shader: add V_CMPX_O_F32 opcode
2026-09-25 14:27:09 +04:00
nmzik
6bb68a3fd9
shader: stop repeated CFG merge gateway splitting
2026-09-25 14:27:09 +04:00